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datachild

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I never test it with them maybe Dr. Bob's AI files are compatible.
While making the preparations for your mod I realized that most of the ai files are overwritten by nwo anyway. So basically it shouldn't matter if Dr. Bob's AI files are installed (save for a few minor countries).
Otherwise I really go berserk on the refresh button in anticipation of the hotfix ;).
 

jamiroquai000

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NEW VERSION IS HERE (fixed previous bug)

DdSuiW_28_1



NEW VERSION IS HERE
This version (4.0) is a BETA version for Barbarossa and Churchill.

New at this version:
The Cold War Tech Tree Expansion MOD.
The NWO2 is longer separately.
Reworked whole the Mod.

New events,teams,ministers,leaders...
e.t.c.

DL at first page please!




I just want to remind, that the order of the installation is:

1.full copy of the existing "Darkest Hour Full" version.
2.World in Flames II DH 1.03 RC3 ('Barbarossa' or 'Churchill' version)(you must download it from the mod forum page).
3.New World Order 2 Mod(Version: 2.2.2 )(you must download it from the mod forum page).
4.latest version of ALL IN ONE MOD.
5.Select 1933,1945(NWO2 only),1950,1953,1956 and 1959 scenarios.



Please read instructions carefully!!!!
 

Pasha

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Not trying to spam this thread, but I think my question got left behind on the previous page when 3 of us posted simultaneously:

Just to be clear, if I start a 1933 campaign I can play straight through into NWO? (Assuming that everything goes generally historical). Or is the NWO version of All In One a separate campaign starting with 1945?
 

jamiroquai000

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Just to be clear, if I start a 1933 campaign I can play straight through into NWO? (Assuming that everything goes generally historical). Or is the NWO version of All In One a separate campaign starting with 1945?
Yes you can play straight through into NWO from 1933 campaign.
1933 scenario is suggested to play.
 

Pasha

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jamiroquai000

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While making the preparations for your mod I realized that most of the ai files are overwritten by nwo anyway. So basically it shouldn't matter if Dr. Bob's AI files are installed (save for a few minor countries).
Otherwise I really go berserk on the refresh button in anticipation of the hotfix ;).
I will take a look at Dr. Bob's AI files and tell you....


Edit: Dr. Bob's AI files are not compatible i will add them at next version.
 
Last edited:

jamiroquai000

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Unit´s S.S. --------> UNKNOWN STRING WANTED
As i said before is BETA version bugs are expected!!!Help to make this mod better,Details pls!!!

EDIT: I check it and no bug found you do something wrong.
If you use World in Flames II 'Barbarossa' or 'Churchill' version you need the latest version of them.
CAUTION you must use the Latest versions of the MODS, no old on your pc, so you must download again.
 
Last edited:

FGSR

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As i said before is BETA version bugs are expected!!!Help to make this mod better,Details pls!!!

EDIT: I check it and no bug found you do something wrong.
If you use World in Flames II 'Barbarossa' or 'Churchill' version you need the latest version of them.
CAUTION you must use the Latest versions of the MODS, no old on your pc, so you must download again.



I use google translator to communicate.


The bug is easy to see. When the tab "decisions" choose "train waffen SS ..." is indicated, eg loss., "SS inf. New model ... UNKNOWN STRING WANTED".

In the tab "economy" "8 UNKNOWN STRING WANTED" inf appear. (* 2).

However, in the tab "division" are not the SS divisions inf.

The game is fully updated.

Greetings.
 

rwglaub

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Missile Corvettes for Germany have Japanese aircraft designations for model names. Large ASW Corvettes for Germany are designated Ski Infantry. Frigates are called Gurkha Rifles. Corvettes are Offensive Chits. Is it possible to do a quick fix for that?
 
Last edited:

jamiroquai000

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I use google translator to communicate.


The bug is easy to see. When the tab "decisions" choose "train waffen SS ..." is indicated, eg loss., "SS inf. New model ... UNKNOWN STRING WANTED".

In the tab "economy" "8 UNKNOWN STRING WANTED" inf appear. (* 2).

However, in the tab "division" are not the SS divisions inf.

The game is fully updated.

Greetings.
I will take a look again sorry about this mess...
 

Rectunator

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Something's a bit amiss with my installation, much like with the previous messager. It seems that NWO and the special unit mods dont like each other. So far I've found some nations with frigates of somewhat interesting "Gurkha rifles" model and the latest guided-missile destroyers are different types of "rangers 19**". I too checked the model.csv -files and many of the nations had no model types/names set for many of the NWO naval units. I'd be glad if someone could look into it since plausible and almost correct naming of units/equipment/vehicles is a big part of flavour of the game for me.

Edit: Ok yeah I think I figured it out. The elite units mod's unit model numbers and NWO's unit model numbers are partly the same (D_45 for gurkhas and frigates etc.) so when the nation doesnt have the naval unit properly named in models.csv it pulls the name from the mods.csv instead of a generic name.
 
Last edited:

Rectunator

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I've found the savegames to be pretty tampering-resilient if you dont change entire tech positions and the like and just edit names, values and such of existing elements. BUT I believe there should be a models.csv in the mod config folder, so something is amiss with your game. I think the fix itself is as simple as giving the new elite units different id's. That or giving all the nations a proper ship class name for every class of corvette/frigate/DDG. But I'd be happy if someone more versed in modding could deny or verify this.

Edit: the elite units are in the mods.csv
Editedit: The elite units have the correct id's, that are different from nwo's units, in the division_types.txt. I tried editing the models in mods.csv to correspond with those id's (50-somethings instead of the 40-somethings nwo ships use) but I guess I missed something since my game wont launch anymore. :p
 
Last edited:

jamiroquai000

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Unit´s S.S. --------> UNKNOWN STRING WANTED

Missile Corvettes for Germany have Japanese aircraft designations for model names. Large ASW Corvettes for Germany are designated Ski Infantry. Frigates are called Gurkha Rifles. Corvettes are Offensive Chits. Is it possible to do a quick fix for that?

I've found the savegames to be pretty tampering-resilient if you dont change entire tech positions and the like and just edit names, values and such of existing elements. BUT I believe there should be a models.csv in the mod config folder, so something is amiss with your game. I think the fix itself is as simple as giving the new elite units different id's. That or giving all the nations a proper ship class name for every class of corvette/frigate/DDG. But I'd be happy if someone more versed in modding could deny or verify this.

Edit: the elite units are in the mods.csv
Editedit: The elite units have the correct id's, that are different from nwo's units, in the division_types.txt. I tried editing the models in mods.csv to correspond with those id's (50-somethings instead of the 40-somethings nwo ships use) but I guess I missed something since my game wont launch anymore. :p
Ok mates i found the problem I will upload a hotfix at next days if you found any other issues just report them here thanks.