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ThunderHawk3

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Orders:
Seeing that the Wizard knows how to use the wand, speak to the Wizard about the wand, ask about it's origins, creations, purpose and power.
Maintain high room secure to ensure he does not escape, we know not yet his loyalty.

((Kingcruel, you were declared inactive yesterday...))
 

ThunderHawk3

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(Like the German anthem that people used, and the XIX century style nationalism that Ardans had pretty well before I arrived, you mean, with Die Wacht am Bar included? XD And the Roman Style reforms in Hendal? And well, I am pretty sure populism has always existed, he is a weirdo and lunatic preaching in a city...

And you know, Ardans is obviously not-totallymedieval)

((This is in fact a medieval setting.))
 

aedan777

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1. Encourage artisan production in the capital. This has three benefits- increased incentive for trade, diversification of the economy previously dedicated to war, and garner public support through more luxury and semi-luxury goods.
2. Have the 5,000 man strong army work to prevent revolutionaries from spreading their cancer beyond Desrois.
3. Continue work on the census to determine the state of Ardans after the war.
 

ThunderHawk3

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((The deadline for orders has now passed.))
 

ThunderHawk3

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The Fall of 503

After more than a year of famine, the harvest of 503 yielded a bumper crop, officially putting an end to the horrors of starvation that had wracked the continent. The famine was over. However, Makria could not be said to be at peace. Dalmira was in particularly bad shape as the Kingdom appeared to continue to teeter on the brink of a civil war. The Tavan Morin continued to lay siege to Arevmarch, with the garrison's hope of relief coming in time to save them dwindling day by day. Haaken the Vandal, apparently without orders, was stirring up conflict in the wartorn north of Meddeland, while Ardans itself also appeared poised to descend into civil war. Only Hendal appeared to be in good shape, though a looming fiscal crisis appeared poised to put an end to the expensive and ambitious projects of its new Queen. However, the old lords of Makria could rest assured of one thing - their people would have enough food this season, and they would receive a tithe.

Hendal

In Hendal, the detachment of military builders sent to construct a wall along the Arevmarch border unearthed something curious in the mountains - crumbling, ancient stone ruins, perhaps dating back to the old Kingdom of Burnhem. Could there be something of importance in these aged structures?

However, no further exploration occurs. In the aftermath of the tax rebellion against Hendal, the Queen abolishes the Soldier's Coin and halts all current projects requiring state funding. She demands a return of regular payments... though not all regular payments do return, the addition of the seasonal tithe - and a bumper crop no less - more than balances the books in the short term.

The serf Daniel Anderson continues his work on the huge library in silence; however, he encounters problems in the form of the Kingdom's monetary woes. While the expenses involved in the project are not tremendous, the lack of coin holds back his construction efforts. The official order from the Queen to halt all current projects requiring state funding very much trips him up, as Riddleman's funding is quite insufficient - the costs Anderson is asking amount to the Iron Hands' wages for a season. He finds no relics in Sanapiro.

Prince Henry of Hendal is captured by bandits in the Fall of 503. Perhaps the bandits are unaware of his identity, perhaps not, but the governate of Sanapiro receives a ransom demand - a hundred ducats for the life of the captive.

Gregory Riddleman took command of the 6th and 8th Cohorts. General operations went as well as could be expected.

Dalmira

With the lords of Dalmira apparently at each other's throats, a mass outbreak of prisoners from the King's dungeons in Halbstadht sewed disorder throughout the countryside. Obviously the disputed succession would have to be resolved... and soon...

The insane Duke Krasnickas chooses to back his bankrupt uncle Augustyn's claim to the throne, the first breakthrough in the succession crisis. He attempts to begin training his army outside the walls of Halbstadht, much inhibited by the fact that he occasionally begins speaking in tongues to trees and that even if he was perfectly sane, he'd never known much about fighting to begin with.

Emboldened by this support, Augustyn Landau declares himself King of Dalmira in the Fall of 503 and is duly crowned. In sudden need of a wife, he quickly marries the daughter of a local noble and then sends for support against the Tavan Morin menace, who are invading Arevmarch. The local Halbstadht nobility - and even the peasantry - are supportive of this call but do not seem to be in good position to answer it, with so many having died or been lost and never returned after the march against Desrois. There is essentially no news from his own duchy of Weldheim. It remains to be seen how many more answer the call.

Armand Vasa, having crowned Augustyn, returns to work on the eastern fortifications, which stalled some time earlier. Innumerably difficulties stymie him, but he overcomes them all to make good time on the work; one more season of labor should finish it off.

Duke Wiegraf wanted to do two things in the fall of 503 - loot Ardans and encourage commerce in Victorsburg. As he quickly realized he could do one or the other but not both, he quickly opted to fall on the side of violence, and assembled a 10,000 man force to begin raiding western Ardans, which they did. He would spent almost a month and a half raiding and looting in western Ardans, harassed by militia action as ever but with no sign of the regular enemy army. Perhaps he had not received the King's summons to go to Arevmarch.

After the King's call, the Duke of Gottor-Tydreach musters his soldiers and begins to march for Halbstadht. However, most of his soldiers and Buirdesach never returned from the siege of Desrois. He is left just 5,000 soldiers, a thousand professionals and 4,000 Buirdesach.

Meddeland

A single ducat was dropped by the treasurer and lost in the Fall of 503.

The crown of Meddeland is fascinated by the arrival of the pale-faced strangers. Communication is difficult at first, as their tongue - at times flowing and at times rough and sharp - proves hard to understand. Still, with time, these barriers are broken down. They say they come from a land far to the east, across the sea, and are ruled over by a god-King whose name sounds like "Iakum," leading to them being called the Iakumites by the locals. They seem to value jewels above gold and offer their spices and silks in exchange for jewels. After the King agrees to formally allow trade with them, some curious merchants take them up on their offers.

This done, the King masses the entire army of Meddeland together and marches for Neverreach. This proves easier said than done; it's a long way from Kandon to Neverreach and the city is called Neverreach for a reason. It takes a month to muster the entire Meddish army - some 30,000 strong. After a month and a half of marching from Kandon, they reach the ruined city of Vantage, where the army is very well received by a population who have heard of their errand against the Vandal.

Janus Treager Hantre again tries to organize the tax offices in the Fall of 503 and makes little progress; much simply stumps him. Perhaps tax organization just isn't his thing? On the other hand, he makes rapid progress with the Blóstmbóc, meant to be an organized collection of all plants within Meddeland. Hearing of his work, many herbalists from across the realm travel to Kandon to make contributions to the book.

Sane Thunderfalcon rides for the Bar River Valley. He searches for volunteers to settle the valley - this proves much, much easier said than done and those he finds are few and far between. A few hundred farmhands and ex-tenants who want a fresh start on their own land join him, but most simply don't want to relocate to what has historically been the front line of battle between Ardans and Meddeland. Thunderfalcon has much more success with banishing Ardans farmers. The more he tries to convert, the more pushback he gets from the locals, and the more he therefore ends up banishing. By the end of the season, the Ardans population of the wartorn Bar River Valley - which was never properly assessed but probably ran in the low tens of thousands - has largely emigrated to Ardans. Most take their crop with them and scorch the earth behind them out of spite and Ardans defiance.

Ardans

Ardans would have much-needed stroke of good luck in the Fall of 503 as regime soldiers policing the countryside happened across a hidden cache of treasure in a wooded hill, stowed by some unknown person - though the sigil on the chest marked it as the property of a Superiast. It was brought to the capital and opened by Szabolsci, who found it to contain a jawdropping 300 ducats. The money was quickly added to the Ardans national treasury.

Szabolsci knew that this windfall was unlikely to help in the long run. The nation seemed to be falling apart with no new election of a marcher in sight; Szabolsci kept the army in place around Desrois, though with Duke Wiegraf's incursion into the territory southwest of Desrois, the reality was that he might soon need to deploy the army elsewhere. His efforts to encourage artisan production in the capital - though extremely haphazard - bore fruit nonetheless, as the economy did seem to pick up pace amid increased production of trade goods. However, this made no difference to Ardans' tax base, which was - after all - a flat tax. His efforts at a census, on the other hand, continued to falter badly, mainly because of Wiegraf's raid against the western territory and the anarchy in Desrois preventing census operations there, but also due to poor administrative cooperation from Leganum and mass movement of refugee populations.

In North Meddeland, the Vandal attempts to incite native Ardansians to join his militia, which fails utterly, because of course there are no native Ardansians in North Meddeland except those he's brought along to loot it. In far north Meddeland, the only Ardansians are on the opposite side of the Cirtine mountain range, while further south another string of mountains forms a natural line of demarcation. He also sends a message to Neverreach demanding tribute - he gets no reply.

Morgan Bolingbrook tries to organize agrarian cooperatives and continues his work to resettle refugees. His cooperative scheme goes alright - some cooperatives are formed but it is never clear if they actually bolster production - while his efforts to provide resettlement and shelter for the Sevala refugees goes extremely well. By the end of the season, Bolingbrook is a popular man in Ardans, and at least ten thousand refugees have been resettled largely by his hand. Still, as compared to the total number of refugees (which is not known but assumed to be many tens or even hundreds of thousands), there is still more work to be done. He is also delegated authority by the Marcher of Leganum to provide a basis for national reunification ((that's what Syriana said, anyway...?))

In Desrois, Ailxander Gerant van Leype was beginning to wonder if the genie could ever put back into the bottle - he seemed to have started something even he could not stop. His high-minded manifestos seemed to be falling on deaf ears; the interest of the mobs was in rooting out traitors. His attempts to establish governance in Desrois seemed to have again failed, with the city precipitously dropping into anarchy.

Tavan Morin

While the Dagch Morin may have wished to keep Arevmarch largely intact, his plan proved not to be working as intended as impatient bands of the Tavan Morin began raiding the largely defenseless locals, destroying their villages and looting their possessions for profit and sport. In addition to killing a large number of people, this also seemed to further chip away at the rule of law and order (or what little there ever was) in Arevmarch, with the people also beginning to attack one another, villages of locals raiding other villages. With his forces devoted to an assault against the walls of Arevmarch, the Dagch Morin appeared at least temporarily powerless to stop this.

The Tavan Morin failed to obtain any boats in Arevmarch as there were none to be found. However, the matter proved to be moot as the Arevmarch garrison finally surrendered in the Fall of 503, just before winter. It was the first city to fall to the Tavan Morin. The first of many, perhaps? In contravention to the Dagch Morin's orders, his forces sack the city.

Other

The Superius died following his consultation with the Wizard - the official version of events was that he died battling the wicked Wizard, who was burned at the stake as a result. A new Superius ascends to power, who offers to provide loans to Meddeland in exchange for land and resources until they repay the loan; there is as yet no word on whether or not this offer is accepted from the Meddish crown.

Chryfallnioch has now spent a year or more searching for the scrolls, gaining access to them, trying to translate them... but he seems no closer to a translation. He speaks to the old men and women of the area to try to translate the ancient tongue, but the language appears old - very old - older than old men and women. Still, there are some commonalities between some of the ancient local dialects and the one in the scroll, and with some guesswork and considerable allocation of time, Chryfallnioch begins to understand. The scrolls speak of a dragon attack of the deep and distant past, one that buried the ruins that the scrolls were excavated from. There is more, much more, of the scroll that remains indecipherable... and something else, part of the scroll seems to be missing.

((end of update. Next update is next Saturday, as usual. Leganum is open [again...]))

Hint: If you submit multiple sets of orders, I will execute all of them unless you make it clear that I shouldn't.
 

ThunderHawk3

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((stats - budget+notes))

((This post contains information about each of the nations/factions in the game.))

Hendal

Kingdom of Hendal
((Maxwell500))
Absolute Monarchy - Burnhem (the seat of government)

Dashboard:
Treasury: 695 ducats (+695)
Currently at peace
Notable institions: The River Watch
-Spoils System
-Information Network in Burnhem
-Sound Toll Bureaucracy
-Messenger corps/mail system
-Winery on the sea
-Project: 3 lines (36%)
-Royal Bank (very low interest)
-Jailbreak
-Anticorruption purges
-Bureaucrats given raise [paid around 45 centimes per season]
-Rebuilding North Hendal [70%]
-Reorganizing Hendal Army [50%]
-Building Huge library [26%]
-New Wall on Arevmarch Border [0%]

Census: (taken Spring of 500)

Population: 2.91M (population excess 438k)

Non-excess: ((the non-excess is primarily engaged in subsistence activities, generally food production))
1.87M Serf Farmers
479,000 Fisherman
82,000 Freehold Farmers
41,000 Tenant Farmers (freemen who rent land)

Excess: ((the population excess is portion of the population not engaged in food production))
123,000 Laborers (typically miners or builders, not serfs)
116,000 Burghers (regardless of trade or function, essentially medieval bourgeoisie, includes misc)
59,000 Mariners (professional sailors who are not fishermen)
44,000 Soldiers (professionals, including unlanded knights and hedge knights)
41,000 Mercenaries (not mercenaries currently in the service of the crown, rather mercenaries originating from this country - see military section for mercenaries in current service)
26,000 Servants
17,000 Bureaucrats (includes bailiffs, tax collectors, judges, etc., not servants)
10,000 Clergy (including associated monastic orders, etc.)
2,000 Nobles (all remaining nobles in Hendal are minor nobles)

Estimation of the value of all trade through Hendal in a season (taken Fall 500):
-4,500 ducats (sea)
-2,000 ducats (land)
Total: 6,500 ducats

Since last census (Spring of 500):
-Tavan Morin pillage and loot dozens of villages in North Hendal (3.25)
-Continued Tavan Morin intrusion
-Starvation (~9%)

Military notes:
-North Hendal Army practiced (1)
-Militia/Recruits in Sanapiro

You have 22,000 regular soldiers and 10,000 River Watch [Fall of 503]

Budget:

+560 ducats (serf tithe)
+275 ducats (city tax)
+650 ducats (sound toll)
+200 ducats (land tariffs)
+70 ducats (landing fees - essentially a tithe from fishermen)
+50 ducats (other port tariffs)
+10 ducats (internal tariffs - now pretty much cancelled)
~0 ducats (rents - there theoretically are some but they're basically negligible)
1815 income

[-300 (tax rebellion)]
-390 ducats (army salaries, note the river watch pays for itself)
-200 ducats (naval salaries)
-100 ducats (naval upkeep - dramatically reduced by serfdom)
-75 ducats (administration)
-20 ducats (mail)
-10 ducats (special inventory upkeep)
-25 ducats (court expenses - the crown and court sure do have ostentatious tastes...)
1120 expenses

Dalmira

Kingdom of Dalmira
((Canadian_95_RTS))
Feudal Monarchy - Halbstadht (the seat of government)

Dashboard:
Treasury: 1059 ducats (+196)
Currently at peace(ish).
Notable institions: The Superiacy

-Road system (dirt - linked with Igskada)
-Found new iron vein (partially exploited)
-Dire Wolf breeding program (started Summer of 500)
-Castle construction in eastern pass (81%)
-Ruins discovered (100% excavated)
-starvation (Winter of 501)
-starvation (Winter of 502)

Recent events:
-Notorious criminals caught
-Criminals escape (irony)

Military notes:

You have 0 soldiers. [Fall of 503]

Budget:
Royal revenue is primarily generated from the King's demesne, which is about a tenth of the Kingdom and centered around the capital.

+212 ducats (serf tithe)
+25 ducats (city tax)
+12 ducats (iron monopoly)
+5 ducats (tolls)
254 income

-40 ducats (orders - castle)
-0 ducats (army salaries)
-5 ducats (administration)
-15 ducats (court expenses)
60 expenses

Meddeland

Kingdom of Meddeland
((Marschalk))
Limited Monarchy - Kandon (the seat of government)

Dashboard:
Treasury: 418 ducats (-127)
At peace.
Notable institions: The Great Council
No Current known threats to power

-"Orshaftsbook" finished
-Various government buildings burned by wizard (4)
-Ardans border incident
-"Farm Book" begun (expected completion Fall/Winter of 500)
-Royal Wedding
-"Land Reform" (King's demesne only)
-Noble hunting expedition
-Draft riots (national south and center - suppressed with force)
-Gold vein discovered
-crop rotation play
-soldiers money redirected
-Starvation [~3%]
Blóstmbóc [9%]
-Bar River Valley castles [16%]
-organizing tax offices [23%]
-instructor corps

Military notes:
+5000 soldiers recruited (Spring of 500)
+1000 soldiers recruited (Summer of 500)
-Army drilled and inspired (Summer of 500)
+12,000 soldiers recruited (Winter of 500)

Orshaftsbook (survey taken Spring/Summer of 500)
Estimates of values of various production (in a year)

Agriculture:
Crops (cereals) - 1500 ducats
Crops (non-cereals) - 750 ducats
Crops (all) - 2250 ducats

Fishing - 15 ducats

Mining and Logging:
Salt - 1000 ducats
Iron - 500 ducats
Bronze - 250 ducats
Timber - 200 ducats
Copper - 65 ducats
Total - 2000 ducats

Industry:
Tool Smithing - 500 ducats
Textiles/Weaving - 400 ducats
Luxury Goods - 250 ducats
Alcohol - 250 ducats
Construction - 200 ducats
Other Woodworking - 100 ducats
Weapons Smithing - 50 ducats
Misc - 250 ducats
Total Industry - 2000 ducats

Estimated Total Value of Goods Produced in Meddeland: 6265 ducats/year

The surveyors of the Orshaftsbook, responding to the directive to find difficulties in production, make the following notes:
1) The crown salt monopoly is overbuilt compared to the rest of the raw labor industries. Though it provides direct revenue to the crown and is useful as a preservative (for salting, etc.), salt is not particularly useful as a raw resource beyond that. Though there are currently no known unexploited metal reserves in Meddeland, surveying missions may prove useful. Copper is particularly valuable; if copper desposits could be found and exploited, they would doubtless provide more revenue per worker than salt.
2) Farmers have been increasingly focused on cash-crop production, which has proved lucrative and fuels certain industries. For example, flax and linen are necessary for the production of textiles. However, in general, cash crop production is not as lucrative as the activities of the burghers and city guilds. Increased urbanization might prove profitable to the nation as a whole, though it would not directly benefit the King's purse. The compilation of the Farm Book (currently under order by the King) may elucidate which crops are not economically useful.
3) If the total value of goods produced in Meddeland is, as this survey suggests, 6265 ducats a year, then the burden of the King's wars on the Meddish economy has been enormous. Large percentages of all moveable property have gone to the crown to fund the fighting, which has probably directed workers and money for investment away from various industries, which is likely inhibiting growth. This book has not elucidated how soldiers spend their wages, but if the money goes to drink then it is not useful to Meddeland, as this would only fuel the church's alcohol monopoly.
4) Many of the mining and farming operations we have surveyed have been constrained by lack of investment (see point 1) where full exploitation is not possible because the operators lack the funds for various needful tools, workers, land, etc., but the value of full exploitation would easily exceed the costs. We suggest that this is because the Meddish banking sector has so far only been accessible to the burghers and the crown. Perhaps if finances were made more readily available to rural farms, mines, and other holdings, productivity would benefit.

Military notes:

You have 33,000 soldiers and 15,000 Forgiven Knights.

Budget:

(serf tithe not levied in this country)

+75 ducats (Royal salt monopoly - all salt mined in the Kingdom belongs to the King)
+140 rents (literally rents from the King's demesne - is smaller than a tithe, but paid all year round)
+10 ducats (lottery)
+35 ducats (gold monopoly)
+4 ducats (iron mining)
264 income

-6 ducats (orders)
-330 ducats (army salaries)
-25 ducats (military upkeep - non-salary expenses, upkeep of forts, siege weapons, etc.)
-5 ducats (special inventory upkeep)
-15 ducats (administration)
-10 ducats (court expenses)
391 expenses

Ardans

State of Ardans
Marcher Jerrik Vant ((oxfordroyale))
Oligarchy - Moraille (the seat of government)

Dashboard:
Treasury: 398 ducats (+334)
Currently at war. Target of a Crusade by the Namidist church and various participating kingdoms and duchies.
Notable institions: The Oligarchy, the Cult of the Skyseeker
No Current known threats to power

-Thousands of bureaucrats recruited for 20 ducats
-Soldiers on 2/5ths wages
-Rumors that the Vandal is robbing convoys (ended)
-Trading houses in all major cities
-Trade with Gottor-Tydreach (some)
-Conclave of Old Statism (ambivalent)
-Census taken (Summer of 500 - still being compiled)
-Meddish propaganda claiming the Oligarchy betrayed them during the last war
-Marcher gives a good speech
-Grain stockpiles in Cirtirus
-starvation (Winter of 501)
-Artisanship encouraged in Moraille

Military notes:
-Army drilled
-Border incident with Meddeland
-Nationalist outpouring (Summer of 500)

Census results: (taken Summer of 500)

The Census has revealed, to no one's surprise, that Ardans is much more urbanized than either of its neighbors, but also has a much smaller population. The tax base has been partially updated to account for the census, though large discrepancies between the census information and tax returns remain.

Population: 2.04M (population excess 555k)

Non-excess: ((the non-excess is primarily engaged in subsistence activities, generally food production))
775,000 Farmhands (freemen who work on a farm but are not renters)
710,000 Freehold Farmers (freemen who own their own land)

Excess: ((the population excess is portion of the population not engaged in food production))
250,000 Laborers (typically miners or builders, unskilled workers, not serfs)
190,000 Burghers (regardless of trade or function, essentially medieval bourgeoisie, includes misc)
30,000 Soldiers (professionals)
30,000 Militia (persons who are currently acting as local militants full-time)
27,000 Servants
10,000 Mercenaries (this is largely Ardans serving as mercenaries abroad)
10,000 Bureaucrats (includes bailiffs, tax collectors, judges, etc., not servants)
8,000 Clergy (including associated monastic orders, etc.)

Military notes:
You have 5,000 regular soldiers and an unknown number of irregular militias, including 5,000 men that Haaken the Vandal has dispatched to raid North Meddeland.

Budget:

300 ducats (treasure!) [one-off event]
90 ducats (city tax [ie: the head tax] - don't get this from cities under siege or rebelling...)
20 ducats (mining tax)
410 income

-50 ducats (army salaries - ~5,000 troops, now being paid 1 argen/person/season)
-20 ducats (administration)
-5 ducats (court expenses - the oligarchy is not a royal court, but it still has expenses)
-1 ducats (loan interest)
76 expenses

The Tavan Morin

The Tavan Morin
Dagch Morin Octar Dengizich ((baboushreturns))
Tribal Despotism - No Government Seat

Dashboard:
Treasury: 85 ducats (+0 loot)
Currently at peace
Notable institions:
No Current known threats to power

-Roc tamed and rideable
-Way to Sanapiro discovered
-Octarz ((Mikkel Glahder)) warband especially fast
-Onion sage learned a lot of the language
-Infighting over loot (dispensed)
-Some speak out against the Dagch Morin

Warband Sizes:

Octar Dengizich ((baboushreturns)) - 4,900
Jo'chi Hasar ((mrlifeless)) - 4,100
+8000 Arevmarch conscripts

Superiacy

The Namidist Superiacy
Superius ??? ((TJDS))
Theocracy - Victorsburg (location of the high church)

Dashboard:
Treasury: 4195 ducats (-85)
Special Inventory: Wand with feathers hanging from the tip

-New site for Superiacy found
-Work on new city (39%)

Budget:

(serf tithe not levied by church)
+350 ducats (alcohol monopoly)
+200 ducats (pass-through income from lesser churches)
+100 ducats (donations)
650 income

-85 ducats (Forgiven Knights)
-200 ducats (grants and pass-through expenditures to lesser church levels and parishes)
-200 ducats (education - the church takes responsibility for most education in Makria)
-100 ducats (good works and charity)
-100 ducats (administration; the Superiacy often funds ecclesiastical courts)
-50 ducats (court expenses)
735 expenses

Igskada

-Inactive-

Duchy of Igskada
Ethan of Riosh ((BlackBishop))
Duchy - Igskada (seat of government)
Population: 620,000

Dashboard:
Treasury: 529 ducats (+12)
Special Inventory: An ancient document from the Superiacy certifying the borders of Igskada

-Roads (dirt)

Budget:

+0 ducats (serf tithe)
+5 ducats (tolls)
+15 ducats (port fees)
+2 ducats (landing fees - basically a tithe paid by fishermen)
+2 ducats (rents - literally rent paid by freehold farmers)
24 income

-3 ducats (army salaries)
-4 ducats (administration)
-5 ducats (court expenses)
-12 expenses

Erdheim and Rortzen

Duchies of Erdheim and Rortzen
Vytautas Krasnickas ((iisbroke))
Duchy - Erdheim and Rortzen (seat(s) of government)

Dashboard:
Treasury: 1463 ducats (+301)
Special Inventory: Nothing.

-Outposts along the Rortzen/Ardans border (mott and baileys)
-wool products encouraged (somewhat)
-stone roads (finished)
-Manifestians [420]
-Starvation [1%]

Military notes:

You have 6,600 soldiers. [Fall of 503]

Budget:

+288 ducats (serf tithe)
+87 ducats (city tax)
+40 ducats (gold monopoly)
+10 ducats (iron monopoly)
425 income

-100 ducats (army salaries)
-4 ducats (administration; hint: this cost will fall when you appoint new nobles)
-20 ducats (court expenses)
-124 expenses

Victorsburg and Foldgart

Duchies of Victorsburg and Foldgart
Maximillian Wiegraf ((KaiserBeer))
Duchy - Victorsburg and Foldgart (seat(s) of government)

Dashboard:
Treasury: 130 ducats (+120)
Special Inventory: A self-proclaimed wizard is being held in your dungeons.

-New farmers attracted by land re-allocation (2)
-Farm structures built (mixed success)
-Crime crackdown
-Wizard in his court
-Portrait of himself
-Watchtowers lining the Rutherine Wall
-Military Academy [100%]

Census (taken Spring of 502):
Population: 1.03M (population excess 126k)

Non-excess: ((the non-excess is primarily engaged in subsistence activities, generally food production))
885,000 Serf Farmers (545,000 Victorsburg and 340,000 Foldgart)
19,0000 Freehold Farmers (15,000 Victorsburg, 4,000 Foldgart)

Excess: ((the population excess is portion of the population not engaged in food production))
48,000 Burghers (26,000 Victorsburg+22,000 Foldgart)
32,000 Servants (23,000 Victorsburg+9,000 Foldgart)
11,000 Nobles (7,000 Victorsburg and 4,000 Foldgart)
17,000 Clergy (14,000 Victorsburg and 3,000 Foldgart)
10,000 Soldiers (4,000 Victorsburg and 6,000 Foldgart)
8,000 Bureaucrats (5,000 Victorsburg and 3,000 Foldgart)

Military notes:
You have 10,000 soldiers.

Budget:

+170 ducats (serf tithe)
+25 ducats (looting)
+48 ducats (city tax)
243 income

-5 ducats (orders - military academy-related)
-100 ducats (army salaries)
-8 ducats (administration; hint: this cost will fall when you appoint new nobles)
-10 ducats (court expenses)
123 expenses

Tydreach and Gottor

Duchies of Tydreach and Gottor
Dal'Athgar an Odal'in Uthbar ((Otto of England))
Duchy - Tydreach and Gottor (seat(s) of government)

-Improved peasant farming practices
-Established noble armories
-Dispute with the Superiacy
-Namidist missionaries
-Trade with Ardans (cancelled)
-Buirdeasach (4,000)
-crop rotation play imported



Dashboard:
Treasury: 513 ducats (+221)
Special Inventory: A Void Demon, a dangerous incorporeal being that appears as purple smoke, with the power to phase through solid objects at will, is being confined by magical wards in your bestiary. It looks vaguely humanoid but has no discernable face and has made no effort to communicate with you.

Military notes:
You have 1,000 soldiers and 4,000 Buirdeasach.

Budget:

+240 ducats (serf tithe)
+30 ducats (city tax)
270 income

-40 ducats (army salaries)
-4 ducats (administration; hint: this cost will fall when you appoint new nobles)
-5 ducats (court expenses)
49 expenses

Stolgen and Arevmarch

Duchies of Stolgen and Arevmarch
((Scrapknight))
Duchy - Stolgen and Arevmarch (seat(s) of government)

-Found additional iron vein (minor exploitation)
-Metalworkers expanding trade with Hendal
-Meeting/tour by Stolgen
-Starvation [7%]

Dashboard:
Treasury: 182 ducats (+73)
Special Inventory: You have an an antique set of platemail armor, detailed with silver. It's a relic of the House of the Stolgen, worn by your forefathers.

Military notes:
You have 5,000 soldiers in Stolgen. You had 5,000 in Arevmarch, but they just surrendered. [Fall of 503]

Budget:

+114 ducats (serf tithe)
+22 ducats (city tax)
+5 ducats (iron monopoly)
+141 income

-0 ducats (orders)
-59 ducats (army salaries)
-4 ducats (administration)
-5 ducats (court expenses)
68 expenses

Weldheim

-In revolt or something because the Duke didn't pay his bills-

Duchy of Weldheim
Augustyn Landau ((Jeeshadow))
Duchy - Weldheim (seat(s) of government)

Dashboard:
Treasury: 0 ducats (-13)
Special Inventory: You have a statuette of a dragon with ruby eyes. It looks strangely alive... and you think you've seen one like it somewhere before. You also have some books on magic items, purchased for the purpose of identifying the dragon statuette.

-Gold in them thar hills (full exploitation)
-Starvation [8%]

Military notes:
Has an unknown number of soldiers; largely because the soldiers weren't paid.

Budget:

+50 ducats (city/castle tax)
+30 ducats (gold monopoly)
80 income

-72 ducats (army salaries)
-3 ducats (administration; hint: this cost will fall when you appoint new nobles)
-5 ducats (court expenses)
80 expenses

Other

Forgiven Knights; Dwaler ((TJDS)) - 105 ducats (-65) -
17000 people (upkeep -85 ducats // now paid by the Meddish)
-Castle (57%)

Redvin - 10 ducats
 
Last edited:

Maxwell500

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title0.jpg

Sicarus 'the Black', Firstborn of Caex, Slayer of the Prophets of Namid, Devourer of Light,

Harbinger of the End, Hammer of the Dragons, King of Kings,
Destroyer of the Beacons of Hope, Duskbringer

Born: Unknown
Culture: Unknown
Background: Devil Worshipper
Personality: Psychopath
Biography: None know who he is or rather what he is, all they know is the legend: before his death Caex would give life to one creation, a son born in his image and in his greatest desire, a child to avenge him...for he knew his creator, Namid, would destroy him. Thus it is that this child has sat dormant in the far edges of the world for eons, festering and building for himself a following, a following to slay the false believers of Namid and take the world back for Caex. They call him Sicarus 'the Black', Firstborn of Caex, Slayer of the Prophets of Namid, Devourer of Light, Harbringer of the End, Hammer of the Dragons, King of Kings, Destroyer of the Beacons of Hope, Duskbringer...
 

DeMarchese

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(Yes, I know. I was only stating it didn´t lack anachronims XD. Not bad, you know, and I admit you are doing a great job in doing it pretty unique, but was only saying that)

(If there is any problem with my IC actions regarding the setting I have no problem in cancel those who cause trouble and forget them)
 

Otto of england

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After finding out the news about having lost 70% of his soldiers, Dal'Athgar vents to his wife

Damn that blasted King! His foolish crusade against the namidforsaken Ardans has pointlessly thrown away too many lives. Too many good men haven't returned to the glorious highlands and now, now we are in dire situation against the stupid hordemen in Avermarch, probably the least habitable place outside of the lowlands. Gah, 13,000 dead, or missing! My duchy is too small to take that kind of losses for a campaign we had no purpose being in! Sure they are they are heretics, sure they spit upon namid, sure they were destroying that stupid Meddeland, but why did we give a fly sheepsarse about what happens in some stupid, pointless and bloody war in which had no endgame or chance at success? It would've been a better use of my time to lick every single nobles arse, then this bloodbath called Ardan. If King Magnus wasn't already dead, I would go over, tie him down and light him on fire for all the losses he has caused at me, with this namidfosaken crusade.

Dal'Athgar continues to ramble about how King Mangus was terrible and how he would never let someone lead his forces for a pointless war again
 

iisbroke

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((Let's try that again))

1) Hire skilled professionals to train my army of 6,600 soldiers that are at Halbstadht.
 

DeMarchese

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THE REALM OF HENDAL


Let it be known:
That We have heard the will of our people and beign a fair and just monarch We have recognised the need to abolish the recent tax, imposed upon the recent military reforms. But now its time past that Our subjects recognize Our right and Our authority. The famine that plagued the lands is gone as well as the barbaric menace of the horse-people. The lands are at peace and in good shape, bountiful crops grow again across the realm.
Therefore, We demand an inmediate return to the obedience and full payment of all taxes imposed before the destruction of the North. We demand to all Our subjects to comply without further delay and warn them that any further resistance will be deemed as a defiance to Our crown and Our throne and therefore will be punished as such.

On another different matter, We are dismayed beyond reason as to find there´s no news at all about Our beloved brother, the Crown Prince, since last season. Therefore, We offer at least 20 ducats for any solid clue regarding his wereabouts. Liars and rascals will be met with the executioner's ax.
ORDERS:
Orders:
1. Demand and enforce the return of the regular payments from all subjects of the realm. But trying to avoid a revolt (!).
 
Last edited:

Sleater

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1- Make the preparations to organize an Olygarchy permanent commitee for the next months: a meeting in perpetual reunion till we can decide the name of the new marcher ASAP
2- Keep on the work with the refugees: organize their new communities so they can absorb more refugees without setbacks
3- Hire an expert bodyguard
 

Dadarian

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Orders:
1. Since I'm being told that tax organisation is not my thing, create a list of the amount and types of crops being farmed where in Meddeland. The Blostmboc should assist and be assisted by this.
2. Start the "Blóstmbóc", an organised collection of all the plants within Meddeland. Lord Hantre is a gardener, though by his lack of traits he is more along the scholarly aspect of gardening xD. But yeah, do this as he travels doing Order 1 (see above).
 

ThunderHawk3

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((Okay, LatinKaiser now has Leganum, if he still wants it, and new player arya126 will be taking Gottor-Tydreach edit: second part temporarily countermanded))
 
Last edited:

arya126

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Name: Sa'Dar Reach
Background: A loyal and educated officer in the Dalmiran army from the small city of Stolgen, Sa'Dar is a member of a minor branch of the lower nobility, and never expected to rise above his position as a member of the lowly rear guard. That changed with the elevation of a new King and the lack of a decisive Lord in the Stolgen region, and so Sa'Dar was suddenly elevated above his station, a soldier attempting to use his extensive education to fulfill his new duties and responsibilities such as staving off the new raider threat from the north.

Taking over Stolgen with the permission of TH and Jeeshadow.

Orders:
1. TBD
 

Sleater

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OOC: Crap. I was about to use my control over Leganum to help designating a new MArcher once and For All...
 

Otto of england

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((Assuming I still have my duchy))

1. Leave the remaining forced under the Kings command and march back to Gottor
2. When back at the duchy offer 500 centimes sign on bonus for people who join the Buirdeasach, increase buirdeasach seasonal stipend to 10 centimes.
 

ThunderHawk3

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OOC: Crap. I was about to use my control over Leganum to help designating a new MArcher once and For All...

((Apparently, I have some kind of problem with my notes as to who has what. I forgot that you had Leganum and still had it noted as open. You still have Leganum.

I promised LatinKaiser the next open city in Ardans. There has to be at least one city oligarch spot open... which is it?))

((Assuming I still have my duchy))

1. Leave the remaining forced under the Kings command and march back to Gottor
2. When back at the duchy offer 500 centimes sign on bonus for people who join the Buirdeasach, increase buirdeasach seasonal stipend to 10 centimes.

((Yes, you still have your duchy. I put arya126 in Stolgen instead. Scrapknight, if you're still around, jeeshadow suggested shuffling you to his former duchy of Weldheim.))