• We have updated our Community Code of Conduct. Please read through the new rules for the forum that are an integral part of Paradox Interactive’s User Agreement.

Denkt

Left the forums permamently
42 Badges
May 28, 2010
15.763
6.368
I think an ambush mechanic would add more risk to being the attacker during combat and make warfare somewhat more interesting than it currently is.

I think the way to do ambush would be to make a Dice roll when the battle start and based on factors such as terrain and leader traits the attacking army could be ambushed.

An ambush would mean the attacking army can not reatreat so losing the battle would be a stackwhip and also give a -3 or so to the Dice roll instead of terrain penalty and river penalty.

If the defender reinforce the army the ambush would end and if the attacker reinforce the army the ambush would continue.
 

Nirmara

Philosopher & Programmer
90 Badges
Apr 12, 2009
1.520
1.656
  • Crusader Kings II: Jade Dragon
  • Europa Universalis IV: Pre-order
  • Rome: Vae Victis
  • Victoria 2: Heart of Darkness
  • Stellaris
  • 500k Club
  • Europa Universalis IV: El Dorado
  • Crusader Kings II: Way of Life
  • Europa Universalis IV: Common Sense
  • Crusader Kings II: Horse Lords
  • Europa Universalis IV: Cossacks
  • Crusader Kings II: Conclave
  • Europa Universalis IV: Mare Nostrum
  • Victoria 2
  • Stellaris Sign-up
  • Hearts of Iron IV: Cadet
  • Crusader Kings II: Reapers Due
  • Europa Universalis IV: Rights of Man
  • Stellaris: Digital Anniversary Edition
  • Stellaris: Leviathans Story Pack
  • Hearts of Iron IV: Together for Victory
  • Crusader Kings II: Monks and Mystics
  • Hearts of Iron IV: La Resistance
  • Europa Universalis IV: Mandate of Heaven
  • Stellaris: Federations
  • Surviving Mars
  • Hearts of Iron IV: No Step Back
  • Crusader Kings II: Holy Fury
  • Europa Universalis IV: Golden Century
  • Imperator: Rome Deluxe Edition
  • Imperator: Rome Sign Up
  • Stellaris: Ancient Relics
  • Age of Wonders: Planetfall
  • Age of Wonders: Planetfall Deluxe edition
  • Age of Wonders: Planetfall Premium edition
  • Age of Wonders: Planetfall Season pass
  • Europa Universalis IV: Dharma
  • Europa Universalis IV
  • Hearts of Iron IV: Death or Dishonor
  • Age of Wonders: Planetfall - Revelations
  • Age of Wonders III
  • Europa Universalis IV: Cradle of Civilization
  • Hearts of Iron IV: Expansion Pass
  • Stellaris: Humanoids Species Pack
  • Stellaris: Apocalypse
  • Europa Universalis III Complete
  • Europa Universalis III Complete
  • Europa Universalis IV: Rule Britannia
  • Stellaris: Distant Stars
  • Stellaris: Lithoids
Ambush could be represented as a tactic rather than as a special army stance since it would be more coherent with the mechanics already in the game and would represent the fact certain army formation really help mitigating the impact of an ambush.

As for your proposal, a -3 dice for the attacker and preventing retreat, both are way too harsh, in particular for something that is random based. Something that strong would be open for abuses and would cause more frustration than it's worth.

It's worth keeping in mind that ambushes were rarely as successful as the Teutoburg forest one.
 
Last edited: