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Terraferma

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Lord Legate Gregory Riddlemen Orders

Patronage Daniel Anderson's library by using what wealth he has in addition to if necessary securing further coin from any contacts and influences obtained over the term of his service to the Crown, he will also use what funds he acquires from leasing/renting out the now unused Iron Hand HQ back in Burnhem for whatever purpose is deemed profitable in the capital be it another barracks for the Army, counting house or other business.

Deploy with the 6th and 8th Cohorts and set up camp at the foot of the mountains known as Destus Gorges. Begin construction on both a wall and several outposts to defend the area from future enemy incursions, fortifications are to make wise use of the mountains both north and south of the region in order to ensure the safety of the land. Also conscript 2,000 additional men to be trained directly by Lord Riddlemen himself.
 

KaiserBeer

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Orders:
1- Try to hire competent retired officers to give classes in the military academy
2- Estabilish a local exam for admission at the military academy, open to all friendly domains in the region.
 

mrlifeless

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Orders
1.Deal with the bandits try to work with the locals to help you out in hunting them down.
2.Empower those at the ports under our control to go attack these pirates and Dalmiran shipping, and pay them for every captured ship (which they can keep) , but punish does who attack hendalen ships
 

Snow Wind

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Orders
-I start working for the king in erradicating the anarchy, using the men that followed and whatever recurses he gives me, My methods are fear, extortion, blackmail, and violence in general, I also reward anyone that gives me any information about illegal activities.
 

Marschalk

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Orders
1. Purchase food to supply the army of General Kapning, 2. Continue to work to encouraging charity through the Order of the Giving Hand to deal with the famine.
 

Marschalk

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New Orders:
1. Purchase food to supply the army of General Kapning and the Forgiven Knights stationed in Meddleland 2. Continue to work on encouraging charity through the Order of the Giving Hand to deal with the famine.
 

LatinKaiser

Je me souviens des jours anciens et je pleure
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Orders:
1. Begin implementing the military reforms that the Queen has ordered for the Hendal Army (these reforms).
 

aedan777

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Orders:
1. Disband the 20,000 conscripts from the Army of Ardans, having them return home to work their fields or their jobs. The regular army will also be reduced to 5,000 men at full pay, with the others being released to return to their fields and families. The remaining 5,000 will stand guard outside Desrois to prevent the Ailxanderian witch hunt from expanding outside of the city. Merchants and food supplies will not be harassed. Killing is to be avoided if possible.
2. With the army reduced and a semblance of peace restored, have the bureaucrats go across the nation to see to the full enforcement of the city tax. No new taxes are being levied, merely old ones enforced.
3. Begin a census of the Ardans population after the devastation of war, famine, and the loss of Sevala.
 

ThunderHawk3

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((The deadline for orders has now passed.))
 

Scrapknight

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"Well, so much for diplomacy," said Albert. It was time to strike back at the perfidious horse-lords.

Orders:

1) Call up as many peasants as possible into the army and arm them with whatever weapons are left, focusing especially on pikes, pointy sticks and anything else around that is strong against horsemen. Use carrier pidgeons to send the orders to avoid messengers getting caught in the siege. Direct all troops to the castle to fight the horselords and break the siege.

((EDIT: Well, nuts...Any chance I can still get it? haha))
 

ThunderHawk3

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The Summer of 503

By Summer of 503, it seemed the famine that had killed so many had finally come to an end in Makria. Enough food had been grown so far this year to feed everyone, and the continent looked as if it was settling in for a mostly regular year. Though it seemed that the war with the Ardans might at long last be over, it could not be said that the continent was at peace. The Tavan Morin continued to bear down ruthlessly on Arevmarch, while Dalmira looked to be in the middle of a large-scale succession dispute. The Ardans, meanwhile, seemed teetering on the brink of civil war.

In this still-volatile climate, and with many turning to the church for answers about the famine (not to mention renewed calls to strengthen the forces of Namidism against any future war against the heretics that might manifest), thousands again flocked to the banners of the Forgiven Knights, who had deployed anew to the new Meddish territories captured from the Ardans.

Hendal

In Hendal, Queen Marie mandated a new sweeping military reform of tremendous scope that left nearly everyone speechless. The soldiers would have new uniforms, new units, new weapons, new organization, new colors... Military officers balked at this incredibly dramatic reorganization of the armed forces, which essentially shredded the old army and its traditions in its entirety. It also demanded a very different composition of forces than the army had previously had, with many more infantry and fewer crossbowmen than there had been before, and infantry tactics had surely changed precipitously, with pikes under Marie's reforms being replaced by spears and shields. An additional problem presented itself - Marie had ordered formations of units totalling 46,000 men deployed to various parts of the nation, while the Hendalese army had only 22,000 men (excepting the still-autonomous River Watch, who continued to guard the river). The result was that most cohorts were left at less than half strength. Many officers began to (at least privately) voice the opinion that the Queen had no idea what she was doing, and that she was using the army as a plaything. The reforms nevertheless began, albeit slowly and at tremendous cost, with blacksmiths and tailors nationwide struggling to turn out the required volume of weapons, shields, armor, uniforms, and other equipment.

