Am I missing something or is this game just broken?

  • We have updated our Community Code of Conduct. Please read through the new rules for the forum that are an integral part of Paradox Interactive’s User Agreement.

Haresus

Things are often as they seem...
55 Badges
Oct 9, 2010
1.012
2.279
  • Crusader Kings II
  • Victoria 2: A House Divided
  • Semper Fi
  • Europa Universalis IV: Res Publica
  • March of the Eagles
  • Hearts of Iron III: Their Finest Hour
  • Stellaris Sign-up
  • Europa Universalis IV: Cossacks
  • Hearts of Iron IV: Cadet
  • Europa Universalis IV: Rights of Man
  • Hearts of Iron IV: Together for Victory
  • Europa Universalis IV: Mandate of Heaven
  • Imperator: Rome Sign Up
  • BATTLETECH
  • Surviving Mars
  • Hearts of Iron IV: Death or Dishonor
  • Age of Wonders III
  • Europa Universalis IV: Cradle of Civilization
  • Hearts of Iron IV: Expansion Pass
  • Europa Universalis IV: Rule Britannia
  • Surviving Mars: Digital Deluxe Edition
  • Europa Universalis IV: Dharma
  • Shadowrun Returns
  • Shadowrun: Dragonfall
  • Shadowrun: Hong Kong
  • Europa Universalis IV: Golden Century
  • Imperator: Rome Deluxe Edition
  • Imperator: Rome
  • Prison Architect
  • Hearts of Iron III
  • Hearts of Iron IV: No Step Back
  • Victoria 3 Sign Up
  • Europa Universalis IV
  • Hearts of Iron IV Sign-up
  • Europa Universalis III Complete
  • Europa Universalis III Complete
  • Victoria 2
  • 500k Club
  • Europa Universalis IV: El Dorado
  • Crusader Kings III
  • Mount & Blade: Warband
  • Europa Universalis IV: Common Sense
  • Achtung Panzer
  • Europa Universalis IV: Mare Nostrum
  • Europa Universalis III Complete
  • Divine Wind
  • Europa Universalis IV: Conquest of Paradise
  • Europa Universalis IV: Wealth of Nations
  • Europa Universalis IV: Call to arms event
  • For the Motherland
Even that would be something, at least. The game has special mechanics for Poland to get into a PU with Lithuania and form the Commonwealth, for pity's sake, but nothing for the Ottoman takeover of Egypt? How can anybody defend one and not the other?

But there IS something for the Ottoman takeover of Egypt. You get claims on all the territory and can swiftly conquer it in 2 or so wars. It is not perfect, but it is still pretty great for the Ottomans.
 

AlHasanAlbaghdadi

Waiting impatiently for VIC3
35 Badges
Sep 7, 2009
1.881
59
  • Crusader Kings II: Charlemagne
  • Europa Universalis IV: Pre-order
  • Victoria 2: Heart of Darkness
  • Victoria 2: A House Divided
  • Sengoku
  • Europa Universalis IV: Res Publica
  • March of the Eagles
  • Heir to the Throne
  • Europa Universalis IV: Wealth of Nations
  • Europa Universalis IV: Conquest of Paradise
  • Europa Universalis IV
  • Crusader Kings II
  • Crusader Kings II: Legacy of Rome
  • Crusader Kings II: The Old Gods
  • Crusader Kings II: The Republic
  • Crusader Kings II: Sons of Abraham
  • Crusader Kings II: Sword of Islam
  • Europa Universalis IV: Art of War
  • Europa Universalis III Complete
  • Divine Wind
  • Imperator: Rome - Magna Graecia
  • Imperator: Rome
  • Europa Universalis IV: Rights of Man
  • Europa Universalis IV: Cossacks
  • Victoria 3 Sign Up
  • Crusader Kings II: Horse Lords
  • Europa Universalis IV: Common Sense
  • Crusader Kings II: Way of Life
  • Mount & Blade: With Fire and Sword
  • Mount & Blade: Warband
  • Europa Universalis IV: El Dorado
  • 500k Club
  • Victoria 2
  • Europa Universalis III Complete
  • Europa Universalis III Complete
Yes, while most wars only resulted in minor land changes, huge tracts of land did occasionally swap hands in short wars when the military and diplomatic circumstances were right, and there are three possible solutions to that when writing a game:
  1. Do not make it possible to conquer large amounts of land in single wars.
  2. Make it possible to conquer large amounts of land in single wars.
  3. Make it possible to conquer large amounts of land in single wars only for those particular cases where this happened historically.

