All the World's Fighting Ships, 1936-46

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Axe99

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My weakest point was lua programming.
Or in other words "How to teach the AI to produce and use new units properly and know what the new units are there for!!"

We might work well together then - my strongest point is programming (have to do some IRL, only high-level stuff like LUA, no machine code or anything like that, but high level stuff is all we'll need). As before, no pressure, but many hands light work and all of that.

These f.e. are some examples of the unit profiles I implemented in Hoi3

They look great - definitely the kind of approach I was thinking (although I was going to be a bit rougher) - I was going to get the line art out of Conways, and then get rid of the white background and colour it in. My lazy side was just going to give it a standard grey, but I could be convinced to be a bit artier ;).
 

The Albatross

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These f.e. are some examples of the unit profiles I implemented in Hoi3

Beautiful artwork @Cpack!!!
Can any of these be imported into the HOI 4 game?
Whilst I appreciate the current artwork we are seeing in the WWW videos -- your graphics excel. :)
 
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Cpack

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Beautiful artwork @Cpack!!!
Can any of these be imported into the HOI 4 game?
Whilst I appreciate the current artwork we are seeing in the WWW videos -- your graphics excel. :)

Thanx, it's not really my artwork, it's just implementing and adapting existing good profiles into the game.

I definately will try to implement this style of graphics into the game, but then tanks ships and planes are looking very different compared to the rest (artillery, aa, support things...and the other artwork).
I don't want to change all. But lets see.

Maybe someone can make good artwork of newly modded units the same like the existing artwork?
 
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Wraith11B

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Hey, @Axe99 I never received a copy.
 

Axe99

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Hey, @Axe99 I never received a copy.

Argh, I'm very sorry. Sometimes my memory misses things, and your post was most likely one of them. Hopefully remedied now, deffo nothing personal, just me being a bit muddle-headed.
 

Rancher

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Very interesting, for some time I have bemoaned the fact that the most important theatre of war has never been moddelled. In a land wargame I suppose thats fair but......!
I have only been able at this time to skip through this thread but am a bit worried that ther seems to be a concentration on RL orders of battle and what ships to be built at what time. We all know that we would not make the same mistakes as RL and the most important thing is to limit silly building by limiting the number of ship yards and what each shipyard could build. Leaving us to decide what and how many to build.
I do so welcome someone who has a decent naval war at heart and wish you more than well.
I have absolutely no programming skills but if OK would welcome the opportunity to critique ideas etc. And those Graphic drawings shown above were exciting to say the least. HOI3 has always been badly served by its reresentations of equiptment. Using Zekes as carrier borne aircraft for Germany and some WW1 ships to stand in for DD etc was disturbing to say the least.
Best of luck with the project. Just wish it was for HOI3.
 

Axe99

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Thanks for your words :). I'm sure there'll be a modding forum for HoI4, and I'll put a thread up when there is, and when there's something that's playable I'll be sure to share :). I definitely agree about making building of different naval force mixes possible - I just want to wait and see what we've got to play with before taking an approach - but with HoI3 there were still ways to have some variation in force mix for different circumstances, so I think we'll be able to at least do that.

Best of luck with the project. Just wish it was for HOI3.

Aye, I'm sorry, I played a fair bit of HoI3, but the AI (and naval AI in particular) was just not good enough to really want to spend the time. From what we've seen in the WWW vids, the UI is also far, far more friendly to a broader range of ship types, and more ships, than it was in HoI3 as well. Don't get me wrong, HoI3's a great game, but it's a whole lot of time to spend on something when you know the AI's going to bollocks it up whatever you do.
 

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I started to make some ideas for naval tech tree. First I would recommend to add one Slot to get 1918-1927-1936-1940-1944 tech Levels.

This my German navy proposal so far (missing transports and auxiliary cruisers)
 

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Rancher

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I take it you wont be going lower than DDE for Germany. With so much of their "convoyed" stuff going overland, thats fine. When it comes to UK however the convoy system was so integral to the war effort that frigates and corvettes will need more recognition. Beautiful drawings. As an HOI3 addict wish they were used there, but understand your comments above .
With regard to naval warfare I Have always felt that the ship building has been a very poor relation. It almost appears that a CVA could be built in a small port barely capable of building a very basic corvette. ith a certain amount of docks and slips it would force participants to plan ship build more carefully. If your slip is occupied by a BB and it finally dawns that its a CV thats the new capital ship that slip cannot be magically transformed overnight.
The convoy versus Submarine battle also needs to be handled well If supplies did not get through............! This applies as much to subs as it does to the escorts
 
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Axe99

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I started to make some ideas for naval tech tree. First I would recommend to add one Slot to get 1918-1927-1936-1940-1944 tech Levels.

