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Quinto Fabio Massimo

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1933 Events Italy with pics.
 

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SpySappinMyUser

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Two quick questions:
  1. I was playing as Germany a few days ago and successfully executed Operation Sea Lion against Britain (occupying all of the island of Great Britain but not N. Ireland or that island northeast of Scapa Flow) but I never got an event like "England surrenders" that lets me pick the surrender conditions like dividing GB between England and Scotland, as I did get in a World in Flames II Germany playthrough I did a few months ago. Is there any reason for this? What do I need to do to make the UK surrender?
  2. I just started a game as the Soviet Union and noticed that there isn't that decision that lets me intervene in Xinjiang's civil war, again as can be done in WiF II. Was this left out on purpose?
I suppose these two questions can be summarized into: why are some events / decisions that are available in WiF II by itself not available in ALL IN ONE if AIO includes WiF II?

I'm loving the mod, by the way. I'm just curious.
 

jamiroquai000

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I just need to do a few quick fixes to my updated minister file. I have done quick checks on start, end and retirement years and seen if their political party and minister role makes sense. I have a question. What is the difference between end date and ?
The retirement date is an auto sleepminister command, its sleeps the minister or leader without the need of an event.
 

jamiroquai000

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Two quick questions:
  1. I was playing as Germany a few days ago and successfully executed Operation Sea Lion against Britain (occupying all of the island of Great Britain but not N. Ireland or that island northeast of Scapa Flow) but I never got an event like "England surrenders" that lets me pick the surrender conditions like dividing GB between England and Scotland, as I did get in a World in Flames II Germany playthrough I did a few months ago. Is there any reason for this? What do I need to do to make the UK surrender?
  2. I just started a game as the Soviet Union and noticed that there isn't that decision that lets me intervene in Xinjiang's civil war, again as can be done in WiF II. Was this left out on purpose?
I suppose these two questions can be summarized into: why are some events / decisions that are available in WiF II by itself not available in ALL IN ONE if AIO includes WiF II?

I'm loving the mod, by the way. I'm just curious.
Well about first question you need many requirements to trigger the surrender events look at the code:
Code:
    trigger = {
        OR = {
            control = { province = 56 data = GER } # Paris
            AND = {
                alliance = { country = GER country = FRA }
                control = { province = 56 data = FRA } # Paris
            }
        }
        control = { province = 19 data = GER } #London
        OR = {
            AND = {
                lost_VP = { country = ENG value = 60 }
                lost_IC = { country = ENG value = 60 }
                NOT = {
                    war = { country = USA country = GER }
                    war = { country = SOV country = GER }
                }
            }
            AND = {
                lost_VP = { country = ENG value = 70 }
                lost_IC = { country = ENG value = 70 }
                NOT = {    war = { country = USA country = GER } }
                war = { country = SOV country = GER }
            }
            AND = {
                lost_VP = { country = ENG value = 75 }
                lost_IC = { country = ENG value = 75 }
                war = { country = USA country = GER }
                NOT = { war = { country = SOV country = GER } }
            }
            AND = {
                lost_VP = { country = ENG value = 85 }
                lost_IC = { country = ENG value = 85 }
                war = { country = USA country = GER }
                war = { country = SOV country = GER }
            }
        }
the victory and the ic points that the britain must lose to trigger surrender events are between 60 and 85
and always plays a role with who is Germany at war at the moment...

About second question as I can see there is not exist any "Xinjiang's civil war decision" atleast at the last version of WIF II...
 

jamiroquai000

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What does that mean?
For example if retirement date is 1965 and if the command is enabled, then the minister/leader that has that date (retirement date) will be not available, offcourse the year at the game must be 1965.

EDIT: This is useful to modders to not write huge files with death events. You can imagine for a country like Germany you will need to write about 400 death events...
 

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Thanks. I looked up what the end date is so I wouldn't have to bother you more with this.
My updated (mk. 1) Nor minister file is done. I left question marks on names, roles and years as to let the modder know that I question it. Same goes with ideology where I left brackets where I questiones it. I am more sure of that change if there are no question marks. I left notes on the L colon (is that harmless?) when I had more to say.
I got better as I went with updating the ministers. I also realized the +1 rule for retirement and end years so a good portion of the ministers are 1 year behind as to where they should be. This will hopefully be weeded out with time. If you see the years in 1964 for both end and retirement year then it's a good possibility that I couldn't find any info on the person.

I remember you saying that you didn't support this file on your mod, but I hope you can include it anyway so people can get more access to it.
I have also considered making a version without edits of text that the game loads so that anyone using it without further edits can skip removing the notes.
Let me know if there's anything I did wrong or could do better.
 

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Quinto Fabio Massimo

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1934 Events Italy with pics.
 

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zingo1313

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Britain at next version will get some love :).Off course your help will be precious,I will wait for your suggestions.