#1 and #2 makes for logically consistent gameplay. #3 does not.

And there's #4: Make it possible to conquer large amounts of land when political, diplomatic, and military circumstances are right. Most logically consistent but requires most work.
 

CatKnight

Disciple of Peperna
85 Badges
May 20, 2004
4.558
12
  • Victoria 2
  • Heir to the Throne
  • Europa Universalis III Complete
  • Legio
  • Leviathan: Warships
  • Magicka
  • March of the Eagles
  • Europa Universalis III Complete
  • Europa Universalis IV: Res Publica
  • Europa Universalis: Rome
  • Sengoku
  • Sword of the Stars
  • The Showdown Effect
  • Hearts of Iron III
  • Victoria 2: A House Divided
  • Victoria 2: Heart of Darkness
  • Rome: Vae Victis
  • Warlock: Master of the Arcane
  • War of the Roses
  • 200k Club
  • 500k Club
  • Crusader Kings II: Holy Knight (pre-order)
  • Europa Universalis III: Collection
  • Europa Universalis IV: El Dorado
  • Europa Universalis IV: Pre-order
  • BATTLETECH: Heavy Metal
  • Diplomacy
  • Hearts of Iron II: Armageddon
  • Cities in Motion
  • Crusader Kings II
  • Crusader Kings II: Charlemagne
  • Crusader Kings II: Legacy of Rome
  • Crusader Kings II: The Old Gods
  • Crusader Kings II: Rajas of India
  • Crusader Kings II: The Republic
  • Crusader Kings II: Sons of Abraham
  • Crusader Kings II: Sunset Invasion
  • Crusader Kings II: Sword of Islam
  • Deus Vult
  • Arsenal of Democracy
  • Dungeonland
  • Europa Universalis III
  • Europa Universalis III: Chronicles
  • Europa Universalis III Complete
  • Divine Wind
  • Europa Universalis IV
  • Europa Universalis IV: Art of War
  • Europa Universalis IV: Conquest of Paradise
  • Europa Universalis IV: Wealth of Nations
  • Europa Universalis IV: Call to arms event
Alright thanks, a much better solution then as I figured just not doing call to arms anymore.
Still kind of a dick move how what's supposed to be allies just hand your stuff over without even asking you but whatever I guess, never trust an ally.

Well, you can still Call to Arms. Just uncheck the box in the war summary that lets your leader negotiate for you.
 

Peter Ebbesen

the Conqueror
61 Badges
Mar 3, 2001
16.914
4.881
  • 500k Club
  • Hearts of Iron II: Beta
  • Victoria 2 Beta
And there's #4: Make it possible to conquer large amounts of land when political, diplomatic, and military circumstances are right. Most logically consistent but requires most work.
I listed the options that wouldn't:

a) Be damn near impossible to determine the conditions for in the first place, except for things like the current "We make a special rule for annexing Pagans because we want to get rid of them for gameplay purposes".
b) Set the forum afire as everybody and his donkey argued why his particular preferences reflected which should be possible and which not.

Feel free to try to come up with a set of logically consistent rules for when large conquest should be possible because that would best reflect the reality of the situation, when there is no sort of agreement as to whether things that worked in some cases would work or fail if tried in other cases, that historically were not attempted, when played out in a world where all of world history since 1444 has played out differently from how it did in our world.
 