The Soldier's Coin proved to be even more disastrous. The Queen demanded one centime from most persons and one argen from every burgher, clergyman, and nobleman for the upkeep of the army. This demand was outrageous; for the regular folk it represented a doubling of their taxes or more, for the burghers, it represented a four-fold increase - for most, this tax simply could not be paid; the burghers did not have enough money. While the church lodged an official complaint, most went further, assaulting tax collectors in the street and running them out of town. The resulting tax rebellion meant that not only was the soldier's coin not collected, but many other taxes went unpaid. The Queen's public reputation was much tarnished. She was spoken of particularly bitterly by settlers of North Hendal and those hardest hit by the famine, many of whom had nothing to pay her taxes with. Near the end of the summer, the Lord Treasurer ((who I think is an NPC)) was found with a dagger in his back, and there was little doubt left in the court that the Soldier's Coin was dead.

In the North, the sudden disappearance of Baldwin Montague had puzzled Prince Henry, but he continued on his mission to rebuild North Hendal with growing zeal. With the difficulties of previous seasons clearing up, his mission continued at an aggressive pace, convincing people to flock to the national north and rebuilding villages. However, this required his attention out in the countryside so often that he had little time to devote to supervising construction projects in Sanapiro itself, and the refugee housing he had envisioned was largely not built.

Meanwhile, a serf - going by the name of Daniel Anderson - was commissioned to build a library in Sanapiro. Though some eyebrows were raised as to why this job had gone to a serf after a chance encounter with Gregory the Crow, the construction of a library was the least of the city's worries and not particularly important or honorable at that, so not much was said of it. He began to draw up plans for an enormous building - perhaps some sort of Great Library - and work proceeded swiftly. Still, it looked like the construction of such a large building might take a year at least, even under Anderson's surprisingly competent supervision. What local books there were to collect were collected.

With the old wall projects abandoned, Gregory Riddlemen deploys to the Arevmarch border to oversee the construction of a new, vast wall there. He makes little progress on construction or conscription as it takes him the whole season simply to reach the location.

Thomas William Vasterlan does some work on restoring the roads in North Hendal; there is not much to do in this since they were the one thing the Tavan Morin could not truly destroy. The ancient footpaths were little more than dirt in most cases. Restoring roads is one thing; restoring commerce is another. It remains to be seen if any trade traffic returns to North Hendal.

Dalmira

Augustyn Landau, Duke of Weldheim, arrived in Halbstadht to assert himself as rightful King of Dalmira. However, he is not the only one... the Duke of Erdheim-Rortzen is not far behind him. When he arrives at the Halbstadht court, Augustyn notices that one of the local nobles' daughters is a very pretty young woman... very pretty indeed...

Duke Krasnikas arrives at Halbstadht with 2,000 soldiers of his realm, hoping that another 3,500 that he dispatched with the late King Magnus will meet him there. To virtually everyone's surprise, about 3,000 of soldiers do in fact arrive - returning safely from the siegeworks at Desrois. They are some of the few who do, bringing tales of horrible famine and cold with them. Krasnickas, now accompanied by 5,000 men, camps outside the walls of Halbstadht - which is itself without more than a token few soldiers. He fails to convince the city to open the gates to him, however. His calls for the selection of a new King - very likely his pressing his own claims to the throne - remain unanswered.

With Duke Krasnikas right outside the walls with an army, Augustyn Landau calls for talks to discuss claims to the throne, rather than taking the riskier but more aggressive move of simply declaring himself King. Most sense that Dalmira is teetering on the verge of a dangerous succession dispute.

Duke Wiegraf, seemingly oblivious to the troubles in the capital, continues to dote on his newly established military academy. He looks for competent retired military officers to teach and finds them (albeit at cost) and establishes examinations for admission at his academy. It starts to look as if Foldgart-Victorsburg will have the most competent officer corps this side of Hendal... however, Wiegraf has spent lavishly on his military hobby, and it remains to be seen how long coin will hold out to support his warmongering habits.

Meddeland

A strange ship arrives in Meddeland in the Summer of 503. Its sails and construction are strange and its sailors stranger still, men of unnaturally pale complexion with colorful jewels adorning their persons. They speak in a stuttering, sharp tongue. The ship docks in the harbor at Port Reale and begins to offer exotic spices and silks for trade.

The King concerns himself with two matters in Summer - the army and the famine. He purchases food for his forces based in the west, who happily receive it, and tries to continue to mitigate the famine through the Giving Hand. By the end of the season the famine is over, which is a cause for much rejoicing, both by the King and the commoners.

