Alternative requirements for unique building unlocks

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robertqin

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With the introduction of many ploppable and not zoned buildings in DLC, many of the requirements for unique buildings seem very antiqued. I suggest that the dev re-evaluate the requirement for their unlocks and provide alternative requirements.

For example, for theater of wonder, it requires the player to build three instances of vanilla universities. With the new campus DLC, perhaps it can also be unlocked by having all three campuses? Vanilla universities became rather obsolete these days.

Similarly, statue of industry should also be unlocked maybe by having an amount of resources produced by unique industries or having all types of industry zones or something. The difficulty should be comparable to having 10000 cells of industrial area.

That's just the two examples. There are many unique buildings can have alternative requirements.

Note that I am not suggesting that the dev should remove the current requirements, just that they should add alternatives.
 
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LucusLoC

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Apr 4, 2020
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I definitely agree. It has gotten to the point where I just save up cash to unlock those buildings by plopping their requirements then deleting them. It is not an organic part of my city growth.

Honestly I think a lot of the vanilla buildings need alternative uses themselves. The universities should function as satellite campuses for a main university zone, not only contributing to the student count, but also extending coverage to wider hamlets. The only real drawback to that is they should not contribute too much to the campus attractiveness, since they are not on-site.

A lot of this can and should be parallel functionality, rebalanced to work with with the new systems. Alternative requirements for unique buildings is just a small part of that.
 

Cityplanner 53

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I think that the Unique building unlocks are shared across all cities, just use unlimited money and, perhaps demand, and throw together a basic city that can fufill the unlock requirements, then go back to the city you want to build and they should be unlocked.
 

LucusLoC

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I have noticed this too, but I have not figured out what the reset requirements are either. Sometimes they do reset, because I start a new map and they are all locked, despise being unlocked in another save. I am sure there is some rule or other that dictates this, but I have never been bothered by it enough to figure it out. I still try to hit the requirements in each city anyway (unless they are dumb, like the garbage pile up requirements, or the X buildings requirement).
 

Fox_NS_CAN

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On PC there is a file it gets saved in. I forget the name though.
 

robertqin

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I think it's the same as the file saving all the settings. I have had the game crashed on me sometimes (I am using rather unstable 32gb RAM when playing CSL. It BSOD sometimes on game startup, but once successfully in the game it's stable). On reboot, occasionally the game would lose the setting file (with an error message on start up) and thus I need to re-enable all my mods and reset the settings, and I noticed that the unlocks were lost at the same time.
 

LucusLoC

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Makes sense. I never payed enough attention to it, but I have had to reset settings and re-enable mods before. I guess I never noticed that is when I also had to re-unlock buildings too.