Am I missing something or is this game just broken?

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Chewy Yui

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It's because you're playing the Ottomans, and it's the games way of punishing them for being Historical baddies.
 

Felicity

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Yeah well, apart from you and that first replier whining at me people do seem to be giving me the information I need, so keep your opinions about my tone to yourself, as evidently you're wrong.
Historically the Mamluks where annexed in one go, but alas, I understand you need to go slow with this here, even though in my game I only took a third of their empire, as I wasn't even capable of taking more.

And I did not westernize, I'm really damn sure about that, it wasn't even possible due to aforementioned Venetians, this was an event where peasants where calling for reforms I never even knew they wanted.

Scratch that. Found it.

Code:
# Peasants' War
country_event = {
	id = peasants_war.1
	title = "EVTNAME3021"
	desc = "EVTDESC3021"
	picture = ANGRY_MOB_eventPicture
	
	major = yes

	trigger = {
		num_of_cities = 5
		NOT = { has_country_flag = religious_turmoil } 
		NOT = { has_country_flag = peasant_war }
		NOT = { has_country_flag = internal_conflicts }
		NOT = { has_country_flag = FRA_french_revolution }
		NOT = { has_country_flag = revolution }
		NOT = { has_country_flag = liberalism }
		NOT = { has_country_flag = civil_war } 
		NOT = { has_country_flag = total_war_series } 
		government = monarchy
		NOT = { manpower_percentage = 0.25 }
		NOT = { is_year = 1600 }
		is_at_war = no
		OR = {
			war_exhaustion = 10
			overextension_percentage = 0.25
			NOT = { legitimacy = 75 }
			num_of_loans = 10
		}
	}

	mean_time_to_happen = {
		months = 640
	
		modifier = {
			factor = 0.85
			NOT = { has_opinion = { who = PAP value = 0 } }
		}
		modifier = {
			factor = 0.75
			NOT = { has_opinion = { who = PAP value = -100 } }
		}
		modifier = {
			factor = 1.15
			has_opinion = { who = PAP value = 0 }
		}
		modifier = {
			factor = 1.25
			has_opinion = { who = PAP value = 100 }
		}

		modifier = {
			factor = 0.9
			NOT = { stability = 0 }
		}
		modifier = {
			factor = 0.9
			NOT = { stability = -1 }
		}
		modifier = {
			factor = 0.9
			NOT = { stability = -2 }
		}
		modifier = {
			factor = 1.1
			stability = 1
		}
		modifier = {
			factor = 1.1
			stability = 2
		}
		modifier = {
			factor = 1.1
			stability = 3
		}		
	}

	immediate = {
		set_country_flag = peasant_war
	}
	
	option = {
		name = "EVTOPTA3021"			# Dire times are ahead of us
		add_stability = -6
		add_prestige = -10
		
	}
}

You're one unlucky son of a bitch.

Peasants' War, lads. No one recognized it? :D

Yes I just remembered as soon as he said peasant. :(
 

Math2

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So you're just gonna whine at me like some elitist scum and claim I did something wrong without even trying to explain why?
I don't need the game to be godamn easy, but when the several hours I spent just is completely nullified by a random event there's something broken badly.

But whatever, I'm just not a high enough level masochist like you.

Empires can collapse on a whim. Since you sound less whiny in this post here's what probably caused you to fail: Overextension, or getting a lot of your tax base from provinces that you don't have cores on. Since you took over land that you didn't have the right to take in game terms, you get penalized, your empire is more unstable. I can't speak for the -6 event because I have never seen it. Once your nation gets pushed into the shithole, it's hard to climb back out. THe problems cascade. And THAT'S why people either love or hate these games
 

Dr. Dan

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Scratch that. Found it.

Code:
# Peasants' War
country_event = {
	id = peasants_war.1
	title = "EVTNAME3021"
	desc = "EVTDESC3021"
	picture = ANGRY_MOB_eventPicture
	
	major = yes

	trigger = {
		num_of_cities = 5
		NOT = { has_country_flag = religious_turmoil } 
		NOT = { has_country_flag = peasant_war }
		NOT = { has_country_flag = internal_conflicts }
		NOT = { has_country_flag = FRA_french_revolution }
		NOT = { has_country_flag = revolution }
		NOT = { has_country_flag = liberalism }
		NOT = { has_country_flag = civil_war } 
		NOT = { has_country_flag = total_war_series } 
		government = monarchy
		NOT = { manpower_percentage = 0.25 }
		NOT = { is_year = 1600 }
		is_at_war = no
		OR = {
			war_exhaustion = 10
			overextension_percentage = 0.25
			NOT = { legitimacy = 75 }
			num_of_loans = 10
		}
	}

	mean_time_to_happen = {
		months = 640
	
		modifier = {
			factor = 0.85
			NOT = { has_opinion = { who = PAP value = 0 } }
		}
		modifier = {
			factor = 0.75
			NOT = { has_opinion = { who = PAP value = -100 } }
		}
		modifier = {
			factor = 1.15
			has_opinion = { who = PAP value = 0 }
		}
		modifier = {
			factor = 1.25
			has_opinion = { who = PAP value = 100 }
		}