Lord Hantre, the Meddish Seneschal who seems the most likely candidate to replace the now-dead traitor Windfell, continues on his mission to organize the offices of tax collectors, censusmen, and record-keepers in South Hendal. He brings some local authorities under more central control, though progress is fairly show and the fruits of such efforts unclear. The task probably requires more effort to reap any benefits. His work on the Blóstmbóc is similarly slow, as it turns out there are rather a lot of plants in Meddeland to document.

Redvin Castillien is dispatched to bring the bandits into line and curb spreading national anarchy, which has seriously hurt the integrity of the Kingdom. While Redvin does his best, and brings more than a few to justice with heavy-handed tactics, it simply begins to seem like he will need more men or more time or both to bring restive Meddeland in line.

Albert Cappning, meanwhile, is finally satisfied that no attack is coming and withdraws the army to Kandon. He begins work on forming a professional instructor and drilling corps. He also deploys some troops to battle banditry in South Meddeland, but so much of his army's time has been spent marching and drilling that few bandits are hauled in... Perhaps if he unified his efforts with Redvin's...

However, the would-be peace and recovery of Meddeland is suddenly abruptly shattered when Haaken the Vandal abruptly and unexpected appears in the largely unguarded North Meddeland leading a militia force of about 5,000 men and looting at random. The Vandal is harassed by the local militias previously formed up by Cappning, but these simply aren't enough to stop the force that Haaken has at his back - he burns much of what has only recently been rebuilt and loots everything of value. North Meddeland really does begin to seem like the unluckiest province in the world.

Though the nation is war-weary, the public is outraged by the Vandal's sudden sneak attack. Is war about to begin with the Ardans again?

Ardans

With public order rapidly deteriorating in Ardans, banditry begins to break out - particularly in the city of Desrois, where streetfighting and looting become common. A new Marcher still has not been elected by the Oligarchs and the nation seems to be suffering for it.

Realizing that he simply cannot pay for it, Michel Szabolcsi disbands much of the national army, leaving only 5,000 men. His idea that a "semblance of peace" has been restored to Ardans could not be more wrong; nevertheless, Szabolcsi aggressively pursues greater enforcement of the city tax which - yes - had been widely shirked before. He gets the greater enforcement he seeks, with revenues sharply increasing... from those two cities still paying tax. At least he seems to have stabilized the budget for the time being. The crackdown on tax evasion, however, occupies much of his time and much of the bureaucratic infrastructure, which prevents him from starting a new census. Desrois and Leganum may also prove problematic for such an undertaking.

The man responsible for much of this disorder is Ailxander Gerant van Leype, who seems to have assumed control of what little authority there is left in Desrois. His cries for purges of traitors seem vindicated by the betrayal of the Marcher and his subsequent assassination - his idea to use fines on suspected traitors to generate funds for his own projects, however, fail, as those accused of treason are inevitably killed one way or another. He declares "the People's Republic of Ardans" in the City of Desrois, a moved applauded by some and despised by others. He gathers scholars and drafts a code of laws, but his bureaucratic ambitions for statebuilding go no further than that; the anarchy in the streets stops him from doing any "state-building." However, he also dispatches an envoy to Leganum, perhaps with the objective of forming a bloc of two of Ardans' remaining four cities.

Morgan Bolingbrook ascends to become the Oligarch of Cirtirus. He manages to use his society funds, rather than Ardans state funds, to build a number of wooden shelters in Leganum and Cirtirus for refugees, as part of an effort to resettle them. This goes reasonably well, with him loaning out materials to refugees to build their own houses. Many of them have little means to pay or repay his society, however, and the venture ultimately is a loss on his accounts.

Reports also begin to come to Ardans that Haaken the Vandal, apparently acting on no one's volition but his own (since there is no Marcher, there is no one to have given him orders anyway) has raised a militia force of about 5,000 men attacked wartorn North Hendal, slashing and looting everything he can find.

Tavan Morin

The creation of a code of laws proves to be more work than the Dagch Morin had guessed. Much of his time is spent settling and enforcing judgements under the new laws, and his work on the written language continues to stall. He tries to bribe the guards - but after hearing what they did to North Hendal, no one seems particularly eager to let them into the city, even for coin. When this fails, he does everything else imaginable to try to force the city to surrender - poisoning the water supply with corpses and dead animals, bombarding the city with arrows of fire, etc. Despite his best efforts, this does not break the city, though with food supplies probably gone within the walls and the water poisoned, how much longer can Arevmarch really hold out?

However, his efforts to sack Arevmarch continue unabated.

Jo'chi Hasar concerns himself with militias, bandits, and pirates in the summer of 503. While he happily slaughters the bandits (though frankly the locals turn out to be more of a hindrance than a help and he ends up slaughtering more than a few of them too), the pirates stump here. There are few experienced mariners in Arevmarch and few ports; his scheme to empower local ports seems to have little effect.

