All time high: Our best colonies after finished milestones

All time high: Our best colonies after finished milestones

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Tyrberg

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All time high: The best colonies of Mars

In this post there will be a display of the highest scoring colonies we have made.
It is both a category for best score overall (top 10) and a best scores for each of the stock sponsors (top 5).


Best colonies of Mars - All sponsors
1. Blue sun Corporation, Astrogeologist, 1,283,590 by xMer (395%)

2. Russia, Ecologist, 470,601 by ainyru (495%)
3. Church of the new Ark, Rocket Scientist, 366,996 by ainyru (495%)
4. Church of the New Ark, Futurist, 192,324 by Tyrberg (440%)
5. Russia, Astrogeologist, 177,968 by Chiruadr (490%)
6. Paradox, Futurist, 159,006 by ainyru (535%)

7, China, Astrogeologist, 151,426 by Tehrus
8. Paradox, Futurist, 138498 be ainyru (535%)
9. Paradox, Futurist, 136,533 by Tjapeh (535%)

10. Blue sun corporation, Astrogeologist, 134,676 by Tehrus (385%)




International Mars mission

USA

Blue Sun Corporation

1. Astrogeologist, 1,283,590 by xMer (395%)
2. Astrogeologist, 134,676 by Tehrus (385%)
3. Politican, 134,508 points by Chiruadr (330%)
4. 82,273 points by Tyrberg (195%)


China
1, China, Astrogeologist, 151,426 by Tehrus


India

Europe

SpaceY
1.Inventor, 113,962 by Tehrus (385%)

2. 110,267 points by Tyrberg (310%)

Church of the New Ark
1. Church of the new Ark, Rocket Scientist, 366,996 by ainyru (495%)

2. Church of the New Ark, Futurist, 192,324 by Tyrberg (440%)
3. Church of the New Ark, Doctor, 101,283 by Tehrus (101,283)
4. 67,599 points by Vaperius (290%)

Russia

1. Russia, Ecologist, 470,610 by ainyru (495%)
2.Russia, Astrogeologist, 177,968 by Chiruadr (490%)
3. Russia Ecologist - 115,258, Kdubya (310%)


Paradox Interactive

1. Futurist, 159,006 points by ainyru (535%)
2. Paradox, Futurist, 138498 be ainyru (535%)
3. Futurist, 136,533 points, by Tjapeh (535%)

Paradox QA teams special
Russia, Oligarch 39 216 375 by GAGA


How to participate
You do post in this thread and I will add your colony to the ATH as soon as possible.
In your post you include the following:
  • Screenshot of your Milestones
  • Missioninformation, as in Difficulty, Sponsor, Commander, Location and mystery
  • Used mods
  • Which patch you have played on (not very interesting now, but maybe in the future)
  • preferably a nice screenshot of your colony
  • I you like - a short story of your colony
Rules
  • Do play fair!
  • No cheating in using easy-mopde mods or any other cheats you can think of.

Let´s compare our colonies and how fun!
And if you haven´t got the best score - post anyway, we may have a second and third place also
 
Last edited:

Tyrberg

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My first participation:

Sponsor: Blue Sun Corporation
Commander: Doctor
Mystery: the Dredgers
Location: 13 N 47 W
Map as I remember the settings - Dangers: Dust storms and Meteoroids
Resources: Good water and minerals
Mods: all example-mods except lower output of solarpanels in shadows.





Blue Sun Corporation landed on a mineral and and water rich plane and had an easy start where we established rare metal extractors. We focused on mining as much as possible and to transport it back to earth.
Our fifth flight was with a newly bought rocket getting us three to work with, all going as shuttles with resources all game long.

 
Last edited:

Tyrberg

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Isn't there a current bug with evaluation score?
I do not know about such a bug - but of course it may exist.
Thought my evaluation score was reasonable with taking 700+% of the goal, but it may very likely be bugged.
A reason to have note a patch, something I realise I didn´t do myself.
I also think we may be better in the future than a bugged evaluation so that old scores doesn´t matter.
 

MarQan

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Shouldn't this wait until the Mars Copyright exploit is fixed?
 

Tyrberg

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Shouldn't this wait until the Mars Copyright exploit is fixed?
I would hope you can trust people to play fair, and using the exploit would to a maximum would I see as "not fair".
Maybe list the exploit as a "cheat" you ain´t allowed to use?

I do guess it always will be exploits that is possible to use in a min-maxing way. Looking at EU4 it seems as some exploit-hunting streamers find new things in every DLC.
 

aixenv

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pardon my confusion, how do you have a dome that seems a dif shape than what exists in the game?
 

DigitalPanhandler

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pardon my confusion, how do you have a dome that seems a dif shape than what exists in the game?
its in the game, its just not something you get every time, as far as I understand its a particular breakthrough.... ive played 4 playthroughs so far and havnt gotten it.... but its there... ive also seen it as a option in the mod editor
 

aixenv

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thanks for the reply, very cool, i'm at sol 1335 waiting on my last break through... lol
 

Ri0Rdian

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pardon my confusion, how do you have a dome that seems a dif shape than what exists in the game?
Oval Dome, allows for TWO spires to be build (no other Dome allows this) and has slightly more space than Medium Dome. Is a breakthrough tech.
 

