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oxfordroyale

A Model Modern Major General
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((Apparently, I have some kind of problem with my notes as to who has what. I forgot that you had Leganum and still had it noted as open. You still have Leganum.

I promised LatinKaiser the next open city in Ardans. There has to be at least one city oligarch spot open... which is it?))

((Cirtirus?))
 

Andre Massena

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Henry was cold and hungry. He had not seen sunlight in days. He was locked in some burnt out cellar. This was no way to treat a prince!

Of course, he could just tell these rascals he was a prince. Maybe they would give him better quarters. Or maybe they would kill him. Better to keep it safe and keep your head down.

Just like he did with father...

Suddenly, he heard his guards talking.

"A hundred ducats fer a prince!"

"Could it be...."

"Let's sell him!"

"Nah, let's chop him up! Death to kings! Then we take his body to Ardans and get even more ducats fer it!"

Uh oh.

Someone please help him...

Orders:

1. Convince the ignorant bandits that you aren't a prince. Keep your head down and wait for rescue.
 

arya126

Major
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Orders:
1. Spend 40 ducats on improving the defenses of Stolgen and stocking up on food and water inside the castle proper.
2. Spend 10 ducats on expanding my military forces, enticing professional soldiers in particular, and calling forth all nobles of my lands to join me with their full retinues and arms and armor.
 

Sleater

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((Apparently, I have some kind of problem with my notes as to who has what. I forgot that you had Leganum and still had it noted as open. You still have Leganum.

I promised LatinKaiser the next open city in Ardans. There has to be at least one city oligarch spot open... which is it?))



((Yes, you still have your duchy. I put arya126 in Stolgen instead. Scrapknight, if you're still around, jeeshadow suggested shuffling you to his former duchy of Weldheim.))


I'm in control of two oligarch cities. Im also having trouble getting record of that. I think that's pretty much why it's taking so long to name a new Marcher
 

ThunderHawk3

Field Marshal
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I'm in control of two oligarch cities. Im also having trouble getting record of that. I think that's pretty much why it's taking so long to name a new Marcher

((Which two cities are you in control of and which were you originally Oligarch of?))
 

Canadian_95_RTS

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Orders
Continue construction of the library. ((I once again have access to Hendal government funds for this purpose.))
Find people who may be trained to become scribes for the library, and train them in such duties.
 

aedan777

The Untieable
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Orders
1. Focus on constructing the census that has been delayed.
2. Place a very minor toll on trade goods travelling to and from the capital.
 

Mikkel Glahder

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Orders:
Continue with the translation.
Look for parts of the missing pages. Ask people about them. Especially in the communities where they spoke the ancient language.
 

Sleater

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((Which two cities are you in control of and which were you originally Oligarch of?))

Originaly you made me Marcher of Cirtirus. Then the Leganum Player geve me the rights over Leganum. I would ike to keep both at least till the next turn, so I can speed up the naming of the new marcher.

Because this is takng for ever and I know precisely who am I electing.
 

king cruel

First Lieutenant
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H4IbrWf.jpg

Name: Zaphyr Dragonight "The Beautiful Beast"
LoB:
Found in Victorsburg, Dalmira
ToB:
Not known
Age:
22-23
Occupation: Gladiator, local kick your face in

Bio: Zaphyr's story began when the local blacksmith found her infant-self in his coal container as he was preparing for work. Usually he would turn over any infants he found to the local midwifes and orphanage mothers, it wasn't awfully common but it wasn't rare either, the blacksmith had theorised that young mothers who did not want there newborns would hide them in his coal container in hopes that the infants would be incinerated. But this time according to him the child spoke to him, not literally, but something about the child made him want to keep her and raise her as his own.

Growing up as the daughter of a blacksmith that rarely catered for anything else but what he made, his weapons and his daughter, Zaphyr wasn't brought up to be a woman's woman that would go on to be a wife and a mother. Instead she was brought up with the extensive knowledge of weaponry and battle, by the age of 16 there wasn't anything she didn't know about every type of weapon there is, except for maybe purely magical weapons, since her father was only blacksmith and merely told her about enchanted swords can be a lot more powerful than normal swords. Additionally since her father was only a blacksmith, there was only so much he could teach her about battling.
At age 13 her father feeling that she was quickly out-sparing him signed her up for the local fighting guild, as expected both she and her father was mocked and laughed at by the men and boys of the guild. Luckily the Guild master had high amounts of respect for the blacksmith due to the high quality weapons he had produced for the guild over the years, that meant the Guild master was disappointed that his men would mock the very man that made the weapons they use, the men of the guild were punished for their insolence and Zaphyr was allowed in the guild but the Guild master had warned her father that he did not have high hopes for her. Surely enough Zaphyrs first few weeks at the guild saw her get thrown around easily and mocked by the other guild members, but a mere two years later to the Guild master's surprise not only was he wrong, all the fighters of his guild were being made a fool of by a teenage girl.

