Am I badly missing something about slavery...?

  • We have updated our Community Code of Conduct. Please read through the new rules for the forum that are an integral part of Paradox Interactive’s User Agreement.

Danny Pockets

Sergeant
31 Badges
Dec 9, 2018
76
0
  • Stellaris: Leviathans Story Pack
  • Stellaris: Necroids
  • Stellaris: Federations
  • Stellaris: Ancient Relics
  • Prison Architect
  • Stellaris: Megacorp
  • Shadowrun Returns
  • Stellaris: Humanoids Species Pack
  • Age of Wonders
  • Age of Wonders III
  • Knights of Honor
  • Stellaris - Path to Destruction bundle
  • Stellaris: Digital Anniversary Edition
  • Pillars of Eternity
  • Stellaris
  • Cities: Skylines
  • Victoria 2
  • Teleglitch: Die More Edition
  • Europa Universalis III
  • Europa Universalis III: Chronicles
  • Divine Wind
  • Europa Universalis IV
  • Imperator: Rome
  • Heir to the Throne
  • Impire
  • Stellaris: Distant Stars
  • Stellaris: Apocalypse
  • Knights of Pen and Paper +1 Edition
  • Magicka
  • Stellaris: Synthetic Dawn
  • Crusader Kings II
Is it completely borked? I'm playing with slavery for the first time since 2.2, and I just don't see how it offers any real advantages, but I'm not sure that I'm not just badly misunderstanding how to do it right.

Main problem is my slaves just don't seem to be growing. So I can't send them off to my other worlds do all the labour (which is what I assumed I would be mostly doing) and neither can just sell them on the market for profits. So I just don't really see any major benefits from slavery...?

It just seems to me that only having a single pop grow per planet at one time completely nerfs what I expected slavery to be, which is a way to grow a lot of pops really fast. But if I can't grow my slaves along side my regular pops then what's the real point?

Admittedly the first (and only) race that I've slaved so far is a bit weird: They have Gaia world habitability, but they spawned on a tropical planet, and the two planets closest to them are also tropical (so they never expanded off their first planet). Also, my species just happen to be tropical pref too, and so I think what's going on is that I'm not getting any growth from the slaves because my own species is better suited to the planets we're on.

But again, this just feels dumb.
 

bmt17

Major
20 Badges
Apr 13, 2017
523
0
  • Pillars of Eternity
  • Stellaris: Humanoids Species Pack
  • Stellaris: Federations
  • Age of Wonders: Planetfall - Revelations
  • Age of Wonders: Planetfall Season pass
  • Age of Wonders: Planetfall Premium edition
  • Age of Wonders: Planetfall Deluxe edition
  • Age of Wonders: Planetfall
  • Stellaris: Megacorp
  • Stellaris: Distant Stars
  • Stellaris: Apocalypse
  • Cities: Skylines
  • Age of Wonders III
  • Stellaris: Synthetic Dawn
  • Cities: Skylines - Mass Transit
  • Stellaris - Path to Destruction bundle
  • Stellaris: Leviathans Story Pack
  • Stellaris
  • Cities: Skylines - After Dark
  • Mount & Blade: Warband
I haven't played slavers much since 2.2 either but in my limited experience I had pretty much the opposite problem, slaves would outgrow free pops which left me with open specialist jobs. I had to micromanage planets with population controls which is less than ideal with the penalty that applies.

Playing a Megacorp with indentured assets seems to be better as far as management of interns...I mean indentured workers go.
 