This proved to be more difficult than I thought. Although there is plenty of info available about British and colonial units in ‘39 and during the war there is not a great deal of info for colonial units available at the scenario start time of 1933. I concentrated on British empire units but found some interesting stuff on a few other countries colonial troops as well.

Based on my research I would like to offer the following changes, additions and recommendations for British units. I can reference links to the sites I consulted if you want additional info.

Assuming the colonial division size to be 10,000 men max then the three units located in Jamaica, Bahamas and Bermuda should still exist but their initial strength should be low or capped at 10 - 20%. They add a nice flavor to the game but really should not have substantial manpower increases as a result of mobilization.

The existing African colonials all look to be ok as to locations and manpower and should be increased as a result of mobilization. Recommend adding the following colonial units at 10% strength. Location is listed after the name.

Aden Protectorate Levies – Aden

Royal Hong Kong Regiment – Hong Kong

Sarawak Rangers – Kuching

Royal Malay Regiment – Singapore

Arab Legion – Amman

Hope this info is useful. I have a number of other recommendations for Britain if you’re interested.
 
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Quinto Fabio Massimo

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This proved to be more difficult than I thought. Although there is plenty of info available about British and colonial units in ‘39 and during the war there is not a great deal of info for colonial units available at the scenario start time of 1933. I concentrated on British empire units but found some interesting stuff on a few other countries colonial troops as well.

Based on my research I would like to offer the following changes, additions and recommendations for British units. I can reference links to the sites I consulted if you want additional info.

Assuming the colonial division size to be 10,000 men max then the three units located in Jamaica, Bahamas and Bermuda should still exist but their initial strength should be low or capped at 10 - 20%. They add a nice flavor to the game but really should not have substantial manpower increases as a result of mobilization.

The existing African colonials all look to be ok as to locations and manpower and should be increased as a result of mobilization. Recommend adding the following colonial units at 10% strength. Location is listed after the name.

Aden Protectorate Levies – Aden

Royal Hong Kong Regiment – Hong Kong

Sarawak Rangers – Kuching

Royal Malay Regiment – Singapore

Arab Legion – Amman

Hope this info is useful. I have a number of other recommendations for Britain if you’re interested.

That they are to be added these? https://en.wikipedia.org/wiki/Iraq_Levies
 

zingo1313

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The units I referenced were based on colonial troops which were recently added to the mod. I did not review the Iraqi units since they were in place for an existing country. They are separate from the Aden and Arab Legion units.

The Aden levies were created in the 1920 to protect the RAF bases and were later increased in size for duty in other locations in the Aden protectorate. They should be represented by the addition of a colonial troop unit in Aden.

The Arab Legion was the military force of the mandate of Trans-Jordan. It was formed during the 20's when Jordan was recognized as a separate country within the mandate for Palestine and Trans-Jordan. It became the basis of the Jordanian army. It should be a colonial troop unit located in Jordan.
 
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jamiroquai000

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Thanks. I looked up what the end date is so I wouldn't have to bother you more with this.
My updated (mk. 1) Nor minister file is done. I left question marks on names, roles and years as to let the modder know that I question it. Same goes with ideology where I left brackets where I questiones it. I am more sure of that change if there are no question marks. I left notes on the L colon (is that harmless?) when I had more to say.
I got better as I went with updating the ministers. I also realized the +1 rule for retirement and end years so a good portion of the ministers are 1 year behind as to where they should be. This will hopefully be weeded out with time. If you see the years in 1964 for both end and retirement year then it's a good possibility that I couldn't find any info on the person.

I remember you saying that you didn't support this file on your mod, but I hope you can include it anyway so people can get more access to it.
I have also considered making a version without edits of text that the game loads so that anyone using it without further edits can skip removing the notes.
Let me know if there's anything I did wrong or could do better.
Good job but as you said I can't add it to MoD,not now at least...
 

jamiroquai000

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This proved to be more difficult than I thought. Although there is plenty of info available about British and colonial units in ‘39 and during the war there is not a great deal of info for colonial units available at the scenario start time of 1933. I concentrated on British empire units but found some interesting stuff on a few other countries colonial troops as well.

Based on my research I would like to offer the following changes, additions and recommendations for British units. I can reference links to the sites I consulted if you want additional info.

Assuming the colonial division size to be 10,000 men max then the three units located in Jamaica, Bahamas and Bermuda should still exist but their initial strength should be low or capped at 10 - 20%. They add a nice flavor to the game but really should not have substantial manpower increases as a result of mobilization.

The existing African colonials all look to be ok as to locations and manpower and should be increased as a result of mobilization. Recommend adding the following colonial units at 10% strength. Location is listed after the name.

Aden Protectorate Levies – Aden

Royal Hong Kong Regiment – Hong Kong

Sarawak Rangers – Kuching

Royal Malay Regiment – Singapore

Arab Legion – Amman

Hope this info is useful. I have a number of other recommendations for Britain if you’re interested.
Great, really helpful, a lot of time that i lost in modding is the searching time:)
I need your recommendations for Britain!
 

zingo1313

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Great, really helpful, a lot of time that i lost in modding is the searching time:)
I need your recommendations for Britain!