At the age of 16 Zaphyre decided that the men of the guild were no longer challenging, and with her fathers permission and blessing she went out into the world in search of the toughest fights. Over the years she had battled against what was said to be the toughest men and the toughest beasts only to defeat them all, even a small rat that was apparently terrorising a small village in north Dalmira. She had also taken part in the toughest Championships, Tournaments and Games only to come out on top, at one tournament where she was predicted to die simply by stepping inside the arena which meant the tournament supervisor didn't even want to let her in until she threaten to remove certain treasured parts from his body, she came out victorious, it is at this very tournament that she was branded "The Pretty Beast" beautiful but deadly. Zaphyr has many stories about beast and rouge men she had slain over the years that she tells as she stop off at places to rest, some people refuse to believe her stories because unless seen in action she doesn't look like she could lift a blade much less hold and swing one. But her one story that no one has ever believed, except for one old drunken fool she met one time and he only believed her because apparently he had seen one before, but people usually don't believe she had a really close battle with a Dragon that saw her lose most her armour and was bleeding heavily, some people don't believe her because they don't believe Dragons exist and for those who know of the Dragon in the Ardans they believe no man especially a woman would be able to fight a Dragon even for a short while.
Honestly not even Zaphyr herself fully believes this story she has, sometimes she think it may have been a dream because the Dragon the fought was not the one in the Ardans but can the Ardan Dragon really be the only Dragon? Sometimes she wonder if this memory has anything to do with the mark on the left side of her body right below her ribcage, she had had it all her life but her father had told her to keep it a secret since although not very clear it was almost in the shape of what appears to be an unknown beast and he was afraid people would start thinking she is something she is not. And has she discovered when one of the guild members of her old guild tried making her into a woman, after seeing her mark he accused her of being a witch and a Caex worshipper and swore he would kill her, but he realised drawing his blade to kill her was his biggest mistake when she turned in against him and slit his throat. The man was found dead the next morning but no one knew how he died not even her father, the final conclusion was that he killed himself, truth be told he was Zaphyr's first kill.

On her travels a young scholar that she fancied recognised the mark when they were nude together, apparently it was a mark popular amongst the short lived Dragonight Dynasty, although the mark was only found on male members on the Dynasty which led people to believe it was a tattoo rather than a birthmark. But now that he had seen it on a woman it probably is a birthmark and neither she or her father remembers getting herself a tattoo. she asked him more about the Dragonights, and according to him, the stories of the Dragonights are highly fictional but they are all believed to have descended from one man who was either a Knight who has slain a Dragon or an Armour Wright who had made a knights Armour out of Dragon hide.

Whichever it was she had been looking forwards to fighting a Dragon ever since, but for know she simple travel and train, taking out the toughest of the toughest.
 
Last edited:

king cruel

First Lieutenant
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Orders:
1. A note was received from a priest not too long ago detailing the location of a treasure, if it's Ducats, I could really use it to upgrade my armour and weapons.
Hunt for the treasure
1. Take 200 ducats and the wand in the Superiacy's inventory and go and speak with the Dragon, attempt to find out who he is and what he wants, if possible attempt to tame and befriend Dragon. If all goes wrong, may the power of Namid and his great wand be with me and the Dragon will be slain. DO NOT bring a sword, I fear it may only aggravate the Dragon immediately, it's a risk, but it's a risk I am willing to take for the people of Namid.
2. In casing I die, leave a note with my most loyal priest and have him hand it over to a cousin of mine, the note will contain the possible location of where I will try and quickly hide the wand and money in case everything goes wrong.
2. Visit my father if there is no treasure, have him upgrade my armour, I haven't seen the old bastard in while it will be good bonding
 

Clophiroth

Hierololi suprema
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1) Start trying to calm and moderate the mob, as it is too ungobernable right now to even start a new project.
2) Also, start forming his own clique and militia, just to be sure if the masses aren´t calmed and blood start running in the streets.
 

Marschalk

Lt. General
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Apr 27, 2013
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Orders:
1. Accept the loans from the Superius, at the pledge of lands in Meddish Ardans needed to build the castles of the Forgiven Knights needed by the Order
2. Encourage colonists of Namidian faith to come to Meddish Ardans and settle there. They may be Meddish, Hendalese or Dalimirian by birth - but if they agree to give an oath of allegiance to the Meddish King, they would receive lands in Meddish Ardans, twice as much as a midlevel farmer usually has (maximum amount, as much as they can cultivate). If colonists settle there and would be seen as ready to develop these lands, they would be offered microloans neccessary to buy cattle, equipment etc
 

Terraferma

General
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Lord Legate Gregory Riddleman

Upon hearing of the rumors of the kidnapping of the Prince "The Crow" will use what information he could gather from rumors, here say and personal contacts in Sinipro and Burnhem to search and rescue the Prince, he will leave the 6th and 8th Cohorts under the command of a capable subordinate with orders to continue scouting and surveillance in the area they are posted while grabbing his best men to lead a covert rescue.
 

Maxwell500

dictator perpetuo
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Orders
Arriving in Northern Hendal, Sicarus 'the Black' will descend upon the most war torn and damaged villages in the most northern reaches. In these villages he will, through his brute strength, smash in the heads of the village elders (or whoever is in charge) whereupon he will then demand fealty from the villagers. Proclaiming himself the 'King of Kings' he will also preach to them of the falsities of Namid and how because of their wicked and false beliefs they were punished by the Tavan Morin. Promising them sanctuary, absolution and a new forged world if they follow him he will hope to convert as many of them to the following of Caex whilst also establishing his small domain.
 

