During escort missions, those allied tanks/carriers take a long time to complete a move.
ARG!
ARG!
Interesting, I don't think I ever had to wait that long for them to think about what to do. A couple of seconds, maybe 20 in extreme cases, but nothing like you guys see. I am on a high-end PC with the game on a fast SSD though, so that might help.
ON M1 Macs the issue is with the allied turns might be connected to that all the mechs are above the ground.Interesting, I don't think I ever had to wait that long for them to think about what to do. A couple of seconds, maybe 20 in extreme cases, but nothing like you guys see. I am on a high-end PC with the game on a fast SSD though, so that might help.
The M1 Mac had not yet been released when Battletech had completed production. The M1 was not created backwards compatible with Battletech and several other games. It is Apples problem to fix not HBS which has moved on and no longer updates BT.ON M1 Macs the issue is with the allied turns might be connected to that all the mechs are above the ground.
For example in Liberating Weldry, Lady Arano's mech DOES NOTHING and the mission can be completed only because she timeouts and passes the turn.
I'm using this time to post this reply. Please fix the issue, I love the game but these wait times are unbearable...
EDIT:
I just "kited" half dead "jenner", she "saw" it, killed it and finally started acting.