		modifier = {
			factor = 0.9
			NOT = { stability = 0 }
		}
		modifier = {
			factor = 0.9
			NOT = { stability = -1 }
		}
		modifier = {
			factor = 0.9
			NOT = { stability = -2 }
		}
		modifier = {
			factor = 1.1
			stability = 1
		}
		modifier = {
			factor = 1.1
			stability = 2
		}
		modifier = {
			factor = 1.1
			stability = 3
		}		
	}

	immediate = {
		set_country_flag = peasant_war
	}
	
	option = {
		name = "EVTOPTA3021"			# Dire times are ahead of us
		add_stability = -6
		add_prestige = -10
		
	}
}

You're one unlucky son of a bitch.



Yes I just remembered as soon as he said peasant. :(

Don't be unlucky; that's your problem. (Rather stupid event too, btw)
 

unmerged(783066)

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Aug 11, 2013
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Oh and as a quick note, it's not the stability system itself that I have the issue with, it's the inclusion of a -6 stability event in a system like that, a system with only 3 positive and negative levels needs consistent and incremental increases, not a single -6 hit, but considering people don't even know about this event I guess at least it's not very common and might have just been my anti-luck with this heavily RNG based game.
 

SirWallyWombat

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It would seem that 'Grand-Strategy' games are not suited for you. However, I do think your stability and rebel troubles are more to do with your possible lack of maintenance and a high over-extension penalty. However, I too have had moments of disappointment when I couldn't just annex an entire nation despite occupying all of it, then again, it would wreck ones nation by contributing to its over-extension significantly.

...Then a couple minutes later, as I'm using my administrative power to make the things I just took into cores, the damn game just gives me the biggest middlefinger ever and tells me the peasants are pissy so I get -6! yes, minus godamn six stability out of godamn nowhere, which, due to armies still regenerating from the war and attrition from retarded vassals dumping their stacks on my rebel hunting force, way, way, outnumber my armies, only way to get rid of them is to lower taxes and give away all the land I got since starting the game. Tried waiting my way out, but with 200 men per month as reinforcement and an empty treasury from trying to fix these new provinces and the overextention the game was just over...
That -6 event sounds like a bitch, but perhaps you shouldn't have gone and taken so much land from the Mamluks at once. And as unrealistic as the whole 'Can't take an entire nation in one war' is. I suspect it is in place to prevent Snowballing the world. But then again, no game has ever been 'realistic' :p . But that -6 event does sound quite a bit..... OP.
 

safe-keeper

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Yeah well, apart from you and that first replier whining at me people do seem to be giving me the information I need, so keep your opinions about my tone to yourself, as evidently you're wrong.
Humans have a tendency to reply with as much respect as you address them. Try being polite and constructive next time, and you'll probably receive more favourable replies in return ;) .
 

Kahless

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Peasants be crazy
 

Felicity

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Oh and as a quick note, it's not the stability system itself that I have the issue with, it's the inclusion of a -6 stability event in a system like that, a system with only 3 positive and negative levels needs consistent and incremental increases, not a single -6 hit, but considering people don't even know about this event I guess at least it's not very common and might have just been my anti-luck with this heavily RNG based game.

It is very uncommon. It will only fire if your overextension, war exhaustion etc is high, and tends to fire more often if your stab is also low. So.. yeah, it's just bad luck. A rather unfortunate first game. Try again?
I've never had it happen to me in EU3 after however many hours of playing.
 

unmerged(783066)

Corporal
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Aug 11, 2013
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Scratch that. Found it.

Code:
# Peasants' War
country_event = {
	id = peasants_war.1
	title = "EVTNAME3021"
	desc = "EVTDESC3021"
	picture = ANGRY_MOB_eventPicture
	
	major = yes

	trigger = {
		num_of_cities = 5
		NOT = { has_country_flag = religious_turmoil } 
		NOT = { has_country_flag = peasant_war }
		NOT = { has_country_flag = internal_conflicts }
		NOT = { has_country_flag = FRA_french_revolution }
		NOT = { has_country_flag = revolution }
		NOT = { has_country_flag = liberalism }
		NOT = { has_country_flag = civil_war } 
		NOT = { has_country_flag = total_war_series } 
		government = monarchy
		NOT = { manpower_percentage = 0.25 }
		NOT = { is_year = 1600 }
		is_at_war = no
		OR = {
			war_exhaustion = 10
			overextension_percentage = 0.25
			NOT = { legitimacy = 75 }
			num_of_loans = 10
		}
	}

	mean_time_to_happen = {
		months = 640
	
		modifier = {
			factor = 0.85
			NOT = { has_opinion = { who = PAP value = 0 } }
		}
		modifier = {
			factor = 0.75
			NOT = { has_opinion = { who = PAP value = -100 } }
		}
		modifier = {
			factor = 1.15
			has_opinion = { who = PAP value = 0 }
		}
		modifier = {
			factor = 1.25
			has_opinion = { who = PAP value = 100 }
		}

		modifier = {
			factor = 0.9
			NOT = { stability = 0 }
		}
		modifier = {
			factor = 0.9
			NOT = { stability = -1 }
		}
		modifier = {
			factor = 0.9
			NOT = { stability = -2 }
		}
		modifier = {
			factor = 1.1
			stability = 1
		}
		modifier = {
			factor = 1.1
			stability = 2
		}
		modifier = {
			factor = 1.1
			stability = 3
		}		
	}

	immediate = {
		set_country_flag = peasant_war
	}
	
	option = {
		name = "EVTOPTA3021"			# Dire times are ahead of us
		add_stability = -6
		add_prestige = -10
		
