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Mingmung

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Because of popular demand I'm compiling all the new NI's here. ;)

Originally Posted by Wiz:
+1 diplo rep is the new standard in AoW, equivalent to +3 before but with more uses as it now affects diploannex speed once more.

Provence

Traditions
+10% Land Morale
+1 Diplomatic Reputation
Memory of Angevin Claims : -20% Fabricate Claims Time
Revive House of Anjou : +1 Legitimacy
Composite Monarchy : -1 Unrest
Tarascon Castle : +15% Defensiveness
Public Weal : +2 Diplomatic Relations
Touloun Dockyard: -5% Naval Maintainance & +10% Naval Forcelimit
Provencal Quilting: +10% Production Efficiency

Ambition
+1 Prestige

Mogadishu

Traditions
+1 Navy Tradition
-20% Light Ship Cost
Indian Ocean Trade: +1 Merchant & +20% Trade Range
Somali Sailors: +1 Naval Manuever
East African Gold Trade: +10% Trade power
City of Mogadishu: -10% Building Power Cost
Mogadishan Currency: +10% Trade Income
Horn of Africa: +20% Naval Forcelimit
Toob Benadir: +10 Goods Produced

Ambition
+15% Naval Morale

Trebizond


Traditions
+1 Legitimacy
+25% Chance of New Heir
Komnenoi in Exile: +1 Prestige
Pontic Mountains: +20% Fort Defense
Legacy of the Alexiad: -10% Idea Cost
Komnenoi Princesses: +1 Diplomat, +1 Diplomatic Reputation
The Lessons of the Fourth Crusade: +10% Morale of Armies
Terminus of the Silk Road: +20% Domestic Trade Power
Greek Scholars Abroad: +20% Spy Offense

Ambition
+10% Goods Produced

Georgia

Traditions
+100% Hostile Core Creation
-20% War Exhaustion Reduction Cost
Bagrationi Dynasty: +25% Heir Chance
Georgian Isolation: +30% Better Relations over Time
Restoration of Fortresses and Churches: -10% Build Cost
Georgian Protectorates: +10% Vassal Income
Samouravo Counties: -10% Stability Cost
Sadrosho Districts: +20% Manpower Recovery
Georgian Embassies: +1 Diplomatic Reputation


Ambition
-20% Infantry Cost

Majapahit & Sunda
Also known as Javan States

Traditions
+2 Tolerance for Heatherns
-1% Prestige Decay
Candi Shrines: +20% Religious Unity
Indianization: -10% Idea Cost
Dharmasastra: +2% Missionary Strength
Pan Asia Trade: +1 Merchant & +10% Trade Steering
Bi-Yearly Harvest: +10% Goods Produced
Modernised Shipbuilding: -10% Ship Costs
Terracotta Banking: +10% Trade Efficiency


Ambition
-20% Naval Maintainance

Afghanistan

Traditions
+0.5 Army Tradition
+10% Domestic Trade Power
Pashtunwali: -10% War Exhuastion Cost
Shadows of the Hindu Kush: +25% Defensiveness
Tureh: +20% Manpower
Afghan Diaspora: +1 Diplomatic Reputation
Durrani Imperialism: +15% Cavalry Power
Institutionalised Loya Jirga: +1 Legitimacy
Graveyard of Empires: +1 Hostile Attrition


Ambitions
+100% Hostile Core Creation

Wallachia

Traditions
+100% Hostile Core Creation
+5% Discipline
Cunning Diplomacy: +1 Diplomatic Reputation
Foreign Trade Restriction: +20% Provincial Trade Power Modifier
Mercenary Guard: -25% Mercenary Maintainance
Foreign Advisors: -10% Advisor Cost
Legacy of the Impaler: +1 Shock for Generals
Boyar Regime: +1 Legitimacy
Abolition of Serfdom: +20% Manpower


Ambitions
+20% Manpower Recovery

Croatia

Traditions
+10% Cavalry Power
+15% Naval Force Limit
Hrvatski Ban: +1 Free Leader
Pearl of the Adriatic: +10% Trade Steering
Granary of Croatia: +10% Tax
Antemurale Christianitatis: +5% Defensiveness & +1 Tolerance Own Faith
The Sabor: -15% AE Impact
Croatian Renaissance: -10% Admin Tech Cost.
Pandurs: +10% Infantry Power.