Heatth

General
71 Badges
Apr 1, 2012
2.059
3.940
  • Crusader Kings II: Charlemagne
  • Europa Universalis IV: Mare Nostrum
  • Stellaris: Leviathans Story Pack
  • Stellaris - Path to Destruction bundle
  • Europa Universalis IV: Third Rome
  • Europa Universalis IV: Pre-order
  • Stellaris: Synthetic Dawn
  • Victoria 2: Heart of Darkness
  • Victoria 2: A House Divided
  • Semper Fi
  • Europa Universalis IV: Res Publica
  • Hearts of Iron III Collection
  • Hearts of Iron III: Their Finest Hour
  • Hearts of Iron III
  • For the Motherland
  • Europa Universalis IV: Wealth of Nations
  • Crusader Kings II: Legacy of Rome
  • Crusader Kings II: The Old Gods
  • Crusader Kings II: Rajas of India
  • Crusader Kings II: The Republic
  • Crusader Kings II: Sons of Abraham
  • Crusader Kings II: Sunset Invasion
  • Crusader Kings II: Sword of Islam
  • Darkest Hour
  • Crusader Kings II
  • Europa Universalis IV: Art of War
  • Europa Universalis IV: Conquest of Paradise
  • Europa Universalis IV: Call to arms event
  • Europa Universalis IV: Cradle of Civilization
  • Hearts of Iron IV: Death or Dishonor
  • Europa Universalis IV: Mandate of Heaven
  • Crusader Kings II: Monks and Mystics
  • Hearts of Iron IV: Together for Victory
  • Hearts of Iron IV: No Step Back
  • Stellaris: Digital Anniversary Edition
  • Europa Universalis IV: Rights of Man
  • Crusader Kings II: Reapers Due
  • Hearts of Iron IV: Cadet
  • Stellaris Sign-up
  • Hearts of Iron IV Sign-up
  • Stellaris
  • Crusader Kings II: Conclave
  • Europa Universalis IV: Cossacks
  • Crusader Kings II: Horse Lords
  • Europa Universalis IV: Common Sense
  • Pillars of Eternity
  • Crusader Kings II: Way of Life
  • Europa Universalis IV: El Dorado
  • 500k Club
  • Victoria 2
Yes, while most wars only resulted in minor land changes, huge tracts of land did occasionally swap hands in short wars when the military and diplomatic circumstances were right, and there are three possible solutions to that when writing a game:
  1. Do not make it possible to conquer large amounts of land in single wars.
  2. Make it possible to conquer large amounts of land in single wars.
  3. Make it possible to conquer large amounts of land in single wars only for those particular cases where this happened historically.

#1 and #2 makes for logically consistent gameplay. #3 does not.

You can still create a system that allow to cover more possibilities satisfactorily. Take Victoria II, for example. Over all it follows a similar system as EUIV, in which you can't take huge traks of land in a single war and can only annex small countries. However, if you have cores on all of a given country territory, it gives you an special war goal that allowed you to annex the said country in a single war. Such a system would work greatly here. The mission gives you claim on all of Egypt already, so this would allow you to annex the Mamluks in a single war, as historical (overextension would be a bitch, though).

That said, EUIV have DHE, so it is not like they were trying too hard on making the game play "consistent", as you say. Actually, even missions are like that. No other country can get annex the MAM so easily, as no one else would get as many claims so easily.

Feel free to try to come up with a set of logically consistent rules for when large conquest should be possible because that would best reflect the reality of the situation, when there is no sort of agreement as to whether things that worked in some cases would work or fail if tried in other cases, that historically were not attempted, when played out in a world where all of world history since 1444 has played out differently from how it did in our world.

Looks like I just did. ;)
 

Battlecry

Field Marshal
16 Badges
Feb 22, 2007
2.528
4
  • Arsenal of Democracy
  • Crusader Kings II
  • Europa Universalis III
  • Europa Universalis IV
  • For the Motherland
  • Hearts of Iron III
  • Heir to the Throne
  • Europa Universalis III Complete
  • Europa Universalis III Complete
  • Europa Universalis: Rome
  • Semper Fi
  • Rome: Vae Victis
  • 500k Club
  • Crusader Kings II: Holy Knight (pre-order)
  • Europa Universalis IV: Pre-order
  • Hearts of Iron IV Sign-up
Can you give me examples, please? I honestly can't remember of any other example, aside the Mamluks.
Well there's the Aztecs and Inca. Several more colonial areas which are ingame largish nations but IRL were hardly so. Obviously the major expansive empires conquered numerous countries in single wars, in history as a whole. The Romans, Arabs, Mongols, Napoleon, Hitler, all conquered whole (and later even multiple) countries in a single war. But no it was not common in the game's time period.

EDIT: Oh and Charles the Stupid (a.k.a. the Bold, the Rash, the Terrible) managed to eliminate his own country (Burgundy) in a single war.
 
Last edited:

Peter Ebbesen

the Conqueror
61 Badges
Mar 3, 2001
16.914
4.881
  • 500k Club
  • Hearts of Iron II: Beta
  • Victoria 2 Beta
Looks like I just did. ;)
...If you introduced a wargoal whereby any country in which you had claims on every single province could be annexed in EU4, I would like to see the screams of pain on the forum and the wars over how unrealistic, ahistorical, and wrongheaded this was - because fabricating claims is a core EU4 game mechanic. :D

Heh, it would take minimal effort for Byzantium to conquer all of Venice and all of its coastal and island possessions in one annexation war that way, which I guess would make some Byzantophiles take your side, so you would have a hardened cadre to defend your wargoal in the forum wars, but still..

