Yeah I get the idea that Xenophobic empires are not made for friendly diplomacy, but at some point it just gets ridiculous.
Diplomatic penalties renders entire concept of diplomacy for xenophobic empires completely useless. Because only entities you can have any form of treaties are Enclaves, others will never ever have any kind of deal with you. Even if they are Xenophobes they will still hate your guts.
Ok, that was after some purging made. Let's see what we have when no purging were made and at initial stages of the game, where all you do is adopt a policy.
It means all your neighboors declare you rival by default and instantly are best friends with each other due to mutual rivals modifier. I played about twenty parties and on about 75% of them it was always the same:
1. You adopt purgingslavery policies
2. Everyone instantly unites against you. No matter who, fanatic xenophobles, militarists, democracies.
3. Several wars in quick succession.
In the end, the only way so far to survive as xenophobic empire I found is to reroll until you will spawn in the corner and can fight one or two empires at best or if enemies have missiles, because then they need x2 fleet power to beat you.
Maybe Xenophobes should be made playable on diplomacy field? Because even with clustered fortresses being wiped out instantly you can't prevent dogpiling of 4-5 empires, rampaging through your territory and you can't make any alliances or defense pacts(maybe occasional, when you have 3-4 mutual rivals).
At some point it became clear that it is not possible for you to reach any positive drelation values and you simply go to diplomacy screen to set war demands. It's like chunk of the game being cut off.
Seriously, diplomatic penalties sometimes remind me about Agressive Expansion from EUIV, where it sometimes were so high, that it would not fade until 1800+ since mid-game.
Diplomatic penalties renders entire concept of diplomacy for xenophobic empires completely useless. Because only entities you can have any form of treaties are Enclaves, others will never ever have any kind of deal with you. Even if they are Xenophobes they will still hate your guts.
1. You adopt purgingslavery policies
2. Everyone instantly unites against you. No matter who, fanatic xenophobles, militarists, democracies.
3. Several wars in quick succession.
In the end, the only way so far to survive as xenophobic empire I found is to reroll until you will spawn in the corner and can fight one or two empires at best or if enemies have missiles, because then they need x2 fleet power to beat you.
Maybe Xenophobes should be made playable on diplomacy field? Because even with clustered fortresses being wiped out instantly you can't prevent dogpiling of 4-5 empires, rampaging through your territory and you can't make any alliances or defense pacts(maybe occasional, when you have 3-4 mutual rivals).
At some point it became clear that it is not possible for you to reach any positive drelation values and you simply go to diplomacy screen to set war demands. It's like chunk of the game being cut off.
Seriously, diplomatic penalties sometimes remind me about Agressive Expansion from EUIV, where it sometimes were so high, that it would not fade until 1800+ since mid-game.
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