Ambition
-2% Prestige Decay

Cyprus

Traditions:
+20% Naval Forcelimits
-20% Galley Cost
King of Jerusalem: 0.5 Legitimacy & 20% Faster Fabricate Claims
Frankish Crusaders: +1 Army Tradition
Commandaria Wine: +10% Production Efficiency
Lusignan Diplomacy: +1 Diplomatic Reputation
Cypriot Fortifications: +25% Defensiveness
Repel the Corsairs: +20% Galley Power
Raid Turkish Commerce: +15% Privateer Efficiency

Ambitions
-1% Naval Tradition Decay
I will edit it everyday.

Navarra

Traditions
+20% Naval Forcelimits
-20% Lightship Costs
Dorretxeak Towers: +10% Defensiveness
Navarrese Company: -15% Mercenary Cost
Intrepid Pioneers: +20 Colonial Growth
Transatlantic Whaling: +10% Production Efficiency
Crosspyrenean Trade: -2.5% Technology Cost & 25% Trade Steering.
Royal Basque Society: -10% Idea Cost
End of Fueros: -10% Stability Cost

Ambitions
+10% Trade Efficiency

Aztecs

Traditions
+10% Infantry Power
-5% Idea Cost
Flower Wars: -10% War Exhaustion Reduction Cost
Sustaining the Gods: +1 Legitimacy
Telpochcalli: +10% Manpower recovery speed.
Eagles and Jaguars: +10% Land Morale
Imperial Tribute: +10% Tax Income
Floating Gardens: +10% Production Efficiency
Pochtecayotl: +20% Spy Offence


Ambition
+25% Manpower

Dahomey

Traditions
+50% Hostile Core Creation
+10% Defensiveness
Children of the Panther: +1 Legitimacy
Slave Hunts: +15% Manpower
Migan and Mehu: -10% Stability Cost
Lagredis: +30% Spy Defence
The Amazons: +5% Discipline
The Yovogan: -5% Technology Cost
Palaces of Abomey: +1 Prestige


Ambition
+10% Production Efficiency

Kanem Bornu

Traditions
+15% Vassal Income
+1 Free Leader
Land of Ngazargamu: +10% Production Efficiency
Sayfawad Dynasty: -1 Unrest
Alumas Reforms: +10% Goods Produced
House of Kanem: +2% Missionary Strenght & +1 Tolerance Own Faith
Fixed Military Camps: +20% Defensiveness
Clan-Heads Council: -10% Stability Costs
Duties of Sahara Trade: +15% Province Trade Power


Ambition
+1 Legitimacy

Theodoro

Traditions
+10% Global Trade Power
-1% Army Tradition Decay
Principate Guards: -25% Mercenary Cost
Komnins, Paleologs and Gavras: +25% Increased Chance of New Heir
Russian Aristocracy: +1 Diplomatic Reputation
Port Avlita: +10% Trade Efficiency
Mangul and Kalamita Forts: +25% Defensiveness
Turms: +10% Global Tax Modifier
Cave Monasteries: +1 Tolerance Own


Ambition
+5% Discipline

Silesia

Traditions
+1 Prestige
+1 Diplomatic Reputation
Under the Influence: +15% Better Relations Over Time
Silesian Duchies: -10% Stability Cost Modifier
German Settlers: -20% Build Cost
Raubritter: +10% Trade Steering
Via Regia: +10% Trade Efficiency
Hanseatic Ties: +10% Province Trade Power Modifier
Black Gold: +10% Production Efficiency


Ambition
+10% Global Tax Modifier

Danzig

Traditions
+10% Global Trade Income Modifier
+10% Trade Efficiency
Danzig Law: +1 Diplomatic Relations
Vistula River Trade: +15% Global Trade Power
Centralized Population: +10% Global Manpower
Hanseatic League Member: -25% Mercenary Cost
Danziger Shipyards: -15% Light Ship Cost
Continued Independence: +5% Manpower Recovery Speed, +15% Fort Defense
Lutheran Change: +10% Global Tax Modifier


