It's because you're playing the Ottomans, and it's the games way of punishing them for being Historical baddies.
Yeah well, apart from you and that first replier whining at me people do seem to be giving me the information I need, so keep your opinions about my tone to yourself, as evidently you're wrong.
Historically the Mamluks where annexed in one go, but alas, I understand you need to go slow with this here, even though in my game I only took a third of their empire, as I wasn't even capable of taking more.
And I did not westernize, I'm really damn sure about that, it wasn't even possible due to aforementioned Venetians, this was an event where peasants where calling for reforms I never even knew they wanted.
# Peasants' War
country_event = {
id = peasants_war.1
title = "EVTNAME3021"
desc = "EVTDESC3021"
picture = ANGRY_MOB_eventPicture
major = yes
trigger = {
num_of_cities = 5
NOT = { has_country_flag = religious_turmoil }
NOT = { has_country_flag = peasant_war }
NOT = { has_country_flag = internal_conflicts }
NOT = { has_country_flag = FRA_french_revolution }
NOT = { has_country_flag = revolution }
NOT = { has_country_flag = liberalism }
NOT = { has_country_flag = civil_war }
NOT = { has_country_flag = total_war_series }
government = monarchy
NOT = { manpower_percentage = 0.25 }
NOT = { is_year = 1600 }
is_at_war = no
OR = {
war_exhaustion = 10
overextension_percentage = 0.25
NOT = { legitimacy = 75 }
num_of_loans = 10
}
}
mean_time_to_happen = {
months = 640
modifier = {
factor = 0.85
NOT = { has_opinion = { who = PAP value = 0 } }
}
modifier = {
factor = 0.75
NOT = { has_opinion = { who = PAP value = -100 } }
}
modifier = {
factor = 1.15
has_opinion = { who = PAP value = 0 }
}
modifier = {
factor = 1.25
has_opinion = { who = PAP value = 100 }
}
modifier = {
factor = 0.9
NOT = { stability = 0 }
}
modifier = {
factor = 0.9
NOT = { stability = -1 }
}
modifier = {
factor = 0.9
NOT = { stability = -2 }
}
modifier = {
factor = 1.1
stability = 1
}
modifier = {
factor = 1.1
stability = 2
}
modifier = {
factor = 1.1
stability = 3
}
}
immediate = {
set_country_flag = peasant_war
}
option = {
name = "EVTOPTA3021" # Dire times are ahead of us
add_stability = -6
add_prestige = -10
}
}
Peasants' War, lads. No one recognized it?![]()
So you're just gonna whine at me like some elitist scum and claim I did something wrong without even trying to explain why?
I don't need the game to be godamn easy, but when the several hours I spent just is completely nullified by a random event there's something broken badly.
But whatever, I'm just not a high enough level masochist like you.
Scratch that. Found it.
Code:# Peasants' War country_event = { id = peasants_war.1 title = "EVTNAME3021" desc = "EVTDESC3021" picture = ANGRY_MOB_eventPicture major = yes trigger = { num_of_cities = 5 NOT = { has_country_flag = religious_turmoil } NOT = { has_country_flag = peasant_war } NOT = { has_country_flag = internal_conflicts } NOT = { has_country_flag = FRA_french_revolution } NOT = { has_country_flag = revolution } NOT = { has_country_flag = liberalism } NOT = { has_country_flag = civil_war } NOT = { has_country_flag = total_war_series } government = monarchy NOT = { manpower_percentage = 0.25 } NOT = { is_year = 1600 } is_at_war = no OR = { war_exhaustion = 10 overextension_percentage = 0.25 NOT = { legitimacy = 75 } num_of_loans = 10 } } mean_time_to_happen = { months = 640 modifier = { factor = 0.85 NOT = { has_opinion = { who = PAP value = 0 } } } modifier = { factor = 0.75 NOT = { has_opinion = { who = PAP value = -100 } } } modifier = { factor = 1.15 has_opinion = { who = PAP value = 0 } } modifier = { factor = 1.25 has_opinion = { who = PAP value = 100 } } modifier = { factor = 0.9 NOT = { stability = 0 } } modifier = { factor = 0.9 NOT = { stability = -1 } } modifier = { factor = 0.9 NOT = { stability = -2 } } modifier = { factor = 1.1 stability = 1 } modifier = { factor = 1.1 stability = 2 } modifier = { factor = 1.1 stability = 3 } } immediate = { set_country_flag = peasant_war } option = { name = "EVTOPTA3021" # Dire times are ahead of us add_stability = -6 add_prestige = -10 } }
You're one unlucky son of a bitch.