Other

The Forgiven Knights deploy to the newly Meddish Bar River valley and begin to organize a fief only to discover that most of the population has now fled rather than stay behind to endure Meddish occupation. He nevertheless begins to organize a fief on the Meddish crown's dime, with them now paying for the Forgiven Knight's upkeep costs and new castle construction costs. Work is started on three small castles to shore up defenses in the valley; with new recruits flocking to the Forgiven Knights, work proceeds reasonably swiftly. Rock has to be quarried from nearby mountains, but by the end of the season, some of the stone walls are already taking shape.

With the attention of the Dalmiran kingdom elsewhere, Chryfallnioch continues to be allowed access to the ancient scrolls that Vasa painstaking excavated from the ruins. However, they are written in a dead language and despite his enthusiasm, translation is slow going. Chryfallnioch finds scholars to help him, but even after a season of hard labor, they have diciphered just one word: "Dragon."

((end of update. Next update is next Saturday, as usual. The Ardans still haven't elected a Marcher, though the way things are going, maybe they won't...))

Hint: If you submit multiple sets of orders, I will execute all of them unless you make it clear that I shouldn't.
 
Last edited:

ThunderHawk3

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((Note that I've declared Igskada and Gottor-Tydreach inactive so anyone can take those if they want them.))

((stats - budget+notes))

((This post contains information about each of the nations/factions in the game.))

Hendal

Kingdom of Hendal
((Maxwell500))
Absolute Monarchy - Burnhem (the seat of government)

Dashboard:
Treasury: 0 ducats (-720)
Currently at peace
Notable institions: The River Watch
-Spoils System
-Information Network in Burnhem
-Sound Toll Bureaucracy
-Messenger corps/mail system
-Winery on the sea
-Project: 3 lines (36%)
-Royal Bank (very low interest)
-Jailbreak
-Anticorruption purges
-Bureaucrats given raise [paid around 45 centimes per season]
-Rebuilding North Hendal [70%]
-Reorganizing Hendal Army [50%]
-Building Huge library [26%]
-New Wall on Arevmarch Border [0%]

Census: (taken Spring of 500)

Population: 2.91M (population excess 438k)

Non-excess: ((the non-excess is primarily engaged in subsistence activities, generally food production))
1.87M Serf Farmers
479,000 Fisherman
82,000 Freehold Farmers
41,000 Tenant Farmers (freemen who rent land)

Excess: ((the population excess is portion of the population not engaged in food production))
123,000 Laborers (typically miners or builders, not serfs)
116,000 Burghers (regardless of trade or function, essentially medieval bourgeoisie, includes misc)
59,000 Mariners (professional sailors who are not fishermen)
44,000 Soldiers (professionals, including unlanded knights and hedge knights)
41,000 Mercenaries (not mercenaries currently in the service of the crown, rather mercenaries originating from this country - see military section for mercenaries in current service)
26,000 Servants
17,000 Bureaucrats (includes bailiffs, tax collectors, judges, etc., not servants)
10,000 Clergy (including associated monastic orders, etc.)
2,000 Nobles (all remaining nobles in Hendal are minor nobles)

Estimation of the value of all trade through Hendal in a season (taken Fall 500):
-4,500 ducats (sea)
-2,000 ducats (land)
Total: 6,500 ducats

Since last census (Spring of 500):
-Tavan Morin pillage and loot dozens of villages in North Hendal (3.25)
-Continued Tavan Morin intrusion
-Starvation (~9%)

Military notes:
-North Hendal Army practiced (1)
-Militia/Recruits in Sanapiro

Budget:

+50 ducats (confiscations) //(will end next turn)
+0 ducats (serf tithe)
+275 ducats (city tax)
+650 ducats (sound toll)
+200 ducats (land tariffs)
+70 ducats (landing fees - essentially a tithe from fishermen)
+50 ducats (other port tariffs)
+10 ducats (internal tariffs - now pretty much cancelled)
~0 ducats (rents - there theoretically are some but they're basically negligible)
1105 income

-405 ducats (orders)
[-600 (tax rebellion)]
-390 ducats (army salaries, note the river watch pays for itself)
-200 ducats (naval salaries)
-100 ducats (naval upkeep - dramatically reduced by serfdom)
-75 ducats (administration)
-20 ducats (mail)
-10 ducats (special inventory upkeep)
-25 ducats (court expenses - the crown and court sure do have ostentatious tastes...)
1825 expenses

Dalmira

Kingdom of Dalmira
((Canadian_95_RTS))
Feudal Monarchy - Halbstadht (the seat of government)

Dashboard:
Treasury: 893 ducats (-22)
Currently at peace(ish).
Notable institions: The Superiacy

-Road system (dirt - linked with Igskada)
-Found new iron vein (partially exploited)
-Dire Wolf breeding program (started Summer of 500)
-Castle construction in eastern pass (56%)
-Ruins discovered (100% excavated)
-starvation (Winter of 501)
-starvation (Winter of 502)

Recent events:
-Notorious criminals caught

Budget:
Royal revenue is primarily generated from the King's demesne, which is about a tenth of the Kingdom and centered around the capital.

