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indalecio248

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What I mean.

Moon.png

In the picture above, I can build a habitat over Walphrid IV, but not Walphrid IVa. This means I get an energy station instead of a research station that I'd prefer. What I would suggest is if a habitat could get resource districts from any moons as well as the primary planets its sitting on.

The reason is that after surveying, a lot of these research resources end up on either the sun, or on a moon, or on an asteroid, neither of which I can place a habitat on. It's comparatively rare to see this on a planet.

This also works against playing tall, as you need a wider web of planets just to find one you can place a habitat on for the resource you want.

Alternately, have Voidborne be able to place habitats on suns, moons, asteroids as well as regular planets.
 
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dannazgui

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What I mean.

Moon.png

In the picture above, I can build a habitat over Walphrid IV, but not Walphrid IVa. This means I get an energy station instead of a research station that I'd prefer. What I would suggest is if a habitat could get resource districts from any moons as well as the primary planets its sitting on.

The reason is that after surveying, a lot of these research resources end up on either the sun, or on a moon, or on an asteroid, neither of which I can place a habitat on. It's comparatively rare to see this on a planet.

This also works against playing tall, as you need a wider web of planets just to find one you can place a habitat on for the resource you want.

Alternately, have Voidborne be able to place habitats on suns, moons, asteroids as well as regular planets.
agree... i have a food deposit on a moon would be great allow habitats be built over it
 

Echo Candor One

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What if a habitat's maximum districts were in some way based on the planet size of its moons and nearby planet? So a gas giant with society research that also had 4 moons, 2 of which have another resource, would be potentially much more populated than a habitat over a molten world with no moons.
 
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indalecio248

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What if a habitat's maximum districts were in some way based on the planet size of its moons and nearby planet? So a gas giant with society research that also had 4 moons, 2 of which have another resource, would be potentially much more populated than a habitat over a molten world with no moons.

At the very least, if I could make use of the moon's resources if I put a habitat over the gas giant, I'd be happy with that.
 
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SirBlackAxe

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You'd need a way to prevent habitats from having more than 5 district types somehow. Probably you'd want to replace the moon's mining or research station with a new station type that doesn't collect resources from the deposit and instead replaces the district type granted to the habitat by the planet's deposit with the district type granted by the moon's deposit.
 

drawar

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Except that we can build laboratories on research habitats.
For energy, we can produce trade value...

Perhaps the only addition I would see would be a specific unique special building for each moon.

The unique building makes it possible to operate the moon without a station and more efficiently.
Maybe this building could have a level 1, 2 and 3. The max level could depend on the technologies and/or the level of the habitat.
Potentially, a level 3 building could perhaps increase the district limit by 1.
 

HFY

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There would need to be some way to resolve (or display) conflicting district types.

E.g. if you had an Energy + Gas gas giant with a Minerals moon and a Society moon, you'd need 3 special districts (of which you are currently allowed only one).

That said, it's a fun idea.
 

SirBlackAxe

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Here, I've got a suggestion for solving the district types limitations that would allow this to work:
 

drawar

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There would need to be some way to resolve (or display) conflicting district types.

E.g. if you had an Energy + Gas gas giant with a Minerals moon and a Society moon, you'd need 3 special districts (of which you are currently allowed only one).

That said, it's a fun idea.

It is very easy to avoid these conflicts. We can do as I said :
Perhaps the only addition I would see would be a specific unique special building for each moon.

The unique building makes it possible to operate the moon without a station and more efficiently.
Maybe this building could have a level 1, 2 and 3. The max level could depend on the technologies and/or the level of the habitat.
Potentially, a level 3 building could perhaps increase the district limit by 1.
Or we reform the habitats, as for the basic strategic resources, each deposit on the planet and its moons increase the limit of the corresponding buildings.

Unlike planets, basic resources will be produced by buildings.

Habitats would not have planet-specific districts :
- Habitation District : +2 Entertainer,+2 Maintenance Drone, +5 Bio-trophy and -3 habitation (rogue servitor)
- Industrial District : +2 metallurgist, +1 artisan
- Trade District : +3 clerk
- Generator District (Gestalt) : +3 Tech-Drone
- Research District : +3 researcher
- Customs office/Temple office : +3 Bureaucrat/Manager/Priest
 

Pancakelord

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There would need to be some way to resolve (or display) conflicting district types.

E.g. if you had an Energy + Gas gas giant with a Minerals moon and a Society moon, you'd need 3 special districts (of which you are currently allowed only one).

That said, it's a fun idea.
You could get a popup when colonising & a decision to 'redevelop' the habitat for a fee.

In both cases it lets you pick which special district to use, of those available, and converts them over 1:1 if any already built.

Doable by attaching a unique planet flag to each special habitat district as a condition, then setting/clearing these flags with the decision/popup choices (which are only valid by cycling through the deposits of each uninhabitable moon, In addition to whatever planet the habitat is orbiting).

That'd let you pick and choose but not benefit from un-used moon resources.

A habitat unique building 'lunar reprocessing hub', that adds a clerk of maintenance drone, but could also enhance output of all mining stations (e.g. by 2x) around the same planet/moon system. So it wouldn't always be useful but in cases with a few deposits it'd be worth building.

Could have other buildings like
  • Lunar extractors - spawns 1 miner job & a small mineral deposit & mining station on a nearby moon. If the building is deleted, the deposit and station are too.
  • Lunar energy harvesters - as above but energy & a technician job.
Capped by number of uninhabitable moons without a deposit.
 
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