So, can someone please explain the logic here or is this stuff just completely broken because it's a demo?
I figure, I'm new to this, let's just start out as Ottomans, they're massive, can't be hard right?
Starts out easy enough, conquer a couple one province countries I had cores on, and one without, which taught me the idiotic importance of stability in this game, so I manage to stomp the rebels, bring stability back, all seems good, I have a look at this new mission thing, and figure, probably a good idea to try to do one right? So I click the conquer Egypt one because it seems easier then getting some muslim mongols to like me or unite the faith.
So I make an extra army and got 45 troops on his borders while 15 stays behind to clear any peasants that try to ruin my day, because of the conquer event I assume I got cores or something on mamluk territory, as declaring war creates no instability or such.
The war is easy, crush their 20 or so troops and get to 99% warscore after sieging down half their country, I figure I need 100% to take them over completely, so I siege it all down to 100% to only find out that I just wasted my time because full annexation is impossible and despite completely destroying him I can only take a third of his empire.
Ok, kinda pisses me off, just wasted my time doubling the wartime to not even get as much land as I conquered when I got to 99%, retarded system but I guess I'll have to deal with it.
Then a couple minutes later, as I'm using my administrative power to make the things I just took into cores, the damn game just gives me the biggest middlefinger ever and tells me the peasants are pissy so I get -6! yes, minus godamn six stability out of godamn nowhere, which, due to armies still regenerating from the war and attrition from retarded vassals dumping their stacks on my rebel hunting force, way, way, outnumber my armies, only way to get rid of them is to lower taxes and give away all the land I got since starting the game. Tried waiting my way out, but with 200 men per month as reinforcement and an empty treasury from trying to fix these new provinces and the overextention the game was just over.
So, was there some magic slider I missed that doesn't give you retarded -6 stability events? Unless this is supposed to be some sort of punishment (which is a terrible way of programming a game anyway) I can't imagine what the purpose of something like this would be.
Seeing your country slowly descend into madness if you choose to not remedy it, yeah, that makes sense, you should be punished, but the Ottomans where just doing fine, crushing their enemies, gaining techs, converting heretics, and then suddenly the game goes "HAHA you lose but I'm not going to tell you why."
So did I do something wrong or is this actually what was supposed to happen and what is considered fun about this game in these parts? If so I think I know whether or not I'll be buying this title, not sure if I'll enjoy a grand strategy game where your main enemies are godamn peasants, we already get enough of that in War of the Roses anyway.
I figure, I'm new to this, let's just start out as Ottomans, they're massive, can't be hard right?
Starts out easy enough, conquer a couple one province countries I had cores on, and one without, which taught me the idiotic importance of stability in this game, so I manage to stomp the rebels, bring stability back, all seems good, I have a look at this new mission thing, and figure, probably a good idea to try to do one right? So I click the conquer Egypt one because it seems easier then getting some muslim mongols to like me or unite the faith.
So I make an extra army and got 45 troops on his borders while 15 stays behind to clear any peasants that try to ruin my day, because of the conquer event I assume I got cores or something on mamluk territory, as declaring war creates no instability or such.
The war is easy, crush their 20 or so troops and get to 99% warscore after sieging down half their country, I figure I need 100% to take them over completely, so I siege it all down to 100% to only find out that I just wasted my time because full annexation is impossible and despite completely destroying him I can only take a third of his empire.
Ok, kinda pisses me off, just wasted my time doubling the wartime to not even get as much land as I conquered when I got to 99%, retarded system but I guess I'll have to deal with it.
Then a couple minutes later, as I'm using my administrative power to make the things I just took into cores, the damn game just gives me the biggest middlefinger ever and tells me the peasants are pissy so I get -6! yes, minus godamn six stability out of godamn nowhere, which, due to armies still regenerating from the war and attrition from retarded vassals dumping their stacks on my rebel hunting force, way, way, outnumber my armies, only way to get rid of them is to lower taxes and give away all the land I got since starting the game. Tried waiting my way out, but with 200 men per month as reinforcement and an empty treasury from trying to fix these new provinces and the overextention the game was just over.
So, was there some magic slider I missed that doesn't give you retarded -6 stability events? Unless this is supposed to be some sort of punishment (which is a terrible way of programming a game anyway) I can't imagine what the purpose of something like this would be.
Seeing your country slowly descend into madness if you choose to not remedy it, yeah, that makes sense, you should be punished, but the Ottomans where just doing fine, crushing their enemies, gaining techs, converting heretics, and then suddenly the game goes "HAHA you lose but I'm not going to tell you why."
So did I do something wrong or is this actually what was supposed to happen and what is considered fun about this game in these parts? If so I think I know whether or not I'll be buying this title, not sure if I'll enjoy a grand strategy game where your main enemies are godamn peasants, we already get enough of that in War of the Roses anyway.