• We have updated our Community Code of Conduct. Please read through the new rules for the forum that are an integral part of Paradox Interactive’s User Agreement.

gigau

Imperare Orbis Universi
Moderator
218 Badges
May 4, 2005
43.560
8.243
47
www.twitch.tv
  • Imperator: Rome Deluxe Edition
  • Crusader Kings III: Royal Edition
  • Europa Universalis IV: Call to arms event
  • Victoria 3 Sign Up
  • Hearts of Iron IV: Colonel
  • Stellaris: Galaxy Edition
  • 200k Club
  • 500k Club
  • Paradox Order
  • PDXCON 2017 Gold Ticket holder
  • PDXCON 2018 "The Emperor"
  • PDXCon 2019 "King"
  • PDXCon 2017 Awards Winner
With DW about to come out there has been loads of discussion about exactly how the new mechanics will work, etc, and it occurred to me that many if not most posters seem to have a way, way deeper understanding of how Paradox's games work than I do.

I actually like not knowing exactly how every single thing functions, I feel if I know everything about the mechanics the game stops being a game and becomes an excersize in precise calculation and mathematics. Anyone else get this? I like there to be some mystery as to why some things work as they do.

I totally agree with you :)

The funny part is that i work on MEIOU to make the game more interesting... and still can't compute much and get blown away by the game's mechanics :D
 

ForzaA

Thalassic QA
Paradox Staff
QA
69 Badges
Apr 1, 2001
10.288
1.546
  • Rome Gold
  • Knights of Pen and Paper +1 Edition
  • Leviathan: Warships
  • The Kings Crusade
  • Lost Empire - Immortals
  • Magicka
  • Majesty 2
  • Majesty 2 Collection
  • March of the Eagles
  • Europa Universalis III Complete
  • Naval War: Arctic Circle
  • Victoria: Revolutions
  • Europa Universalis: Rome
  • King Arthur II
  • Semper Fi
  • Ship Simulator Extremes
  • Sword of the Stars
  • Sword of the Stars II
  • Supreme Ruler 2020
  • Starvoid
  • Teleglitch: Die More Edition
  • The Showdown Effect
  • Victoria 2
  • Rome: Vae Victis
  • Warlock: Master of the Arcane
  • Imperator: Rome Sign Up
  • Dungeonland
  • Arsenal of Democracy
  • Hearts of Iron II: Armageddon
  • Cities in Motion
  • Cities in Motion 2
  • Crusader Kings II
  • Crusader Kings II: Legacy of Rome
  • Crusader Kings II: The Republic
  • Crusader Kings II: Sunset Invasion
  • Crusader Kings II: Sword of Islam
  • Darkest Hour
  • Deus Vult
  • Diplomacy
  • A Game of Dwarves
  • East India Company Collection
  • Europa Universalis III
  • Divine Wind
  • Europa Universalis IV
  • Europa Universalis IV: Conquest of Paradise
  • For The Glory
  • For the Motherland
  • Hearts of Iron III
  • Heir to the Throne
  • Impire
I've done a fair bit of "spreadsheets" (you need to figure out how something does/doesn't work to properly assess whether it works as advertised) but when I'm actually playing, I somehow completely forget about it :p

Sure, there's favourite bits and pieces (ideas, sliders, whatnot) but hardly an all-encompassing path to greatness.
 

COGlory

Mr. Blue Sky
108 Badges
Jan 16, 2008
754
2
  • Europa Universalis IV
  • Tyranny: Archon Edition
  • Tyranny: Archon Edition
  • Tyranny: Gold Edition
  • Tyranny - Tales from the Tiers
  • Tyranny - Bastards Wound
  • Imperator: Rome Deluxe Edition
  • Stellaris: Ancient Relics
  • Stellaris: Federations
  • Crusader Kings III
  • Europa Universalis IV: Call to arms event
  • Victoria 2
  • Hearts of Iron IV: Cadet
  • Stellaris: Galaxy Edition
I just attack everyone. I never bother to understand the mechanics. :p

Though reading a strategy guide recently gave me an understanding of how it works. I just sort of know what to do...Not why what I do works.
 