+0 ducats (serf tithe)
+25 ducats (city tax)
+12 ducats (iron monopoly)
+5 ducats (tolls)
42 income

-0 ducats (army salaries)
-5 ducats (administration)
-15 ducats (court expenses)
20 expenses

Meddeland

Kingdom of Meddeland
((Marschalk))
Limited Monarchy - Kandon (the seat of government)

Dashboard:
Treasury: 545 ducats (-236)
At peace.
Notable institions: The Great Council
No Current known threats to power

-"Orshaftsbook" finished
-Various government buildings burned by wizard (4)
-Ardans border incident
-"Farm Book" begun (expected completion Fall/Winter of 500)
-Royal Wedding
-"Land Reform" (King's demesne only)
-Noble hunting expedition
-Draft riots (national south and center - suppressed with force)
-Gold vein discovered
-crop rotation play
-soldiers money redirected
-Starvation [~3%]
Blóstmbóc [9%]
-Bar River Valley castles [16%]
-organizing tax offices [23%]
-instructor corps

Military notes:
+5000 soldiers recruited (Spring of 500)
+1000 soldiers recruited (Summer of 500)
-Army drilled and inspired (Summer of 500)
+12,000 soldiers recruited (Winter of 500)

Orshaftsbook (survey taken Spring/Summer of 500)
Estimates of values of various production (in a year)

Agriculture:
Crops (cereals) - 1500 ducats
Crops (non-cereals) - 750 ducats
Crops (all) - 2250 ducats

Fishing - 15 ducats

Mining and Logging:
Salt - 1000 ducats
Iron - 500 ducats
Bronze - 250 ducats
Timber - 200 ducats
Copper - 65 ducats
Total - 2000 ducats

Industry:
Tool Smithing - 500 ducats
Textiles/Weaving - 400 ducats
Luxury Goods - 250 ducats
Alcohol - 250 ducats
Construction - 200 ducats
Other Woodworking - 100 ducats
Weapons Smithing - 50 ducats
Misc - 250 ducats
Total Industry - 2000 ducats

Estimated Total Value of Goods Produced in Meddeland: 6265 ducats/year

The surveyors of the Orshaftsbook, responding to the directive to find difficulties in production, make the following notes:
1) The crown salt monopoly is overbuilt compared to the rest of the raw labor industries. Though it provides direct revenue to the crown and is useful as a preservative (for salting, etc.), salt is not particularly useful as a raw resource beyond that. Though there are currently no known unexploited metal reserves in Meddeland, surveying missions may prove useful. Copper is particularly valuable; if copper desposits could be found and exploited, they would doubtless provide more revenue per worker than salt.
2) Farmers have been increasingly focused on cash-crop production, which has proved lucrative and fuels certain industries. For example, flax and linen are necessary for the production of textiles. However, in general, cash crop production is not as lucrative as the activities of the burghers and city guilds. Increased urbanization might prove profitable to the nation as a whole, though it would not directly benefit the King's purse. The compilation of the Farm Book (currently under order by the King) may elucidate which crops are not economically useful.
3) If the total value of goods produced in Meddeland is, as this survey suggests, 6265 ducats a year, then the burden of the King's wars on the Meddish economy has been enormous. Large percentages of all moveable property have gone to the crown to fund the fighting, which has probably directed workers and money for investment away from various industries, which is likely inhibiting growth. This book has not elucidated how soldiers spend their wages, but if the money goes to drink then it is not useful to Meddeland, as this would only fuel the church's alcohol monopoly.
4) Many of the mining and farming operations we have surveyed have been constrained by lack of investment (see point 1) where full exploitation is not possible because the operators lack the funds for various needful tools, workers, land, etc., but the value of full exploitation would easily exceed the costs. We suggest that this is because the Meddish banking sector has so far only been accessible to the burghers and the crown. Perhaps if finances were made more readily available to rural farms, mines, and other holdings, productivity would benefit.

Budget:

(serf tithe not levied in this country)

+75 ducats (Royal salt monopoly - all salt mined in the Kingdom belongs to the King)
+140 rents (literally rents from the King's demesne - is smaller than a tithe, but paid all year round)
+10 ducats (lottery)
+35 ducats (gold monopoly)
+4 ducats (iron mining)
264 income

-40 ducats (orders - construction, instructors, etc)
-75 ducats (Forgiven Knights)
-330 ducats (army salaries)
-25 ducats (military upkeep - non-salary expenses, upkeep of forts, siege weapons, etc.)
-5 ducats (special inventory upkeep)
-15 ducats (administration)
-10 ducats (court expenses)
500 expenses

Ardans

State of Ardans
Marcher Jerrik Vant ((oxfordroyale))
Oligarchy - Moraille (the seat of government)

