As a player who almost never encounters death waves, (over 1000 hours played), I have recently encountered death AND garbage waves frequently!
"Confused" or stuck vehicles suck seem to hit a wall in the road. They stay in one place, blocking traffic and not able to complete missions. Trucks, buses, trains, and other long vehicles move back and forth on their paths (typically, less than the length of the vehicle) , unable to turn around. Smaller vehicles may make endless U-turns, like hearses and garbage trucks.
Vehicles that are stuck do not automatically despawn.
Which brings me to... HEARSES.
Finally, I have noticed that my glitched vehicles may misidentify themselves : glitched trains think they are bicycles or hearses; glitched garbage trucks that think they are trains, etc.
RESULT:
If a glitched vehicle thinks it is a hearse, it appears to SEVERELY interfere with the overall hearse routing routines: new hearses are not dispatched, existing hearses do not get routes altered quickly, and bodies pile up. The result is that death icons spread in an area, even when the closest cemeteries only have 4/15 hearses out.
While this may happen with other service types, it affects hearses the most because hearses have long missions, infrequent despawn, and have more opportunities to glitch. Coupled with the delays in hearse dispatching, and it's very easy to get service failure cascades.
Testing this, I hunt my map for confused and glitched vehicles. Finding and deleting the "Train that thinks its a hearse" usually has a large and rapid effect on overall hearse behavior, citywide.
"Confused" or stuck vehicles suck seem to hit a wall in the road. They stay in one place, blocking traffic and not able to complete missions. Trucks, buses, trains, and other long vehicles move back and forth on their paths (typically, less than the length of the vehicle) , unable to turn around. Smaller vehicles may make endless U-turns, like hearses and garbage trucks.
Vehicles that are stuck do not automatically despawn.
- If trucks fail a mission, they may despawn if the failure results in the abandonment of the vehicle's owner location. Generally, trucks have a short lifespan, so glitched trucks are only a problem when they temporarily block already-heavy traffic.
- Buses can glitch when their routes are severely disrupted by road construction, especially if stops are moved too much.
- Fire trucks (and police?) appear to resolve these issues well - fire trucks that do not arrive at a fire in time will return to their station; police will drive on to the next crime event.
- Garbage trucks are like police - they rarely cause abandonment, and when they do they are usually still in motion and so the game's pathfinding handles a new destination pretty well.
Which brings me to... HEARSES.
- Hearses make prolonged stops at each mission (body pickup), when they return, and when "relocating" bodies. It appears that the pathfinder is far more likely to glitch on a stopped hearse than any other service vehicle.
- Hearses have long missions - 10 bodies to pickup is quite a few - so unlike other vehicles, hearses do not despawn often.
- When a hearse glitches in front of cemetery, it can block traffic, including other hearses. It may also prevent hearses from spawning if they are "trapped" and unable to reach the road.
- There is also a delay in the AI dispatching additional hearses from facilities. This delay is negligible at low population, but above 80-100K, it rises.
Finally, I have noticed that my glitched vehicles may misidentify themselves : glitched trains think they are bicycles or hearses; glitched garbage trucks that think they are trains, etc.
RESULT:
If a glitched vehicle thinks it is a hearse, it appears to SEVERELY interfere with the overall hearse routing routines: new hearses are not dispatched, existing hearses do not get routes altered quickly, and bodies pile up. The result is that death icons spread in an area, even when the closest cemeteries only have 4/15 hearses out.
While this may happen with other service types, it affects hearses the most because hearses have long missions, infrequent despawn, and have more opportunities to glitch. Coupled with the delays in hearse dispatching, and it's very easy to get service failure cascades.
Testing this, I hunt my map for confused and glitched vehicles. Finding and deleting the "Train that thinks its a hearse" usually has a large and rapid effect on overall hearse behavior, citywide.
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