If you limited it to cores, it would be pretty much irrelevant, because few countries have cores on eachothers provinces unless they have taken them in war and cored them.
 
Last edited:

AlHasanAlbaghdadi

Waiting impatiently for VIC3
35 Badges
Sep 7, 2009
1.881
59
  • Crusader Kings II: Charlemagne
  • Europa Universalis IV: Pre-order
  • Victoria 2: Heart of Darkness
  • Victoria 2: A House Divided
  • Sengoku
  • Europa Universalis IV: Res Publica
  • March of the Eagles
  • Heir to the Throne
  • Europa Universalis IV: Wealth of Nations
  • Europa Universalis IV: Conquest of Paradise
  • Europa Universalis IV
  • Crusader Kings II
  • Crusader Kings II: Legacy of Rome
  • Crusader Kings II: The Old Gods
  • Crusader Kings II: The Republic
  • Crusader Kings II: Sons of Abraham
  • Crusader Kings II: Sword of Islam
  • Europa Universalis IV: Art of War
  • Europa Universalis III Complete
  • Divine Wind
  • Imperator: Rome - Magna Graecia
  • Imperator: Rome
  • Europa Universalis IV: Rights of Man
  • Europa Universalis IV: Cossacks
  • Victoria 3 Sign Up
  • Crusader Kings II: Horse Lords
  • Europa Universalis IV: Common Sense
  • Crusader Kings II: Way of Life
  • Mount & Blade: With Fire and Sword
  • Mount & Blade: Warband
  • Europa Universalis IV: El Dorado
  • 500k Club
  • Victoria 2
  • Europa Universalis III Complete
  • Europa Universalis III Complete
Can you give me examples, please? I honestly can't remember of any other example, aside the Mamluks.
Ok since you asked so nicely :D
I think Safavid rise to power can be regarded as one, although no "empires" were conquered, huge amounts of lands were.
Also you have the obvious examples of the Incan, Mayan, and Aztec empires.
 

SchwarzKatze

Field Marshal
45 Badges
Nov 8, 2008
5.827
4.439
Can you give me examples, please? I honestly can't remember of any other example, aside the Mamluks.
Manchurian conquest of China.
 

TheDarkMaster

Field Marshal
72 Badges
Jan 1, 2012
6.853
2.235
  • Victoria 2: A House Divided
  • Europa Universalis IV: Conquest of Paradise
  • Europa Universalis IV: Wealth of Nations
  • Gettysburg
  • Heir to the Throne
  • Magicka
  • Naval War: Arctic Circle
  • Europa Universalis IV: Res Publica
  • Sword of the Stars II
  • Crusader Kings II
  • Victoria 2: Heart of Darkness
  • Warlock 2: The Exiled
  • Warlock 2: Wrath of the Nagas
  • Stellaris: Synthetic Dawn
  • Europa Universalis IV: Pre-order
  • Cities: Skylines - After Dark
  • Europa Universalis IV: Mare Nostrum
  • Crusader Kings II: Sunset Invasion
  • Crusader Kings II: Charlemagne
  • Cities in Motion
  • Crusader Kings II: Legacy of Rome
  • Crusader Kings II: The Old Gods
  • Crusader Kings II: Rajas of India
  • Crusader Kings II: The Republic
  • Crusader Kings II: Sons of Abraham
  • Crusader Kings II: Sword of Islam
  • Dungeonland
  • Europa Universalis III
  • Europa Universalis III: Chronicles
  • Europa Universalis III Complete
  • Divine Wind
  • Europa Universalis IV: Art of War
  • Crusader Kings II: Reapers Due
  • Stellaris: Digital Anniversary Edition
  • Crusader Kings II: Holy Fury
  • Europa Universalis IV: Rights of Man
  • Stellaris Sign-up
  • Tyranny: Archon Edition
  • Stellaris
  • Crusader Kings II: Conclave
  • Crusader Kings II: Horse Lords
  • Europa Universalis IV: Common Sense
  • Pillars of Eternity
  • Crusader Kings II: Way of Life
  • Europa Universalis IV: El Dorado
  • 500k Club
  • Warlock: Master of the Arcane
  • Victoria 2
  • Europa Universalis III Complete
  • Europa Universalis III Complete
...If you introduced a wargoal whereby any country in which you had claims on every single province could be annexed in EU4, I would like to see the screams of pain on the forum and the wars over how unrealistic, ahistorical, and wrongheaded this was - because fabricating claims is a core EU4 game mechanic. :D

Heh, it would take minimal effort for Byzantium to conquer all of Venice and all of its coastal and island possessions in one annexation war that way, which I guess would make some Byzantophiles take your side, so you would have a hardened cadre to defend your wargoal in the forum wars, but still..