Alexspeed

Art - Games - History
201 Badges
Sep 18, 2005
1.840
27
steamcommunity.com
  • Hearts of Iron III Collection
  • Divine Wind
  • Europa Universalis IV
  • Europa Universalis IV: Art of War
  • Europa Universalis IV: Conquest of Paradise
  • Europa Universalis IV: Wealth of Nations
  • Europa Universalis IV: Call to arms event
  • For The Glory
  • For the Motherland
  • Galactic Assault
  • Gettysburg
  • Hearts of Iron III
  • Hearts of Iron III: Their Finest Hour
  • Europa Universalis III Complete
  • Heir to the Throne
  • Impire
  • Europa Universalis III Complete
  • Iron Cross
  • King Arthur II
  • Knights of Pen and Paper +1 Edition
  • Lead and Gold
  • Legio
  • Leviathan: Warships
  • The Kings Crusade
  • Lost Empire - Immortals
  • Hearts of Iron IV: No Step Back
  • Crusader Kings II: Sons of Abraham
  • Ancient Space
  • Hearts of Iron Anthology
  • Arsenal of Democracy
  • Hearts of Iron II: Armageddon
  • Cities in Motion
  • Cities in Motion 2
  • Crusader Kings II
  • Crusader Kings II: Charlemagne
  • Crusader Kings II: Legacy of Rome
  • Crusader Kings II: The Old Gods
  • Crusader Kings II: Rajas of India
  • Crusader Kings II: The Republic
  • A Game of Dwarves
  • Crusader Kings II: Sunset Invasion
  • Crusader Kings II: Sword of Islam
  • Commander: Conquest of the Americas
  • Darkest Hour
  • Deus Vult
  • Diplomacy
  • Dungeonland
  • East India Company
  • East India Company Collection
  • Europa Universalis III
I personally like to know how everything works and what setting in what file is responsible for.
I also love the strategy guides, and read them all.

But i am not doing spreadsheets or in-depht analysis myself (but i make notes and drawings while playing),
i just try to use the knowledge i aquired by reading, in the game as good as possible.
 

RELee

A stranger in a strange land.
89 Badges
Apr 28, 2003
12.411
3.663
69
  • Victoria 3 Sign Up
  • Victoria 2 Beta
  • Victoria 2
  • Victoria 2 A House Divided Beta
  • Victoria 2: A House Divided
  • Victoria 2: Heart of Darkness
  • Victoria: Revolutions
  • Europa Universalis III Complete
  • Europa Universalis IV: Pre-order
  • Europa Universalis IV
  • Crusader Kings III
  • Imperator: Rome
  • Hearts of Iron III
  • Hearts of Iron IV Sign-up
  • Hearts of Iron IV: Colonel
  • Cities: Skylines Deluxe Edition
With DW about to come out there has been loads of discussion about exactly how the new mechanics will work, etc, and it occurred to me that many if not most posters seem to have a way, way deeper understanding of how Paradox's games work than I do.

I actually like not knowing exactly how every single thing functions, I feel if I know everything about the mechanics the game stops being a game and becomes an excersize in precise calculation and mathematics. Anyone else get this? I like there to be some mystery as to why some things work as they do.
poohhoney.jpg

Oh dear.

Oh bother.

We actually agree on something.
 

unmerged(56909)

Paradox Developer
May 11, 2006
398
0
I'll claim the middle ground here. On the one hand I can sympathize with RRW's original point -- especially since building games I know that knowing too much can take a bit of the fun of exploring out of the gaming experience -- on the other hand I could never bring myself to make what I know to be a poor decision just for the sake of roleplaying or whatever.