Dashboard:
Treasury: 64 ducats (+29)
Currently at war. Target of a Crusade by the Namidist church and various participating kingdoms and duchies.
Notable institions: The Oligarchy, the Cult of the Skyseeker
No Current known threats to power

-Thousands of bureaucrats recruited for 20 ducats
-Soldiers on 2/5ths wages
-Rumors that the Vandal is robbing convoys (ended)
-Trading houses in all major cities
-Trade with Gottor-Tydreach (some)
-Conclave of Old Statism (ambivalent)
-Census taken (Summer of 500 - still being compiled)
-Meddish propaganda claiming the Oligarchy betrayed them during the last war
-Marcher gives a good speech
-Grain stockpiles in Cirtirus
-starvation (Winter of 501)

Military notes:
-Army drilled
-Border incident with Meddeland
-Nationalist outpouring (Summer of 500)

Census results: (taken Summer of 500)

The Census has revealed, to no one's surprise, that Ardans is much more urbanized than either of its neighbors, but also has a much smaller population. The tax base has been partially updated to account for the census, though large discrepancies between the census information and tax returns remain.

Population: 2.04M (population excess 555k)

Non-excess: ((the non-excess is primarily engaged in subsistence activities, generally food production))
775,000 Farmhands (freemen who work on a farm but are not renters)
710,000 Freehold Farmers (freemen who own their own land)

Excess: ((the population excess is portion of the population not engaged in food production))
250,000 Laborers (typically miners or builders, unskilled workers, not serfs)
190,000 Burghers (regardless of trade or function, essentially medieval bourgeoisie, includes misc)
30,000 Soldiers (professionals)
30,000 Militia (persons who are currently acting as local militants full-time)
27,000 Servants
10,000 Mercenaries (this is largely Ardans serving as mercenaries abroad)
10,000 Bureaucrats (includes bailiffs, tax collectors, judges, etc., not servants)
8,000 Clergy (including associated monastic orders, etc.)


Budget:

90 ducats (city tax [ie: the head tax] - don't get this from cities under siege or rebelling...)
20 ducats (mining tax)
110 income

-5 ducats (orders - tax evasion crackdown)
-50 ducats (army salaries - ~5,000 troops, now being paid 1 argen/person/season)
-20 ducats (administration)
-5 ducats (court expenses - the oligarchy is not a royal court, but it still has expenses)
-1 ducats (loan interest)
81 expenses

The Tavan Morin

The Tavan Morin
Dagch Morin Octar Dengizich ((baboushreturns))
Tribal Despotism - No Government Seat

Dashboard:
Treasury: 85 ducats (+0 loot)
Currently at peace
Notable institions:
No Current known threats to power

-Roc tamed and rideable
-Way to Sanapiro discovered
-Octarz ((Mikkel Glahder)) warband especially fast
-Onion sage learned a lot of the language
-Infighting over loot (dispensed)
-Some speak out against the Dagch Morin

Warband Sizes:

Octar Dengizich ((baboushreturns)) - 4,000
Jo'chi Hasar ((mrlifeless)) - 4,100
+8000 Arevmarch conscripts

Superiacy

The Namidist Superiacy
Superius Xavier VII((king cruel))
Theocracy - Victorsburg (location of the high church)

Dashboard:
Treasury: 4280 ducats (-0)
Special Inventory: Wand with feathers hanging from the tip

-New site for Superiacy found
-Work on new city (39%)

Budget:

(serf tithe not levied by church)
+350 ducats (alcohol monopoly)
+200 ducats (pass-through income from lesser churches)
+100 ducats (donations)
650 income

-0 ducats (orders)
-200 ducats (grants and pass-through expenditures to lesser church levels and parishes)
-200 ducats (education - the church takes responsibility for most education in Makria)
-100 ducats (good works and charity)
-100 ducats (administration; the Superiacy often funds ecclesiastical courts)
-50 ducats (court expenses)
650 expenses

Igskada

-Inactive-

Duchy of Igskada
Ethan of Riosh ((BlackBishop))
Duchy - Igskada (seat of government)
Population: 620,000

Dashboard:
Treasury: 529 ducats (+12)
Special Inventory: An ancient document from the Superiacy certifying the borders of Igskada

-Roads (dirt)

Budget:

+0 ducats (serf tithe)
+5 ducats (tolls)
+15 ducats (port fees)
+2 ducats (landing fees - basically a tithe paid by fishermen)
+2 ducats (rents - literally rent paid by freehold farmers)
24 income

-3 ducats (army salaries)
-4 ducats (administration)
-5 ducats (court expenses)
-12 expenses

Erdheim and Rortzen

Duchies of Erdheim and Rortzen
Vytautas Krasnickas ((iisbroke))
Duchy - Erdheim and Rortzen (seat(s) of government)

Dashboard:
Treasury: 1162 ducats (+13)
Special Inventory: Nothing.