rjinswand

Corporal
40 Badges
Aug 26, 2015
27
0
  • Europa Universalis IV
  • Stellaris: Leviathans Story Pack
  • Stellaris: Nemesis
  • Stellaris - Path to Destruction bundle
  • Europa Universalis IV: Mandate of Heaven
  • Stellaris: Synthetic Dawn
  • Europa Universalis IV: Cradle of Civilization
  • Stellaris: Humanoids Species Pack
  • Stellaris: Apocalypse
  • Europa Universalis IV: Rule Britannia
  • Stellaris: Distant Stars
  • Europa Universalis IV: Dharma
  • Stellaris: Megacorp
  • Europa Universalis IV: Golden Century
  • Stellaris: Ancient Relics
  • Stellaris: Lithoids
  • Stellaris: Federations
  • Crusader Kings III
  • Europa Universalis 4: Emperor
  • Stellaris: Necroids
  • Europa Universalis IV: Rights of Man
  • Europa Universalis IV: Call to arms event
  • Victoria 2
  • Cities: Skylines
  • Europa Universalis IV: El Dorado
  • Pillars of Eternity
  • Europa Universalis IV: Common Sense
  • Europa Universalis IV: Cossacks
  • Europa Universalis IV: Mare Nostrum
  • Stellaris
  • Stellaris: Digital Anniversary Edition
  • Europa Universalis IV: Pre-order
  • Europa Universalis IV: Third Rome
  • Europa Universalis IV: Res Publica
  • Knights of Pen and Paper +1 Edition
  • Hearts of Iron III
  • Europa Universalis IV: Wealth of Nations
  • Europa Universalis IV: Conquest of Paradise
  • Europa Universalis IV: Art of War
  • Crusader Kings II
Slaves are good if you can keep your planets stable. It seems like your biggest issue is that your Gaia slaves have no habitability for the planets you have and therefore are not chosen for growth over your main species at all. The attraction for slaves is low CG upkeep, improved base resource production and trait customisation. Personally, I have only played much with Syncretic Evolution, where I am guaranteed to start with a specifically tailored slave race with happiness and worker output bonuses right off the bat. In such a build, the base resource production is increased from a base +20% with no traits and +35% for any additional trait (Agrarian, Industrious, Ingenious). Needless to say, this is incredibly powerful in the early game where base resources are so so important, and lets you specialise your main pops for specialist jobs immediately. Also, in such a setup the slave race would have the same habitability as the main pops and grow in a 50/50 ratio. Differences in habitability will greatly skew this ratio all the way to 100/0 as you have experienced now.

For "normal" slaves, you rely on some luck to find a suitable slave race, which can be mitigated by playing aggressively or having raiding opportunities. I would suggest to combine normal slavery with stability increasing ethics/civics to avoid losing the production bonuses to low stab penalties. All in all, it is very strong if you have the right starting civics (SE), some luck (finding prole/tomb world primitives early) or an aggressive playstyle (nihilistic acquisition).
 

Danny Pockets

Sergeant
31 Badges
Dec 9, 2018
76
0
  • Stellaris: Leviathans Story Pack
  • Stellaris: Necroids
  • Stellaris: Federations
  • Stellaris: Ancient Relics
  • Prison Architect
  • Stellaris: Megacorp
  • Shadowrun Returns
  • Stellaris: Humanoids Species Pack
  • Age of Wonders
  • Age of Wonders III
  • Knights of Honor
  • Stellaris - Path to Destruction bundle
  • Stellaris: Digital Anniversary Edition
  • Pillars of Eternity
  • Stellaris
  • Cities: Skylines
  • Victoria 2
  • Teleglitch: Die More Edition
  • Europa Universalis III
  • Europa Universalis III: Chronicles
  • Divine Wind
  • Europa Universalis IV
  • Imperator: Rome
  • Heir to the Throne
  • Impire
  • Stellaris: Distant Stars
  • Stellaris: Apocalypse
  • Knights of Pen and Paper +1 Edition
  • Magicka
  • Stellaris: Synthetic Dawn
  • Crusader Kings II
Are you playing in 2.2.5? Cuz I think they changed something with slave growth in the beta.

Yeah, playing 2.2.5 (with Glavius, although shouldn't make a difference). From memory they changed it so that habitability is weighted more heavily when it chooses which pop will grow next on a planet...

I'm about to conquer a bunch of new slaves in my current play through, so we'll see if I have better luck with slave pop growth after that.

