Allied Fleet AI and the Lost Puppy Dog conumdrum. Suggestion&Fixes listed.

  • We have updated our Community Code of Conduct. Please read through the new rules for the forum that are an integral part of Paradox Interactive’s User Agreement.

Te'Ryn Tec

Second Lieutenant
16 Badges
May 19, 2016
168
218
  • Stellaris: Synthetic Dawn
  • Stellaris
  • Stellaris: Digital Anniversary Edition
  • Stellaris: Leviathans Story Pack
  • Stellaris - Path to Destruction bundle
  • Stellaris: Humanoids Species Pack
  • Stellaris: Apocalypse
  • Stellaris: Distant Stars
  • Stellaris: Megacorp
  • Stellaris: Ancient Relics
  • Stellaris: Lithoids
  • Stellaris: Federations
  • Crusader Kings III
  • Crusader Kings III: Royal Edition
  • Stellaris: Necroids
  • Stellaris: Nemesis
Pre-Clarke beta I was in a game where i found myself in an federation where moronic member declared war which was immediately followed by large whooshing sound as every member of the Federation came to dock at my capitol because one fleet was at 41k.

Meanwhile i have a buncha of smaller fleets at chokepoints(hyperlane game) consisting of a range of 9k to 19k defending my borders just incase a twitchy federation president declares war.

....meanwhile the enemy fleets are spreading throughout my allies systems like herpes at a porno convention.

I decide to go on the offensive, take my 41k fleet and split it into two fleets hoping to draw fire away from enemy fleets in their systems.

So what does the "oh so brave and intelligent allies" do? Follow my 21k fleet around like a lost puppy dog, which results in 1 enemy system being attacked by my 20k fleet(which i swiftly lost due to enemy AI deciding to converge on them) and 1 other system(more specifically 1 planet) being attacked by a combined fleet size of like 400k(i bet that planets population pooped their pants).

I also noticed allies dont bother trying to land troops until i decided to select one of my transport ships and send them to land on the planet. Which was followed by a second whooshing sound as hundreds of transport ships took to space which resulted in a race of about 50 different transport fleets all scrambling to secure one planet.

Which i found funny cuz all of the above happened again as i moved onto the next and the next planet.





Post-Clarke(beta). I thought they fixed all that?!! Started a new game.

Decided to stay independent as long as possible. Got into a war i couldnt win and lost my 2nd sector. Choose to form and alliance with the new nation that took over my liberated 2nd sector. Rebuilt my fleet and let them build a fleet for themselves.

Decided it was time to expand again and get rid of a pesky and annoying smaller enemy alliance on my allies border.

............

Allied AI still follows you around. Fighting a 3 front war with his border(its only him and me) directly next to an enemies. First thing he does is send all his fleets to follow my 1 20k fleet. Meanwhile it leaves me to deal with not only the 2 enemies on my doorstep but also his.

Also i highly dislike hearing the suggestion to just blitz enemy capital systems. As if thats a proper fix.

Should be fairly simple to program AI thought process.

If Enemy A, B & C are attacking my base/systems then i will no longer stack all fleets to Players Single Fleet.

If No Enemy in my own system, check ally systems to defend.

If no Enemy Fleets in any Allied system, go attack.

If Ally is in combat with enemy fleet, send one fleet or two equaling to or greater than difference of fleet pwr. (I.E. Ally fleet=10k, Enemy fleet =15k, send one(or more) fleet closet to 5k(3 fleets of 2k power or 1 fleet of 5k, 6k, 7k etc(whichever is lowest/closest to 5k)).

If enemy fleets exist in both my own space and a Allies space, defend Own Space > defend Allies Space.



As a side note Paradox could implement personalities as well to this mix.

Aggressive - Will lean towards more attacking enemy space than defending own or allies space.
Defensive - Will lean towards defending own and allies space over attacking(patrolling alliance/federation space)
 
  • 8
Reactions:

Novacat

Khajiit
5 Badges
Oct 9, 2010
9.193
743
  • Crusader Kings II
  • Europa Universalis IV
  • Hearts of Iron III
  • Semper Fi
  • 500k Club
Fixes for this are in 1.2, but should have been in 1.1. Pretty much makes alliances/federations unplayable, so you either have to play a solo game, or shelf Stellaris until 1.2 comes out late next month.
 
