Am I the only one who doesn't want ringworlds to be buildable?

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Hapchazzard

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I'm personally all for being able to restore broken sections(for a very, very steep price, of course), but IMO making them constructable would be a big mistake for three reasons:

1) The time it would probably take to build one(even taking into account advanced tech and living metal) would likely be far beyond the current timeframe of the game. Ringworlds being buildable in around a century would be a bit ridiculous, IMO. However, we don't fully know the lore behind them, so we don't know how they were actually constructed, or how long it took. Maybe they are buildable in less than a century with sufficient tech. However, IIRC the Sanctuary system AI actually tells you how many "cycles"(alien years, I assume) it took to build that ring world, and even if you assume that the alien year was much shorter than an Earth year, Sanctuary still took something akin to a few thousand years to build.

2) Making them constructable would make them kind of... far less special and mysterious than they currently are. In the current version, even in their ruinous state they are incredibly valuable and awe-inspiring. Making it possible to build them would just diminish their 'thematic' value in general.

3) Even in a huge galaxy, in the VERY BEST case scenario, you'll have 5 of them at most, while 3 of them were built by the same empire(the 3 ringworlds that the Keepers of Knowledge occupy). So, in the millions of years of galactic history, there were a grand total of 3 civilizations capable of building a ringworld. Making it possible for some upstart that has been around for just the last 300 years to build a fully functional one would just seem... wrong?

I dunno. What are your thoughts?
 
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I completely disagree.

Ultimately I'd like Stellaris to be able to let me play the Culture, or sci-fi civs as powerful as the Culture, in a video-game.

Hopefully we'll have some more DLCs coming out to add more things to do in the late game; and then building Ringworlds, or a mostly nomadic civilisation that lives in huge spaceships (like GSVs) will become part of the game.

Stellaris is still far off being able to model that, but why shouldn't they be ambitious in scope? Right now it does a good job of letting you play the first 300 hundred years of space travel (analogous to the Star Trek era); why not expand the game so you can play well into another 300 years after that, or even 1000 years after that?
 
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Hapchazzard

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I completely disagree.

Ultimately I'd like Stellaris to be able to let me play the Culture, or sci-fi civs as powerful as the Culture, in a video-game.

Hopefully we'll have some more DLCs coming out to add more things to do in the late game; and then building Ringworlds, or a mostly nomadic civilisation that lives in huge spaceships (like GSVs) will become part of the game.

Stellaris is still far off being able to model that, but why shouldn't they be ambitious in scope? Right now it does a good job of letting you play the first 300 hundred years of space travel (analogous to the Star Trek era); why not expand the game so you can play well into another 300 years after that, or even 1000 years after that?

Actually, in that case(where a game can easily last over a thousand years), I'd have no problems with ringworlds being buildable. I'm talking more about the current iteration of the game, where an average session lasts until 2450.
 
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I actually like the idea. It makes me feel like I'm om my way to becoming a respectable fallen empire.

I have a mod that supposedly enables you to build ring worlds. While I've researched the techs involved several times, I can't seem to figure out how to actually build the things.
 
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Actually, in that case(where a game can easily last over a thousand years), I'd have no problems with ringworlds being buildable. I'm talking more about the current iteration of the game, where an average session lasts until 2450.

It is PDS' job to make it so that playing for longer is interesting.
 
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While I am not necessarily opposed to buildable ring worlds, I have to say that they fall quite far down on my prefered priorities. There is plenty of game development left for the first 200 to 300 years before I think they should look into any extension of the timeline.
 
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While I am not necessarily opposed to buildable ring worlds, I have to say that they fall quite far down on my prefered priorities. There is plenty of game development left for the first 200 to 300 years before I think they should look into any extension of the timeline.

What could make the game interesting for longer is more technologies, more regular events, and more events/mechanics that shake up galaxies (like War in Haven and Crisis Invaders do). The later two can make the first centuries more interesting as well, so these focuses are not mutually exclusive.
 
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If they ever give us the ability to build ringworlds, they should also be costed appropiately.

Not in minerals, or energy, or strategic ressources.

But planets that have to be strip-mined away in the hundreds, even thousands to build a single ringworld.
 
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If they ever give us the ability to build ringworlds, they should also be costed appropiately.