My first two ideas are almost always military drill and national bank. :)
 

Teurlinx

Wicked
73 Badges
Feb 4, 2007
1.953
535
  • Crusader Kings III: Royal Edition
  • Stellaris: Federations
  • Crusader Kings III
  • Hearts of Iron IV: Expansion Pass
  • Cities: Skylines - Natural Disasters
  • Hearts of Iron IV: Field Marshal
  • Hearts of Iron IV: Colonel
  • Stellaris
  • Cities: Skylines - Snowfall
  • Cities: Skylines - After Dark
  • Stellaris - Path to Destruction bundle
  • Rise of Prussia
  • Pride of Nations
  • Hearts of Iron: The Card Game
  • Cities: Skylines
  • 500k Club
  • 200k Club
  • Rome: Vae Victis
  • Stellaris: Apocalypse
  • Stellaris: Lithoids
  • Stellaris: Ancient Relics
  • Prison Architect
  • Victoria 2: Heart of Darkness
  • Hearts of Iron IV: Expansion Pass
  • Hearts of Iron IV: Death or Dishonor
  • Heir to the Throne
  • Hearts of Iron III: Their Finest Hour
  • Hearts of Iron III
  • For the Motherland
  • For The Glory
  • Divine Wind
  • Europa Universalis III: Chronicles
  • Europa Universalis III
  • Europa Universalis III Complete
  • Deus Vult
  • Darkest Hour
  • Crusader Kings II: Sword of Islam
  • Crusader Kings II
  • Cities in Motion
  • Hearts of Iron II: Armageddon
  • Arsenal of Democracy
  • Europa Universalis: Rome
  • Victoria 2: A House Divided
  • Victoria 2
  • Sengoku
  • Semper Fi
  • Rome Gold
  • Victoria: Revolutions
  • Europa Universalis III Complete
  • Magicka
I'll claim the middle ground here. On the one hand I can sympathize with RRW's original point -- especially since building games I know that knowing too much can take a bit of the fun of exploring out of the gaming experience -- on the other hand I could never bring myself to make what I know to be a poor decision just for the sake of roleplaying or whatever.

My first two ideas are almost always military drill and national bank. :)

I nodded while reading your post, until the very last emoticon. I think that should be a :(
 

Balesir

AoD's Old Geezer
146 Badges
Dec 23, 2005
3.145
1.700
  • Arsenal of Democracy
  • 200k Club
  • Darkest Hour
  • Crusader Kings II: Rajas of India
  • Crusader Kings II: Jade Dragon
  • Europa Universalis III Complete
  • Deus Vult
  • Sengoku
  • March of the Eagles
  • Europa Universalis IV: Call to arms event
  • Europa Universalis IV: Common Sense
  • Hearts of Iron III: Their Finest Hour
  • For The Glory
  • Pride of Nations
  • Rome: Vae Victis
  • Warlock 2: The Exiled
  • Warlock 2: Wrath of the Nagas
  • Cities: Skylines Deluxe Edition
  • Rise of Prussia
  • Mount & Blade: Warband
  • Stellaris: Galaxy Edition
  • Stellaris: Megacorp
  • Crusader Kings III: Royal Edition
  • Steel Division: Normandy 44
  • Hearts of Iron IV: Expansion Pass
  • Surviving Mars
  • Imperator: Rome Deluxe Edition
  • Hearts of Iron II: Armageddon
  • Hearts of Iron III
  • East India Company
  • Hearts of Iron IV: Field Marshal
  • Hearts of Iron IV: Death or Dishonor
  • Battle for Bosporus
  • Hearts of Iron IV: La Resistance
  • Hearts of Iron IV: Expansion Pass
  • Hearts of Iron IV: By Blood Alone
  • Hearts of Iron IV: No Step Back
  • 500k Club
  • Victoria: Revolutions
  • Victoria 2
  • Victoria 3 Sign Up
  • PDXCON 2017 Gold Ticket holder
I nodded while reading your post, until the very last emoticon. I think that should be a :(
I think the only reason that would be a :( is if a poor decision in the game would be a good decision in 'real life'. I don't roleplay people trying to mess up their country - I just like to roleplay people who want to succeed while having little or no more knowledge than they (would have) had. It's a way of 'exploring' history, from the inside, basically.
 

