• We have updated our Community Code of Conduct. Please read through the new rules for the forum that are an integral part of Paradox Interactive’s User Agreement.

Latheloi

Major
71 Badges
Jul 20, 2009
616
453
  • Europa Universalis IV: Res Publica
  • Stellaris: Galaxy Edition
  • Crusader Kings II: Reapers Due
  • Europa Universalis IV: Mare Nostrum
  • Europa Universalis IV: Pre-order
  • Europa Universalis IV: Third Rome
  • Victoria 2: Heart of Darkness
  • Victoria 2: A House Divided
  • Crusader Kings II: Jade Dragon
  • Heir to the Throne
  • Europa Universalis IV: Call to arms event
  • Europa Universalis IV: Wealth of Nations
  • Europa Universalis IV: Art of War
  • Crusader Kings II: Charlemagne
  • Crusader Kings II: Legacy of Rome
  • Crusader Kings II: The Old Gods
  • Crusader Kings II: Rajas of India
  • Crusader Kings II: The Republic
  • Crusader Kings II: Sons of Abraham
  • Crusader Kings II: Sunset Invasion
  • Crusader Kings II: Sword of Islam
  • Europa Universalis III Complete
  • Crusader Kings II
  • Europa Universalis IV: Conquest of Paradise
  • Europa Universalis IV: Cradle of Civilization
  • Stellaris: Apocalypse
  • Cities: Skylines - Green Cities
  • Stellaris: Synthetic Dawn
  • Surviving Mars
  • Stellaris: Humanoids Species Pack
  • Europa Universalis IV: Mandate of Heaven
  • Stellaris - Path to Destruction bundle
  • Crusader Kings II: Monks and Mystics
  • Stellaris: Leviathans Story Pack
  • Europa Universalis IV: Rights of Man
  • Stellaris Sign-up
  • Stellaris: Galaxy Edition
  • Stellaris
  • Crusader Kings II: Conclave
  • Europa Universalis IV: Cossacks
  • Crusader Kings II: Horse Lords
  • Europa Universalis IV: Common Sense
  • Crusader Kings II: Way of Life
  • Europa Universalis IV: El Dorado
  • Stellaris: Nemesis
  • 500k Club
  • Warlock 2: The Exiled
  • Victoria 2
  • Europa Universalis III Complete
  • Europa Universalis III Complete
Two that have come up in my current game which are ridiculous given the context are:

People sampling new religions:
Triggers if you are humanist, and a province neighbours a heresy. Forces you to eat a tech malus, or various province penalties.
Problem - this seems ridiculous, when your tolerance of those religions is high enough that they give you no penalty, so the province with some "heretics" is worse than the MAJORITY heretic province.
Suggestion: Rework this penalty event completely. Perhaps change it so that provinces either outright flip from your state religion to a neighbouring heretic religion, or that a small increase in autonomy occurs (or you have a choice to start reversing direction)

National Decline:
Triggers if you don't have exploration or a colonial subject and you are big enough.
Problem - Sometimes, this is just rather silly. In my current Poland game, I have bulldozed my way down to India, where I have a protectorate, and I am the largest trader in the most valuable trade region (Baltic). Why then, am I "no longer a major trading nation"?
Suggestion: Could this be reworked to check your activity in the most valuable trade nodes as another NOT condition? Or have it not fire if your production/trade share of the more exotic goods is over a set %? Either of these would better measure whether you are competing in the new markets
 
Upvote 0