If you limited it to cores, it would be pretty much irrelevant, because few countries have cores on eachothers provinces unless they have taken them in war and cored them.
Honestly, I think that in the case of Venice and Byzantium, in the event of a total defeat at the hands of Byzantium, it should be quite possible for Venice to lose all of their Greek holdings. The people who live there would be quite happy to be again under Greek rule.

As for when conquering huge amounts of land should be possible, I'd say any time it would make logical sense for the land to be quickly and easily intergrated without having over-extension issues. EI: If all the lands are cored already, if the people want a new lord (like Egypt and the Ottomans), if one king is claiming another throne, or for certain government systems like hordes who barely have anything like a core to begin with.
 

Heatth

General
71 Badges
Apr 1, 2012
2.059
3.940
  • Crusader Kings II: Charlemagne
  • Europa Universalis IV: Mare Nostrum
  • Stellaris: Leviathans Story Pack
  • Stellaris - Path to Destruction bundle
  • Europa Universalis IV: Third Rome
  • Europa Universalis IV: Pre-order
  • Stellaris: Synthetic Dawn
  • Victoria 2: Heart of Darkness
  • Victoria 2: A House Divided
  • Semper Fi
  • Europa Universalis IV: Res Publica
  • Hearts of Iron III Collection
  • Hearts of Iron III: Their Finest Hour
  • Hearts of Iron III
  • For the Motherland
  • Europa Universalis IV: Wealth of Nations
  • Crusader Kings II: Legacy of Rome
  • Crusader Kings II: The Old Gods
  • Crusader Kings II: Rajas of India
  • Crusader Kings II: The Republic
  • Crusader Kings II: Sons of Abraham
  • Crusader Kings II: Sunset Invasion
  • Crusader Kings II: Sword of Islam
  • Darkest Hour
  • Crusader Kings II
  • Europa Universalis IV: Art of War
  • Europa Universalis IV: Conquest of Paradise
  • Europa Universalis IV: Call to arms event
  • Europa Universalis IV: Cradle of Civilization
  • Hearts of Iron IV: Death or Dishonor
  • Europa Universalis IV: Mandate of Heaven
  • Crusader Kings II: Monks and Mystics
  • Hearts of Iron IV: Together for Victory
  • Hearts of Iron IV: No Step Back
  • Stellaris: Digital Anniversary Edition
  • Europa Universalis IV: Rights of Man
  • Crusader Kings II: Reapers Due
  • Hearts of Iron IV: Cadet
  • Stellaris Sign-up
  • Hearts of Iron IV Sign-up
  • Stellaris
  • Crusader Kings II: Conclave
  • Europa Universalis IV: Cossacks
  • Crusader Kings II: Horse Lords
  • Europa Universalis IV: Common Sense
  • Pillars of Eternity
  • Crusader Kings II: Way of Life
  • Europa Universalis IV: El Dorado
  • 500k Club
  • Victoria 2
Well there's the Aztecs and Inca. Several more colonial areas which are ingame largish nations but IRL were hardly so.

Well, the ahistorical largish nations are a problem in itself, so they are not a good example. The Aztecs are one of such, I believe. As for the Inca, I don't know much of the history of the region, but from what I've heard the Spaniard actually did not conquer the whole region in a single bound and annexed to the Spanish Empire. Instead, they took a couple of regions and placed a puppet state there with the locals. This is more like "make vassal".

Obviously the major expansive empires conquered numerous countries in single wars, in history as a whole. The Romans, Arabs, Mongols, Napoleon, Hitler, all conquered whole (and later even multiple) countries in a single war. But no it was not common in the game's time period.

I was specifically thinking on inside the time frame. The EUIV is not supposed to emulate the whole story, after all.

EDIT: Oh and Charles the Stupid (a.k.a. the Bold, the Rash, the Terrible) managed to eliminate his own country (Burgundy) in a single war.

And that exception is already in the game as its own DHE. Also, Burgundy is not that big.

...If you introduced a wargoal whereby any country in which you had claims on every single province could be annexed in EU4, I would like to see the screams of pain on the forum and the wars over how unrealistic, ahistorical, and wrongheaded this was - because fabricating claims is a core EU4 game mechanic. :D

I hate this fabricate claim thing, myself.:p I even modded it out my demo. But I thought you could only fabricate in provinces that border your territory? That way it is rather difficult to fabricate claim on all of your enemy. Also, maybe it could limited so you can't fabricate a claim on capitals, unless it is an OPM. That would solve everything.