Teurlinx

Wicked
73 Badges
Feb 4, 2007
1.953
535
  • Crusader Kings III: Royal Edition
  • Stellaris: Federations
  • Crusader Kings III
  • Hearts of Iron IV: Expansion Pass
  • Cities: Skylines - Natural Disasters
  • Hearts of Iron IV: Field Marshal
  • Hearts of Iron IV: Colonel
  • Stellaris
  • Cities: Skylines - Snowfall
  • Cities: Skylines - After Dark
  • Stellaris - Path to Destruction bundle
  • Rise of Prussia
  • Pride of Nations
  • Hearts of Iron: The Card Game
  • Cities: Skylines
  • 500k Club
  • 200k Club
  • Rome: Vae Victis
  • Stellaris: Apocalypse
  • Stellaris: Lithoids
  • Stellaris: Ancient Relics
  • Prison Architect
  • Victoria 2: Heart of Darkness
  • Hearts of Iron IV: Expansion Pass
  • Hearts of Iron IV: Death or Dishonor
  • Heir to the Throne
  • Hearts of Iron III: Their Finest Hour
  • Hearts of Iron III
  • For the Motherland
  • For The Glory
  • Divine Wind
  • Europa Universalis III: Chronicles
  • Europa Universalis III
  • Europa Universalis III Complete
  • Deus Vult
  • Darkest Hour
  • Crusader Kings II: Sword of Islam
  • Crusader Kings II
  • Cities in Motion
  • Hearts of Iron II: Armageddon
  • Arsenal of Democracy
  • Europa Universalis: Rome
  • Victoria 2: A House Divided
  • Victoria 2
  • Sengoku
  • Semper Fi
  • Rome Gold
  • Victoria: Revolutions
  • Europa Universalis III Complete
  • Magicka
I think the only reason that would be a :( is if a poor decision in the game would be a good decision in 'real life'. I don't roleplay people trying to mess up their country - I just like to roleplay people who want to succeed while having little or no more knowledge than they (would have) had. It's a way of 'exploring' history, from the inside, basically.

When some ideas are must haves to run your country well... where's the fun in that? It's just bad design of the ideas if some are obvious choices imo.
 

Balesir

AoD's Old Geezer
146 Badges
Dec 23, 2005
3.145
1.700
  • Arsenal of Democracy
  • 200k Club
  • Darkest Hour
  • Crusader Kings II: Rajas of India
  • Crusader Kings II: Jade Dragon
  • Europa Universalis III Complete
  • Deus Vult
  • Sengoku
  • March of the Eagles
  • Europa Universalis IV: Call to arms event
  • Europa Universalis IV: Common Sense
  • Hearts of Iron III: Their Finest Hour
  • For The Glory
  • Pride of Nations
  • Rome: Vae Victis
  • Warlock 2: The Exiled
  • Warlock 2: Wrath of the Nagas
  • Cities: Skylines Deluxe Edition
  • Rise of Prussia
  • Mount & Blade: Warband
  • Stellaris: Galaxy Edition
  • Stellaris: Megacorp
  • Crusader Kings III: Royal Edition
  • Steel Division: Normandy 44
  • Hearts of Iron IV: Expansion Pass
  • Surviving Mars
  • Imperator: Rome Deluxe Edition
  • Hearts of Iron II: Armageddon
  • Hearts of Iron III
  • East India Company
  • Hearts of Iron IV: Field Marshal
  • Hearts of Iron IV: Death or Dishonor
  • Battle for Bosporus
  • Hearts of Iron IV: La Resistance
  • Hearts of Iron IV: Expansion Pass
  • Hearts of Iron IV: By Blood Alone
  • Hearts of Iron IV: No Step Back
  • 500k Club
  • Victoria: Revolutions
  • Victoria 2
  • Victoria 3 Sign Up
  • PDXCON 2017 Gold Ticket holder
When some ideas are must haves to run your country well... where's the fun in that? It's just bad design of the ideas if some are obvious choices imo.
I don't think this needs to have anything to do with "must have" or "no brainer" choices. For any given country in any given situation there will always be good and bad choices - both in real life and in the games. If these generally align, that is a good thing, to my mind.
 