The whole 'only one pop grows at a time' still seems like a big problem that makes this all a huge bummer, I hope they can figure out a better way to do pop growth.
 

namewhichisnottakenyet

Captain
56 Badges
May 11, 2016
494
1.580
  • Crusader Kings II
  • Europa Universalis IV: Mare Nostrum
  • Stellaris: Galaxy Edition
  • Stellaris: Galaxy Edition
  • Europa Universalis IV: Rights of Man
  • Europa Universalis IV: Third Rome
  • Stellaris: Synthetic Dawn
  • Europa Universalis IV: Cradle of Civilization
  • Crusader Kings III
  • Imperator: Rome - Magna Graecia
  • Stellaris: Digital Anniversary Edition
  • Stellaris: Federations
  • Stellaris: Leviathans Story Pack
  • Crusader Kings II: Monks and Mystics
  • Stellaris - Path to Destruction bundle
  • Europa Universalis IV: Mandate of Heaven
  • Stellaris: Lithoids
  • Stellaris: Humanoids Species Pack
  • Stellaris: Apocalypse
  • Europa Universalis IV: Rule Britannia
  • Stellaris: Distant Stars
  • Europa Universalis IV: Dharma
  • Stellaris: Megacorp
  • Crusader Kings II: Holy Fury
  • Europa Universalis IV: Golden Century
  • Imperator: Rome Deluxe Edition
  • Stellaris: Ancient Relics
  • Stellaris: Galaxy Edition
  • Stellaris
  • Crusader Kings II: Conclave
  • Europa Universalis IV: Cossacks
  • Crusader Kings II: Horse Lords
  • Europa Universalis IV: Common Sense
  • Crusader Kings II: Way of Life
  • Europa Universalis 4: Emperor
  • Europa Universalis IV: El Dorado
  • Stellaris: Necroids
  • Stellaris: Nemesis
  • Crusader Kings II: Reapers Due
  • Europa Universalis IV
  • Crusader Kings II: Charlemagne
  • Crusader Kings II: Legacy of Rome
  • Crusader Kings II: The Old Gods
  • Crusader Kings II: Rajas of India
  • Crusader Kings II: The Republic
  • Crusader Kings II: Sons of Abraham
  • Crusader Kings II: Sunset Invasion
  • Crusader Kings II: Sword of Islam
  • Europa Universalis IV: Art of War
  • Europa Universalis IV: Conquest of Paradise
Anybody else having problems with slave processing facilities? Once the building is finished and I enter the planet screen on which I built it the next time, the it is not there anymore.
Now I have to listen to 25% more complaints from the tasty, tasty Qwe'Pulci!
 

Kryndude

Lt. General
60 Badges
Mar 3, 2015
1.580
1.456
  • Crusader Kings II: Charlemagne
  • Crusader Kings II: Jade Dragon
  • Stellaris: Synthetic Dawn
  • Europa Universalis IV: Third Rome
  • Europa Universalis IV: Mare Nostrum
  • Europa Universalis IV: Cossacks
  • Cities: Skylines - After Dark
  • Europa Universalis IV: Pre-order
  • Cities: Skylines Deluxe Edition
  • Europa Universalis IV: Res Publica
  • Europa Universalis IV: Call to arms event
  • Europa Universalis IV: Wealth of Nations
  • Europa Universalis IV: Art of War
  • Crusader Kings II: The Old Gods
  • Crusader Kings II: Legacy of Rome
  • Crusader Kings II
  • Crusader Kings II: Rajas of India
  • Crusader Kings II: The Republic
  • Crusader Kings II: Sons of Abraham
  • Crusader Kings II: Sunset Invasion
  • Crusader Kings II: Sword of Islam
  • Europa Universalis IV: Conquest of Paradise
  • Europa Universalis IV: Dharma
  • Stellaris: Distant Stars
  • Stellaris: Nemesis
  • Stellaris: Ancient Relics
  • Stellaris: Apocalypse
  • Stellaris: Humanoids Species Pack
  • Hearts of Iron IV: Expansion Pass
  • Crusader Kings II: Holy Fury
  • Europa Universalis IV: Cradle of Civilization
  • Hearts of Iron IV: Death or Dishonor
  • Europa Universalis IV: Golden Century
  • Europa Universalis IV: Mandate of Heaven
  • Stellaris: Lithoids
  • Crusader Kings II: Monks and Mystics
  • Stellaris: Leviathans Story Pack
  • Stellaris: Digital Anniversary Edition
  • Europa Universalis IV: Rights of Man
  • Crusader Kings II: Reapers Due
  • Hearts of Iron IV: Colonel
  • Hearts of Iron IV: Cadet
  • Stellaris: Galaxy Edition
  • Stellaris
  • Crusader Kings II: Conclave
  • Crusader Kings II: Horse Lords
  • Europa Universalis IV: Common Sense
  • Crusader Kings II: Way of Life
  • Europa Universalis IV: El Dorado
  • Cities: Skylines
Anybody else having problems with slave processing facilities? Once the building is finished and I enter the planet screen on which I built it the next time, the it is not there anymore.
Now I have to listen to 25% more complaints from the tasty, tasty Qwe'Pulci!