ThunderHawk3

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((The orders deadline has now passed.))
 

ThunderHawk3

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The Winter of 503

The winter of 503 would see a halt to the fighting that had threatened to engulf Makria - if only because nature and Namid willed it to be so. Though the famine had ended, the winter proved to be usually frigid, the coldsnap again threatening the lives and livelihoods of many as snow fell heavily across the countryside, stifling trade and the movement of armies. While this was not nearly so serious as the horrific starvation of the winter before, it was very poor news indeed for the overzealous princes and generals who had decided to attempt to campaign in the winter. For the common man, it was the most vulnerable who fell prey to the cold - the elderly, the infirm, and those who had yet to recover from the famine.

Hendal

Something curious began to happen across Hendal in the Winter of 503 - reports began to filter into the capital of sightings of ghosts, up and down the countryside. Rumor had it that the spirits of the dead had begun to appear near their homes and villages at around midnight every night. In addition to significantly unnerving the people, reports of disappearances accompanied the sightings. The Queen's courtiers suspect black wizardry is to blame.

Meanwhile, the Queen of Hendal spends her winter focusing on renewing regular payments from the various subjects of the realm. Though she is perhaps a little vague on how this might be accomplished, her courtiers advise her to replace the tax collectors who have been intimidated (or in the worst case, lynched) and have garrisons crack down on anti-tax demonstrations. This proves effective; tax collection is slowed by the winter more than by public sentiment by year's end.

Prince Henry remains in the clutches of the bandits, who seemed to be teetering on the brink of discovering his identity. Realizing that they may kill him and take him to Ardans in pieces (though why the Ardans would pay for the body of a Hendal prince, as Ardans has no great quarrel with Hendal, is a mystery), Henry takes it on himself to convince them he is not a prince. With a great deal of gibbering and sobbing, he concocts a wild, alternate story... which they seem to believe... for now...

Lord Legate Gregory Riddleman is not the type to sit around while a prince is missing. He leads the 6th and 8th Cohorts (almost 6,000 soldiers) in a scouting an survelliance mission along the border before departing in search of the prince in person. Incredibly, despite the ferocious cold and the covert operation of the bandits, Riddleman stumbles on the bandit hideout almost immediately and takes the entire camp by surprise. He quickly kills the entire bandit establishment without a single loss among his own men and rescues the Prince, who is surely very grateful to Riddleman for freeing him from captivity. While this operation is a great success unto and of itself, it does distract somewhat from operations against the latest madman to arrive in the North... a strange devil-worshipper named Sicarus 'the Black.'

Daniel Anderson continues on in his largely thankless task of building Hendal's library. Funding is seemingly returned to him in the winter and construction work continues at a stuttering pace, owing to the snow. He makes better progress finding scribes for the incomplete library. About a hundred men are found and given funding to train in this task; it seems the library will have enough scribes for its vast halls.

Dalmira

In Dalmira, several of the so-called "Lakumite" traders who had docked in Meddeland arrive in Halbstadht in a trading convoy - just before the snow closes the roads. These traders find their way to the new King's court, offering their silks and spices in exchange for gems.

The Duke Krasnickas would spend his winter trying to train his troops more thoroughly than before. He offers coin to any professionals willing to train his army; while he makes himself unusually well understood given his prediliction for speaking in tongues - there is a problem. Most of the professional soldiers of Halbstadht disappeared during the campaign against Desrois. The nearest solid collection of professional soldiers is in Victorsburg... though Duke Wiegraf has recently deployed them against the Ardans. Despite everything, Krasnickas does manage to find a few seasoned veterans of past wars who work to whip his army into shape.

Dal'Athgar an Odal'in Uthbar remains convinced that he can make something of the Buirdeasach. He leaves his 5,000 soldiers at the King's disposal and returns to Gottor. There, he starts to offer 5 argens (500 centimes) as a bonus for whoever joins the Buirdeasach. Since 5 argens is easily several year's income for a peasant, he gets many takers. 10,000 sign up - perhaps even more would have done so had his treasury not run dry at this point.

The overrun of Arevmarch leads to the disappearance of the old duke; the Tavan Morin encroachment on his lands alarms King Augustyn, who swifly promotes Sa'Dar Reach - a Stolgen rearguardsman with a good reputation - to Duke of Stolgen. While the local nobility is left somewhat nervous at this choice, no one can deny that they have a pressing martial concern that justifies a military leader. Sa'Dar Reach spends 40 ducats to provision Stolgen against a probable coming siege and also on defenses; the walls are further butressed, old damage and cracks repaired, and some watchtowers built around the periphery. However, actual expansion of the walls proves impossible in the bitter snow. About 1,200 members noblemen and associated guards and retinues answer Sa'Dar Reach's call to arms; his 10 ducats buys him another 1,000 recruits for the army, bringing the total military strength of the Duchy up to about 7,200 men. Still, without urgent aid from the King, it seems unlikely that Stolgen will be able to confront the Tavan Morin in open combat.

Duke Wiegraf's efforts to burn Southern Ardans are particularly useless in the harsh winter, and the pace of his pillaging is much slowed. Some of his men fall victim to exposure, but the cold is so extreme that even the Ardans militias seem to have temporarily given up the field.

