I tried to create a mod with dynamic country names based on Government rank and types but all the syntax commands i used aren't recognized by the game.
I'm using 1.13 beta.
None of those two syntax are working on the map label, ending in have "[Root.GovernmentName] of France" and "[Root.Government.GetName] of France" displayed on the french territory.
I heard that game engine DOESNT ALLOW to have dynamic country tags on game start. Is that right?
Plus, is there a way to "skip" this problem creating labels like this?
I wanted to mod this for have a quick look on wich countries are republic, duchy etc... just looking at map labels.
I'm using 1.13 beta.
Code:
FRA: "[Root.GovernmentName] of France"
FRA: "[Root.Government.GetName] of France"
None of those two syntax are working on the map label, ending in have "[Root.GovernmentName] of France" and "[Root.Government.GetName] of France" displayed on the french territory.
I heard that game engine DOESNT ALLOW to have dynamic country tags on game start. Is that right?
Plus, is there a way to "skip" this problem creating labels like this?
Code:
FRA_monarchy: "Kingdom of France"
FRA_duchy: "Duchy of France"
FRA_republic: "French Republic"
FRA_empire: "French Empire"
I wanted to mod this for have a quick look on wich countries are republic, duchy etc... just looking at map labels.
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