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DrBob

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Thanks for your mod! Is the link in the first post the right one or there's a more updated link in the pages?
Hi, Yes, I do believe it is. I don't think they ever put out a version number so it is hard to tell. The file size is 791,579KB after DL, at least that what mine shows.

There are a couple of mini updates for parts of the mod.

My ai update and a Cold war tech tree update and one other, sorry not up on all of them.

Here is my newest ai update version 1.6 My work is almost exclusively in the pre WW2 and WW2 areas.

https://www.mediafire.com/file/hjxvquu1sr9w5bc/DB%27s_Ai_update_for_AIO_Ver._1.6.rar/file

They say my update clears up alot of crashes so install it after you install AIO. There will be a readme file and an AIO tech tree update in the mods/All in One folder to verify install. Read the readme.

I have not fully tested my update so there could still be a couple of issues with it but they should only be minor.

Thanks for the posts on the previous page about game play. I do read them and put the ideas on my to do list. Paradise lost and oddjob, keep playing!!!!

I am getting very busy with work so this may be my last update in a while.

Enjoy, Cheers!!!!!
 
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roug1234

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I am playing this wonderfull mods as Germany, i start the war when its suppose to happend but the Molotow-Ribbentrop pact never happens, its just red,
it says below difficulty is green
but the relation to the soviet union is -50 or more, my relasionship with them is -158 so i guess that is the problem? how to make it better?
 

ElMorte

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I am playing this wonderfull mods as Germany, i start the war when its suppose to happend but the Molotow-Ribbentrop pact never happens, its just red,
it says below difficulty is green
but the relation to the soviet union is -50 or more, my relasionship with them is -158 so i guess that is the problem? how to make it better?

Influence, Influence and even more Influence and if you have enough money the Diplomatic decision.
 
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TheRemQc

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It's always great to see an old classic getting a fresh update, good job!
 
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Vajizz

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Hi all - I just had my first playthrough with Greece on this mod which was really enjoyable. Surprisingly, Germany did not attack Yugoslavia and Bulgaria also did not join the war so I had a fairly easy time dislodging the Italians from Albania once they declared war on me historically in October 1940 and sat back quietly for the war, which resulted in the USSR steamrolling through Europe.

Very enjoyable but my one issue is that I get a post-war event that essentially reduced my IC from about 40IC to 5IC and also constant off-map negative production of money, which does not appear to have happened to other countries. As a result, I do not have enough IC to even cover supplies, yet alone anything else that makes the save game subsequently unplayable. It is a fantastic mod and I really enjoyed the inclusion of the Greek Civil War also but was wondering if there is any way to remove this issue?

Also, is it a conscious decision to make the production of a TAC so expensive (approximately 20+ IC even when I have a minister that reduces costs and time by 5%)?

Thank you for such an enjoyable mod! If there was a way to link this mod with The Grand Campaign that would literally dictate my playing time for the next thousands of hours :)
 

Pasha

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Hi all - I just had my first playthrough with Greece on this mod which was really enjoyable. Surprisingly, Germany did not attack Yugoslavia and Bulgaria also did not join the war so I had a fairly easy time dislodging the Italians from Albania once they declared war on me historically in October 1940 and sat back quietly for the war, which resulted in the USSR steamrolling through Europe.

Very enjoyable but my one issue is that I get a post-war event that essentially reduced my IC from about 40IC to 5IC and also constant off-map negative production of money, which does not appear to have happened to other countries. As a result, I do not have enough IC to even cover supplies, yet alone anything else that makes the save game subsequently unplayable. It is a fantastic mod and I really enjoyed the inclusion of the Greek Civil War also but was wondering if there is any way to remove this issue?

Also, is it a conscious decision to make the production of a TAC so expensive (approximately 20+ IC even when I have a minister that reduces costs and time by 5%)?

Thank you for such an enjoyable mod! If there was a way to link this mod with The Grand Campaign that would literally dictate my playing time for the next thousands of hours :)
The Grand Campaign already includes an older version of the AIO mod. Maybe I'll try to update it with the latest version of AIO after I modify the CWTT, but not sure it would work without additional changes. I'm not even sure which is the latest official version of AIO.
 

Pandrea

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Urss' run, Japan declares war on me (no event) in 1938.
I counterattack, occupy Manchuria and Korea.
In October 1939 automatic white peace (no event, no offer), I lose all my conquests

Bug?
 

Irishjim

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yes, same here! Playing USSR and Japan DOW me in 1938 after 'Zhenbao incident'... Strange because this incident occured between China and USSR in 1969.
Must be a wrong event
 

RodriguesSting

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Republican spain may need revision. Because I probably won the war too soon (before the communist takeover event, which happened anyway later), I never got the government reformation after victory event chain.
 

Paflagon

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It seems to me that it is necessary to increase the possibilities for puppets, for example, in Manchuria, it cannot free itself in any way, unlike the hoi4. Only I do not know what better conditions to make for this, plus the Japanese do not want to give me even the provinces in Manchuria itself because she has claims there. She only broadcasts to Changde on an event in 1936 (Establishment of Mongolia)
 

RealityGuy

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Playing as the Soviet Union, I took military access of all Allied nations and tried to have the most historical game I ever had. It's great, will continue on into Cold War.
 

RealityGuy

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Hello guys, it-a-me again, Reality Guy. I have another gift for yall.

https://mega.nz/file/kWIAARrS#52TvkMj4J7MXDK5xXsQp7Tde8kFH6nJ4m1KHrKpUGXw

On the link above you will find the latest version of All_in_One mod, my favourite, including ALL the updates posted by:
DrBob, dannyboy2016, commanderx and @Paflagon .

In the newest version of my update you will find:
-Amazing sprites by @thewanderingknight and his mod "Blood & Iron".
-Tannu Tuva is again a puppet of Soviet Union at the start.
-Mao Zedong stays in command of Communist China.
-Antisoviet alliance of Chinese factions redone.
-Sinkiang stays in Soviet alliance after Turkestan war.
-Japanese surrender events returned.

That is not all. Included in the file you will find some of my work:
-tioperete's Provincepic project.
-New color scheme, darker and much more interesting.
-Change in tech teams; max is now 10, min is 3. This is in order to keep up with huge number od CWTT techs.
-Space button pauses the game.
-Fall of France now gives historical partitioning (not giving Italy almost anything- this is vanilla). What Italy used to get here will from now on get in Fall Attila.
-If Iraq doesn't switch sides in a coup, it will join the Allies, thus connecting Africa to India (if Iran also joins the Allies).
-Mobilization is now possible from 1936 (someone edited it to 1938, so it screwed Japan's gameplay bigtime).
-Metaxis line event for Greece now happens only once, giving Greece 3 level forts. This stops Germany getting stuck on Greek level 10 forts (unhistorical).
-Cyprus is now just like in vanilla game, no new provinces which ruined the game.
-Nerfed Communist Chinese forts from level 10 to level 8, giving Japan a chance to conquer them.
-Japan keeps Shanghai, making capture of Nanking historically fast.
-Japan will now not go to war with Soviet Union.
-Attack on Mers-el-Kebir now historical, ie vanilla.
-Fixed Omsk factory event for USSR, reading it as if Omsk is lost as soon as the war starts.
 
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