I've been doing well with hive minds, but there is one aspect to running a hive mind that baffles me: amenities and stability. Now, I do fine with less developed planets. I keep only a few drones on amenities (just enough to keep me at 0) and let the rest of the drones do more important jobs. It's not rocket science.
The problem is when a planet has a population of, say, 100 and lots of buildings. On a planet like that, there might be value in increasing stability through amenities. But every drone on amenities via the maintenance job is one less drone doing actual work. And even on my capital, I might have 20-25 POPs working maintenance just to keep the planet at decent stability. And that's on a planet with perfect habitability.
It looks to me like increasing stability via maintenance drone jobs as a hive mind is a losing battle in terms of efficiency. Why put another 5% of the population on amenities to only get a tiny increase in efficiency from stability? Where is the break even point? If I steal Fen Habbanis (since I can't make an ecumenpolis myself), is there a population point where it makes sense to run tons of amenities to increase stability?
The problem is when a planet has a population of, say, 100 and lots of buildings. On a planet like that, there might be value in increasing stability through amenities. But every drone on amenities via the maintenance job is one less drone doing actual work. And even on my capital, I might have 20-25 POPs working maintenance just to keep the planet at decent stability. And that's on a planet with perfect habitability.
It looks to me like increasing stability via maintenance drone jobs as a hive mind is a losing battle in terms of efficiency. Why put another 5% of the population on amenities to only get a tiny increase in efficiency from stability? Where is the break even point? If I steal Fen Habbanis (since I can't make an ecumenpolis myself), is there a population point where it makes sense to run tons of amenities to increase stability?