Meddeland

The Meddish Great Council had not convened to give the royal treasury any grant of money in years, but with the war and the famine at an end, the Great Council was fast reaching a point where it suspected it would be called upon again. Though largely not an elected body, those cities that did appoint their Councillors by ballot convened elections in the early winter of 503, with burghers forming most of the electorate. Several incumbents were unseated, and reports began to filter up that the challengers had won by making vast promises of political power or positions of importance to their supporters.

The winter proves to strike down the plans of Kings and peasants with an indifferent hand in the winter months; the weather conditions thwart the King of Meddeland's plans to encourage colonization of the Bar River Valley. Construction work by the Forgiven Knights also slows to a crawl in the valley amongst the snow. However, the King does manage to send an envoy to accept the Superiacy's offer of a loan. A large amount of money - 500 ducats - is transferred to the Meddish treasury from the holy church. The castle line may prove to be somewhat cheaper than this (some Meddish courtiers argue that 300 is a more likely amount).

King Rupert spends most of his winter at the head of his army, between the Forgiven Knights and the regulars now almost 45,000 strong, with the intend of finding and putting down the Vandal. Though he plans to send the Forgiven Knights due north, this would require them to traverse an extremely steep mountain range, and in winter no less, and they are ultimately forced to cross east over the Bar River to link up with his forces. The winter is so harsh that Rupert is ultimately forced to return to Vantage after starting out early in the month - record snowstorms render the roads impassable. The Forgiven Knights brave the weather and, somehow, manage to join him in Vantage, though they certainly look worse for wear.

Janus Treager Hantre spends most of his winter focusing on plants - his Blóstmbóc and his travels are somewhat inhibited by the harshness of the winter. His zeal allows him to make good progress with his Blóstmbóc and crop list, but the weather and season really are against him. Perhaps he can return in the spring to see what kinds of crops are being planted?

Ardans

While chaos reigned in much of Desrois and Duke Wiegraf pilfered the southeastern countryside, Ardans had a glimmer of unexpected good news amidst the turmoil. A number of local townships and business interests had banded together to fund the construction of a new road network, running from Desrois to Leganum to Moraille. Though it was little more than a cleared dirt path with the occasional post along the way it was a road nonetheless. Construction had proceeded relatively unnoticed by the central government through much of 503 and the road was finally completed in the winter. Sadly for the Ardans, they saw no benefit from the road, as it spent much of the winter blocked by mounds of snow.

Though the interim marcher, Michel Szabolcsi, wishes to continue work on the census, the fact of the matter is that he still has not addressed the issues that interrupted the census in the first place. Desrois is still in an advanced state of anarchy, Leganum is still uncooperative, and Duke Wiegraf has not budged from the southeastern provinces. His census-takers can hardly be expected to function in this places and under these circumstances. The Ardans bureaucrats offer to give him a census neglecting the populations from these areas, but until they can gain access to them, a complete census is simply impossible. Szabolcsi's scheme to impose a minor toll on trade goods travelling to and from the capital largely fails - not due to opposition or bureaucratic problems - but simply because trade slows to virtually nothing during the winter. He can only hope it will generate more revenue come spring.

Morgan Bolingbrook's efforts to resettle refugees continues into the winter; with more arrivals of displaced persons from the Bar River Valley, the crisis seems to be worse than ever. He works to resettle tens of thousands of people in Cirtirus and Leganum, giving them temporary homes to shield them from the winter and - frankly - making him quite popular with these communities. He also hires about a dozen mercenaries on his own dime to serve as his bodyguard.

With the nation plunging into chaos, Ardans seem to be trying to elect a new Marcher. The Oligarch of Cirtirus moves to organize a meeting of the Oligarchs prior to the the election; a standing committee is convened in Moraille. Haaken the Vandal makes it plain he does not care who wins the election, sending a representative with instructions to cast a vote for whoever happens to be ahead.

Haaken the Vandal himself is trapped in North Meddeland. He makes efforts to retreat but blinding snowstorms paralyze him in his tracks; the elements batter his camp and many of his poorly prepared militiamen die of exposure.

Ailxander Gerant van Leype appears to be just starting to realize that he has not succeeded in transforming Desrois, merely destroying it. He spends much of his time appealing for calm, and while perhaps his hardened followers obey him, elements of radicals, criminals, and vandals are now as much of a problem as revolutionaries and nationalists. Calm does not return as he intended. He prudently begins to form his own militia instead, gathering several hundred armed men to his side by the end of the month.

Tavan Morin

The Tavan Morin's seizure of Arevmarch would be heard of throughout Makria, but it seemed fortune was on their side... They discovered among their captives a burgher, who promised to tell them something to their advantage if they would only spare his life...

The Dagch Morin begins directing raiding efforts east of Arevmarch, where his raiders quickly sack much of the unguarded territory until the cold sets in and forces an early halt to the efforts. While he very successfully forces prisoners to repair the walls of Arevmarch and to start to work the mines, he has a problem with his scheme to gain income - no one is buying his ore for coin. He tears down numerous bridges. The Dalmiran army is nowhere to be seen, though he remains on the lookout for them, and his translators tell him of rumors that the King of Dalmira is building an army to send against him.

Other

Zaphyr Dragonight goes on a treasure hunt, but the harshness of the winter is not conducive to such a mission. After much trudging around in the snow, she is forced to admit that she's unlikely to find treasure this season and returns to town. She visits her father instead, convincing him to forge her better armor.

Chryfallnioch has been consumed by the mysteries of the scroll for the better part of a year now... The missing segment baffles him, consumes him, infuriates him... His work on the translation mostly stalls as he goes out into the local communities and begins to ask about the missing fragment, but despite his efforts, he hears no news of it. Have his long, frustrating labors stalled?

In Northern Hendal, Sicarus 'the Black' becomes the latest scourge on the wartorn territories, taking advantage of the kidnap of the Prince, absence of the army, and general lawlessness to begin breaking heads almost at random. He proves to be such a fearsome figure that, to almost everyone's surprise, he begins to spread worship of Caex amongst the North Hendal population and secures the loyalty of several villages.

((end of update. Next update is next Saturday, as usual. I'm ordering that LatinKaiser gets Leganum [for real this time]. Sleater, you'll have to make due with one vote at your election...))

Hint: You can't predict the weather.
 

ThunderHawk3

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((stats - budget+notes))

((This post contains information about each of the nations/factions in the game.))

Hendal

Kingdom of Hendal
((DeMarchese))
Absolute Monarchy - Burnhem (the seat of government)

Dashboard:
Treasury: 660 ducats (-35)
Currently at peace
Notable institions: The River Watch
-Spoils System
-Information Network in Burnhem
-Sound Toll Bureaucracy
-Messenger corps/mail system
-Winery on the sea
-Project: 3 lines (36%)
-Royal Bank (very low interest)
-Jailbreak
-Anticorruption purges
-Bureaucrats given raise [paid around 45 centimes per season]
-Rebuilding North Hendal [70%]
-Reorganizing Hendal Army [50%]
-Building Huge library [33%]
-New Wall on Arevmarch Border [0%]

Census: (taken Spring of 500)

Population: 2.91M (population excess 438k)

Non-excess: ((the non-excess is primarily engaged in subsistence activities, generally food production))
1.87M Serf Farmers
479,000 Fisherman
82,000 Freehold Farmers
41,000 Tenant Farmers (freemen who rent land)

Excess: ((the population excess is portion of the population not engaged in food production))
123,000 Laborers (typically miners or builders, not serfs)
116,000 Burghers (regardless of trade or function, essentially medieval bourgeoisie, includes misc)
59,000 Mariners (professional sailors who are not fishermen)
44,000 Soldiers (professionals, including unlanded knights and hedge knights)
41,000 Mercenaries (not mercenaries currently in the service of the crown, rather mercenaries originating from this country - see military section for mercenaries in current service)
26,000 Servants
17,000 Bureaucrats (includes bailiffs, tax collectors, judges, etc., not servants)
10,000 Clergy (including associated monastic orders, etc.)
2,000 Nobles (all remaining nobles in Hendal are minor nobles)

Estimation of the value of all trade through Hendal in a season (taken Fall 500):
-4,500 ducats (sea)
-2,000 ducats (land)
Total: 6,500 ducats

Since last census (Spring of 500):
-Tavan Morin pillage and loot dozens of villages in North Hendal (3.25)
-Continued Tavan Morin intrusion
-Starvation (~9%)

Military notes:
-North Hendal Army practiced (1)
-Militia/Recruits in Sanapiro

You have 22,000 regular soldiers and 10,000 River Watch [Fall of 503]

Budget:

+0 ducats (serf tithe)
+275 ducats (city tax)
+450 ducats (sound toll) [was previously 650]
+100 ducats (land tariffs) [was previously 200]
+70 ducats (landing fees - essentially a tithe from fishermen)
+25 ducats (other port tariffs) [was previously 50]
~0 ducats (rents - there theoretically are some but they're basically negligible)
920 income

[-100 (tax rebellion)]
-35 (orders)
-390 ducats (army salaries, note the river watch pays for itself)
-200 ducats (naval salaries)
-100 ducats (naval upkeep - dramatically reduced by serfdom)
-75 ducats (administration)
-20 ducats (mail)
-10 ducats (special inventory upkeep)
-25 ducats (court expenses - the crown and court sure do have ostentatious tastes...)
955 expenses

Dalmira

Kingdom of Dalmira
((jeeshadow))
Feudal Monarchy - Halbstadht (the seat of government)

Dashboard:
Treasury: 1081 ducats (+22)
Currently at peace(ish).
Notable institions: The Superiacy

-Road system (dirt - linked with Igskada)
-Found new iron vein (partially exploited)
-Dire Wolf breeding program (started Summer of 500)
-Castle construction in eastern pass (81%)
-Ruins discovered (100% excavated)
-starvation (Winter of 501)
-starvation (Winter of 502)

Recent events:
-Notorious criminals caught
-Criminals escape (irony)

Military notes:

You have 0 soldiers. [Fall of 503]

Budget:
Royal revenue is primarily generated from the King's demesne, which is about a tenth of the Kingdom and centered around the capital.

