I'm pretty convinced that amenities are not something the game needs, now that consumer goods are a thing.
Pops consume energy, food, and consumer goods; what is left for amenities to abstractly represent that is not covered by these three? Especially because they're planet-bound, and don't transfer at all to other worlds.
Furthermore, in the early game, any race with an amenities malus will have a deficit. There is no way around this; the penalty is automatic and mandatory, as early game amenity buildings are few, and building space is precious.
Regarless of amenity malus, all planets of all civs are absolutely swimming in amenities after, say, 2260, and the "impact" of amenity surplus or shortage are ~minimal.
Is there an actual argument to keep amenities in the game?
Pops consume energy, food, and consumer goods; what is left for amenities to abstractly represent that is not covered by these three? Especially because they're planet-bound, and don't transfer at all to other worlds.
Furthermore, in the early game, any race with an amenities malus will have a deficit. There is no way around this; the penalty is automatic and mandatory, as early game amenity buildings are few, and building space is precious.
Regarless of amenity malus, all planets of all civs are absolutely swimming in amenities after, say, 2260, and the "impact" of amenity surplus or shortage are ~minimal.
Is there an actual argument to keep amenities in the game?