  • 3
  • 3
Reactions:

Serenity84

Field Marshal
31 Badges
May 11, 2016
4.859
3.875
  • Stellaris
  • Stellaris - Path to Destruction bundle
  • Stellaris: Apocalypse
  • Stellaris: Megacorp
  • Stellaris: Federations
  • Stellaris: Nemesis
  • Stellaris: Synthetic Dawn
  • Stellaris: Distant Stars
  • Stellaris: Ancient Relics
  • Stellaris: Humanoids Species Pack
  • Crusader Kings II
  • Crusader Kings II: Holy Fury
  • Crusader Kings II: Jade Dragon
  • Crusader Kings II: Monks and Mystics
  • Crusader Kings II: Reapers Due
  • Crusader Kings II: Conclave
  • Crusader Kings II: Horse Lords
  • Crusader Kings II: Way of Life
  • Crusader Kings II: Charlemagne
  • Crusader Kings II: Sword of Islam
  • Crusader Kings II: Sunset Invasion
  • Crusader Kings II: Sons of Abraham
  • Crusader Kings II: The Republic
  • Crusader Kings II: Rajas of India
  • Crusader Kings II: The Old Gods
  • Crusader Kings II: Legacy of Rome
  • BATTLETECH
  • BATTLETECH: Flashpoint
  • BATTLETECH: Season pass
  • BATTLETECH: Heavy Metal
In my current game, my allies and vassals do a decent job occupying planets. There are a lot of useless transport fleets going around, but they've occupied quite a few planets on their own. Even my "pathetic" vassals seemed to occupy planets that I promised them in the war goals.

Fleet movement is chaotic though. Usually they try to follow my biggest fleet. Unfortunately they have slower hyperdrives. But one fleet is also flying around on own its own sometimes. Not sure why, but one moment it seems to want to join me, and in the next it turns around. In my case, I actually wanted it to follow me, but one time this also led to an awesome pincer movement where an enemy fleet was trapped between us with no way of escaping via the hyperlanes
 
Last edited:

Serenity84

Field Marshal
31 Badges
May 11, 2016
4.859
3.875
  • Stellaris
  • Stellaris - Path to Destruction bundle
  • Stellaris: Apocalypse
  • Stellaris: Megacorp
  • Stellaris: Federations
  • Stellaris: Nemesis
  • Stellaris: Synthetic Dawn
  • Stellaris: Distant Stars
  • Stellaris: Ancient Relics
  • Stellaris: Humanoids Species Pack
  • Crusader Kings II
  • Crusader Kings II: Holy Fury
  • Crusader Kings II: Jade Dragon
  • Crusader Kings II: Monks and Mystics
  • Crusader Kings II: Reapers Due
  • Crusader Kings II: Conclave
  • Crusader Kings II: Horse Lords
  • Crusader Kings II: Way of Life
  • Crusader Kings II: Charlemagne
  • Crusader Kings II: Sword of Islam
  • Crusader Kings II: Sunset Invasion
  • Crusader Kings II: Sons of Abraham
  • Crusader Kings II: The Republic
  • Crusader Kings II: Rajas of India
  • Crusader Kings II: The Old Gods
  • Crusader Kings II: Legacy of Rome
  • BATTLETECH
  • BATTLETECH: Flashpoint
  • BATTLETECH: Season pass
  • BATTLETECH: Heavy Metal
It was pure chance though. Earlier the enemy was in similar positions and could easily escape with me having no chance of catching up. I think my ally did his own thing for the most part and then somehow decided he wanted to follow my fleet after all. Maybe because it was the first time in a while that I moved my fleet in that direction (back towards my space rather than in enemy territory). And the direct path between him and me just happened to box in the enemy fleet.

Now that I think about it, it's also possible that he always wanted to get to my fleet along the shortest path through the hyperlane network. And as I move around, that path changes, which causes him find a new path. But then I move again and they can never catch up with the changing paths. Not sure...

Sometimes after a battle they also left my fleet. Maybe to repair.
 

Dalwin

Field Marshal
48 Badges
Aug 11, 2003
11.303
6.150
Visit site
  • Hearts of Iron IV: Expansion Pass
  • Stellaris
  • Hearts of Iron IV Sign-up
  • Hearts of Iron IV: Cadet
  • Stellaris: Leviathans Story Pack
  • Hearts of Iron IV: Together for Victory
  • Stellaris - Path to Destruction bundle
  • Hearts of Iron IV: Death or Dishonor
  • Stellaris: Synthetic Dawn
  • Age of Wonders III
  • Hearts of Iron IV: Expansion Pass
  • Shadowrun Returns
  • Knights of Pen and Paper 2
  • Stellaris: Ancient Relics
  • Age of Wonders: Planetfall
  • Age of Wonders: Planetfall Sign Up
  • Stellaris: Lithoids
  • Age of Wonders: Planetfall - Revelations
  • Stellaris: Federations
  • Battle for Bosporus
  • Stellaris: Necroids
  • Stellaris: Nemesis
  • Hearts of Iron IV: By Blood Alone
  • Hearts of Iron IV: No Step Back
  • Magicka
  • Commander: Conquest of the Americas
  • Darkest Hour
  • Diplomacy
  • Europa Universalis III
  • Europa Universalis IV
  • Europa Universalis IV: Conquest of Paradise
  • For the Motherland
  • Hearts of Iron III
  • Knights of Pen and Paper +1 Edition
  • Leviathan: Warships
  • Lost Empire - Immortals
  • Crusader Kings II
  • March of the Eagles
  • Rome Gold
  • Semper Fi
  • Sengoku
  • Supreme Ruler 2020
  • Victoria 2
  • Rome: Vae Victis
  • Warlock: Master of the Arcane
  • Warlock 2: The Exiled
  • 500k Club
  • Pride of Nations
Pre-Clarke beta I was in a game where i found myself in an federation where moronic member declared war which was immediately followed by large whooshing sound as every member of the Federation came to dock at my capitol because one fleet was at 41k.