Not in minerals, or energy, or strategic ressources.

But planets that have to be strip-mined away in the hundreds, even thousands to build a single ringworld.

This is actually a really good idea! select a few habitable planets, and at the end they turn into barren worlds.
 
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In true Blorg fashion, I have no strong feelings about it one way or the other. If it is done well and is an interesting game mechanic than I approve. If it is done poorly, or is unbalanced, then I disapprove.
 
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I'm personally all for being able to restore broken sections(for a very, very steep price, of course), but IMO making them constructable would be a big mistake for three reasons:

1) The time it would probably take to build one(even taking into account advanced tech and living metal) would likely be far beyond the current timeframe of the game. Ringworlds being buildable in around a century would be a bit ridiculous, IMO. However, we don't fully know the lore behind them, so we don't know how they were actually constructed, or how long it took. Maybe they are buildable in less than a century with sufficient tech. However, IIRC the Sanctuary system AI actually tells you how many "cycles"(alien years, I assume) it took to build that ring world, and even if you assume that the alien year was much shorter than an Earth year, Sanctuary still took something akin to a few thousand years to build.

2) Making them constructable would make them kind of... far less special and mysterious than they currently are. In the current version, even in their ruinous state they are incredibly valuable and awe-inspiring. Making it possible to build them would just diminish their 'thematic' value in general.

3) Even in a huge galaxy, in the VERY BEST case scenario, you'll have 5 of them at most, while 3 of them were built by the same empire(the 3 ringworlds that the Keepers of Knowledge occupy). So, in the millions of years of galactic history, there were a grand total of 3 civilizations capable of building a ringworld. Making it possible for some upstart that has been around for just the last 300 years to build a fully functional one would just seem... wrong?

I dunno. What are your thoughts?

Agree. Ringworlds are relics of lost age. There should be things in game that are beyond reach of upstart space power.
Maybe after millennia of undisputed hegemony over galaxy, this new galactic empire could make plans to build new one, in project that'd take another millennium to finish. But that is beyond scope of the game, as in, after you've already won.
 
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I'm torn on the issue. I would like them to be rare and unique in the game (I feel the same about Gaia worlds BTW except those should be more common than ringworlds obviously). However, I would like the opportunity to acquire a ringworld during the course of the game, that I can colonize, that isn't already occupied. In other words, I want to move my main species pops in without purging the current residents. I agree repairing the broken ones that already exist makes more sense than building from scratch. The undertaking to build one should be huge and difficult though, requiring lots of time, lots of tech and lots of resources.....maybe even make it an end game victory condition; build a ring world and colonize all the tiles and you win a tech victory.
 
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Ultimately I'd like Stellaris to be able to let me play the Culture, or sci-fi civs as powerful as the Culture, in a video-game.
The culture doesn't actually build ringworlds though. They probably could if they wanted to but there's never any mention of a ringworld in the books.
 
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gajop

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As long as it's in the very end game, it's fine. Being able to finally construct something that you were amazed in the early game is a great feeling. You see, Stellaris offers an amazing end-game, which is quite rare in this genre where everything gets decided early on and becomes a grind, and anything that can further improve it and make it epic is welcome in my book. Dyson spheres, galaxy wide projects, and all the other craziness you can imagine, please keep it coming.
Also, I'd say restoring ringworlds should be possible in the mid~late-game. I'm currently also using a mod that allows the same, but usually the game is already over by the time I'm able to do so (haven't actually managed to do it either).
 
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Brent15

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I prefer making them buildable with an extreme investment in time and cost.
 
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Everstill

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Agree, the lore of the game talks about how impressive and impossible this thing is. Suppose it takes 500 years to build a ringworld, it's off the timeframe of Stellaris. If they want to implement and it really takes 500 years to complete, i'm ok with with (you will only build it for RP purposes anyway)

Reparing a ringworld i'm ok with in the very late game. Reparing makes more sense in the context of the game.
 
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General Retreat

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I guess one option for building ring worlds is having them actually consume living metal deposits, and a large number at that.

You can build them from natural deposits you've discovered, or by cannibalizing existing/broken ringworlds.

So in a large enough galaxy, scrounging up 10 deposits may well be feasible - but in all likelihood, you'll just end up repairing/recycling a precursor's work.
 
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