Currently many empires can largely ignore Admin CAP ... either you're tall-ish and aren't much over the cap anyway OR you're wide and hopefully have enough gross Research / Unity / etc. production to keep.
I believe we can come up with a better system that doesn't feel like an artificial braking on a player's progress.
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Idea:
The further away you are from your Research/Unity/Trade capital the less your empire can "NET" in terms of gains for these very valuable items.
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Proposal:
For Research let the user designate a "Research Capitol" [RC] in their empire. All research done in the capital system counts as normal towards tech costs.
For systems 1 hyperspace hop away from the "Research Capitol" [RC] there should be some penalty to the "effective" research generated. Lets say -10% to keep the numbers nice & round. So if that system [including planetary output] would normally generate 100 research it instead nets the player 90 research points.
For systems 2 hops away from the RC maybe they are only at 81% [.9 * .9 = .81] efficiency @ netting research.
Unity could follow similar systems as discussed above.
Campaigns & Edicts are similar but work backwards. Systems further away from the "capitol" would contribute much more to the cost of the campaign than systems closer to the capitol. If you have two worlds and you have an edict that costs 100 energy per world and your other world is 10 hops away from the capitol then the total cost of the edict wouldn't be 200 BUT would instead be 100 + 100 * (1.1 ^ 10) or roughly 385 energy. This compensates for the distance you have to coordinate between worlds / costs of doing this in a remote system / etc.
Note: I'm not saying we need to completely get rid of Admin Cap. But perhaps just reworking that system in concert with the above proposal.
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Thoughts? Ideas?? Comments??
I believe we can come up with a better system that doesn't feel like an artificial braking on a player's progress.
*********************************************************************************************
Idea:
The further away you are from your Research/Unity/Trade capital the less your empire can "NET" in terms of gains for these very valuable items.
*********************************************************************************************
Proposal:
For Research let the user designate a "Research Capitol" [RC] in their empire. All research done in the capital system counts as normal towards tech costs.
For systems 1 hyperspace hop away from the "Research Capitol" [RC] there should be some penalty to the "effective" research generated. Lets say -10% to keep the numbers nice & round. So if that system [including planetary output] would normally generate 100 research it instead nets the player 90 research points.
For systems 2 hops away from the RC maybe they are only at 81% [.9 * .9 = .81] efficiency @ netting research.
Unity could follow similar systems as discussed above.
Campaigns & Edicts are similar but work backwards. Systems further away from the "capitol" would contribute much more to the cost of the campaign than systems closer to the capitol. If you have two worlds and you have an edict that costs 100 energy per world and your other world is 10 hops away from the capitol then the total cost of the edict wouldn't be 200 BUT would instead be 100 + 100 * (1.1 ^ 10) or roughly 385 energy. This compensates for the distance you have to coordinate between worlds / costs of doing this in a remote system / etc.
Note: I'm not saying we need to completely get rid of Admin Cap. But perhaps just reworking that system in concert with the above proposal.
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Thoughts? Ideas?? Comments??