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Pressing Space only speed up the animation, but not the waiting/deciding what to do.

Note: Basically, I moved all my units, then the Allied APCs starts moving one by one.
The wait I am referring to occurs after an allied unit moved and there are no enemies around.


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The allied units sit and think for about 2+ minutes each before moving, then there's the animation (you can skip that, but it's trivial compared to the "thinking" stage). That's with no detected enemies and a clear path toward an objective. Then one of them turns down a side road, putting it at least a full turn of movement behind the rest of the lance, since it now needs to backtrack to get back on the path to the objective. I've started to walk away and do something else for the 10 minutes it takes for the entire lance to sit and think, then move.
 
Interesting, I don't think I ever had to wait that long for them to think about what to do. A couple of seconds, maybe 20 in extreme cases, but nothing like you guys see. I am on a high-end PC with the game on a fast SSD though, so that might help.
 
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I've seen it occasionally hang for ten seconds or so when the game gets a bit confused, but as long as they don't drive backwards (which I've seen on occasion :v) it isn't too bad.

The weird bit is that the escort missions seem to require the most time for the AI to think. You run a Gauntlet or Tag Team mission and your allies move and shoot way quicker.
 
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Interesting, I don't think I ever had to wait that long for them to think about what to do. A couple of seconds, maybe 20 in extreme cases, but nothing like you guys see. I am on a high-end PC with the game on a fast SSD though, so that might help.

I've had them take so long before I actually thought the game had hard-locked. I tabbed out to check on task manager and when I tabbed back in they finally moved. It was probably a total of 2-3 minutes, though it seems like AGES when you are sitting there waiting for it to do something.
 
Right, it's only the lightly armored vehicles that take most of that time, and then as likely as not, they move to a stupid location anyway. Oddly, the allied 'Mechs seem to figure their moves relatively quickly. When you're waiting for one vehicle to move, it's not that bad, but when each vehicle in the lance takes just as long, you might as well go do something else and come back when they're done moving. Granted, my PC is on the lower end of the acceptable specs, and I don't have it on an SSD, but still, 10 minutes or more for the lance to move and you can actually DO anything seems a wee bit excessive, one might think.

It pretty well takes you out of the game from an "immersion" standpoint, so there's plenty of time for a bathroom break or to brew a cup of coffee....and then the next turn comes up, and they do the same.
 
Interesting, I don't think I ever had to wait that long for them to think about what to do. A couple of seconds, maybe 20 in extreme cases, but nothing like you guys see. I am on a high-end PC with the game on a fast SSD though, so that might help.
ON M1 Macs the issue is with the allied turns might be connected to that all the mechs are above the ground.
For example in Liberating Weldry, Lady Arano's mech DOES NOTHING and the mission can be completed only because she timeouts and passes the turn.
I'm using this time to post this reply. Please fix the issue, I love the game but these wait times are unbearable...


EDIT:
I just "kited" half dead "jenner", she "saw" it, killed it and finally started acting.
 
ON M1 Macs the issue is with the allied turns might be connected to that all the mechs are above the ground.
For example in Liberating Weldry, Lady Arano's mech DOES NOTHING and the mission can be completed only because she timeouts and passes the turn.
I'm using this time to post this reply. Please fix the issue, I love the game but these wait times are unbearable...


EDIT:
I just "kited" half dead "jenner", she "saw" it, killed it and finally started acting.
The M1 Mac had not yet been released when Battletech had completed production. The M1 was not created backwards compatible with Battletech and several other games. It is Apples problem to fix not HBS which has moved on and no longer updates BT.
 
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