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Trytols

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I tried to create a mod with dynamic country names based on Government rank and types but all the syntax commands i used aren't recognized by the game.

I'm using 1.13 beta.

Code:
FRA: "[Root.GovernmentName] of France"
FRA: "[Root.Government.GetName] of France"

None of those two syntax are working on the map label, ending in have "[Root.GovernmentName] of France" and "[Root.Government.GetName] of France" displayed on the french territory.

I heard that game engine DOESNT ALLOW to have dynamic country tags on game start. Is that right?

Plus, is there a way to "skip" this problem creating labels like this?

Code:
FRA_monarchy: "Kingdom of France"
FRA_duchy: "Duchy of France"
FRA_republic: "French Republic"
FRA_empire: "French Empire"

I wanted to mod this for have a quick look on wich countries are republic, duchy etc... just looking at map labels.
 
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Chaos_TLW

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I do believe the game does not allow for any dynamic country naming at all, unlike Vic2. One and only one name per tag.
 

Trytols

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I do believe the game does not allow for any dynamic country naming at all, unlike Vic2. One and only one name per tag.

I guess this WILL NOT be a limit in future patches. In all honesty i cant image a game like EUIV that miss the chance to have such an important feature like that...

Plus, as I asked many time ago i would reintroduce the "Map Labels" system like EUIII... Do you rembember "Spanish Africa" etc...