Teurlinx

Wicked
73 Badges
Feb 4, 2007
1.953
535
  • Crusader Kings III: Royal Edition
  • Stellaris: Federations
  • Crusader Kings III
  • Hearts of Iron IV: Expansion Pass
  • Cities: Skylines - Natural Disasters
  • Hearts of Iron IV: Field Marshal
  • Hearts of Iron IV: Colonel
  • Stellaris
  • Cities: Skylines - Snowfall
  • Cities: Skylines - After Dark
  • Stellaris - Path to Destruction bundle
  • Rise of Prussia
  • Pride of Nations
  • Hearts of Iron: The Card Game
  • Cities: Skylines
  • 500k Club
  • 200k Club
  • Rome: Vae Victis
  • Stellaris: Apocalypse
  • Stellaris: Lithoids
  • Stellaris: Ancient Relics
  • Prison Architect
  • Victoria 2: Heart of Darkness
  • Hearts of Iron IV: Expansion Pass
  • Hearts of Iron IV: Death or Dishonor
  • Heir to the Throne
  • Hearts of Iron III: Their Finest Hour
  • Hearts of Iron III
  • For the Motherland
  • For The Glory
  • Divine Wind
  • Europa Universalis III: Chronicles
  • Europa Universalis III
  • Europa Universalis III Complete
  • Deus Vult
  • Darkest Hour
  • Crusader Kings II: Sword of Islam
  • Crusader Kings II
  • Cities in Motion
  • Hearts of Iron II: Armageddon
  • Arsenal of Democracy
  • Europa Universalis: Rome
  • Victoria 2: A House Divided
  • Victoria 2
  • Sengoku
  • Semper Fi
  • Rome Gold
  • Victoria: Revolutions
  • Europa Universalis III Complete
  • Magicka
I don't think this needs to have anything to do with "must have" or "no brainer" choices. For any given country in any given situation there will always be good and bad choices - both in real life and in the games. If these generally align, that is a good thing, to my mind.

But if the good choices are always the same ideas, how can that be a good thing? If an idea isn't a real choice then don't list it with the others but make it an event or a decision.

Then again, the more I played around with EU:3 the more I became convinced the whole idea system is a mistake: huge boni to nations at certain points on the timeline no choice beyond a good and a bad one for your nation.

It might just be me, but I don't feel happy when I am presented with a moment of choice, yet not having any.
 

Balesir

AoD's Old Geezer
146 Badges
Dec 23, 2005
3.145
1.700
  • Arsenal of Democracy
  • 200k Club
  • Darkest Hour
  • Crusader Kings II: Rajas of India
  • Crusader Kings II: Jade Dragon
  • Europa Universalis III Complete
  • Deus Vult
  • Sengoku
  • March of the Eagles
  • Europa Universalis IV: Call to arms event
  • Europa Universalis IV: Common Sense
  • Hearts of Iron III: Their Finest Hour
  • For The Glory
  • Pride of Nations
  • Rome: Vae Victis
  • Warlock 2: The Exiled
  • Warlock 2: Wrath of the Nagas
  • Cities: Skylines Deluxe Edition
  • Rise of Prussia
  • Mount & Blade: Warband
  • Stellaris: Galaxy Edition
  • Stellaris: Megacorp
  • Crusader Kings III: Royal Edition
  • Steel Division: Normandy 44
  • Hearts of Iron IV: Expansion Pass
  • Surviving Mars
  • Imperator: Rome Deluxe Edition
  • Hearts of Iron II: Armageddon
  • Hearts of Iron III
  • East India Company
  • Hearts of Iron IV: Field Marshal
  • Hearts of Iron IV: Death or Dishonor
  • Battle for Bosporus
  • Hearts of Iron IV: La Resistance
  • Hearts of Iron IV: Expansion Pass
  • Hearts of Iron IV: By Blood Alone
  • Hearts of Iron IV: No Step Back
  • 500k Club
  • Victoria: Revolutions
  • Victoria 2
  • Victoria 3 Sign Up
  • PDXCON 2017 Gold Ticket holder
But if the good choices are always the same ideas, how can that be a good thing? If an idea isn't a real choice then don't list it with the others but make it an event or a decision.

