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jamiroquai000

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Following are some changes to the British Empire to consider:

_ Southern Rhodesia should exist as a British puppet at the beginning of the 33 scenario similar to Newfoundland. It was a self-governing colony and although not technically a dominion it was unique and treated like one. It was administered by the same government office as the other dominions, not the colonial office used for other colonies. The “Southern Rhodesia Defense Force” should actually be their colonial troop unit. Salisbury should also have an air base as they were part of the Commonwealth air training program along with the other Dominions and trained thousands of pilots.

_ Jordan should also exist as a puppet. It was given nominal independence in 1928. Britain should have access and military control at start, similar to Oman, Nepal, etc. The Arab Legion colonial troop unit should then be a Jordanian military unit.

_ There are a number of British protectorates that were nominally independent but administered and defended by Britain. Brunei and Kuwait could also exist in a similar fashion as they are only one province and easy to create. They could be created and treated like those referenced above. Other puppets that that could exist get a little messy so it is probably better to leave them unchanged.

_ Burma was separated from the British India (Raj) in April 1, 1937 and created as a separate colony. I think it should be released by event then.

These are relatively easy to implement since the NWO mod is included and these countries already exist for that mod. (I released the above and took control at the beginning of my game just for a little extra flavor). Couple of things to consider... I’m not sure if any of the above had any IC so it would be up to Britain to supply them with resources, supplies etc. but then that is how is should be given they are only puppets. Brunei and Kuwait should have oil resources. Rhodesia and Burma’s flags will not be correct since they currently have the flags of independent nations created after WW2 but that would be easy to supply the correct colonial flag. When they are released the NWO mod gives them several 1945 vintage infantry divisions that should be deleted.


I'll have another post reporting some things from my current game.
You suggest that Britain must have more puppet states?
This need a lot of work general for those countries...
 

zingo1313

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You suggest that Britain must have more puppet states?
This need a lot of work general for those countries...

My intent was not extra countries or work. They already exist as part of NWO mod. It was more for game flavor than anything. The UK player can release all of them, except Burma which is part of the RAJ, from the beginning of the game if they so desire. All could remain as is. This was only a suggestion. The release of Burma could be something to consider since there was a great deal happening there just prior to and during the war.
 

zingo1313

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Following is a mixed bag of things I noticed in my current game. I’ll have more specific Britain stuff in a future post. Just wanted to pass this along while it was fresh.

Not sure if there is anything in the mod that reflect the restrictions of the various naval treaties from the 20’s & 30’s, (Washington, London, Anglo-German, etc.). The major powers should not be permitted to build any CVE, CVL or CV prior to 36. Japan renounced the treaty in 34 and then ignored it by 36 so all powers should then be able to then begin building 36. Currently any number can be built or upgraded from transports or battleships from the game beginning. (I was able to begin converting a number of older transports to CVL’s from the first month of the game. I had 7 CV’s and more than a dozen CVL’s by early 1940, with more upgrading, and only built CVE’s). There should be some restrictions on capital shipbuilding and conversions prior to 36 otherwise a player, given enough IC, could convert all their older BB and transports to carriers. Most countries did not start capital shipbuilding until 36. Not sure how to model this but it is more historical.

Based on my colonial troop research Aden should have an airbase at scenario start.

There appears to be something wrong with the Belgium surrender. Britain gets all the Belgian land, air and naval units. Anything under construction is also added to the British production. In addition Britain gets the Congo as its territory.

I believe the RAF should have at least one strategic bomber group from the game start. Britain had a bi-plane long range bomber in service in 1933. I’ll do some research and report back on the unit and strength level.

Sorry if my posts are long or rambling. Let me know if you would prefer something less wordy.
 
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jamiroquai000

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Following is a mixed bag of things I noticed in my current game. I’ll have more specific Britain stuff in a future post. Just wanted to pass this along while it was fresh.

Not sure if there is anything in the mod that reflect the restrictions of the various naval treaties from the 20’s & 30’s, (Washington, London, Anglo-German, etc.). The major powers should not be permitted to build any CVE, CVL or CV prior to 36. Japan renounced the treaty in 34 and then ignored it by 36 so all powers should then be able to then begin building 36. Currently any number can be built or upgraded from transports or battleships from the game beginning. (I was able to begin converting a number of older transports to CVL’s from the first month of the game. I had 7 CV’s and more than a dozen CVL’s by early 1940, with more upgrading, and only built CVE’s). There should be some restrictions on capital shipbuilding and conversions prior to 36 otherwise a player, given enough IC, could convert all their older BB and transports to carriers. Most countries did not start capital shipbuilding until 36. Not sure how to model this but it is more historical.