Some recommendations on some quick changes that can be made to the 33 scenario naval units:

HMS Terror and Erebus were WWI bombardment monitors sporting twin 15” battleship guns in a turret. They are currently CA Model 2 but based on speed and firepower they should be changed to a much older version of a BB, possibly BB model 1.

HMS Eagle and Hermes currently are CVE’s but should both be CVL-1 with an LCAG. They were a little slower than the speed listed for a CVL1 but both operated as true carriers rather than just in escort roles. The other CVE’s are ok as is.

The speed of the three battlecruisers is too slow. Renown, Repulse and Hood were all much faster than the speed set by their current type. Recommend either changing their type from BC model 1 and 2 to BC Model 2 and 3 or increasing the speed of the existing BC1 and BC 2 models to something like 28.

The Royal Navy actually had three classes of battleships in service in 33. The two Nelson class ships built between the wars and two older WW1 classes. The Queen Elizabeth class ships were modernized between the wars but the Revenge class of ships were not changed much during that time so the following changes should be made.

Queen Elizabeth, Warspite, Valiant, Malaya and Barnham (under construction at start) should all be BB Model 5.

Revenge, Royal Oak, Royal Sovereign, Resolution and Ramillies should be remain BB 4.

Will send some other easy changes in another post.
 
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Great, really helpful, a lot of time that i lost in modding is the searching time:)
I need your recommendations for Britain!

Following are some changes to the British Empire to consider:

_ Southern Rhodesia should exist as a British puppet at the beginning of the 33 scenario similar to Newfoundland. It was a self-governing colony and although not technically a dominion it was unique and treated like one. It was administered by the same government office as the other dominions, not the colonial office used for other colonies. The “Southern Rhodesia Defense Force” should actually be their colonial troop unit. Salisbury should also have an air base as they were part of the Commonwealth air training program along with the other Dominions and trained thousands of pilots.

_ Jordan should also exist as a puppet. It was given nominal independence in 1928. Britain should have access and military control at start, similar to Oman, Nepal, etc. The Arab Legion colonial troop unit should then be a Jordanian military unit.

_ There are a number of British protectorates that were nominally independent but administered and defended by Britain. Brunei and Kuwait could also exist in a similar fashion as they are only one province and easy to create. They could be created and treated like those referenced above. Other puppets that that could exist get a little messy so it is probably better to leave them unchanged.

_ Burma was separated from the British India (Raj) in April 1, 1937 and created as a separate colony. I think it should be released by event then.

These are relatively easy to implement since the NWO mod is included and these countries already exist for that mod. (I released the above and took control at the beginning of my game just for a little extra flavor). Couple of things to consider... I’m not sure if any of the above had any IC so it would be up to Britain to supply them with resources, supplies etc. but then that is how is should be given they are only puppets. Brunei and Kuwait should have oil resources. Rhodesia and Burma’s flags will not be correct since they currently have the flags of independent nations created after WW2 but that would be easy to supply the correct colonial flag. When they are released the NWO mod gives them several 1945 vintage infantry divisions that should be deleted.


I'll have another post reporting some things from my current game.
 
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SpySappinMyUser

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Well about first question you need many requirements to trigger the surrender events look at the code:
Code:
    trigger = {
        OR = {
            control = { province = 56 data = GER } # Paris
            AND = {
                alliance = { country = GER country = FRA }
                control = { province = 56 data = FRA } # Paris
            }
        }
        control = { province = 19 data = GER } #London
        OR = {
            AND = {
                lost_VP = { country = ENG value = 60 }
                lost_IC = { country = ENG value = 60 }
                NOT = {
                    war = { country = USA country = GER }
                    war = { country = SOV country = GER }
                }
            }
            AND = {
                lost_VP = { country = ENG value = 70 }
                lost_IC = { country = ENG value = 70 }
                NOT = {    war = { country = USA country = GER } }
                war = { country = SOV country = GER }
            }
            AND = {
                lost_VP = { country = ENG value = 75 }
                lost_IC = { country = ENG value = 75 }
                war = { country = USA country = GER }
                NOT = { war = { country = SOV country = GER } }
            }
            AND = {
                lost_VP = { country = ENG value = 85 }
                lost_IC = { country = ENG value = 85 }
                war = { country = USA country = GER }
                war = { country = SOV country = GER }
            }
        }
the victory and the ic points that the britain must lose to trigger surrender events are between 60 and 85
and always plays a role with who is Germany at war at the moment...

About second question as I can see there is not exist any "Xinjiang's civil war decision" atleast at the last version of WIF II...

Thanks for letting me know about that, however I searched through mods/ALLINONE/db/events and found no event like that contained there. I've reinstalled but still don't see it. Where would it be? Thanks.