But if the good choices are always the same ideas, how can that be a good thing? If an idea isn't a real choice then don't list it with the others but make it an event or a decision.
Then again, the more I played around with EU:3 the more I became convinced the whole idea system is a mistake: huge boni to nations at certain points on the timeline no choice beyond a good and a bad one for your nation.
It might just be me, but I don't feel happy when I am presented with a moment of choice, yet not having any.
Oh, you are talking about the "National Ideas"? Sorry - I was takling about ideas and decisions in general, not the game-artefacts that are called "Ideas" and "Decisions".
In that case I agree with you - there are some ideas that are just too much "essential". I am not sure the problem is really with the 'Ideas' themselves, though. To lower your inflation, for example, there are exactly three ways I know of to do it -
1) Leave yourself defenceless
2) Pick 'National Bank' as an Idea
3) Get an extremely competent 'Master of the Mint' Adviser
The best way is doing both (2) and (3).
Surely, if a government is levying taxes, it is able to support a reasonable army and navy without massive over-minting? Medieval governments certainly did - even though the taxes were partially paid 'in kind' by the peasants (this enabled the landlords to pay cash). Inflation from minting only happens when you mint more than needed to replace "natural wastage" (coins lost, hoarded, worn out or melted down for their metal content). If the threshold for null-inflation was set a little higher, the "National Bank" idea would not be an absolute neccessity - just a nice, useful boost.
'Military Drill' is really "only" useful if you have land borders. Then, it
is arguably too good. Maybe it should extend build times, as well as improving morale?