Then again, the more I played around with EU:3 the more I became convinced the whole idea system is a mistake: huge boni to nations at certain points on the timeline no choice beyond a good and a bad one for your nation.

It might just be me, but I don't feel happy when I am presented with a moment of choice, yet not having any.
Oh, you are talking about the "National Ideas"? Sorry - I was takling about ideas and decisions in general, not the game-artefacts that are called "Ideas" and "Decisions".

In that case I agree with you - there are some ideas that are just too much "essential". I am not sure the problem is really with the 'Ideas' themselves, though. To lower your inflation, for example, there are exactly three ways I know of to do it -

1) Leave yourself defenceless

2) Pick 'National Bank' as an Idea

3) Get an extremely competent 'Master of the Mint' Adviser

The best way is doing both (2) and (3).

Surely, if a government is levying taxes, it is able to support a reasonable army and navy without massive over-minting? Medieval governments certainly did - even though the taxes were partially paid 'in kind' by the peasants (this enabled the landlords to pay cash). Inflation from minting only happens when you mint more than needed to replace "natural wastage" (coins lost, hoarded, worn out or melted down for their metal content). If the threshold for null-inflation was set a little higher, the "National Bank" idea would not be an absolute neccessity - just a nice, useful boost.

'Military Drill' is really "only" useful if you have land borders. Then, it is arguably too good. Maybe it should extend build times, as well as improving morale?
 

unmerged(56909)

Paradox Developer
May 11, 2006
398
0
I nodded while reading your post, until the very last emoticon. I think that should be a :(

Then again those two are the only complete no-brainers in the system (And military drill is not a *complete* no-brainer). Picks three, four and beyond are wide open and entirely dependent on what you're aiming to do. Some of the Naval ideas suck too bad to even consider, and there are a couple of other ones that could probably use a boost as well. Patron of the arts certainly got better now with DW, though! :)

On the whole, though, national ideas are one of the best concepts in EUIII. I wish there were more of them. :)
 

Alexspeed

Art - Games - History
201 Badges
Sep 18, 2005
1.840
27
steamcommunity.com
  • Hearts of Iron III Collection
  • Divine Wind
  • Europa Universalis IV
  • Europa Universalis IV: Art of War
  • Europa Universalis IV: Conquest of Paradise
  • Europa Universalis IV: Wealth of Nations
  • Europa Universalis IV: Call to arms event
  • For The Glory
  • For the Motherland
  • Galactic Assault
  • Gettysburg
  • Hearts of Iron III
  • Hearts of Iron III: Their Finest Hour
  • Europa Universalis III Complete
  • Heir to the Throne
  • Impire
  • Europa Universalis III Complete
  • Iron Cross
  • King Arthur II
  • Knights of Pen and Paper +1 Edition
  • Lead and Gold
  • Legio
  • Leviathan: Warships
  • The Kings Crusade
  • Lost Empire - Immortals
  • Hearts of Iron IV: No Step Back
  • Crusader Kings II: Sons of Abraham
  • Ancient Space
  • Hearts of Iron Anthology
  • Arsenal of Democracy
  • Hearts of Iron II: Armageddon
  • Cities in Motion
  • Cities in Motion 2
  • Crusader Kings II
  • Crusader Kings II: Charlemagne
  • Crusader Kings II: Legacy of Rome
  • Crusader Kings II: The Old Gods
  • Crusader Kings II: Rajas of India
  • Crusader Kings II: The Republic
  • A Game of Dwarves
  • Crusader Kings II: Sunset Invasion
  • Crusader Kings II: Sword of Islam
  • Commander: Conquest of the Americas
  • Darkest Hour
  • Deus Vult
  • Diplomacy
  • Dungeonland
  • East India Company
  • East India Company Collection
  • Europa Universalis III