KDubya

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First game.

Russia Ecologist

Map -- 33N 118E - high resources and high danger except for dust devils

310% difficulty

Marsgate mystery

Score 115,258

Original landing site was permafrost so landed blind on a flat area and had to scan before starting anything, sold starting probes.

Key Breakthrough - got Extractor AI with 2nd and Alien Artifacts with 3rd

Russia 115K.jpg


Used the repeatable funding techs only once.

Stuck with solar and atomic accumulators with a few Stirling generators until I got access to the high ground where I added a few wind turbines. Had some problems with out growing my food and power supply coupled with a cold front overlapping with a great dust storm. That had around 190 starving colonists inside domes without power until the farms and the mass built power caught up. Survived with only a few suicides and a couple of Earthsick.

Extractor AI had me mining before my first dome got built.

Built Hanging Gardens in every dome, +30 comfort is huge.
 
Last edited:

ainyru

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Scores: 138498
Difficulty: 535%

Paradox Interactive, Futurist, 44N 112W, Mars Gates
No mods, played current stem version all time
20180322215851_1.jpg

Uploaded savefile also

Hardest moment was around 85 sol, when Meteor rain happend exactly on my base plus Cold Wave in same time for 3 sols unstopable. Both started domes got 20+ hits each, and my energy field got devastated as well. Every building outside was frosen, i survived only coz prepared enough resources before and my storages wasnt hit. After both disasters ended 60% of colony was stressed, 10% killed themselfs.
 

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Gilmund

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First game.

Russia Ecologist

Map -- 33N 118E - high resources and high danger except for dust devils

310% difficulty

Marsgate mystery

Score 115,258

Original landing site was permafrost so landed blind on a flat area and had to scan before starting anything, sold starting probes.

Key Breakthrough - got Extractor AI with 2nd and Alien Artifacts with 3rd

View attachment 349651


Used the repeatable funding techs only once.

Stuck with solar and atomic accumulators with a few Stirling generators until I got access to the high ground where I added a few wind turbines. Had some problems with out growing my food and power supply coupled with a cold front overlapping with a great dust storm. That had around 190 starving colonists inside domes without power until the farms and the mass built power caught up. Survived with only a few suicides and a couple of Earthsick.

Extractor AI had me mining before my first dome got built.

Built Hanging Gardens in every dome, +30 comfort is huge.
Why so much mushrooms farms btw ? You like mushrooms :D ?
Cause i find them oxygen and water expensive for the food they gave. Plus early game i avoid any colonist going out if i can.
 

KDubya

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Why so much mushrooms farms btw ? You like mushrooms :D ?
Cause i find them oxygen and water expensive for the food they gave. Plus early game i avoid any colonist going out if i can.
I hadn't used them early on. Ran into a big food crisis and started slapping down a bunch of them. Plus it employed a bunch of people and the food comes daily which takes the edge off of the slow return on farms. I then quickly found out that i had a massive oxygen deficit and had to build like 20 some odd moxies. I was using a massive amount of water as well, had every water hole ringed with extractors. Had a water crisis when my initial high grade source went dry which had been producing like 27 units from three extractors and had to scramble to get by with multiple low grade deposits which only made three units.

Definitely not optimal but worked in a pinch. Plus they look nice set up in a big row outside an oval dome.

After I hit the last milestone I started a new game, I find the early challenge more enjoyable than the late game, maybe after updates or DLC that'll change.
 

ainyru

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Managing your colony well is key. Produce all needed resources, build enough living space, keep your colonists happy and bring all colonists without negative traits from Earth.
Currently i started new game and will try to reach 1k colonists as fast as possible. On 535% difficulty :)
 

ainyru

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Here my first rocket for fast start with only one rocket available (Paradox Sponsor):

2x Fuel Refinary (fuel is main thing which slows you at begin)
Rover (no taking Drone Hub until 2nd rocket, rover let us operate anywhere, dosnt matter where water source will be discowered)
Explorer (its free research from anomalies and 100 research point generator pretty soon)
Transport (we takes only 6 drones and its very inportant what they only work and dont run long distances. bring every resource for drones to correct location)
2x Drone (+4 from rover, so its 6 total. Enough for work if they are not runing long distance)

15x Machine parts (Concrete Extractor, Wind Turbines, Water Extractor)
5x Electronics (Sensor Towers, its key to discower water quickly)

Spend all starting money for tech. You dont need more than 1k$ (even less) for second cargo rocket, and you will gain 1k $ from research and some $ from anomalies (possible).

Its pretty possible to survive with such resources and let second (resources) and third (colonists) rockets come as early as possible. Just did it in my new game :)