Ambition
+20% Trade Steering

Krakow

Traditions
+10% Trade Steering
+10% Global Trade Income Modifier
Legendary Legacy: +10% Land Morale
Seat of Government: -10% Stability Cost Modifier
City Rights: +10% Global Tax Modifier
Casimirian Fortifications: +20% Defensiveness
Jewish Communities: +1 Advisor Pool
Polish Athens: -5% Technology Cost
The Free City: +1 Diplomat, +1 Diplomatic Relations


Ambition
+1 Prestige

Ajuuraan

Traditions
-10% Build Cost
+1% Global Missionary Strength
Maritime Enterprise: -10% Global Ship Cost
Istunka Tournament: -1 Global Unrest
Gareen Imams: +1 Missionaries
Muslim Migrations: +1 Advisor Pool
Hydraulic Empire: -10% Building Power Cost, -10% Stability Cost Modifier
Expelling the Infidel: +1 Leader Shock
Ottoman Assistance: -10% Military Technology Cost Modifier


Ambition
+10% Land Morale

Ryazan

Traditions
-1 Global Unrest
+2.5% Army Morale Recovery Speed
The Arsenal of Ryazan: +25% Land Forcelimit Modifier, +15% Global Manpower Modifier
Tatar Mercenaries: -10% Cavalry Cost
Land Charters: +15% Manpower Recovery Speed
Russian Grain: +10% Production Efficiency
March of Russia: -0.02 Monthly War Exhaustion, +5% Infantry Power
Russian Ambition: -15% Core Creation Cost
Western Contacts: -10% Advisor Cost


Ambition
+10% Land Morale

Tver

Traditions
+20% Land Forcelimit Modifier
+15% Province Trade Power Modifier
Tverian Merchants: +10% Global Trade Income Modifier
Defend Against Muscovy: +20% Defensiveness
Patriarch of Tver: -10% Stability Cost Modifier
Tverian Architects: -15% Build Cost Modifier
Cloth Business: +10% Production Efficiency
Tverian Tercio: +10% Infantry Power
National Army: +33% Global Manpower Modifier


Ambition
+15% Reinforce Speed
Yer welcome:p
 
Last edited:

Krajzen

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@ Mingmung - thank you :)


And I will update my personal ranking of these NI sets :D

7) Provence
6) Trebizon
5) Georgia
4) Mogadishu
3) Afghanistan
2) Majapahit
1) Wallachia
 

Krajzen

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Xara

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Malaya, Norway, the United States, and Castile all have a colonist with their NI's.

And? I was talking about more than just a +1 colonist.

Norway gets an idea that lets them skip Exploration. Muscovy auto-discovers adjacent provinces when colonizing. Hungary (Or was it Lithuania?) gets no penalty from negative tolerance. USA gets auto-CB vs pagans. Those are unique mechanics. That's cool stuff. Otherwise new NI's are just a grab bag of random stat boosts with plausible-sounding names.
 

V1ribus

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Norway gets an idea that lets them skip Exploration. Muscovy auto-discovers adjacent provinces when colonizing. Hungary (Or was it Lithuania?) gets no penalty from negative tolerance. USA gets auto-CB vs pagans. Those are unique mechanics. That's cool stuff. Otherwise new NI's are just a grab bag of random stat boosts with plausible-sounding names.

If only all nations had some kind of unique mechanic, NIs would be significantly more interesting then..
There's also France getting less attacks from natives, it's just a little redundant when the AI is controlling France is all..
 
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oblio-

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You can thank Pinpinolo for that. He's the one who made that page.
The wiki page is really cool!

By the looks of things, the national ideas page will double in size when this is over! :)
 

AndreasPhokas

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I like these NI sets they're all decent sets(baring maybe provence but even then it beats generics)

im guessing the amount of generic nations is going to be very small after this

I hope wales and cornwall get a shared set. be cool to see those revolters get some love especially since they form a lot due to England sucking.