Yes I just remembered as soon as he said peasant.![]()
That -6 event sounds like a bitch, but perhaps you shouldn't have gone and taken so much land from the Mamluks at once. And as unrealistic as the whole 'Can't take an entire nation in one war' is. I suspect it is in place to prevent Snowballing the world. But then again, no game has ever been 'realistic'...Then a couple minutes later, as I'm using my administrative power to make the things I just took into cores, the damn game just gives me the biggest middlefinger ever and tells me the peasants are pissy so I get -6! yes, minus godamn six stability out of godamn nowhere, which, due to armies still regenerating from the war and attrition from retarded vassals dumping their stacks on my rebel hunting force, way, way, outnumber my armies, only way to get rid of them is to lower taxes and give away all the land I got since starting the game. Tried waiting my way out, but with 200 men per month as reinforcement and an empty treasury from trying to fix these new provinces and the overextention the game was just over...
Humans have a tendency to reply with as much respect as you address them. Try being polite and constructive next time, and you'll probably receive more favourable replies in returnYeah well, apart from you and that first replier whining at me people do seem to be giving me the information I need, so keep your opinions about my tone to yourself, as evidently you're wrong.
Oh and as a quick note, it's not the stability system itself that I have the issue with, it's the inclusion of a -6 stability event in a system like that, a system with only 3 positive and negative levels needs consistent and incremental increases, not a single -6 hit, but considering people don't even know about this event I guess at least it's not very common and might have just been my anti-luck with this heavily RNG based game.
Scratch that. Found it.
Code:# Peasants' War country_event = { id = peasants_war.1 title = "EVTNAME3021" desc = "EVTDESC3021" picture = ANGRY_MOB_eventPicture major = yes trigger = { num_of_cities = 5 NOT = { has_country_flag = religious_turmoil } NOT = { has_country_flag = peasant_war } NOT = { has_country_flag = internal_conflicts } NOT = { has_country_flag = FRA_french_revolution } NOT = { has_country_flag = revolution } NOT = { has_country_flag = liberalism } NOT = { has_country_flag = civil_war } NOT = { has_country_flag = total_war_series } government = monarchy NOT = { manpower_percentage = 0.25 } NOT = { is_year = 1600 } is_at_war = no OR = { war_exhaustion = 10 overextension_percentage = 0.25 NOT = { legitimacy = 75 } num_of_loans = 10 } } mean_time_to_happen = { months = 640 modifier = { factor = 0.85 NOT = { has_opinion = { who = PAP value = 0 } } } modifier = { factor = 0.75 NOT = { has_opinion = { who = PAP value = -100 } } } modifier = { factor = 1.15 has_opinion = { who = PAP value = 0 } } modifier = { factor = 1.25 has_opinion = { who = PAP value = 100 } } modifier = { factor = 0.9 NOT = { stability = 0 } } modifier = { factor = 0.9 NOT = { stability = -1 } } modifier = { factor = 0.9 NOT = { stability = -2 } } modifier = { factor = 1.1 stability = 1 } modifier = { factor = 1.1 stability = 2 } modifier = { factor = 1.1 stability = 3 } } immediate = { set_country_flag = peasant_war } option = { name = "EVTOPTA3021" # Dire times are ahead of us add_stability = -6 add_prestige = -10 } }
You're one unlucky son of a bitch.
Yes I just remembered as soon as he said peasant.![]()
Thank you very much, my initial rage was rather silly, but the game really got to me, as having some experience with EU3, V2 and CK2 I really didn't expect things to do this badly.
But it seems it was just terrible terrible luck, so there is not much to do but hope lightning doesn't strike twice.
Oh god, that looks like a terrible event. Now I'm going to be afraid of expansion.
Oh and as a quick note, it's not the stability system itself that I have the issue with, it's the inclusion of a -6 stability event in a system like that, a system with only 3 positive and negative levels needs consistent and incremental increases, not a single -6 hit, but considering people don't even know about this event I guess at least it's not very common and might have just been my anti-luck with this heavily RNG based game.
Humans have a tendency to reply with as much respect as you address them. Try being polite and constructive next time, and you'll probably receive more favourable replies in return.
If it holds true to EU3, major negative events like that tend to have temporary consequences. So for instance you take a -6 stability hit (reducing you to minimum stab no matter what) to simulate a civil war or similar massive instability. You crush the rebels/peasants, and then get an event which will bring you back up. Think of it like a challenge the game throws at you. Also, the mean time to happen of that event makes it very unlikely to happen (you have to meet the trigger conditions, and then you only have a 1/640 chance of it going off any given month while you meet those conditions), so you were exceedingly unlucky. In any case, -3 stability is a rather minor problem to overcome.
Yes I'd have to say thats a sucky situation. If you had autosave on, I'd suggest a reload. The event will go back to having a 1/640 chance each month, so your unlikely to see it again.I'd already fixed a -2 stability drop from waging war without casus before, that really wasn't the issue, it was combined with having used all my administrative power already for coring purposes and having completely decimated armies and manpower from warfare and attrition that made it impossible to overcome and just made me waste 15 years in a 28 year game. There's always hope and such for overcoming but when you get 200 men per month as reinforcements and have 10 units to kill 3 stacks of 25 rebels without a treasury for mercs, anyone would give up.
Yes I'd have to say thats a sucky situation. If you had autosave on, I'd suggest a reload. The event will go back to having a 1/640 chance each month, so your unlikely to see it again.