because you're forced into sortition, which removes the big advantage of republics (re-electing for superior mana generation)How is venetian merchant Republic more weak?
because you're forced into sortition, which removes the big advantage of republics (re-electing for superior mana generation)How is venetian merchant Republic more weak?
How is venetian merchant Republic more weak?
What I am saying is that most of the actions you will do as a successful merchant republic can be done by other countries. Yes, but the real bonus of being a merchant republic is that you have so much money to do it. Money is not often an issue in EU4, but test one merchant republic run and you will see that it is amazing how much ducats you are making. My net income (after spendings) was almost one ducat for 2 of my dev points. And this extra monet allows you to make things that you won't be able to pay for with another government, or at least far latter.
For me the Hamburg ride was pleasant, and certainly different from the usual conquering blob. To delete the province cap will basically transform the merchant republic into a standard republic with amazing trade bonuses.
Merchant republics as the devs intended them to be played are indeed trash.
But...
Currently, the merchant republic type is actually pretty strong, with up to 50% GPM modifier once you achieve high trade power control:
There is at least one way to do this, I leave it to you to find it (hint, you can't lose RT if you have none of it)
I'm lost. Is there a way to either prevent yourself from becoming a dictatorship at low tradition?Merchant republics as the devs intended them to be played are indeed trash.
But...
Currently, the merchant republic type is actually pretty strong, with up to 50% GPM modifier once you achieve high trade power control:
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The trick is you have to negate the penalty associated with having too many states, and there is a way to do this. There is at least one way to do this, I leave it to you to find it (hint, you can't lose RT if you have none of it)
Kind of funny that the three most powerful non-rev republic types right now are all paradox design oversights.
edit: nevermind, found it. That's a stupid oversight, my preferred method is still trade companies, though, since that doesn't involve suffering 0 RT penalties![]()
but we're being all enigmatic and mysterious!Can you share it with us who still don't get it, please?
I mean, this isn't a discussion on the merits of republics as a whole, and that only addressed the absolutism problem. If you could have no tier 1 reform whilst still having the merchant Republic bonuses to goods produced, then you might have a point
Except from the fact that pirate republics have the tier 5 reform called black market consortium, which gives them all the features of a merchant republic.If we're recommending non-Merchant Republic forms like Pirate republic, might as well go all the way and eliminate all weakness IMO. Much simpler too. Much simpler than becoming a pirate republic too.
I don't think that will work, though, as you only have access to the unique pirate reforms at tier 5 if you have the pirate reform at tier 1Wasn't aware of that I guess. Pirate governments are too silly for me to play. If its not linked to the T1 reform you could probably do the same thing to eliminate more of the Republic penalties though.
Aboslutism needs more of a downside but MR work well you just have to feed vassals to stay under the 20 province cap.
Aboslutism needs more of a downside but MR work well you just have to feed vassals to stay under the 20 province cap.