AMP_v4.zip
I've enabled the partially complete 'Mechs, added unique variants and updating the combat settings to match the recent campaign videos. I've put everything together here for anyone who wants to get a little more life out of the beta while we wait for launch.
WARNING: FOR DEPRECIATED BETA ONLY! DO NOT USE WITH FINAL GAME!
Installation:
BACKUP BETA FILES. MOD OVERWRITES FILES, USE AT OWN RISK.
Paste folders in to "DRIVE:\steamapps\common\BattleTech - Private Beta\BattleTech_Data\StreamingAssets"
Overwrite all
Launch game - Loading times may increase
Troubleshooting:
INITIAL LOADING TIMES INCREASED. PLEASE GIVE IT TIME, STUTTERING LOADING BAR IS A GOOD SIGN.
If you get a endless "LOADING" screen, kill the program(ALT+F4) and start again. This might happen the first time you load up the new files. If problem persists after two attempts, post it here.
BACKUP BETA FILES. MOD OVERWRITES FILES, USE AT OWN RISK.
Paste folders in to "DRIVE:\steamapps\common\BattleTech - Private Beta\BattleTech_Data\StreamingAssets"
Overwrite all
Launch game - Loading times may increase
Troubleshooting:
INITIAL LOADING TIMES INCREASED. PLEASE GIVE IT TIME, STUTTERING LOADING BAR IS A GOOD SIGN.
If you get a endless "LOADING" screen, kill the program(ALT+F4) and start again. This might happen the first time you load up the new files. If problem persists after two attempts, post it here.
Mod Contents:
New 'Mechs
- SDR-5V Spider
- BJ-1 + 1X + 1DB Blackjack
- ENF-4R Enforcer
- WVR-6R + 6K +6M Wolverine
- TDR-5S + 5SS + 5SE Thunderbolt
- CTF-1X + 2X Cataphract
- ZEU-6S + 6T Zeus
- STK-3F Stalker
- AS7-RS Atlas
- BLR-1S Battlemaster
- CPLT-A1 + C4 + K2 Catapults
- CN9-AH Centurion
- COM-1C Commando
- HBK-4J + 4SP Hunchbacks
- JR7-F Jenner
- LCT-1E Locust
- TBT-5J + 7K Trebuchets
- UM-R60L Urbanmech
- Four 2/2/2/2 skill pilots with no special abilities to simulate green MW at the start of a campaign
- Steiner Scout Lance - Enabled, only usable in "No Cost" skirmish
- Starter Lance - Features the mechs found in the simgameconstants.json with four starter pilots at 2/2/2/2 skill
- Great House Lances (15m/20m/25m)
· Capellan Confederation - General mix of available 'Mechs and skills
· Draconis Combine - Focused on mobile, fast strike capability with lighter 'Mechs
· Federated Suns - AC heavy 'Mechs with ace gunners for accurate, high damage Lances
· Free Worlds League - Long ranged fire support with pilots skilled at spotting for indirect fire
· Lyran Commonwealth - Pilots anchor combat in one spot using heavy 'Mechs superior armor
· Draconis Combine - Focused on mobile, fast strike capability with lighter 'Mechs
· Federated Suns - AC heavy 'Mechs with ace gunners for accurate, high damage Lances
· Free Worlds League - Long ranged fire support with pilots skilled at spotting for indirect fire
· Lyran Commonwealth - Pilots anchor combat in one spot using heavy 'Mechs superior armor
Combat Adjustments
Numbers from campaign video unless otherwise noted
- LoS increased to 300m, from 200
- Radar increased to 450m, from 400
- Weapons values updated to reflect streamer beta 3
- Fixed extra armor/internals on AS7, CN9-AL and ON1-K
- Fixed SRM ammo location on JR7-D
- Improved AI included, based from Dynamic Role Test build from AI thread
- Found a little easter egg to play when you enter the Lance Config.
These assets are not complete. The Stalker has a number of visual problems, as seen above. The Enforcer, Blackjack and Wolverine are "camera ready" but the rest feature floating arms, weapons and even whole torsos. However, I've created some hardpoint definitions to replicate the missing files and all of the 'Mechs are using native art assets to their chassis.
Let me know if other 'Mechs can be enabled to at least the level of the Stalker. The Grasshopper can be enabled, but is only visible when moving and that was too unfinished for me.
Expansion Packs:
While I want to keep this mod to stock variants, anyone is free to make customs that use the unlocked assets. Just make a post in the thread with a description of what you add and I'll link it here as long as this beta stays relevant.
Ghostrider's 'Mech Works.zip
Detailed Post
This mod from Ghostrider optimizes some of the 'Mech variants in to incredibly deadly designs. We are likely to see some of these tweaks once we get a real mechlab, but if you ever wanted to replace the Firestarter's Flamers with Small Lasers for a super lethal DFA this is your pack. Keep in mind, these overwrite my own variants, so the AI may end up with them too!
Rook's 'Mechworks GoogleDrive Folder
Detailed Post
This mod from Jade_Rook adds classic 'Mechs built from the parts we have in beta. Staples like the Archer, Phoenix Hawk and the Stinger/Wasp pair are playable with this add-on. You will need to append your VersionManifest.csv file to add the 'Mechs in using the file provided. Do not overwrite your CSV with this one!