+0 ducats (serf tithe)
+25 ducats (city tax)
+12 ducats (iron monopoly)
+5 ducats (tolls)
42 income

-0 ducats (army salaries)
-5 ducats (administration)
-15 ducats (court expenses)
20 expenses

Meddeland

Kingdom of Meddeland
((Marschalk))
Limited Monarchy - Kandon (the seat of government)

Dashboard:
Treasury: 742 ducats (+324)
At peace.
Notable institions: The Great Council
No Current known threats to power

-"Orshaftsbook" finished
-Various government buildings burned by wizard (4)
-Ardans border incident
-"Farm Book" begun (expected completion Fall/Winter of 500)
-Royal Wedding
-"Land Reform" (King's demesne only)
-Noble hunting expedition
-Draft riots (national south and center - suppressed with force)
-Gold vein discovered
-crop rotation play
-soldiers money redirected
-Starvation [~3%]
Blóstmbóc [9%]
-Bar River Valley castles [16%]
-organizing tax offices [23%]
-instructor corps

Military notes:
+5000 soldiers recruited (Spring of 500)
+1000 soldiers recruited (Summer of 500)
-Army drilled and inspired (Summer of 500)
+12,000 soldiers recruited (Winter of 500)

Orshaftsbook (survey taken Spring/Summer of 500)
Estimates of values of various production (in a year)

Agriculture:
Crops (cereals) - 1500 ducats
Crops (non-cereals) - 750 ducats
Crops (all) - 2250 ducats

Fishing - 15 ducats

Mining and Logging:
Salt - 1000 ducats
Iron - 500 ducats
Bronze - 250 ducats
Timber - 200 ducats
Copper - 65 ducats
Total - 2000 ducats

Industry:
Tool Smithing - 500 ducats
Textiles/Weaving - 400 ducats
Luxury Goods - 250 ducats
Alcohol - 250 ducats
Construction - 200 ducats
Other Woodworking - 100 ducats
Weapons Smithing - 50 ducats
Misc - 250 ducats
Total Industry - 2000 ducats

Estimated Total Value of Goods Produced in Meddeland: 6265 ducats/year

The surveyors of the Orshaftsbook, responding to the directive to find difficulties in production, make the following notes:
1) The crown salt monopoly is overbuilt compared to the rest of the raw labor industries. Though it provides direct revenue to the crown and is useful as a preservative (for salting, etc.), salt is not particularly useful as a raw resource beyond that. Though there are currently no known unexploited metal reserves in Meddeland, surveying missions may prove useful. Copper is particularly valuable; if copper desposits could be found and exploited, they would doubtless provide more revenue per worker than salt.
2) Farmers have been increasingly focused on cash-crop production, which has proved lucrative and fuels certain industries. For example, flax and linen are necessary for the production of textiles. However, in general, cash crop production is not as lucrative as the activities of the burghers and city guilds. Increased urbanization might prove profitable to the nation as a whole, though it would not directly benefit the King's purse. The compilation of the Farm Book (currently under order by the King) may elucidate which crops are not economically useful.
3) If the total value of goods produced in Meddeland is, as this survey suggests, 6265 ducats a year, then the burden of the King's wars on the Meddish economy has been enormous. Large percentages of all moveable property have gone to the crown to fund the fighting, which has probably directed workers and money for investment away from various industries, which is likely inhibiting growth. This book has not elucidated how soldiers spend their wages, but if the money goes to drink then it is not useful to Meddeland, as this would only fuel the church's alcohol monopoly.
4) Many of the mining and farming operations we have surveyed have been constrained by lack of investment (see point 1) where full exploitation is not possible because the operators lack the funds for various needful tools, workers, land, etc., but the value of full exploitation would easily exceed the costs. We suggest that this is because the Meddish banking sector has so far only been accessible to the burghers and the crown. Perhaps if finances were made more readily available to rural farms, mines, and other holdings, productivity would benefit.

Military notes:

You have 33,000 soldiers and 15,000 Forgiven Knights.

Budget:

(serf tithe not levied in this country)

+500 ducats (loan)
+75 ducats (Royal salt monopoly - all salt mined in the Kingdom belongs to the King)
+140 rents (literally rents from the King's demesne - is smaller than a tithe, but paid all year round)
+10 ducats (lottery)
+35 ducats (gold monopoly)
+4 ducats (iron mining)
764 income

-55 ducats (orders)
-330 ducats (army salaries)
-25 ducats (military upkeep - non-salary expenses, upkeep of forts, siege weapons, etc.)
-5 ducats (special inventory upkeep)
-15 ducats (administration)
-10 ducats (court expenses)
440 expenses

Ardans

State of Ardans
Marcher Jerrik Vant ((oxfordroyale))
Oligarchy - Moraille (the seat of government)

Dashboard:
Treasury: 432 ducats (+34)
Currently at war. Target of a Crusade by the Namidist church and various participating kingdoms and duchies.
Notable institions: The Oligarchy, the Cult of the Skyseeker
No Current known threats to power

-Thousands of bureaucrats recruited for 20 ducats
-Soldiers on 2/5ths wages
-Rumors that the Vandal is robbing convoys (ended)
-Trading houses in all major cities
-Trade with Gottor-Tydreach (some)
-Conclave of Old Statism (ambivalent)
-Census taken (Summer of 500 - still being compiled)
-Meddish propaganda claiming the Oligarchy betrayed them during the last war
-Marcher gives a good speech
-Grain stockpiles in Cirtirus
-starvation (Winter of 501)
-Artisanship encouraged in Moraille
-dirt road from Moraille to Leganum to Desrois (Winter of 503)

Military notes:
-Army drilled
-Border incident with Meddeland
-Nationalist outpouring (Summer of 500)

Census results: (taken Summer of 500)

The Census has revealed, to no one's surprise, that Ardans is much more urbanized than either of its neighbors, but also has a much smaller population. The tax base has been partially updated to account for the census, though large discrepancies between the census information and tax returns remain.

