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datachild

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Just to report back, the hotfix seems to be savegame compatible.
One little bug I, the event to recall von Falkenhausen activates the wrong leader for germany (meaning not von Falkenhausen).
There were some other events, that seemed to target the wrong leader, but I wasn't sure for them.
 

datachild

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Another short bug report. If I'm not mistaken it seems that the trigger event ids of the upgrade events for SS units are wrong. E.g.
Upgrade SS Mot Infantry (ID 9300255) should have the event trigger of the corresponding Train Waffen SS Mot Infantry (ID 9300254). Currently it is triggered by ID 9300253.
 

Rectunator

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Does anyone how the amount of IC that the CAG adds to the price of the carrier when built together is calculated? I wanted the late era CAGs to add an extra 15 or so IC to the price of the ship, but it only adds an fraction of that. When built separately the units are priced correctly.
 

Blecky

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Does anyone how the amount of IC that the CAG adds to the price of the carrier when built together is calculated? I wanted the late era CAGs to add an extra 15 or so IC to the price of the ship, but it only adds an fraction of that. When built separately the units are priced correctly.

The IC days are always the same. CVs take much longer to build than CAGs, so the amount of CAG´s IC days is evenly spread over the building time of the CVs. IC x building time CAG = difference of CV with and without CAG x building time of CV.
 

Rectunator

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Bloody hell, so it was because of the build time after all. Well I guess I'll make the CAG construction times longer to get that "holy shit building, training and maintaining a floating fortified airfield with more planes than in most national airforces is EXPENSIIIIVE" -effect.
 

JRHINDO

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Bloody hell, so it was because of the build time after all. Well I guess I'll make the CAG construction times longer to get that "holy shit building, training and maintaining a floating fortified airfield with more planes than in most national airforces is EXPENSIIIIVE" -effect.
use supplies and fuel consumption?
 

jamiroquai000

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Just to report back, the hotfix seems to be savegame compatible.
One little bug I, the event to recall von Falkenhausen activates the wrong leader for germany (meaning not von Falkenhausen).
There were some other events, that seemed to target the wrong leader, but I wasn't sure for them.

Another short bug report. If I'm not mistaken it seems that the trigger event ids of the upgrade events for SS units are wrong. E.g.
Upgrade SS Mot Infantry (ID 9300255) should have the event trigger of the corresponding Train Waffen SS Mot Infantry (ID 9300254). Currently it is triggered by ID 9300253.
Thank you very much about the reports , keep doing the good job and don't forget we need you to make this mod better!!!
 

Rectunator

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use supplies and fuel consumption?

Well raising the maintenance cost would be apt, but the CAG and supercarrier itself should be a big investment to build, but I dont want to put all the price on the ship itself alone. That would be unrealistic.
 

Hubsi

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Just to report back, the hotfix seems to be savegame compatible.
One little bug I, the event to recall von Falkenhausen activates the wrong leader for germany (meaning not von Falkenhausen).
There were some other events, that seemed to target the wrong leader, but I wasn't sure for them.
The removal of von Fritsch and Blomberg also target the wrong military leaders.
 

Goldblooded

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Bugs ive found ( I think they've already been spotted but nevermind)

-In some of the tech teams there is a blank white space with the name "tech unit 3" or something of that sort, any idea what that is?
-Italy is too passive in Ethiopia and doesn't reinforce it.
 

jamiroquai000

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WORK STATUS: I just incorporated Germany's and Italy's events, special unit, e.t.c. from Hirz's Elite Division MOD



NEW MODEL PICS FOR SPECIAL UNITS TAKE A LOOK!!!!




kFupAS1.png
 
Last edited:

datachild

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Don't know if this is a bug of this mod or nwo. The British peace event (crumbling empire) seems to have a bug in event 8342000 in nwo\the_crumbling_empire.txt
command = { type = peace which = GER value = 1 }
command = { type = peace which = ITA value = 1 }
command = { type = peace which = JAP value = 1 }
command = { type = peace which = FRA value = 1 }
command = { type = leave_alliance }
The problem with this order is, that the allies will make peace before uk leaves the alliance. This leads to the paradox scenario where dominions of the empire (e.g. Canada) decide that they will continue the fight, but are immediately peaced out.
Basically this event ends the hole war also for the us and any other party in the allies.