If you limited it to cores, it would be pretty much irrelevant, because few countries have cores on eachothers provinces unless they have taken them in war and cored them.

Well, it would be nice for revolter countries. Which is where the war goal is most used in Vic, anyway. But then this wouldn't be relevant for the Mamluks-Ottomans war.

I think Safavid rise to power can be regarded as one, although no "empires" were conquered, huge amounts of lands were.

Well, you can do that in EUIV already. Just declare war on a bunch of minors and annex them all. We are not talking about quick land grabs, but about annexing huge states (or taking much land from huge empires).

Also you have the obvious examples of the Incan, Mayan, and Aztec empires.

Already mentioned the other two, but I believe the Mayans were not an Empire at the game start. And in the game they are not so big that they can't be annexed, I think.

Manchurian conquest of China.

Oh, yeah, that is an important one. Still, that makes 2 examples in 400 years of history. I think emulating the rule is more important than emulating the exceptions.
 

trcanberra

Captain
53 Badges
Oct 12, 2004
350
0
  • Stellaris - Path to Destruction bundle
  • Magicka: Wizard Wars Founder Wizard
  • Crusader Kings II: Way of Life
  • Pillars of Eternity
  • Crusader Kings II: Horse Lords
  • Crusader Kings II: Conclave
  • Stellaris
  • Stellaris: Galaxy Edition
  • Stellaris: Galaxy Edition
  • Crusader Kings II: Reapers Due
  • Stellaris: Digital Anniversary Edition
  • Stellaris: Leviathans Story Pack
  • Crusader Kings II: Monks and Mystics
  • Europa Universalis IV: Pre-order
  • Stellaris: Synthetic Dawn
  • Crusader Kings II: Jade Dragon
  • Stellaris: Humanoids Species Pack
  • Stellaris: Apocalypse
  • Stellaris: Distant Stars
  • Shadowrun Returns
  • Shadowrun: Dragonfall
  • Stellaris: Megacorp
  • Crusader Kings II: Holy Fury
  • Stellaris: Ancient Relics
  • Stellaris: Lithoids
  • Stellaris: Nemesis
  • Divine Wind
  • Crusader Kings II
  • Crusader Kings II: Charlemagne
  • Crusader Kings II: Legacy of Rome
  • Crusader Kings II: The Old Gods
  • Crusader Kings II: Rajas of India
  • Crusader Kings II: The Republic
  • Crusader Kings II: Sons of Abraham
  • Crusader Kings II: Sunset Invasion
  • Crusader Kings II: Sword of Islam
  • Europa Universalis III
  • Europa Universalis III: Chronicles
  • Europa Universalis III Complete
  • Hearts of Iron Anthology
  • Europa Universalis IV
  • Europa Universalis IV: Conquest of Paradise
  • Europa Universalis IV: Call to arms event
  • Heir to the Throne
  • Europa Universalis III Complete
  • Magicka
  • Europa Universalis III Complete
  • Europa Universalis: Rome
  • Sword of the Stars
  • Rome: Vae Victis
Well, you can still Call to Arms. Just uncheck the box in the war summary that lets your leader negotiate for you.
Or start with the box unchecked and let you tick it if you really want to have your provinces given away ;)

(And yes - I know that in some very rare circumstances the AI may give you provinces rather than take them away)
 

unmerged(783066)

Corporal
1 Badges
Aug 11, 2013
34
0
  • War of the Vikings
Yes, while most wars only resulted in minor land changes, huge tracts of land did occasionally swap hands in short wars when the military and diplomatic circumstances were right, and there are three possible solutions to that when writing a game:
  1. Do not make it possible to conquer large amounts of land in single wars.
  2. Make it possible to conquer large amounts of land in single wars.
  3. Make it possible to conquer large amounts of land in single wars only for those particular cases where this happened historically.

#1 and #2 makes for logically consistent gameplay. #3 does not.

But all of the current gen Paradox grand strategy titles do the third option, CK2 has event wars (Hungary, England), not to mention invasion cb's, EU3 had it's modified warscore values that where probably event driven, and HoI3 and Vicy2 where practically giant events.
Considering this is just a demo version anyway and might simply not contain all events yet I see no reason why they might not do the modified warscores again like in EU3 or just drive it with events, not to mention that inbetween DLC's a lot of events get added, and that I would not be surprised that they focussed more on making the entire world playable for the initial game and expand upon certain areas in DLC's, like they did for EU3 and CK2.
 