Meanwhile i have a buncha of smaller fleets at chokepoints(hyperlane game) consisting of a range of 9k to 19k defending my borders just incase a twitchy federation president declares war.

....meanwhile the enemy fleets are spreading throughout my allies systems like herpes at a porno convention.

I decide to go on the offensive, take my 41k fleet and split it into two fleets hoping to draw fire away from enemy fleets in their systems.

So what does the "oh so brave and intelligent allies" do? Follow my 21k fleet around like a lost puppy dog, which results in 1 enemy system being attacked by my 20k fleet(which i swiftly lost due to enemy AI deciding to converge on them) and 1 other system(more specifically 1 planet) being attacked by a combined fleet size of like 400k(i bet that planets population pooped their pants).

I also noticed allies dont bother trying to land troops until i decided to select one of my transport ships and send them to land on the planet. Which was followed by a second whooshing sound as hundreds of transport ships took to space which resulted in a race of about 50 different transport fleets all scrambling to secure one planet.

Which i found funny cuz all of the above happened again as i moved onto the next and the next planet.





Post-Clarke(beta). I thought they fixed all that?!! Started a new game.

Decided to stay independent as long as possible. Got into a war i couldnt win and lost my 2nd sector. Choose to form and alliance with the new nation that took over my liberated 2nd sector. Rebuilt my fleet and let them build a fleet for themselves.

Decided it was time to expand again and get rid of a pesky and annoying smaller enemy alliance on my allies border.

............

Allied AI still follows you around. Fighting a 3 front war with his border(its only him and me) directly next to an enemies. First thing he does is send all his fleets to follow my 1 20k fleet. Meanwhile it leaves me to deal with not only the 2 enemies on my doorstep but also his.

Also i highly dislike hearing the suggestion to just blitz enemy capital systems. As if thats a proper fix.

Should be fairly simple to program AI thought process.

If Enemy A, B & C are attacking my base/systems then i will no longer stack all fleets to Players Single Fleet.

If No Enemy in my own system, check ally systems to defend.

If no Enemy Fleets in any Allied system, go attack.

If Ally is in combat with enemy fleet, send one fleet or two equaling to or greater than difference of fleet pwr. (I.E. Ally fleet=10k, Enemy fleet =15k, send one(or more) fleet closet to 5k(3 fleets of 2k power or 1 fleet of 5k, 6k, 7k etc(whichever is lowest/closest to 5k)).

If enemy fleets exist in both my own space and a Allies space, defend Own Space > defend Allies Space.



As a side note Paradox could implement personalities as well to this mix.

Aggressive - Will lean towards more attacking enemy space than defending own or allies space.
Defensive - Will lean towards defending own and allies space over attacking(patrolling alliance/federation space)
They never said they were fixing this in Clarke. In fact, it is not on the list for Asimov either. If you read dev diary 33, it is included in Heinlein. This means that tentatively, MAYBE, if we are lucky, we will get something better at the end of the summer.

As a quick fix, I would accept them just turning this behavior off. That should not be hard to do and would not take major programming. Just ahe empires allied to the human player use the same wartime AI that they would if their alliance was completely composed of computer controlled empires. Most of the empires in the game are doing this. The game would be more interesting if our allies and vassals behaved normally instead of this following nonsense.
 
  • 2
Reactions:

Te'Ryn Tec

Second Lieutenant
16 Badges
May 19, 2016
168
218
  • Stellaris: Synthetic Dawn
  • Stellaris
  • Stellaris: Digital Anniversary Edition
  • Stellaris: Leviathans Story Pack
  • Stellaris - Path to Destruction bundle
  • Stellaris: Humanoids Species Pack
  • Stellaris: Apocalypse
  • Stellaris: Distant Stars
  • Stellaris: Megacorp
  • Stellaris: Ancient Relics
  • Stellaris: Lithoids
  • Stellaris: Federations
  • Crusader Kings III
  • Crusader Kings III: Royal Edition
  • Stellaris: Necroids
  • Stellaris: Nemesis
They never said they were fixing this in Clarke. In fact, it is not on the list for Asimov either. If you read dev diary 33, it is included in Heinlein. This means that tentatively, MAYBE, if we are lucky, we will get something better at the end of the summer.

As a quick fix, I would accept them just turning this behavior off. That should not be hard to do and would not take major programming. Just ahe empires allied to the human player use the same wartime AI that they would if their alliance was completely composed of computer controlled empires. Most of the empires in the game are doing this. The game would be more interesting if our allies and vassals behaved normally instead of this following nonsense.

I assumed this mentioned in the Dev Diary #34 was related to this specific problem.

  • Improvements and fixes to AI handling of its fleets.


*sigh* Guess not though.