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Gwalcmai

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Just an idea, but shouldn't war exhaustion lower your army's morale? I mean, after a while, maybe even your soldiers would get tired of fighting. (I'm basing this on the 1974 revolution in Portugal, when it was the army who deposed the government because they were tired of 13 years of fighting in Africa. Of course this isn't "game period" but...)
 

Johan

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Originally posted by Zhengissimus...
The cost of military maintenance was doubled during war in EU1.

Perhaps this feature could be re-introduced, so there would in effect be three levels of alert: reduced peacetime maintenance (slider at minimum), full peacetime maintenance (slider at maximum) for domestic operations such as crushing rebels and in preparation for war, and double maintenance when at war?

It was changed, because of a nice little explanation a certain famous swedish historian in the Swedish Academy gave me on the cost of armies :)
 

unmerged(14597)

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I like it too :) How about replacing the spontaneous generation of rebels with a pillaged province only? Leaving only the "enemy in sight" garrison takovers. Make them nastier by spawning a rebel force equal to the garrison & using their owner's tech level?

Could also be interesting if all those revolt risks drained the stability slider. I always wondered why it never ran the other direction anyhow. When it reaches 0, slips to the next lower level...

-stillzig
 

Judge

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Originally posted by Johan
It was changed, because of a nice little explanation a certain famous swedish historian in the Swedish Academy gave me on the cost of armies :)

I have read that he is a fan of this game, not bad:p
 

Zhengissimus...

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If I recall correctly, in the notes to the original board game Philippe Thibaut justified the system of having to purchase one "campaign" (basically movement and combat with one "stack"), two campaigns or unlimited campaigns in order to use your armies and navies, by arguing that in peacetime troops would mostly be quartered in barracks, perhaps with less than full mobilisation, equipment, training and supplies. If they were to be useful they would require full logistics (supply trains) and so on, which were immensely expensive. In EU2, apart from crushing rebels and natives, armies are only used during war. Navies are used for transporting also in peacetime, but the argument of being fitted for war and being fully supported would also apply. We can see that as well in the present geopolitical events. Even today, actually using your military forces, even when they are kept top-notch in peacetime, i.e. conducting a campaign, incurs enormous expenses over and above the normal military budget. The double maintenance argument seems strong. I wonder what that Swedish historian said?
 

Spakh

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I aggree that rebels are really ahistorical and annoying. For the rebels to be a greater challange i have a small idea. Why not change them to be more like pirates? There were many rebellions supported/provoked by rival countries in history.

Example:

Lets look at France and Spain. France has a CB shield on Rousillion and a rebellion starts there. Being a neighbour and having a claim on that province, France starts pumping money to the rebels there. Since, it would be stupid to increase the number of rebels with money; each time you give them some bucks their land tech should increase. (Imagine that France sells/gives muskets, weapons etc. to them) Of course this should give a casus belli to Spain and result with decreased relations.

Just a small idea...?
 

behran

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Originally posted by Spakh
I aggree that rebels are really ahistorical and annoying. For the rebels to be a greater challange i have a small idea. Why not change them to be more like pirates? There were many rebellions supported/provoked by rival countries in history.

Example:

Lets look at France and Spain. France has a CB shield on Rousillion and a rebellion starts there. Being a neighbour and having a claim on that province, France starts pumping money to the rebels there. Since, it would be stupid to increase the number of rebels with money; each time you give them some bucks their land tech should increase. (Imagine that France sells/gives muskets, weapons etc. to them) Of course this should give a casus belli to Spain and result with decreased relations.

Just a small idea...?

small but good idea my friend....
 

unmerged(5822)

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The problem is getting the AI to support rebellions, otherwise it'll just be a tool for the human players (could be fun in MP but would further unbalance human/AI performance)...
 

JohnMK

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Originally posted by Sandguy
Last time I checked, you get a diplomat bonus during war. As a kind of counter to this, I'd suggest a merchant and colonist penalty during wartime, possibly tied to war exhaustion.

I agree totally with a merchant penalty. -1.00 merchants/yr while at war is a great idea. Perhaps. :)
 

Judge

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Originally posted by Count Six
I'm very curious too. Not very fair offering a tantalizing hint and not at least giving us his name so we can look him up!

:rolleyes:

His name is Peter Englund and he has written a couple of really great works about Karl XII, G IIA and Karl X. Well now he is one of those who hand out the Nobel Prize in Litterature ;)
 

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Originally posted by JohnMK
I agree totally with a merchant penalty. -1.00 merchants/yr while at war is a great idea. Perhaps. :)

Who actually sends merchants while at war? I don't, I'm usually busy sorting out (to my mind) more important things.
 

Mefistofeles

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Originally posted by Judge
His name is Peter Englund and he has written a couple of really great works about Karl XII, G IIA and Karl X. Well now he is one of those who hand out the Nobel Prize in Litterature ;)

He is also an EU 1 (at least) afficionado who wrote an enormously positive article about EU 1 on the front page in the "Culture" part of the largest and most influential Swedish morning paper (DN) a few years back.




Mef
 

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An easy one

I would reduce by 10 the posibility of having the rebelion, so a 4% would be 0.4%, so you would actually decrease by 10 the number of rebellions, but to compensate I would increase by 10 (or at least 5) the number of rebels, ideally you should also give no attrition to rebels.

With this the number of rebellions would decrease drastically so it would be much easier to play, but... I you had a rebellion you would need a lot effort to destroy it, it would be curious to see those 200.000 monsters without attrition going wild.

Rafael Tomas Alfaro