	}
}

You're one unlucky son of a bitch.



Yes I just remembered as soon as he said peasant. :(

Thank you very much, my initial rage was rather silly, but the game really got to me, as having some experience with EU3, V2 and CK2 I really didn't expect things to do this badly.
But it seems it was just terrible terrible luck, so there is not much to do but hope lightning doesn't strike twice.
 

Dr. Dan

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Thank you very much, my initial rage was rather silly, but the game really got to me, as having some experience with EU3, V2 and CK2 I really didn't expect things to do this badly.
But it seems it was just terrible terrible luck, so there is not much to do but hope lightning doesn't strike twice.

You can always use Diplo points to lower war exhaustion (which is fine in the demo version since it's only 28 years and they're not really worth much).
 

Felicity

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Oh god, that looks like a terrible event. Now I'm going to be afraid of expansion.

On average it should fire only every 30 years if all those flags are set (high WE, high overextension, low manpower and no war), so.. it will almost never happen, unless you are really bad all the time which is almost impossible. It's one of those really unlucky events that is just icing on top of the shit sandwich after a bad war.
 

Red_warning

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Oh and as a quick note, it's not the stability system itself that I have the issue with, it's the inclusion of a -6 stability event in a system like that, a system with only 3 positive and negative levels needs consistent and incremental increases, not a single -6 hit, but considering people don't even know about this event I guess at least it's not very common and might have just been my anti-luck with this heavily RNG based game.

There are requirements for events such as these to trigger, knowledgeable players know how minimise the risk and may thus never experience them, so it's not that RNG heavy. But hey, now you know :p
 

unmerged(783066)

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Humans have a tendency to reply with as much respect as you address them. Try being polite and constructive next time, and you'll probably receive more favourable replies in return ;) .

I'd argue that only 3 whiners in 2 pages is pretty low actually. The only people that would take my words so personally instead of just seeing it as the rage fueled post game sentiments that they are, are probably way too personally invested in the game anyway.
 

Battlecry

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Having had a few rage-filled threads on some game aspect on this forum, I get it.

If it holds true to EU3, major negative events like that tend to have temporary consequences. So for instance you take a -6 stability hit (reducing you to minimum stab no matter what) to simulate a civil war or similar massive instability. You crush the rebels/peasants, and then get an event which will bring you back up. Think of it like a challenge the game throws at you. Also, the mean time to happen of that event makes it very unlikely to happen (you have to meet the trigger conditions, and then you only have a 1/640 chance of it going off any given month while you meet those conditions), so you were exceedingly unlucky. In any case, -3 stability is a rather minor problem to overcome. Try a massive peasant uprising while your at war with half of Europe and are out of manpower.
 

unmerged(783066)

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If it holds true to EU3, major negative events like that tend to have temporary consequences. So for instance you take a -6 stability hit (reducing you to minimum stab no matter what) to simulate a civil war or similar massive instability. You crush the rebels/peasants, and then get an event which will bring you back up. Think of it like a challenge the game throws at you. Also, the mean time to happen of that event makes it very unlikely to happen (you have to meet the trigger conditions, and then you only have a 1/640 chance of it going off any given month while you meet those conditions), so you were exceedingly unlucky. In any case, -3 stability is a rather minor problem to overcome.

I'd already fixed a -2 stability drop from waging war without casus before, that really wasn't the issue, it was combined with having used all my administrative power already for coring purposes and having completely decimated armies and manpower from warfare and attrition that made it impossible to overcome and just made me waste 15 years in a 28 year game. There's always hope and such for overcoming but when you get 200 men per month as reinforcements and have 10 units to kill 3 stacks of 25 rebels without a treasury for mercs, anyone would give up.
 

Battlecry

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I'd already fixed a -2 stability drop from waging war without casus before, that really wasn't the issue, it was combined with having used all my administrative power already for coring purposes and having completely decimated armies and manpower from warfare and attrition that made it impossible to overcome and just made me waste 15 years in a 28 year game. There's always hope and such for overcoming but when you get 200 men per month as reinforcements and have 10 units to kill 3 stacks of 25 rebels without a treasury for mercs, anyone would give up.
Yes I'd have to say thats a sucky situation. If you had autosave on, I'd suggest a reload. The event will go back to having a 1/640 chance each month, so your unlikely to see it again.