Peter Ebbesen

the Conqueror
61 Badges
Mar 3, 2001
16.914
4.881
  • 500k Club
  • Hearts of Iron II: Beta
  • Victoria 2 Beta
But all of the current gen Paradox grand strategy titles do the third option, CK2 has event wars (Hungary, England), not to mention invasion cb's, EU3 had it's modified warscore values that where probably event driven, and HoI3 and Vicy2 where practically giant events.
And EU4 is the next generation PDS grand strategy title, featuring a considerable redesign of existing last-generation game mechanics, purging some, greatly changing others, introducing new ones, and leaving only few entirely unchanged, as was warned of in the early developer diaries. :)

EU has been PDS flagship product since EU1, so it will be interesting to see how the success or failure of these very considerable changes will impact future games.
 

Thanik

Lt. General
5 Badges
Mar 26, 2012
1.576
112
  • Hearts of Iron III
  • March of the Eagles
  • Victoria 2
  • Hearts of Iron IV Sign-up
  • Stellaris Sign-up
# Peasants' War
country_event = {
id = peasants_war.1
title = "EVTNAME3021"
desc = "EVTDESC3021"
picture = ANGRY_MOB_eventPicture

major = yes

trigger = {
num_of_cities = 5
NOT = { has_country_flag = religious_turmoil }
NOT = { has_country_flag = peasant_war }
NOT = { has_country_flag = internal_conflicts }
NOT = { has_country_flag = FRA_french_revolution }
NOT = { has_country_flag = revolution }
NOT = { has_country_flag = liberalism }
NOT = { has_country_flag = civil_war }
NOT = { has_country_flag = total_war_series }
government = monarchy
NOT = { manpower_percentage = 0.25 }
NOT = { is_year = 1600 }
is_at_war = no
OR = {
war_exhaustion = 10
overextension_percentage = 0.25
NOT = { legitimacy = 75 }
num_of_loans = 10
}
}

mean_time_to_happen = {
months = 640

modifier = {
factor = 0.85
NOT = { has_opinion = { who = PAP value = 0 } }
}
modifier = {
factor = 0.75
NOT = { has_opinion = { who = PAP value = -100 } }
}
modifier = {
factor = 1.15
has_opinion = { who = PAP value = 0 }
}
modifier = {
factor = 1.25
has_opinion = { who = PAP value = 100 }
}

modifier = {
factor = 0.9
NOT = { stability = 0 }
}
modifier = {
factor = 0.9
NOT = { stability = -1 }
}
modifier = {
factor = 0.9
NOT = { stability = -2 }
}
modifier = {
factor = 1.1
stability = 1
}
modifier = {
factor = 1.1
stability = 2
}
modifier = {
factor = 1.1
stability = 3
}
}

immediate = {
set_country_flag = peasant_war
}

option = {
name = "EVTOPTA3021" # Dire times are ahead of us
add_stability = -6
add_prestige = -10

}
}

Huzzah!
 

Kyoumen

General
34 Badges
Dec 6, 2009
2.219
4.578
  • Stellaris: Humanoids Species Pack
  • Stellaris
  • Stellaris Sign-up
  • Europa Universalis IV: Rights of Man
  • Stellaris: Digital Anniversary Edition
  • Europa Universalis IV: Mandate of Heaven
  • Europa Universalis IV: Cradle of Civilization
  • Europa Universalis IV: Mare Nostrum
  • Stellaris: Distant Stars
  • Europa Universalis IV: Dharma
  • Stellaris: Ancient Relics
  • Stellaris: Lithoids
  • Stellaris: Federations
  • Crusader Kings III: Royal Edition
  • Stellaris: Nemesis
  • Victoria 3 Sign Up
  • Europa Universalis IV: Cossacks
  • Mount & Blade: Warband
  • Victoria 2 A House Divided Beta
  • Europa Universalis IV: Pre-order
  • 500k Club
  • Victoria 2
  • Europa Universalis IV
  • Europa Universalis III Complete
  • Victoria: Revolutions
  • Rome Gold
  • Europa Universalis III Complete
  • Heir to the Throne
  • Deus Vult
  • Sengoku
  • Crusader Kings II
  • Europa Universalis III
  • Divine Wind
  • Stellaris: Synthetic Dawn
Yes, while most wars only resulted in minor land changes, huge tracts of land did occasionally swap hands in short wars when the military and diplomatic circumstances were right, and there are three possible solutions to that when writing a game:
  1. Do not make it possible to conquer large amounts of land in single wars.
  2. Make it possible to conquer large amounts of land in single wars.
  3. Make it possible to conquer large amounts of land in single wars only for those particular cases where this happened historically.