This my German navy proposal so far (missing transports and auxiliary cruisers)

They look great :). A few of us were talking tech trees in another thread, and I was personally keen to have a bit more 'early' stuff on the tech tree (even if it's not displayed in the tech tree in-game, but be available for ships serving at game start), as there were a number of vessels that served during the period from before the turn of the century. I'm personally keen to try and represent every ship in the game as authentically as possible, so would probably go for a 1900-1906-1912-1916-1922-1934 (or 1936) -1940-1944 tree, but we wouldn't need models for every nation for 1900-1906-1912-1916, as no one would be building those - we'd only need pictures for actual classes in service with navies in 1936.

I take it you wont be going lower than DDE for Germany. With so much of their "convoyed" stuff going overland, thats fine. When it comes to UK however the convoy system was so integral to the war effort that frigates and corvettes will need more recognition. Beautiful drawings. As an HOI3 addict wish they were used there, but understand your comments above.

Germany did run convoys in the Baltic with Sweden, which the USSR had a go at, so I definitely want their F class escorts (probably DEs) in whatever I put together (and the idea would be that all nations could research all types if they wanted, although Bhutan and it's ilk will be getting a generic name/picture!), but I don't think we need a separate researchable tech line for this - more something akin to carrier variants on the plane tech tree, on the destroyer line.
 

dave_r_gilbert

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I would agree that the build tech tree doesn't need to go back before the game start - who would deliberately build an old-fashioned ship?
Having old fashioned ships in the navy was a given, but I'm not sure I'd use the dividing years you have.
1906 would be one (pre/post dreadnaught).
1916 the next (pre/post Jutland).
Then 1922 (Treaty of Washington). Nearly all BB construction stops, 10,000 ton 8" cruisers.
1930 (Treaty of London). Mix of cruisers, some 10,000 ton 8", 10,000 ton 6", 7,500 ton 6" etc.
1936 (2nd treaty of London) Start of game, reduction of limits on building, re-start of building capital ships.
So pre 1906, 1906-16, 1917-22, 1923-30, 1931-36.


I would also agree with limiting the ability to allocate shipyards to build vessels.
There were any number of places around the world that could build small ships, a fair number capable of building medium sized ships, and a small number capable of building large ones.
Being able to allocate only as many shipyards as exist in a single province to a single project seems like a way to go, with a minimum of 5(?) for a capital ship, and 3(?) for a cruiser.
So only concentrations of shipbuilding could be used for large ships, and they would take a long time to build.
But you could decide to build several at the same time, if there was several concentrations of shipbuilding (e.g. Clydeside, Tyneside, Devonport, Barrow in the U.K.).
On the other hand smaller ships could be built in many places, or instead of larger ships in the places shipbuilding was concentrated.
 

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I wouldn't overengineer the pre-1936 ship techs. I think you can directly mod the stats of the existing ships to represent their differences, no matter if they're 1908, 1914, 1918 or 1920...
I think it's sufficient to have a WW1(1918) model (with all the different Sub variants) and a Washington treaty model (1927) also with all their different sub-variants
 

Rancher

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I wouldn't overengineer the pre-1936 ship techs. I think you can directly mod the stats of the existing ships to represent their differences, no matter if they're 1908, 1914, 1918 or 1920...
I think it's sufficient to have a WW1(1918) model (with all the different Sub variants) and a Washington treaty model (1927) also with all their different sub-variants

I think I agree with that. I am definitely a naval man and love to have accurate models, but, we are playing a game that has limitations. Probably there are quite a few decisions to be made on these dates involving many conversations, but it definitely needs to be as simple as possible commensurate with accuracy.
Im gonna go away now and consult the chicken bones and come up with a few dates myself.
By the way has anybody had a look at that master work by theBromgrev, Naval plans for the worlds naval powers. The gathering info in the first part and the ensuing answers make very interesting reading. Its in Hearts of Iron 3 major threads links. About 9 subjects down in Veldmaarshalk's list
 
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Axe99

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I would agree that the build tech tree doesn't need to go back before the game start - who would deliberately build an old-fashioned ship?
Having old fashioned ships in the navy was a given, but I'm not sure I'd use the dividing years you have.
1906 would be one (pre/post dreadnaught).
1916 the next (pre/post Jutland).
Then 1922 (Treaty of Washington). Nearly all BB construction stops, 10,000 ton 8" cruisers.
1930 (Treaty of London). Mix of cruisers, some 10,000 ton 8", 10,000 ton 6", 7,500 ton 6" etc.
1936 (2nd treaty of London) Start of game, reduction of limits on building, re-start of building capital ships.
So pre 1906, 1906-16, 1917-22, 1923-30, 1931-36.

