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Jon Shafer

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As Germany I can neither afford to trade up to my max ICs, nor can I artificially produce enough rubber to keep my industry going. Even with the 1 for 1 trading, it's still very very difficult to supply my economy with enough resources. The AI upping it's trade values to get resources means that playing Germany is much more interesting...

What is this about how trade during war has been changed in 1.02? I remember reading something about it in the readme, but I don't remember the details.
 

Darkrenown

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The ai no longer only trades at 2 to 1 and you get even less resources when at war, EVEN more so if your nation historically did not have a large merchant fleet.

As Italy I'm having to trade at 4 to 1 to get any rubber...
 

Jon Shafer

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Originally posted by Aetius
I usually set up several deals for the raw materials I need. 1:1, 2:1, 3:1, 4:1 and so on (obviously you need 5:5 or 10:10 type deals if you are a bigger country). As long as the trade doesn't consume more than I want I simply leave it alone. If I start running out of coal or whatever I cancel the most expensive deals. It doesn't require much micromanagement
Right... that's what I did also. The numbers usually hover just above 0 (between 1 and 10), and those small number deals help pick up those resources with minimal cost.
 

Darkrenown

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Originally posted by HoMIciDaL_PuPPy
hey dark i got a tip for u with oil as italy hehe ;)

sail some transports loaded with troops to liberia(singular african nation not allied with anyone) and take it over it has 40 rubber and some coil and steel (or oil i forget) thats gives a nice boost to rubber not enough... but close enough...

Good idea but in v1.02 that'll give me 4% dissent:(