With the recent changes to WE and tax collectors (in the beta) etc, rebelions are now far more common. This is a direct attempt to make the blitzkrieg style of play impossible at harder difficulty levels - great stuff!
However, some people have suggested rebels are ahistorical. That's fair enough, but my main problem with them is that they are just so DAMN boring!!! The amount of micro management required to stamp them out is just incredible... and I think most people would agree micro management is always something that needs to be kept to a minimum in these styles of game.
So does anyone have any good suggestions for an alternative (obviously not to get rid of rebels, but just to limit their number while still keeping the same gameplay effect of long wars.)
I'll just throw in one simple idea that came to my mind. Why not reduce the chance of a province revolting, but increase the severity when it does occur by making the rebels more numerous and/or more competent fighters. As an added effect, it would be good to make the revolt risk increase of having "nearby rebels" MUCH higher. In this way, small rebelions would cause an instant panic in the player, requiring diversion of larger forces to stamp them out before they break into a full scale civil war. The threat of such large rebelions would also effect the playstlye of the player, making him keep a substantial home guard, rather than the 10k cavalry that just swoops around the empire anihilating the 5 little groups of rebels that spring up every month.
Edit: After reading the post by zBla, let me just clarify what I mean by micro management being a bad thing. By Micro management I mean the sort of "work" that doesn't require any significant higher brain decision making, but takes a lot of time. I would definitely class fighting rebels this category.
However, some people have suggested rebels are ahistorical. That's fair enough, but my main problem with them is that they are just so DAMN boring!!! The amount of micro management required to stamp them out is just incredible... and I think most people would agree micro management is always something that needs to be kept to a minimum in these styles of game.
So does anyone have any good suggestions for an alternative (obviously not to get rid of rebels, but just to limit their number while still keeping the same gameplay effect of long wars.)
I'll just throw in one simple idea that came to my mind. Why not reduce the chance of a province revolting, but increase the severity when it does occur by making the rebels more numerous and/or more competent fighters. As an added effect, it would be good to make the revolt risk increase of having "nearby rebels" MUCH higher. In this way, small rebelions would cause an instant panic in the player, requiring diversion of larger forces to stamp them out before they break into a full scale civil war. The threat of such large rebelions would also effect the playstlye of the player, making him keep a substantial home guard, rather than the 10k cavalry that just swoops around the empire anihilating the 5 little groups of rebels that spring up every month.
Edit: After reading the post by zBla, let me just clarify what I mean by micro management being a bad thing. By Micro management I mean the sort of "work" that doesn't require any significant higher brain decision making, but takes a lot of time. I would definitely class fighting rebels this category.
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