-Outposts along the Rortzen/Ardans border (mott and baileys)
-wool products encouraged (somewhat)
-stone roads (finished)
-Manifestians [420]
-Starvation [1%]

Budget:

+0 ducats (serf tithe)
+87 ducats (city tax)
+40 ducats (gold monopoly)
+10 ducats (iron monopoly)
137 income

-100 ducats (army salaries)
-4 ducats (administration; hint: this cost will fall when you appoint new nobles)
-20 ducats (court expenses)
-124 expenses

Victorsburg and Foldgart

Duchies of Victorsburg and Foldgart
Maximillian Wiegraf ((KaiserBeer))
Duchy - Victorsburg and Foldgart (seat(s) of government)

Dashboard:
Treasury: 10 ducats (-75)
Special Inventory: A self-proclaimed wizard is being held in your dungeons.

-New farmers attracted by land re-allocation (2)
-Farm structures built (mixed success)
-Crime crackdown
-Wizard in his court
-Portrait of himself
-Watchtowers lining the Rutherine Wall
-Military Academy [100%]

Census (taken Spring of 502):
Population: 1.03M (population excess 126k)

Non-excess: ((the non-excess is primarily engaged in subsistence activities, generally food production))
885,000 Serf Farmers (545,000 Victorsburg and 340,000 Foldgart)
19,0000 Freehold Farmers (15,000 Victorsburg, 4,000 Foldgart)

Excess: ((the population excess is portion of the population not engaged in food production))
48,000 Burghers (26,000 Victorsburg+22,000 Foldgart)
32,000 Servants (23,000 Victorsburg+9,000 Foldgart)
11,000 Nobles (7,000 Victorsburg and 4,000 Foldgart)
17,000 Clergy (14,000 Victorsburg and 3,000 Foldgart)
10,000 Soldiers (4,000 Victorsburg and 6,000 Foldgart)
8,000 Bureaucrats (5,000 Victorsburg and 3,000 Foldgart)

Budget:

+0 ducats (serf tithe)
+48 ducats (city tax)
48 income

-5 ducats (orders - military academy-related)
-100 ducats (army salaries)
-8 ducats (administration; hint: this cost will fall when you appoint new nobles)
-10 ducats (court expenses)
123 expenses

Tydreach and Gottor

-inactive-

Duchies of Tydreach and Gottor
Dal'Athgar an Odal'in Uthbar ((Otto of England))
Duchy - Tydreach and Gottor (seat(s) of government)

-Improved peasant farming practices
-Established noble armories
-Dispute with the Superiacy
-Namidist missionaries
-Trade with Ardans (cancelled)
-Buirdeasach (13,000)
-crop rotation play imported

Dashboard:
Treasury: 292 ducats (-19)
Special Inventory: A Void Demon, a dangerous incorporeal being that appears as purple smoke, with the power to phase through solid objects at will, is being confined by magical wards in your bestiary. It looks vaguely humanoid but has no discernable face and has made no effort to communicate with you.


Budget:

+0 ducats (serf tithe)
+30 ducats (city tax)
30 income

-40 ducats (army salaries)
-4 ducats (administration; hint: this cost will fall when you appoint new nobles)
-5 ducats (court expenses)
49 expenses

Stolgen and Arevmarch

Duchies of Stolgen and Arevmarch
((Scrapknight))
Duchy - Stolgen and Arevmarch (seat(s) of government)

-Found additional iron vein (minor exploitation)
-Metalworkers expanding trade with Hendal
-Meeting/tour by Stolgen
-Starvation [7%]

Dashboard:
Treasury: 109 ducats (-82)
Special Inventory: You have an an antique set of platemail armor, detailed with silver. It's a relic of the House of the Stolgen, worn by your forefathers.

Budget:

+0 ducats (serf tithe)
+22 ducats (city tax)
+5 ducats (iron monopoly)
+27 income

-0 ducats (orders)
-100 ducats (army salaries)
-4 ducats (administration)
-5 ducats (court expenses)
109 expenses

Weldheim

Duchy of Weldheim
Augustyn Landau ((Jeeshadow))
Duchy - Weldheim (seat(s) of government)

Dashboard:
Treasury: 0 ducats (-13)
Special Inventory: You have a statuette of a dragon with ruby eyes. It looks strangely alive... and you think you've seen one like it somewhere before. You also have some books on magic items, purchased for the purpose of identifying the dragon statuette.

