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Testeria

καλὸς κἀγαθός
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Is there somewhere in the net a guide to what modifiers adds to what?
We have few kinds of units:
- retinues
- levies
- vassal levies
- event troops
- hired troops
- ally troops

We have lots of modifiers:
- main county holding modifiers
- other county modifiers
- de jure capital (duchy, kingdom) holding modifiers
- top capital (mostly empire) holding modifiers
- technology modifiers
- king skills? modifiers
- county event modifiers
- special action (ie: war sacrifice) modifiers
- flank commander modifier
- unit commander modifier
- retinues modifier
probably more.

So - if I have retinues - what applies to them?
Lets say I have LC retinues consisting of:
- tribal LC retinues
- cultural LC retinues
- camel LC retinues
retinues modifiers (each of them different) + capital tech modifiers + capital building modifiers + capital event modifiers + capital cultural building modifier + special action modifiers + commander flank modifiers + tactics modifier, anything else?

And if I have vassal from barony levies, they get only:
local tech modifiers + local barony buildings modifiers + county event modifiers + special action modifiers + commander flank modifiers + tactics modifier? Or something more?

And what is unit commander option for?

wiki is rather laconic about this all and there is no help in game tips at all :-/
 

Beyond Disbelief

Creator of House Traditions Mod
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what I like to know is the difference between "national" revolt risk and "global" revolt risk.
 

Testeria

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Is this what you are looking for? - https://ck2.paradoxwikis.com/Modifiers

I believe it does not answer questions I have - but thanks for help.

What I would love to know: for example if I build "hussar training ground" in my capital does it affect only LC generated by this exact building? Or also my retinues? Or also levies from holding? Or also levies from county? Or levies from my demesne? Or levies from my realm?
 

Yeekim

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Levies from the holding (and retinues?) would make most sense, considering you can have up to 5 castles in county and 1 culturespecific building in each. If they had wider effect, it would lead to absurd stacking of modifiers.
But that's just a guess.