Population: 2.04M (population excess 555k)

Non-excess: ((the non-excess is primarily engaged in subsistence activities, generally food production))
775,000 Farmhands (freemen who work on a farm but are not renters)
710,000 Freehold Farmers (freemen who own their own land)

Excess: ((the population excess is portion of the population not engaged in food production))
250,000 Laborers (typically miners or builders, unskilled workers, not serfs)
190,000 Burghers (regardless of trade or function, essentially medieval bourgeoisie, includes misc)
30,000 Soldiers (professionals)
30,000 Militia (persons who are currently acting as local militants full-time)
27,000 Servants
10,000 Mercenaries (this is largely Ardans serving as mercenaries abroad)
10,000 Bureaucrats (includes bailiffs, tax collectors, judges, etc., not servants)
8,000 Clergy (including associated monastic orders, etc.)

Military notes:
You have 5,000 regular soldiers and an unknown number of irregular militias, including 5,000 men that Haaken the Vandal has dispatched to raid North Meddeland. [Fall of 503]

An unknown number of Haaken the Vandal's troops have died of exposure. [Winter of 503]

Budget:

+0 (capital trade duty)
90 ducats (city tax [ie: the head tax] - don't get this from cities under siege or rebelling...)
20 ducats (mining tax)
110 income

-50 ducats (army salaries - ~5,000 troops, now being paid 1 argen/person/season)
-20 ducats (administration)
-5 ducats (court expenses - the oligarchy is not a royal court, but it still has expenses)
-1 ducats (loan interest)
76 expenses

The Tavan Morin

The Tavan Morin
Dagch Morin Octar Dengizich ((baboushreturns))
Tribal Despotism - No Government Seat

Dashboard:
Treasury: 585 ducats (+500 loot - loot I forgot to give previously, basically)
Currently at peace
Notable institions:
No Current known threats to power

-Roc tamed and rideable
-Way to Sanapiro discovered
-Octarz ((Mikkel Glahder)) warband especially fast
-Onion sage learned a lot of the language
-Infighting over loot (dispensed)
-Some speak out against the Dagch Morin

Warband Sizes:

Octar Dengizich ((baboushreturns)) - 10,000
+8000 Arevmarch conscripts

Superiacy

The Namidist Superiacy
Superius ??? ((TJDS))
Theocracy - Victorsburg (location of the high church)

Dashboard:
Treasury: 3610 ducats (-585)
Special Inventory: Wand with feathers hanging from the tip

-New site for Superiacy found
-Work on new city (39%)

Budget:

(serf tithe not levied by church)
+350 ducats (alcohol monopoly)
+200 ducats (pass-through income from lesser churches)
+100 ducats (donations)
650 income

-500 ducats (loan to the Meddish)
-85 ducats (Forgiven Knights)
-200 ducats (grants and pass-through expenditures to lesser church levels and parishes)
-200 ducats (education - the church takes responsibility for most education in Makria)
-100 ducats (good works and charity)
-100 ducats (administration; the Superiacy often funds ecclesiastical courts)
-50 ducats (court expenses)
1235 expenses

Igskada

-Inactive-

Duchy of Igskada
Ethan of Riosh ((BlackBishop))
Duchy - Igskada (seat of government)
Population: 620,000

Dashboard:
Treasury: 529 ducats (+12)
Special Inventory: An ancient document from the Superiacy certifying the borders of Igskada

-Roads (dirt)

Budget:

+0 ducats (serf tithe)
+5 ducats (tolls)
+15 ducats (port fees)
+2 ducats (landing fees - basically a tithe paid by fishermen)
+2 ducats (rents - literally rent paid by freehold farmers)
24 income

-3 ducats (army salaries)
-4 ducats (administration)
-5 ducats (court expenses)
-12 expenses

Erdheim and Rortzen

Duchies of Erdheim and Rortzen
Vytautas Krasnickas ((iisbroke))
Duchy - Erdheim and Rortzen (seat(s) of government)

Dashboard:
Treasury: 1466 ducats (+3)
Special Inventory: Nothing.