-Gold in them thar hills (full exploitation)
-Starvation [8%]

Budget:

+50 ducats (city/castle tax)
+30 ducats (gold monopoly)
80 income

-72 ducats (army salaries)
-3 ducats (administration; hint: this cost will fall when you appoint new nobles)
-5 ducats (court expenses)
80 expenses

Other

Forgiven Knights; Dwaler ((TJDS)) - 105 ducats (-65) -
17000 people (upkeep -85 ducats // now paid by the Meddish)
-Castle (57%)

Redvin - 10 ducats
 
Last edited:

Mikkel Glahder

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Orders:
Continue to translate the ancient language of the texts.
Try to learn the ancient language of the text through old men and women who might know it
 

iisbroke

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1) With my uncle Landau safely in the capital I shall back his claim for the throne. To ensure we have allies for this I shall marry into one of the more influential aristocratic families in the region. Securing more support for my uncle incase some think to oppose his legitimate claim, and securing the line of my father.
2) There must be plenty of veterans from fighting the Tavan Morin find one and begin training my army(5000 strong) outside the gates of Halbstadht in how to best fight these barbarians.
 
Last edited:

jeeshadow

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Orders:
-Claim the throne of Dalmira. Declare myself King
-Call for the support of the nobles against the Taven Menace
-Marry the local noble's daughter that has caught my eye
 

DeMarchese

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((Please explain me why Hendal is said to have only 22,000 soldiers while on it´s profile there are listed 44,000. I´m clearly missing something important here))
 

Andre Massena

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The country life was not for Henry.

For weeks he had traveled the countryside, overseeing the progress of the great rebuilding project. At first he was disheartened as he ventured past abandoned villages, burnt fields, and hopelss vagrants.

But now he was beaming with pride. The villages were beginning to fill. Crops were being planted. Thousands of Hendalians (many of them third and fourth sons with young wives from the south) were now eagerly settling the abandoned plots of land and becoming productive North Hendalians. Trade was beginning to flow from Sanapiro to the countryside. The stench of death and decay was being replaced by the smell of life and vitality.

On this sojourn Henry decided to leave the princess back in the city. He would be overseeing five new villages, granting loans and subsidies to hundreds of refugees and new settlers, and travelling all the way to the border. It would be a long journey.

He was now in the sparsest area in the North. This was where the Tavin had hit hardest and had established a kind of "headquarters". It would be many miles till Henry would reach the nearest village. Land this far north was never good for settling, but now it was practically empty. The desolation gave Henry chills, as he was used to the crowded palace and city center of Burnhem.

Soon his carriage passed an abandoned village. Unlike many of the others in the area, this village was in relatively good condition. Curious.

Henry soon found the reason why as his retinue passed a shoddily crafted statue of a horse. This was likely where some of the Tavin had settled. He shuddered as he contemplated some of the horrors that may have occurred here. Did those subhumans keep Hendalian slaves here? How many innocent people were savagely raped and butchered on this very soil.

Suddenly, he heard screams. Next, the clash of armor. He stuck his head outside of the carriage. Three of his six guards were dead as arrows had pierced their breasts. The prince cursed himself for not asking for a bigger retinue like his wife had begged him to. Last time a large retinue followed him on a countryside administrative journey some captains in the army snickered at him. Henry did not want to be known as a coward and weakling.

But he was afraid, very afraid. He glanced down at the bulging bag of coin at his feet. Perhaps these bandits would leave him alone if he gave them the money? But that could severely delay the rebuilding project. What could he do?

"Protect the carriage!" he heard one of his guards command.

Henry heard another scream as he saw a fearsome gang of fifteen shoddily-clad bandits cut down another guard. He curled into a ball on the floor of the carriage.

"Take care of the last two!" he heard a bandit yell. "We've found ourselves quite a catch!"

Did they not understand he was trying to help these people? If they only let him do his job then these people would not have to resort to banditry Henry sighed.

No one understood him.
 

Canadian_95_RTS

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Orders
1. Continue the construction of the library.
2. Search for scholars in the nearby region who would like to come work at the library.
 

ThunderHawk3

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Aug 4, 2011
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((Please explain me why Hendal is said to have only 22,000 soldiers while on it´s profile there are listed 44,000. I´m clearly missing something important here))

((DeMarchese, stats are updated every season and the census you're looking at, as is clearly stated in the stats, was taken in the Spring of the year 500 [slightly more than 3 years ago]. Rather a lot has happened since then. You have to actively take censuses in order to get accurate population counts [though the Hendal government is always aware of how many soldiers it has; you may have noticed, for example, that you are not paying the salaries of 44,000 soldiers. At the start of the game Hendal paid 600 ducats/season in salaries; this figure has now sunken to less than 400].

Since 500, Hendal has incurred significantly combat losses against the Tavan Morin and there was also a wave of desertion and corruption some years ago that revealed there were not nearly as many soldiers in the army as the government had actually thought.

The Census also counts the autonomous River Watch as soldiers although they are an independent self-sustaining military order and you made clear they were not subject to your reorganization orders. The number of soldiers you were left with to reorganize was around 20,000.
))
 

Gen. Marshall

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((To be honest, this game could use a clearer record of army strength. I remember having to calculate where which of my own(!) forces was at that point by going back as far as 4-5 updates.))