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Solfall

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I'm not too fond of events that give you free buildings. For example, playing as Greece the decision to modernize the country and building fortresses are instantaneous. I think it would be better if you had a lasting IC penalty until you got those things rather than an instant cash loss.

The off-map resources you get from Svalbard. Where do you get the iron from? I've wondered about this one before and I can't find info on it. Family members I ask haven't heard of Svalbard iron either. Would love to know your source.
 

jamiroquai000

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I'm not too fond of events that give you free buildings. For example, playing as Greece the decision to modernize the country and building fortresses are instantaneous. I think it would be better if you had a lasting IC penalty until you got those things rather than an instant cash loss.

The off-map resources you get from Svalbard. Where do you get the iron from? I've wondered about this one before and I can't find info on it. Family members I ask haven't heard of Svalbard iron either. Would love to know your source.
IC system that you propose, is a good idea but if I will follow that, I must change the whole philosophy of the game (all the free IC events must change, a lot of work):).
About Svalbard iron, of course it's not historically accurate, I add iron like a mining residues of the minning process of coal in the islands (Norway is a traditional producer of iron, so I add a small boost in iron) but now that you mention it, perhaps should have change it, to rare materials and add at least 1 oil (its historically accurate ), what did you think?
 

jamiroquai000

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I understand.

I was playing as the USA, and I keep seeing that the USSR never survives more than 6 months against Germany. I know it's not your fault about the AI, but neither the USSR's or Germany's development is accurate. Germany was the one with all of the divisions. I'm just frustrated because it's impossible to invade France as the USA when Germany can focus all of their forces on one front after they absolutely crush the USSR.
Mmmm so Germany is overpowered...Soviets need a little boost or Germany will loose some power. I will take a look at Germany soon as I can.
 

Solfall

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IC system that you propose, is a good idea but if I will follow that, I must change the whole philosophy of the game (all the free IC events must change, a lot of work):).
About Svalbard iron, of course it's not historically accurate, I add iron like a mining residues of the minning process of coal in the islands (Norway is a traditional producer of iron, so I add a small boost in iron) but now that you mention it, perhaps should have change it, to rare materials and add at least 1 oil (its historically accurate ), what did you think?
If you can show me some info that there are indeed a little oil and mineral dug out from there in that time period then it would be a very welcome change.
 

VictorianNoob

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Been awhile since I posted here, and I have used the time to enjoy the mod. Thanks for all the wondrous extra additions! :D

Still, I do have a technical problem with the mod currently. It was an issue before, but it has gotten worse over the last couple of patches. Everything runs smoothly in-game, but if I have played far enough into the game, when I try to load that save the entire game instantly terminates. It started around 1942-43 two patches ago, then moved ahead to 1939, and finally now, with the current patch it causes issues as early as 1934-35. I can provide my save data if you wish.
 

Blecky

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@Altarios16 Have you checked doctrines, terrain, weather, dug-in bonus, leader skill and level, over the command malus...? There may be some other reason than those buffs you mentioned.

Besides: "Every man a Leader" grants different advantages, e.g building an Inf unit that starts 50% completed (but costs MP to do so) or a shift towards hawk.
 

Solfall

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Been awhile since I posted here, and I have used the time to enjoy the mod. Thanks for all the wondrous extra additions! :D

Still, I do have a technical problem with the mod currently. It was an issue before, but it has gotten worse over the last couple of patches. Everything runs smoothly in-game, but if I have played far enough into the game, when I try to load that save the entire game instantly terminates. It started around 1942-43 two patches ago, then moved ahead to 1939, and finally now, with the current patch it causes issues as early as 1934-35. I can provide my save data if you wish.
I don't think it's recommended to continue a save after applying new patches.
 

Solfall

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Here's a purchase event that can be made for Greece if it isn't already there. Can't remember.
index.php
 

Pasha

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I never did. Whenever a new patch came out I started up a new game and save, but the problem still persists on these new saves I created.

Probably something wrong with your base All-in-one game. I made it to 1945 in my current game and all the saves have loaded smoothly. I'd suggest downloading the Mod again and its most recent patch.