Is there somewhere in the net a guide to what modifiers adds to what?
We have few kinds of units:
- retinues
- levies
- vassal levies
- event troops
- hired troops
- ally troops
We have lots of modifiers:
- main county holding modifiers
- other county modifiers
- de jure capital (duchy, kingdom) holding modifiers
- top capital (mostly empire) holding modifiers
- technology modifiers
- king skills? modifiers
- county event modifiers
- special action (ie: war sacrifice) modifiers
- flank commander modifier
- unit commander modifier
- retinues modifier
probably more.
So - if I have retinues - what applies to them?
Lets say I have LC retinues consisting of:
- tribal LC retinues
- cultural LC retinues
- camel LC retinues
retinues modifiers (each of them different) + capital tech modifiers + capital building modifiers + capital event modifiers + capital cultural building modifier + special action modifiers + commander flank modifiers + tactics modifier, anything else?
And if I have vassal from barony levies, they get only:
local tech modifiers + local barony buildings modifiers + county event modifiers + special action modifiers + commander flank modifiers + tactics modifier? Or something more?
And what is unit commander option for?
wiki is rather laconic about this all and there is no help in game tips at all :-/
We have few kinds of units:
- retinues
- levies
- vassal levies
- event troops
- hired troops
- ally troops
We have lots of modifiers:
- main county holding modifiers
- other county modifiers
- de jure capital (duchy, kingdom) holding modifiers
- top capital (mostly empire) holding modifiers
- technology modifiers
- king skills? modifiers
- county event modifiers
- special action (ie: war sacrifice) modifiers
- flank commander modifier
- unit commander modifier
- retinues modifier
probably more.
So - if I have retinues - what applies to them?
Lets say I have LC retinues consisting of:
- tribal LC retinues
- cultural LC retinues
- camel LC retinues
retinues modifiers (each of them different) + capital tech modifiers + capital building modifiers + capital event modifiers + capital cultural building modifier + special action modifiers + commander flank modifiers + tactics modifier, anything else?
And if I have vassal from barony levies, they get only:
local tech modifiers + local barony buildings modifiers + county event modifiers + special action modifiers + commander flank modifiers + tactics modifier? Or something more?
And what is unit commander option for?
wiki is rather laconic about this all and there is no help in game tips at all :-/