Hi guys,
I was messing with nVidia Inspector and got SSAO/HBAO "working" in Cities Skylines. I used the Project Cars (0x00160000) flag and it activated in game.
But there's a issue. Seems the game was not made to have SSAO working, because the effect is very subtle.
Look:
http://i.imgur.com/fmeGtZN.jpg
http://i.imgur.com/5R8RG2Q.jpg
It basically shows only when a overlay is active. When in normal mode the effect basically vanish. I have take screens with and without SSAO activated and it is there, is visible, but just barely. It's like the normal game illumination messes with the shadowing.
Can anyone look into it and help tweak the effect? Or any dev look into ading support for SSAO in game natively? The Unity engine supports SSAO and HBAO, it would be great to have this graphic option to improve the plain vanilla look of the game.
Thank you.
I was messing with nVidia Inspector and got SSAO/HBAO "working" in Cities Skylines. I used the Project Cars (0x00160000) flag and it activated in game.
But there's a issue. Seems the game was not made to have SSAO working, because the effect is very subtle.
Look:
http://i.imgur.com/fmeGtZN.jpg
http://i.imgur.com/5R8RG2Q.jpg
It basically shows only when a overlay is active. When in normal mode the effect basically vanish. I have take screens with and without SSAO activated and it is there, is visible, but just barely. It's like the normal game illumination messes with the shadowing.
Can anyone look into it and help tweak the effect? Or any dev look into ading support for SSAO in game natively? The Unity engine supports SSAO and HBAO, it would be great to have this graphic option to improve the plain vanilla look of the game.
Thank you.
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