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The retirement date is an auto sleepminister command, its sleeps the minister or leader without the need of an event.I just need to do a few quick fixes to my updated minister file. I have done quick checks on start, end and retirement years and seen if their political party and minister role makes sense. I have a question. What is the difference between end date and ?
Well about first question you need many requirements to trigger the surrender events look at the code:Two quick questions:
I suppose these two questions can be summarized into: why are some events / decisions that are available in WiF II by itself not available in ALL IN ONE if AIO includes WiF II?
- I was playing as Germany a few days ago and successfully executed Operation Sea Lion against Britain (occupying all of the island of Great Britain but not N. Ireland or that island northeast of Scapa Flow) but I never got an event like "England surrenders" that lets me pick the surrender conditions like dividing GB between England and Scotland, as I did get in a World in Flames II Germany playthrough I did a few months ago. Is there any reason for this? What do I need to do to make the UK surrender?
- I just started a game as the Soviet Union and noticed that there isn't that decision that lets me intervene in Xinjiang's civil war, again as can be done in WiF II. Was this left out on purpose?
I'm loving the mod, by the way. I'm just curious.
trigger = {
OR = {
control = { province = 56 data = GER } # Paris
AND = {
alliance = { country = GER country = FRA }
control = { province = 56 data = FRA } # Paris
}
}
control = { province = 19 data = GER } #London
OR = {
AND = {
lost_VP = { country = ENG value = 60 }
lost_IC = { country = ENG value = 60 }
NOT = {
war = { country = USA country = GER }
war = { country = SOV country = GER }
}
}
AND = {
lost_VP = { country = ENG value = 70 }
lost_IC = { country = ENG value = 70 }
NOT = { war = { country = USA country = GER } }
war = { country = SOV country = GER }
}
AND = {
lost_VP = { country = ENG value = 75 }
lost_IC = { country = ENG value = 75 }
war = { country = USA country = GER }
NOT = { war = { country = SOV country = GER } }
}
AND = {
lost_VP = { country = ENG value = 85 }
lost_IC = { country = ENG value = 85 }
war = { country = USA country = GER }
war = { country = SOV country = GER }
}
}
My gift! Please take this beautiful icons and use them how you know for this good mod .. : D
1933 Events Italy with pics.
What does that mean?The retirement date is an auto sleepminister command, its sleeps the minister or leader without the need of an event.
For example if retirement date is 1965 and if the command is enabled, then the minister/leader that has that date (retirement date) will be not available, offcourse the year at the game must be 1965.What does that mean?
Britain at next version will get some love.Off course your help will be precious,I will wait for your suggestions.
This proved to be more difficult than I thought. Although there is plenty of info available about British and colonial units in ‘39 and during the war there is not a great deal of info for colonial units available at the scenario start time of 1933. I concentrated on British empire units but found some interesting stuff on a few other countries colonial troops as well.
Based on my research I would like to offer the following changes, additions and recommendations for British units. I can reference links to the sites I consulted if you want additional info.
Assuming the colonial division size to be 10,000 men max then the three units located in Jamaica, Bahamas and Bermuda should still exist but their initial strength should be low or capped at 10 - 20%. They add a nice flavor to the game but really should not have substantial manpower increases as a result of mobilization.
The existing African colonials all look to be ok as to locations and manpower and should be increased as a result of mobilization. Recommend adding the following colonial units at 10% strength. Location is listed after the name.
Aden Protectorate Levies – Aden
Royal Hong Kong Regiment – Hong Kong
Sarawak Rangers – Kuching
Royal Malay Regiment – Singapore
Arab Legion – Amman
Hope this info is useful. I have a number of other recommendations for Britain if you’re interested.
That they are to be added these? https://en.wikipedia.org/wiki/Iraq_Levies
Good job but as you said I can't add it to MoD,not now at least...Thanks. I looked up what the end date is so I wouldn't have to bother you more with this.
My updated (mk. 1) Nor minister file is done. I left question marks on names, roles and years as to let the modder know that I question it. Same goes with ideology where I left brackets where I questiones it. I am more sure of that change if there are no question marks. I left notes on the L colon (is that harmless?) when I had more to say.
I got better as I went with updating the ministers. I also realized the +1 rule for retirement and end years so a good portion of the ministers are 1 year behind as to where they should be. This will hopefully be weeded out with time. If you see the years in 1964 for both end and retirement year then it's a good possibility that I couldn't find any info on the person.
I remember you saying that you didn't support this file on your mod, but I hope you can include it anyway so people can get more access to it.
I have also considered making a version without edits of text that the game loads so that anyone using it without further edits can skip removing the notes.
Let me know if there's anything I did wrong or could do better.
Great, really helpful, a lot of time that i lost in modding is the searching timeThis proved to be more difficult than I thought. Although there is plenty of info available about British and colonial units in ‘39 and during the war there is not a great deal of info for colonial units available at the scenario start time of 1933. I concentrated on British empire units but found some interesting stuff on a few other countries colonial troops as well.
Based on my research I would like to offer the following changes, additions and recommendations for British units. I can reference links to the sites I consulted if you want additional info.
Assuming the colonial division size to be 10,000 men max then the three units located in Jamaica, Bahamas and Bermuda should still exist but their initial strength should be low or capped at 10 - 20%. They add a nice flavor to the game but really should not have substantial manpower increases as a result of mobilization.
The existing African colonials all look to be ok as to locations and manpower and should be increased as a result of mobilization. Recommend adding the following colonial units at 10% strength. Location is listed after the name.
Aden Protectorate Levies – Aden
Royal Hong Kong Regiment – Hong Kong
Sarawak Rangers – Kuching
Royal Malay Regiment – Singapore
Arab Legion – Amman
Hope this info is useful. I have a number of other recommendations for Britain if you’re interested.
Great, really helpful, a lot of time that i lost in modding is the searching time
I need your recommendations for Britain!
Great, really helpful, a lot of time that i lost in modding is the searching time
I need your recommendations for Britain!
Great, really helpful, a lot of time that i lost in modding is the searching time
I need your recommendations for Britain!
Well about first question you need many requirements to trigger the surrender events look at the code:
the victory and the ic points that the britain must lose to trigger surrender events are between 60 and 85Code:trigger = { OR = { control = { province = 56 data = GER } # Paris AND = { alliance = { country = GER country = FRA } control = { province = 56 data = FRA } # Paris } } control = { province = 19 data = GER } #London OR = { AND = { lost_VP = { country = ENG value = 60 } lost_IC = { country = ENG value = 60 } NOT = { war = { country = USA country = GER } war = { country = SOV country = GER } } } AND = { lost_VP = { country = ENG value = 70 } lost_IC = { country = ENG value = 70 } NOT = { war = { country = USA country = GER } } war = { country = SOV country = GER } } AND = { lost_VP = { country = ENG value = 75 } lost_IC = { country = ENG value = 75 } war = { country = USA country = GER } NOT = { war = { country = SOV country = GER } } } AND = { lost_VP = { country = ENG value = 85 } lost_IC = { country = ENG value = 85 } war = { country = USA country = GER } war = { country = SOV country = GER } } }
and always plays a role with who is Germany at war at the moment...
About second question as I can see there is not exist any "Xinjiang's civil war decision" atleast at the last version of WIF II...