Kolonel

Von Strohm
102 Badges
Jul 24, 2009
499
107
  • 500k Club
  • Crusader Kings Complete
  • Deus Vult
  • Europa Universalis III Complete
  • Europa Universalis III Complete
  • Europa Universalis III Complete
  • Divine Wind
  • Heir to the Throne
  • For The Glory
  • Rome Gold
  • Crusader Kings II: Holy Knight (pre-order)
  • Crusader Kings II: Legacy of Rome
  • Crusader Kings II: The Republic
  • Crusader Kings II: Sons of Abraham
  • Crusader Kings II: Sword of Islam
  • Crusader Kings II: The Old Gods
  • Crusader Kings II: Conclave
  • Crusader Kings II: Horse Lords
  • Crusader Kings II: Rajas of India
  • Crusader Kings II: Monks and Mystics
  • Crusader Kings II: Reapers Due
  • Crusader Kings II: Holy Fury
  • Crusader Kings II: Jade Dragon
  • Imperator: Rome
  • Crusader Kings III: Royal Edition
  • Europa Universalis IV: Pre-order
  • Europa Universalis IV: Third Rome
  • Europa Universalis IV: Conquest of Paradise
  • Europa Universalis IV: Res Publica
  • Europa Universalis IV: Wealth of Nations
  • Europa Universalis IV: Cradle of Civilization
  • Europa Universalis IV: Common Sense
  • Europa Universalis IV: El Dorado
  • Europa Universalis IV: Mare Nostrum
  • Europa Universalis IV: Rule Britannia
  • Europa Universalis IV: Mandate of Heaven
  • Europa Universalis IV: Rights of Man
  • Europa Universalis IV: Dharma
  • Stellaris: Galaxy Edition
  • Stellaris: Digital Anniversary Edition
  • Stellaris - Path to Destruction bundle
  • Stellaris: Humanoids Species Pack
  • Stellaris: Apocalypse
  • Stellaris: Synthetic Dawn
  • Stellaris: Leviathans Story Pack
  • Stellaris: Lithoids
  • Stellaris: Necroids
  • Stellaris: Federations
  • Stellaris: Nemesis
  • Surviving Mars: First Colony Edition
Patron of the arts certainly got better now with DW, though! :)

I don't know what changed in DW, but "Patron of the Arts" got a serious boost in HttT already, IMHO, with it increasing cultural tradition. Cultural tradition is a pretty valuable commodity with that it allows you to hire the advisor of your choice.
 

RELee

A stranger in a strange land.
89 Badges
Apr 28, 2003
12.411
3.663
69
  • Victoria 3 Sign Up
  • Victoria 2 Beta
  • Victoria 2
  • Victoria 2 A House Divided Beta
  • Victoria 2: A House Divided
  • Victoria 2: Heart of Darkness
  • Victoria: Revolutions
  • Europa Universalis III Complete
  • Europa Universalis IV: Pre-order
  • Europa Universalis IV
  • Crusader Kings III
  • Imperator: Rome
  • Hearts of Iron III
  • Hearts of Iron IV Sign-up
  • Hearts of Iron IV: Colonel
  • Cities: Skylines Deluxe Edition
But if the good choices are always the same ideas, how can that be a good thing? If an idea isn't a real choice then don't list it with the others but make it an event or a decision.

However, remembering the title of the thread, in my ignorance I often do not make the obvious choice. It usually becomes obvious after someone else points it out ahead of time, or I make the wrong choice and have to learn from my mistake. But that's just me in my ignorance. :D