Pre-Clarke beta I was in a game where i found myself in an federation where moronic member declared war which was immediately followed by large whooshing sound as every member of the Federation came to dock at my capitol because one fleet was at 41k.
Meanwhile i have a buncha of smaller fleets at chokepoints(hyperlane game) consisting of a range of 9k to 19k defending my borders just incase a twitchy federation president declares war.
....meanwhile the enemy fleets are spreading throughout my allies systems like herpes at a porno convention.
I decide to go on the offensive, take my 41k fleet and split it into two fleets hoping to draw fire away from enemy fleets in their systems.
So what does the "oh so brave and intelligent allies" do? Follow my 21k fleet around like a lost puppy dog, which results in 1 enemy system being attacked by my 20k fleet(which i swiftly lost due to enemy AI deciding to converge on them) and 1 other system(more specifically 1 planet) being attacked by a combined fleet size of like 400k(i bet that planets population pooped their pants).
I also noticed allies dont bother trying to land troops until i decided to select one of my transport ships and send them to land on the planet. Which was followed by a second whooshing sound as hundreds of transport ships took to space which resulted in a race of about 50 different transport fleets all scrambling to secure one planet.
Which i found funny cuz all of the above happened again as i moved onto the next and the next planet.
Post-Clarke(beta). I thought they fixed all that?!! Started a new game.
Decided to stay independent as long as possible. Got into a war i couldnt win and lost my 2nd sector. Choose to form and alliance with the new nation that took over my liberated 2nd sector. Rebuilt my fleet and let them build a fleet for themselves.
Decided it was time to expand again and get rid of a pesky and annoying smaller enemy alliance on my allies border.
............
Allied AI still follows you around. Fighting a 3 front war with his border(its only him and me) directly next to an enemies. First thing he does is send all his fleets to follow my 1 20k fleet. Meanwhile it leaves me to deal with not only the 2 enemies on my doorstep but also his.
Also i highly dislike hearing the suggestion to just blitz enemy capital systems. As if thats a proper fix.
Should be fairly simple to program AI thought process.
If Enemy A, B & C are attacking my base/systems then i will no longer stack all fleets to Players Single Fleet.
If No Enemy in my own system, check ally systems to defend.
If no Enemy Fleets in any Allied system, go attack.
If Ally is in combat with enemy fleet, send one fleet or two equaling to or greater than difference of fleet pwr. (I.E. Ally fleet=10k, Enemy fleet =15k, send one(or more) fleet closet to 5k(3 fleets of 2k power or 1 fleet of 5k, 6k, 7k etc(whichever is lowest/closest to 5k)).
If enemy fleets exist in both my own space and a Allies space, defend Own Space > defend Allies Space.
As a side note Paradox could implement personalities as well to this mix.
Aggressive - Will lean towards more attacking enemy space than defending own or allies space.
Defensive - Will lean towards defending own and allies space over attacking(patrolling alliance/federation space)
Meanwhile i have a buncha of smaller fleets at chokepoints(hyperlane game) consisting of a range of 9k to 19k defending my borders just incase a twitchy federation president declares war.
....meanwhile the enemy fleets are spreading throughout my allies systems like herpes at a porno convention.
I decide to go on the offensive, take my 41k fleet and split it into two fleets hoping to draw fire away from enemy fleets in their systems.
So what does the "oh so brave and intelligent allies" do? Follow my 21k fleet around like a lost puppy dog, which results in 1 enemy system being attacked by my 20k fleet(which i swiftly lost due to enemy AI deciding to converge on them) and 1 other system(more specifically 1 planet) being attacked by a combined fleet size of like 400k(i bet that planets population pooped their pants).
I also noticed allies dont bother trying to land troops until i decided to select one of my transport ships and send them to land on the planet. Which was followed by a second whooshing sound as hundreds of transport ships took to space which resulted in a race of about 50 different transport fleets all scrambling to secure one planet.
Which i found funny cuz all of the above happened again as i moved onto the next and the next planet.
Post-Clarke(beta). I thought they fixed all that?!! Started a new game.
Decided to stay independent as long as possible. Got into a war i couldnt win and lost my 2nd sector. Choose to form and alliance with the new nation that took over my liberated 2nd sector. Rebuilt my fleet and let them build a fleet for themselves.
Decided it was time to expand again and get rid of a pesky and annoying smaller enemy alliance on my allies border.
............
Allied AI still follows you around. Fighting a 3 front war with his border(its only him and me) directly next to an enemies. First thing he does is send all his fleets to follow my 1 20k fleet. Meanwhile it leaves me to deal with not only the 2 enemies on my doorstep but also his.
Also i highly dislike hearing the suggestion to just blitz enemy capital systems. As if thats a proper fix.
Should be fairly simple to program AI thought process.
If Enemy A, B & C are attacking my base/systems then i will no longer stack all fleets to Players Single Fleet.
If No Enemy in my own system, check ally systems to defend.
If no Enemy Fleets in any Allied system, go attack.
If Ally is in combat with enemy fleet, send one fleet or two equaling to or greater than difference of fleet pwr. (I.E. Ally fleet=10k, Enemy fleet =15k, send one(or more) fleet closet to 5k(3 fleets of 2k power or 1 fleet of 5k, 6k, 7k etc(whichever is lowest/closest to 5k)).
If enemy fleets exist in both my own space and a Allies space, defend Own Space > defend Allies Space.
As a side note Paradox could implement personalities as well to this mix.
Aggressive - Will lean towards more attacking enemy space than defending own or allies space.
Defensive - Will lean towards defending own and allies space over attacking(patrolling alliance/federation space)
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