Allow Lance pilots in UI for selection screen while having assigned mechs.

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akodoreign

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Jun 3, 2018
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I am making custom flashpoints. However I have come to a stumbling block.

I can assign a mech and a pilot def to a slot. However I would like to just assign a mech. Allowing the player to use his/her own pilots.

See attached images for details.
 

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Confector Tyrannis

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what happens when you just leave it as

Code:
},
"pilotDefID" : " "

like they do right above it with the CustomUnitName etc
(i'm just curious if this breaks it or sends it to 'player select')
 

akodoreign

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Jun 3, 2018
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it does the black screen with selecting a pilot with spinning wheel in the middle.

If I assign a NPC type pilot such I have in the example. It works, however its not going to give the player any exp in those slots. :(
 

Confector Tyrannis

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well that answers that question.

could you have it assign directly from available pilot pool so all the player would have to do is swap out the pilots they wanted into the mechs? or does this whole action 'lock' everything so that isn't possible (and probably the entire reason you're trying to do this)