As a casual I've been thinking, what if arrange some systems with piracy and park the fleets in them, so that ships and admirals would get passive exp?
pls no shaming
pls no shaming
The arc emitter build works best vs contingency, which have only about 1/5 of their defense as actual HP, which means you effectively do 5x damage by ignoring shield and armor. Then again Giga cannons/neutron launchers also do bonus damage against specific defense types and switch targets to attack the correct defense, so lets average this to 1,5x damage. Total base damage of a Full Giga/NL battleship is about 350, while an arc emitter only will hit about 150 but also costs only half, which about evens out. So cost efficiency wise you are doing about 2-3x better with arc emitters, a bit less if you factor in the naval cap. But there is also another fact and that is that your rated fleet power will be really low, which makes the AI split up their fleets and lets you focus fire them one at a time.Agree on most of this except for the melee or range point. It really depends on what kind of 25x crisis ur fighting. I prefer mid 2300s, all 3 crises at once, which is a completely different game from trying for one 25x crisis at like 2260. I don't think at that point you can just brute force ur way to a victory and crystal plating is definitely your best bet.
I don't know how you are stack wiping a 25x crisis fleet with just range x slot weapons tho. My fleets always close to melee after destroying the first round of ships. Are you just tanking the losses and building new cheap battleships? I usually tank the upkeep costs and just keep massive high-expense but high-powered fleets around.
range bonuses from admirals and colossus
Yeah I mean Juggernaut, sorry my bad.Do you mean Juggernaut, or am I missing out on something awesome about my Colossus?
Around 3+ month ago someone postet a X25 contingancy crisis... the roaming fleets had a fleet power of 4 or 5 millions i think... battleships going down just after 1 hit... i dont know how powerful the other crisis are... but they might be nearly as powerful...
Playing a game with X25 crisis is not a normal game... its all about pimping your empire for that one special thing
- Megastructures and Ecus are a must have as the dyson sphere and matter decompressor will allow you to relocate hundreds of pops away from mineral and energy production towards ALLOYS...
- The Guardian of the Galaxy ascension perk gives you extra 50% firepower
- There are certain Federation types that will grant you another 50% firepower against crisis
- Go "no retreat" stance for fleets for more firepower
- Go every other civic giving you more firepower
- Activate every edict for more firepower
- Go authoritarian and corvee system to relocate said hundreds of pops without the unity cost
- Adjust your pop growth before game as you will need at least 2000 - 3000 pops
- Several thousand fleet capacity is a must have, but go over it and use your, at this point mostly unneeded, energy to sustain our fleet
- Ecus are a must have and best alloy prduction and i think you will need like +5000 every month to even barely replace your losses
BTW OP
Can you tell how big your doomstack is? Some information are missing...