#1 and #2 makes for logically consistent gameplay. #3 does not.

Neither does letting only a single country get partitioned between two countries when certain conditions apply (Burgundy), neither does letting a certain country get an automatic easy PU and then merge with another country when the conditions are right (Poland-Lithuania), neither does giving a certain country big bonuses for taking over certain areas it ruled centuries ago (Byzantium), neither does a whole lot of things that are actually in the game. Are you vocally against all of them, and every other DHE in the game, all of which violate your ideal of "logically consistent gameplay"?

Not a single one of the things I mentioned was as historically important as the Ottoman takeover of Egypt. Which actually happened, incidentally, unlike a resurgent Byzantium or a unified Holy Roman Empire, both of which are mechanically supported by special rules in the game.

If the Ottomans have nothing letting them take over the Mamluks, why on earth should Spain and Portugal get any special bonuses to let them colonise the New World? Without an Ottoman monopoly on the spice trade they likely wouldn't have gotten there anywhere near when they historically did anyway, so it even makes sense.

Let's be honest here. The real reason that the partition of Burgundy, the War of the Roses, the unification of the HRE and the Polish-Lithuanian merger are given special mechanics by the game and the Ottoman annexation of the Mamluks is not is not because they were more important (because they weren't) or because they were more likely (they weren't). The reason is because those are events (including a fictional event) that directly involved European Christian countries, and the Ottoman annexation of the Mamluks was not. It is what it is, but in this case it is the wrong call. Not just for historical reasons, but for game balance reasons and to have something that even vaguely resembles the actual strength the Ottoman Empire possessed in the time period (but let's be serious, even with Egypt the Ottomans won't be as strong as they were historically, it'll just help), it is necessary for there to also be a special mechanic to deal with the Ottoman annexation of Egypt.
 

macd21

General
80 Badges
Oct 10, 2011
2.089
945
  • Europa Universalis IV: Res Publica
  • Europa Universalis IV: Mare Nostrum
  • Europa Universalis IV: Third Rome
  • Stellaris: Synthetic Dawn
  • Europa Universalis IV: Pre-order
  • Crusader Kings II: Jade Dragon
  • Victoria 2: Heart of Darkness
  • Victoria 2: A House Divided
  • Sword of the Stars II
  • Victoria: Revolutions
  • Europa Universalis IV: Call to arms event
  • Europa Universalis IV: Wealth of Nations
  • Europa Universalis IV: Art of War
  • Crusader Kings II: Charlemagne
  • Crusader Kings II: Legacy of Rome
  • Crusader Kings II: The Old Gods
  • Crusader Kings II: Rajas of India
  • Crusader Kings II: The Republic
  • Crusader Kings II: Sons of Abraham
  • Crusader Kings II: Sunset Invasion
  • Crusader Kings II: Sword of Islam
  • Europa Universalis III: Chronicles
  • Crusader Kings II
  • Europa Universalis IV: Conquest of Paradise
  • Stellaris: Apocalypse
  • Hearts of Iron IV: Together for Victory
  • Crusader Kings II: Monks and Mystics
  • Hearts of Iron IV: No Step Back
  • Stellaris: Leviathans Story Pack
  • Europa Universalis IV: Mandate of Heaven
  • BATTLETECH
  • Hearts of Iron IV: Death or Dishonor
  • Age of Wonders III
  • Europa Universalis IV: Cradle of Civilization
  • Hearts of Iron IV: Expansion Pass
  • Stellaris: Humanoids Species Pack
  • Stellaris: Digital Anniversary Edition
  • Europa Universalis IV: Rights of Man
  • Crusader Kings II: Reapers Due
  • Hearts of Iron IV: Cadet
  • Stellaris Sign-up
  • Stellaris
  • Crusader Kings II: Conclave
  • Europa Universalis IV: Cossacks
  • Crusader Kings II: Horse Lords
  • Europa Universalis IV: Common Sense
  • Crusader Kings II: Way of Life
  • Europa Universalis IV: El Dorado
  • 500k Club
  • Victoria 2
Already mentioned the other two, but I believe the Mayans were not an Empire at the game start. And in the game they are not so big that they can't be annexed, I think.

There's also the fact that the Mayan's weren't conquered quickly - it took about a century and a half for the Spanish to seize their territory.