-Outposts along the Rortzen/Ardans border (mott and baileys)
-wool products encouraged (somewhat)
-stone roads (finished)
-Manifestians [420]
-Starvation [1%]

Military notes:

You have 6,600 soldiers. [Fall of 503]

Budget:

+0 ducats (serf tithe)
+87 ducats (city tax)
+40 ducats (gold monopoly)
+10 ducats (iron monopoly)
137 income

-10 ducats (orders)
-100 ducats (army salaries)
-4 ducats (administration; hint: this cost will fall when you appoint new nobles)
-20 ducats (court expenses)
-134 expenses

Victorsburg and Foldgart

Duchies of Victorsburg and Foldgart
Maximillian Wiegraf ((KaiserBeer))
Duchy - Victorsburg and Foldgart (seat(s) of government)

Dashboard:
Treasury: 70 ducats (-60)
Special Inventory: A self-proclaimed wizard is being held in your dungeons.

-New farmers attracted by land re-allocation (2)
-Farm structures built (mixed success)
-Crime crackdown
-Wizard in his court
-Portrait of himself
-Watchtowers lining the Rutherine Wall
-Military Academy [100%]

Census (taken Spring of 502):
Population: 1.03M (population excess 126k)

Non-excess: ((the non-excess is primarily engaged in subsistence activities, generally food production))
885,000 Serf Farmers (545,000 Victorsburg and 340,000 Foldgart)
19,0000 Freehold Farmers (15,000 Victorsburg, 4,000 Foldgart)

Excess: ((the population excess is portion of the population not engaged in food production))
48,000 Burghers (26,000 Victorsburg+22,000 Foldgart)
32,000 Servants (23,000 Victorsburg+9,000 Foldgart)
11,000 Nobles (7,000 Victorsburg and 4,000 Foldgart)
17,000 Clergy (14,000 Victorsburg and 3,000 Foldgart)
10,000 Soldiers (4,000 Victorsburg and 6,000 Foldgart)
8,000 Bureaucrats (5,000 Victorsburg and 3,000 Foldgart)

Military notes:
You have 10,000 soldiers. An unknown number have died of exposure. [Winter of 503]

Budget:

+0 ducats (serf tithe)
+15 ducats (looting)
+48 ducats (city tax)
63 income

-100 ducats (army salaries)
-8 ducats (administration; hint: this cost will fall when you appoint new nobles)
-10 ducats (court expenses)
123 expenses

Tydreach and Gottor

Duchies of Tydreach and Gottor
Dal'Athgar an Odal'in Uthbar ((Otto of England))
Duchy - Tydreach and Gottor (seat(s) of government)

-Improved peasant farming practices
-Established noble armories
-Dispute with the Superiacy
-Namidist missionaries
-Trade with Ardans (cancelled)
-Buirdeasach (14,000)
-crop rotation play imported



Dashboard:
Treasury: 44 ducats (-519)
Special Inventory: A Void Demon, a dangerous incorporeal being that appears as purple smoke, with the power to phase through solid objects at will, is being confined by magical wards in your bestiary. It looks vaguely humanoid but has no discernable face and has made no effort to communicate with you.

Military notes:
You have 1,000 soldiers and 14,000 Buirdeasach. 1,000 soldiers and 4,000 Buirdeasach have been contributed to the King's force. [Winter of 503]

Budget:

+0 ducats (serf tithe)
+30 ducats (city tax)
30 income

+[50 ducats - rebate due to previous accounting mistake, not shown as part of regular income]

-500 ducats (orders - Buirdeasach recruiting)
-24 ducats (army salaries)
-4 ducats (administration; hint: this cost will fall when you appoint new nobles)
-5 ducats (court expenses)
549 expenses

Stolgen and Arevmarch

Duchies of Stolgen and Arevmarch
((Scrapknight))
Duchy - Stolgen and Arevmarch (seat(s) of government)

-Found additional iron vein (minor exploitation)
-Metalworkers expanding trade with Hendal
-Meeting/tour by Stolgen
-Starvation [7%]

Dashboard:
Treasury: 100 ducats (-82)
Special Inventory: You have an an antique set of platemail armor, detailed with silver. It's a relic of the House of the Stolgen, worn by your forefathers.

Military notes:
You have 6,000 professional soldiers and 1,200 noble-related soldiers in Stolgen [Winter of 503].

Budget:

+0 ducats (serf tithe)
+22 ducats (city tax)
+5 ducats (iron monopoly)
+27 income

-40 ducats (orders)
-60 ducats (army salaries)
-4 ducats (administration)
-5 ducats (court expenses)
109 expenses

Weldheim

-In revolt or something because the Duke didn't pay his bills-

Duchy of Weldheim
Augustyn Landau ((Jeeshadow))
Duchy - Weldheim (seat(s) of government)

Dashboard:
Treasury: 0 ducats (-13)
Special Inventory: You have a statuette of a dragon with ruby eyes. It looks strangely alive... and you think you've seen one like it somewhere before. You also have some books on magic items, purchased for the purpose of identifying the dragon statuette.

-Gold in them thar hills (full exploitation)
-Starvation [8%]

Military notes:
Has an unknown number of soldiers; largely because the soldiers weren't paid.

Budget:

+50 ducats (city/castle tax)
+30 ducats (gold monopoly)
80 income

-72 ducats (army salaries)
-3 ducats (administration; hint: this cost will fall when you appoint new nobles)
-5 ducats (court expenses)
80 expenses

Other

Forgiven Knights; Dwaler ((TJDS)) - 105 ducats (-65) -
17000 people (upkeep -85 ducats // now paid by the Superiacy)
-Castle (57%)
 
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