Here I'd like to gather concerns around game balance and difficculty expressed by me and several other forum members following the stream, hoping the devs would see this.
1. First and foremost: AI in diplomatic plays. Please please balance it so its not easy for small countries to manipulate GPs. If you can easily lure GPs to do all the fighting for you it kills all the fun, challenge and satisfaction from conquering territory. How am I supposed to be happy and satisfied if I reconquer Greece as Ottomans if I know I can just make Austrians and Prussians do all the fighting for me? If I see that at the same time Zulus took british lands in Africa by getting France do the job for them by promicing them something they don't possess? (Correct me if I'm wrong: if Zulus become french protectorate for that, it is fine. If they promice the French Singapore it is not). Make GPs not naive and altruistic. Make GPs cynical. Make GPs brutal. Opportunistic. As they were.
2. Connected to that: please don't make it THAT easy (THAT easy is crucial here) for unrecognizeds to bash GPs by manipulating other GPs against them (guy from reddit who conquered parts of USA as cherokee bcz GB decided its such a great idea to help them). I think that in that era point of being unrecognizeds is that big guys dont treat you seriously. If unrecognized asked one GP for help against another I think historically the most likely outcome would be GPs splitting the poor guy between themselves
i think the most lovely thing in playing unrecognized is that after a tremendous effort and some hard earned successes those big guys finally START treating you seriously!
3. Don't make the whole world explode with revolts. Don't get me wrong: maybe its not the case as of now. But I've seen some concerning screenshots with GB collapsing early in game bcz of revolts. Again don't get me wrong - this should totally be possible but should require a country to go through series of disasters like lost wars and crisis to make it happen. Regular huge commie revolts every 3 years was extremely tedious and irritating part of vic2. Revolt once put down should not reoccur in any near future.
4. East India Company making D-day in Europe? Dutch East Indies messing with overlord by supporting their enemy? Shouldn't it be like that subject on lower autonomy level (coloured with overlord colour, I understand?) has no possibility of doing politics independently? Otherwise, whats the point? I think that the first thing GPs were doing with protectorates was taking away their sovereignty on international stage?
As we are getting close to the release, I would be extremely grateful if the devs could address these concerns in a similar way as they did with Belgium case (which was just amazing). @Wizzington @lachek ?
1. First and foremost: AI in diplomatic plays. Please please balance it so its not easy for small countries to manipulate GPs. If you can easily lure GPs to do all the fighting for you it kills all the fun, challenge and satisfaction from conquering territory. How am I supposed to be happy and satisfied if I reconquer Greece as Ottomans if I know I can just make Austrians and Prussians do all the fighting for me? If I see that at the same time Zulus took british lands in Africa by getting France do the job for them by promicing them something they don't possess? (Correct me if I'm wrong: if Zulus become french protectorate for that, it is fine. If they promice the French Singapore it is not). Make GPs not naive and altruistic. Make GPs cynical. Make GPs brutal. Opportunistic. As they were.
2. Connected to that: please don't make it THAT easy (THAT easy is crucial here) for unrecognizeds to bash GPs by manipulating other GPs against them (guy from reddit who conquered parts of USA as cherokee bcz GB decided its such a great idea to help them). I think that in that era point of being unrecognizeds is that big guys dont treat you seriously. If unrecognized asked one GP for help against another I think historically the most likely outcome would be GPs splitting the poor guy between themselves
3. Don't make the whole world explode with revolts. Don't get me wrong: maybe its not the case as of now. But I've seen some concerning screenshots with GB collapsing early in game bcz of revolts. Again don't get me wrong - this should totally be possible but should require a country to go through series of disasters like lost wars and crisis to make it happen. Regular huge commie revolts every 3 years was extremely tedious and irritating part of vic2. Revolt once put down should not reoccur in any near future.
4. East India Company making D-day in Europe? Dutch East Indies messing with overlord by supporting their enemy? Shouldn't it be like that subject on lower autonomy level (coloured with overlord colour, I understand?) has no possibility of doing politics independently? Otherwise, whats the point? I think that the first thing GPs were doing with protectorates was taking away their sovereignty on international stage?
As we are getting close to the release, I would be extremely grateful if the devs could address these concerns in a similar way as they did with Belgium case (which was just amazing). @Wizzington @lachek ?
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