These are good suggestions, and you've still got two pre-treaty dreadnought date ranges (1906-16, 1917-22), and a pre-dreadnought date. I agree that 1917 might be better than 1916, post-Jutland design and all that. I suspect using the tech system to limit ship design might be a bit tricky though, given the relatively different levels of adherence to the Treaty from Japan, the US and the UK, and other nations ignoring it altogether (France and their monster DDs).

I would also agree with limiting the ability to allocate shipyards to build vessels.
There were any number of places around the world that could build small ships, a fair number capable of building medium sized ships, and a small number capable of building large ones.
Being able to allocate only as many shipyards as exist in a single province to a single project seems like a way to go, with a minimum of 5(?) for a capital ship, and 3(?) for a cruiser.
So only concentrations of shipbuilding could be used for large ships, and they would take a long time to build.
But you could decide to build several at the same time, if there was several concentrations of shipbuilding (e.g. Clydeside, Tyneside, Devonport, Barrow in the U.K.).
On the other hand smaller ships could be built in many places, or instead of larger ships in the places shipbuilding was concentrated.

I'd love this, if it were possible, but I suspect it might not be the kind of thing that we'll be able to do. Never know though :).

I wouldn't overengineer the pre-1936 ship techs. I think you can directly mod the stats of the existing ships to represent their differences, no matter if they're 1908, 1914, 1918 or 1920...
I think it's sufficient to have a WW1(1918) model (with all the different Sub variants) and a Washington treaty model (1927) also with all their different sub-variants

It depends a bit on how flexible the variant system is, and how 'right' it feels - there were still a handful of pre-20th century ships kicking around in 1936, and these were quite limited even compared with the 1906 models in the same classes of the period. I'm more looking at the more distinct phases of design - if we can model the phases within variants, well and good, but I think we'll struggle to have one pre-treaty 'date' capture the range of ship capabilities we'll be trying to model. Still very much wait and see though :).

I think I agree with that. I am definitely a naval man and love to have accurate models, but, we are playing a game that has limitations. Probably there are quite a few decisions to be made on these dates involving many conversations, but it definitely needs to be as simple as possible commensurate with accuracy.
Im gonna go away now and consult the chicken bones and come up with a few dates myself.
By the way has anybody had a look at that master work by theBromgrev, Naval plans for the worlds naval powers. The gathering info in the first part and the ensuing answers make very interesting reading. Its in Hearts of Iron 3 major threads links. About 9 subjects down in Veldmaarshalk's list

It's a great thread indeed - it was the initial inspiration for the data I put together (it started with putting the data in TheBromgrev's thread on actual and reasonably sensibly planned ships into a spreadsheet, and ballooned from there). As for the pre-1922 tech years, I'm definitely keen to have them 'as simple as possible and still accurate'. If a 1906 model can handle the pre and early-20th century cruisers and coastal battleships, then it's likely to be unnecessary.
 

Wraith11B

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I was about to say that a significant number of the lesser powers' navies were cast-offs and/or contract builds of older models of US/UK/FRA designs. So, while not necessary to get overly detailed, still significant for the Brazilian, Argentinian, Chilean, Greek, et al. navies.
 

Marine

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Hi,
I really like what you are tying to do here. I´m a navy buff myself and want a good naval system for HOI4. So I´m going to link what I did for a mod called ICE back in the days for HOI3.
https://forum.paradoxplaza.com/forum/index.php?threads/missing-ships-in-ice.488156/

I hope it can be to any use.
I tried to use good sources.
I love Conway´s books,but they are hard to get in book stores these days. So I only own two of them :)
I see that you are going back in time to have ships that where floating in 1936,that´s a good idea I think. If I have the time I will try and help with some research as that is my strong point.

/Marine
 
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Axe99

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Hi,
I really like what you are tying to do here. I´m a navy buff myself and want a good naval system for HOI4. So I´m going to link what I did for a mod called ICE back in the days for HOI3.
https://forum.paradoxplaza.com/forum/index.php?threads/missing-ships-in-ice.488156/

I hope it can be to any use.
I tried to use good sources.
I love Conway´s books,but they are hard to get in book stores these days. So I only own two of them :)
I see that you are going back in time to have ships that where floating in 1936,that´s a good idea I think. If I have the time I will try and help with some research as that is my strong point.

/Marine

Cheers Marine, that's great stuff, love your work in that thread for ICE :).
 

Marine

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Thanks Axe99 :)
 

Chromos

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You might like to take notice of this work already done for HoI3:
https://forum.paradoxplaza.com/foru...the-worlds-naval-powers.529044/#post-12237384
This is just an informational post for anyone who might be interested. I did some research lately on the WW2 naval buildups and build plans for the various European naval powers. I mainly did so because I like to play naval underdog nations. I can't claim that everything is 100% correct, as there's a lot of information out there both true and false to dig through, and sometimes popular sources aren't always the correct ones. The original purpose of the thread was to focus on a few of the non-major naval nations, but it's since expanded to include almost every country that could build their own warships of destroyer size or larger.

