EU games are kind of like extra long (or incredibly short) rogue-likes if you start with a weaker nation.
I liked playing the Ottomans, though it was a bit too easy. So here's the things I did:
As a #1 rule, take care of WE, OE ASAP.
The Ottoman economy is so strong, the first thing you should do is replace most of your infantry with mercenary infantry to have a large manpower reserve incase something catastrophic happens.
Next, don't spend your dip points on anything and just go for the grand navy ASAP, you'll also get the Ghazi this way.
Also, I always went for less piety for the obvious bonuses it provides.
Get DoF so you can get the extra missionary and start converting unaccepted culture provinces(bulgarians, serbs and such slavs).
Take Ragusa for the trade power in there.
Put all admin points in stab so you don't have to harsh treatment everywhere.(Except if someone obviously is supporting rebels[>+5%RR].)
Vassalize Tripoli ASAP, it's a bit easy.(If they have less than 4 provinces.)
Guarantee the emir next to the Adana province, ally, just be a good friend and exert your influence there.
Then I declared war on Ramazan, I guess it was, It was easy to beat the Mamluks and the petty emir there, so the victory was quick.
After the truce I took Alexandria and Libya, and a bit of Syria. And the cycle continued.
In the end, I pretty much dominated the trade in Alexandria and Constantinople, with a rushed grand navy, you can quickly dominate the Med.
I'd say the game is way too easy in it's current form for big empires with a huge economy like the Ottos. They should get constant stab hits if you mismanage something.
This is to the original post...
I stopped being an engaged reader after you said that the stability factors are idiotic. I scanned over the rest.
1) Stability is kind of an important thing. i.e. What is the Egyptian government doing right now in 2013 without stability? Nothing because it has -3 right now.
2) I played a game as Ottomans and it was relatively easy. So it is quite apparent that you are not a capable leader. Become one and don't cry when you lose. Good leaders get positive results from bad situations.
3) Learn the game mechanics and buy in to them. It makes the game easier and more fun for you. Maybe you will win one.
But there IS something for the Ottoman takeover of Egypt. You get claims on all the territory and can swiftly conquer it in 2 or so wars. It is not perfect, but it is still pretty great for the Ottomans.
Annex Egypt has personal flavor text referring to the Shia faith, it is a special mission. When I played my Ottomans game, I had it almost the whole game as one of my options. Most of the time the missions I was given weren't possible to complete (that AI nation would never accept a royal marriage, for instance) and I'd decided from the beginning I wasn't going to try and take the Mamlukes.Considering it was worded the exact same as all the other conquer quests I had, and didn't pop up until I took care of the conquer Ramazan quest, I'm pretty sure at this point that the conquer Egypt quest was completely generic, as after taking back Adana we shared borders. Really not sure about the warscore, I was capable of taking a pretty large chunk of land, but I expected that had more to do with them being somewhat poor regions, IIRC only Allepo, Damascus and Judea had decent scores associated with them.
Look, on the positive side you now know what it means when you get a popup that another country informs you that they are suffering from Peasant's War, allowing you to feel properly sympathetic with the suffering AI.
Additionally, you are unlikely to suffer it again anytime soon, as you will be careful not to deplete your manpower (or have it depleted by moronic allies), when your government is based on keeping the subjects under control by armed nobles.
Read the thread, will you? It's not the stability system per se that is the issue, it's the inclusion of a miniscule chance "kick you when youre down" event that I got rather unlucky with. -6 stability for a single event is just bull.
And a bit sad how you just scan everything and then act like you actually know what the hell you're talking about, the game would have been completely fine if it wasn't for that single event.
Please don't respond until you've properly read the thread, you have no idea what you're talking about and it sounds like you just want to feed your ego.
A lot of people here tell the OP to "learn how to play this game" or "seems PI games aren't something for you". But it rather seems that a lot of those should "learn how to post on a forum" or "seems PI forums aren't something for you". All those condescending guys are really obnoxious.
So when the Ottomans don't have the conquest of the Mamluks as DHE, what do they have?
I love how there are several threads about how EUIV is way too easy and soft and thus unplayable, and then there's this about how it's too hard and punishing and thus unplayable.
There are some funny missions in EU4 too. Like repair relations with Morocco while playing Portugal.
I got that too as Portugal and unfortunately, I already had designated Morocco as a RIVAL, allied with their next-door rival Algiers, etc. that antagonized them, besides possessing provinces cored by them. Why should you get a mission that calls for improving relations with a rival nation? I think event should be changed to add condition that it only applies to nations that is not your rival. I don't know. Maybe there's (perhaps rare) circumstances where you do indeed want to improve relations with rivals but it's hard to see how that would happen.
Sometimes the other missions aren't what you're looking for either. That's also not a real solution to the problem of being given impossible to complete missions.Why didn't you just chose one of the other two option?
Sometimes the other missions aren't what you're looking for either. That's also not a real solution to the problem of being given impossible to complete missions.
No mater when you cancel, you then go the next five years without the option of taking a mission. Unless a mission's conditions to make it a possible mission are no longer true, that mission will never leave your list of possible missions. IE: The list does not update or change unless you actually complete the conditions of a mission or start working towards finishing it on your own.You can cancel your mission. Also, I believe that if you simply doesn't chose any mission, the list will refresh.