Btw slave political power will be counted as 50% whether you have slave facility ot not. Unhappy pop's PP is capped at 0.5 min.
 

Vielmann

Corporal
25 Badges
Oct 17, 2018
39
5
  • Stellaris: Leviathans Story Pack
  • Stellaris: Ancient Relics
  • Stellaris: Megacorp
  • Shadowrun: Dragonfall
  • Shadowrun Returns
  • Stellaris: Distant Stars
  • Stellaris: Apocalypse
  • Stellaris: Humanoids Species Pack
  • Age of Wonders III
  • Stellaris: Lithoids
  • Stellaris: Federations
  • Stellaris: Digital Anniversary Edition
  • Hearts of Iron IV: Cadet
  • Stellaris
  • Cities: Skylines - After Dark
  • Stellaris: Necroids
  • Pillars of Eternity
  • Cities: Skylines
  • Teleglitch: Die More Edition
  • Stellaris: Nemesis
  • Stellaris: Synthetic Dawn
  • Crusader Kings II
  • Stellaris - Path to Destruction bundle
  • Magicka 2
  • Magicka
Depending on how you use them slaves range from completely useless (my Ecumenopolis forge world without worker jobs), to somewhat broken (0.25 housing of a city district giving 4+ food...). If you get low stability because them slaves are angry, increasing their living standards (0.05 cg/pop is not really noticeable) and using the tree anomaly for happiness help a lot. I once got my serviles with chattel slavery to 55% happiness.
 

Morthra

Sergeant
23 Badges
May 27, 2016
54
1
  • Stellaris: Apocalypse
  • Stellaris: Nemesis
  • Stellaris: Necroids
  • Crusader Kings III
  • Stellaris: Federations
  • Stellaris: Lithoids
  • Stellaris: Ancient Relics
  • Stellaris: Megacorp
  • Shadowrun: Hong Kong
  • Shadowrun: Dragonfall
  • Shadowrun Returns
  • Stellaris: Distant Stars
  • Stellaris: Humanoids Species Pack
  • Surviving Mars
  • Stellaris - Path to Destruction bundle
  • Stellaris: Leviathans Story Pack
  • Stellaris: Digital Anniversary Edition
  • Tyranny: Archon Edition
  • Stellaris: Galaxy Edition
  • Stellaris: Galaxy Edition
  • Stellaris
  • Crusader Kings II
  • Stellaris: Synthetic Dawn
Depending on how you use them slaves range from completely useless (my Ecumenopolis forge world without worker jobs), to somewhat broken (0.25 housing of a city district giving 4+ food...). If you get low stability because them slaves are angry, increasing their living standards (0.05 cg/pop is not really noticeable) and using the tree anomaly for happiness help a lot. I once got my serviles with chattel slavery to 55% happiness.

Use Domestic Servitude as your slavery type. Unemployed slaves will generate Servant jobs which give Amenities, which is actually OP because it basically removes the need for Clerk jobs anywhere.