Version History:
v4
- Weapons values updated to reflect streamer beta 3
- SL, AC/2, SRM4+6 +1 heat from stream due to rounding errors
- Test Dynamic 'Mech Role AI Included, have fun with it
- 'Mechs with larger RA weapons set to favor punching with LA, cosmetic change
- Updated mod folder structure to conform with community standards
v3.2
- Changed name of mod folder to "mods" to conform with HBS syntax
- No other changes, no changes in game. You don't need to update from 3.1
- Updating from 3.1 - delete "mod" folder created by 3.1, install 3.2, VersionManifest.csv will be overwritten with new addresses.
- Changed name of mod folder to "mods" to conform with HBS syntax
- No other changes, no changes in game. You don't need to update from 3.1
- Updating from 3.1 - delete "mod" folder created by 3.1, install 3.2, VersionManifest.csv will be overwritten with new addresses.
v3.1 - 28 FEB 2018
- AI improvements, "Bloodlust" greatly increased, AI to seek out maximum damage and smarter called shots
- AI "AICritChanceBaseMultiplier" from 0.2 to 1 to negate AI crit malus
- BLR-1S cost adjusted to 10.2m from 10.3
- Fixed too much armor/structure on AS7, CN9-AL, ON1-K, TBT mechdef and chassisdef files, per TRO: 3025, thanks to HonorKnight + ronhatch for pointing them out
- Moved JR7-D SRM ammo to RT from RA, per TRO: 3025
- Adjusted FS and DC 20m Lances, FS swaps ON1+COM for JM6-S+BJ-1DB, DC swaps HBK for TBT-7K
v3 - 29 JAN 2018
- Fixed VersionManifest issue, moved all new files in to new mod\AMP folder created in StreamingAssets\data
- Fixed stock hardpoint errors in TBT-5N (LA Medium Laser) and CTF-1X (RT Medium Laser)
- Complete hardpointdatadef for SDR, STK, TDR, ZEU per asset bundles to accommodate user customization
- Adjusted pilots in Steiner Scout Lance to Bulwark entire Lance and add Sensor Lock
- Added multiple 'Mech variants and created Great House Presets
v2.1 - 23 JAN 2018
- Custom Hardpoint files for enabled mechs without stock hardpointdatadef.json
- Fixed WVR-6R + 6K hardpointdatadef.json error to enable head laser
v2 - 22 JAN 2018
- Removed need for versionManifest.csv by using SP only IDs already present in the stock .csv. For example the new CPLT-K2 uses the Grasshopper's file IDs.
- Added CPLT-K2 - Huge thanks to Ghostrider for the base files
- Restored Steiner Scout and Starter Lance, moved to unused SP Lance IDs
v1.1 - 19 JAN 2018
- Removed problematic versionManifest.csv
v1 - 19 JAN 2018
- Initial release
- AI improvements, "Bloodlust" greatly increased, AI to seek out maximum damage and smarter called shots
- AI "AICritChanceBaseMultiplier" from 0.2 to 1 to negate AI crit malus
- BLR-1S cost adjusted to 10.2m from 10.3
- Fixed too much armor/structure on AS7, CN9-AL, ON1-K, TBT mechdef and chassisdef files, per TRO: 3025, thanks to HonorKnight + ronhatch for pointing them out
- Moved JR7-D SRM ammo to RT from RA, per TRO: 3025
- Adjusted FS and DC 20m Lances, FS swaps ON1+COM for JM6-S+BJ-1DB, DC swaps HBK for TBT-7K
v3 - 29 JAN 2018
- Fixed VersionManifest issue, moved all new files in to new mod\AMP folder created in StreamingAssets\data
- Fixed stock hardpoint errors in TBT-5N (LA Medium Laser) and CTF-1X (RT Medium Laser)
- Complete hardpointdatadef for SDR, STK, TDR, ZEU per asset bundles to accommodate user customization
- Adjusted pilots in Steiner Scout Lance to Bulwark entire Lance and add Sensor Lock
- Added multiple 'Mech variants and created Great House Presets
'Mech Variants
- AS7-RS Atlas
- BLR-1S Battlemaster
- BJ-1X + 1DB Blackjacks
- CTF-2X Cataphract
- CPLT-A1 + C4 Catapults
- CN9-AH Centurion
- COM-1C Commando
- HBK-4J + 4SP Hunchbacks
- JR7-F Jenner
- LCT-1E Locust
- TBT-5J + 7K Trebuchets
- UM-R60L Urbanmech
- WVR-6M Wolverine
- ZEU-6T Zeus
- Capellan Confederation - General mix of available 'Mechs and skills
- Draconis Combine - Focused on mobile, fast strike capability with lighter 'Mechs
- Federated Suns - AC heavy 'Mechs with ace gunners for accurate, high damage Lances
- Free Worlds League - Long ranged fire support with pilots skilled at spotting for indirect fire
- Lyran Commonwealth - Pilots anchor combat in one spot using heavy 'Mechs superior armor
- Custom Hardpoint files for enabled mechs without stock hardpointdatadef.json
- Fixed WVR-6R + 6K hardpointdatadef.json error to enable head laser
v2 - 22 JAN 2018
- Removed need for versionManifest.csv by using SP only IDs already present in the stock .csv. For example the new CPLT-K2 uses the Grasshopper's file IDs.
- Added CPLT-K2 - Huge thanks to Ghostrider for the base files
- Restored Steiner Scout and Starter Lance, moved to unused SP Lance IDs
v1.1 - 19 JAN 2018
- Removed problematic versionManifest.csv
v1 - 19 JAN 2018
- Initial release
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