Based on my colonial troop research Aden should have an airbase at scenario start.

There appears to be something wrong with the Belgium surrender. Britain gets all the Belgian land, air and naval units. Anything under construction is also added to the British production. In addition Britain gets the Congo as its territory.

I believe the RAF should have at least one strategic bomber group from the game start. Britain had a bi-plane long range bomber in service in 1933. I’ll do some research and report back on the unit and strength level.

Sorry if my posts are long or rambling. Let me know if you would prefer something less wordy.
Your posts are very helpful really.
 

zingo1313

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The RAF should have at least one strategic bomber group from the game start. Britain had a number of bi-plane long range bombers in service in 1933. All were built by Handley Page – (Heyford, Hyderbad, Hinadi). Although not true strategic bombers like those introduced later they had much longer range and payloads than the other bombers of the time. Based on the numbers built and length of service I think Britain should have one strategic bomber wing added at game start with strength of about 40-50%.

https://en.wikipedia.org/wiki/List_of_Interwar_military_aircraft#United_Kingdom


The British experimented with mechanized forces in the late 1920’s but then abandoned the concept until the late 30’s when she formed two mechanized units that would later go on to become armored divisions. The “Mobile Division” was formed in 37 in the UK and the other “Mobile Division Egypt” formed in 1938 in Egypt. I think adding these to by event similar to some of the other unit addition events would be a nice touch.
 

zingo1313

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Alternatively those units could be upgraded by the player manually.

You are correct but I don't think the techs allowing production of those type units that would then permit upgrade are available till much later. I don't recall the historical year for the mech tech, but armor is sometime in 1940 after a land tech has been researched. Then allowing for production/upgrade time it would be 1941. I suppose research of the techs could be rushed but that would probably still only make them available in late 40.
 

Quinto Fabio Massimo

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I found other missing portraits for USA and France.
 

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frankiegonzo

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is the difficulty in this mod very high wondering because started a campaing for the first time and cheking the options at the beginning i noticed that difficulty was set at very easy and ai agressiveness at coward??
 

Solfall

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is the difficulty in this mod very high wondering because started a campaing for the first time and cheking the options at the beginning i noticed that difficulty was set at very easy and ai agressiveness at coward??
That's an annoying bug. It's supposed to be on normal.
 

jamiroquai000

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The RAF should have at least one strategic bomber group from the game start. Britain had a number of bi-plane long range bombers in service in 1933. All were built by Handley Page – (Heyford, Hyderbad, Hinadi). Although not true strategic bombers like those introduced later they had much longer range and payloads than the other bombers of the time. Based on the numbers built and length of service I think Britain should have one strategic bomber wing added at game start with strength of about 40-50%.

https://en.wikipedia.org/wiki/List_of_Interwar_military_aircraft#United_Kingdom


The British experimented with mechanized forces in the late 1920’s but then abandoned the concept until the late 30’s when she formed two mechanized units that would later go on to become armored divisions. The “Mobile Division” was formed in 37 in the UK and the other “Mobile Division Egypt” formed in 1938 in Egypt. I think adding these to by event similar to some of the other unit addition events would be a nice touch.
Nice really helpful !!!

here a pic of progres... New tech pics for Britain
rKgAAF5.png
 
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jamiroquai000

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Hey, jamiroquai000. What's your stance on the whole Greece-Macedonian tension?
Macedonia is a region of Northern Greece, how could be exist a Greece-Macedonian tension ? Now if you talk about FYROM, Its like to ask a Serbian about kosovo, a Russian about Crimea, a Norwegian about Barents Sea, a German about Prussia and e.t.c. The fact, Ancient Macedonians they were speak a Ancient Greek dialect ,the FYROM people speak a South Slavic language dialect ,how they could be (pure) descendants of the Ancient Macedonians (after 2000 years) if they dont speak a Greek dialect, even a 5 years old kid can understand this.;)

EDIT: FYROM people is a mix of Albanians, Bulgarians, Serbs ,Turks and Romani and this is the Big Balkan problem...
 
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