Since some people like to play historical games and try builds that aren't always the best, I've compiled a few lists of what various nations built or planned to build and I've tried to use the most reliable sources I can find. That way, if you're interested in the subject you'll have a place to get what's hopefully accurate information from instead of bad info propagated throughout the internet to the extent that most people don't realize the information is wrong (Wikipedia's Plan Z article, I'm looking at you!). If anyone else wants to add new info or corrections, then please do so. Maybe this thread can turn into a go-to for those who are interested in trying out historical naval builds.

As a side note, if you want to try and convert the ships below to in-game units, then remember that the in-game DDs and SSs are groups of ships, not individual ones. PI has stated that DD units contain between 2-5 destroyers, and SS units contain between 5-10 subs. If you're using a mod with torpedo boats, then those units probably represent 10 ships.

Also, the detailed tech components that determine what model your ship is in-game can be found in the folder ../HOI3/units/models, ../HOI3/tfh/units/models, or in ../HOI3/mod/mod_name/units/models if you're playing a mod that uses the mod folder. That folder contains all of the models for each country, so if you want to know what techs you need to research to build the exact Vittorio Veneto-class (also known as Littorio-class) battleships for Italy, you'd open up ITA - ships.txt and research what the battleship.4 entry says. You can find the model names in the file ../HOI3/localisation/models.csv. (Note that there's a typo for the Italian battleship I just mentioned; it's listed as a level 3 BB in the localization file, but a level 4 BB in the model file [both start counting at 0, so those are not the same!]). Sometimes there isn't a special model for a ship but there's a country-specific localization for a generic model. If you open the file ../HOI3/localisation/Models.csv and see something in there that isn't defined in the models folder, for example the Dutch Zeven Provinciën-class level 2 CL, then to build the right model you'll need to research all tech levels that match the class level. Using the Zeven Provinciën-class example, you'd need to research all level 2 light cruiser techs to build that model ship. The Scharnhorst is a level 4 ship, so to build the Dutch Design 1047 Battlecruiser you'd need to research all level 4 battlecruiser techs.

You'll also see the terms "commissioned" and "launched" thrown around the various entries. To clarify, there are 4 stages a ship goes through before it's combat ready. The first is the design stage, which is represented in-game by researching techs. The 2nd is the construction phase, also called "laid down", in which the ship's hull is built. The 2nd phase is represented by picking out which components you want for your ship before you hit the build button. At this point the various components of the ship could be adjusted in the design, so if it turned out that more armor was desired, it could be added here. The 3rd phase, launch, is when the hull is completed and the interior is being fitted. Aside from small guns like AA ones, at this point the ship's components couldn't be changed, and this phase is represented in-game when the ship is placed in the build queue. The last phase is commission, when the ship is completed and its crew trained and ready for combat. In-game, a ship is commissioned when you're able to place it onto the map.

Finally, when a ship was named varied by country. For example, the Germans and Soviets only named their ships when they were launched, the Italians named their ships when they were laid down, while the French named theirs when the ship was ordered, before any design work was done. That's why we don't know the names of the 2 German carriers that were to be built after the Graf Zeppelin and can only guess that the name of the 2nd German Graf Zeppelin-class carrier was to be the Peter Strasser, while we know the names of all 4 Alsace-class Battleships the French planned to build even though none of the ships were laid down and construction never started.

Fleet Compositions and Unit Descriptions


Currently finished navies. Click the country name(s) for a link to its post:
German Reich and Spanish State
Kingdom of the Netherlands and Kingdom of Italy
Union of Soviet Socialist Republics
Republic of Finland and The Republic of China
French Third Republic
Empire of Japan
United Kingdom of Great Britain and Northern Ireland
Kingdom of Norway and Kingdom of Denmark
Kingdom of Sweden
Polish Second Republic
Kingdom of Croats, Serbs, and Slovenes
United States of America

Secret Master's plan to build Stalin's navy
Secret Master completes Stalin's navy
Secret Master builds the historical USN

I got most of my sources from this outside WW2 history forum: axishistory. Please note that the link is to an outside forum that isn't affiliated with Paradox Interactive, and Paradox is not responsible for any content on that forum. I prefer to get information from there as opposed to Wikipedia, because pretty much every post has a book or two cited as a source as well as Amazon links, whereas Wikipedia doesn't have that kind of oversight with its members.
Enjoy!
 

Axe99

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Cheers @Chromos - those threads actually were the inspiration for the initial 'proto' spreadsheets, which then developed in far more detail once it was clear corvettes and frigates/DEs weren't going to be in the game. It's a most excellent thread indeed, and while it's missing a few ships here and there (mostly submarines), it's pretty accurate as well :).