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ForzaA

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the point is to make it more difficult to get a larger empire right??
maybe costs for tech, stab increase more drastically (and perhaps increase costs for improvements, ships and troops) when your empire grows (dont have historical arguments for that :) )
 

Johan

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I'm gonna test out a few options to reduce the "whack-a-mole-rebel" game that some players experience.

Revoltrisk going to give economical repercussions, and revolts will be much less frequent, but harder.
 

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Originally posted by Zhengissimus...
The cost of military maintenance was doubled during war in EU1.

Perhaps this feature could be re-introduced, so there would in effect be three levels of alert: reduced peacetime maintenance (slider at minimum), full peacetime maintenance (slider at maximum) for domestic operations such as crushing rebels and in preparation for war, and double maintenance when at war?

It was changed, because of a nice little explanation a certain famous swedish historian in the Swedish Academy gave me on the cost of armies :)