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Marschalk

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The King, surrounded by guards and the Golden Roses, enters the halls of the Crown Council. He wishes to say a few words to his subjects. Soon after this declaration, his speech is repeated by heralds all around the realm and the borders are closed for Alfons Windfell.

My good councillors!

For a few days ago we mourned the death of Our father and the deaths of our soldiers in the war with Ardans. We mourned them as good people of the great Meddish realm - but did not know that, among us, was the person whose grief was false.

It was somebody raised from filth to the greatest echelons of powers, somebody showered with honors, somebody in whom we have always believed. This person turned to be a lowly traitor, wishing to sell our Kingdom out to the heretics.

It was him who wanted to once again give Vantage to Ardans troops, offering to let the troops of the Marcher in.

It was him who hoped, with the help of our enemies, to tear our Kingdom apart and create his own principality.

It was him who organized the murder of the late King.

It was him, who offered to open the doors of Kandon before the enemies.

This man is Alfons Windell and below We disclose his private correspondence with Marcher Vant, which the latter has given Us during our conclusion of a peace treaty. This wretch is a traitor to his King, to Namid and to his people - and I take all dignities and offices that he may still posses from him. I accuse him of High Treason, Regicide and Conspiracy with Heretics and order the Lord Marschall, our justiciars and governors to conduct his immediate arrest. If he dates to oppose justice and flee, I declare the following: anybody who bring him alive would become a baronet, anybody who would bring his head would become a lord.

May Namid be merciful to his soul

But while punishing the unworthy, we would award these that have proven to be loyal to the banner of the House of Briarling. Our Lord Marshall, Marchgrave Thane Thundefalcon, would become the Duke of Henrys Gate and unite the offices of Lord Marshall and Lord Lord Justiciar in his hands. Our general Albert Capning would be created the Earl of Bar and act as the Viceroy of Meddish Ardans, governing all the territories we received from Ardans under the treaty with the Marcher..


RUPERTUS REX


((The treasonous correspondence, submitted to the royal councillors, governors, courts, neighbouring monarchs and the Superius – and read to the folk by heralds))

http://i.imgur.com/24167tW.png


http://i.imgur.com/NCfbbHH.png))


Order
1. Order the local governors of bandits- invested areas to organize temporary volunteer militias to fight the gangs of the bandits (similar to how it would done in the North)

2, Continue to encourage charity towards the hungry in the realm, though the Order of the Giving Hand.
 
Last edited:

Terraferma

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New/Revised Iron Hand Orders

Riddleman will humbly accept becoming a knight of the realm. Riddleman will take up the Queen on her offer of the 20 acres of land in addition to 5 acres for each of his surviving, trusted lieutenants thereby picking the land that seems to hold the most promise in the relative proximity of Sanapiro.

Remaining Iron Hand forces (2,000 strong) will near unanimously accept payment as full members of the honorable army and become absorbed into the regular forces considering that it was an all Hendal group and the devastation in North Hendal is still too great to attempt to freely farm the lands with the need to put food on the table. Riddleman would make a special request to reconstitute the company into the 3rd Infantry Regiment of the Queen's Army keeping them together due to their training and experience that would greatly serve the Kingdom.

Riddleman will base himself in Sanapiro looking to boost his influence and even wealth there while using anything he gains to improve the land he had been granted.

Riddleman will use what wealth he has to book passage for those Iron Hands that wish to continue to live an adventurous life as a Mercenary specifically to the Kingdom of Meddleland, suggesting that they offer up their services to King of Meddleland and then General Albert Capning.
 

LatinKaiser

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Orders:
1. Have the entire army assist Prince Henry in the resettlement and reconstruction of North Hendal.
 

Gen. Marshall

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This man is Alfons Windell and below We disclose his private correspondence with Marcher Vant, which the latter has given Us during our conclusion of a peace treaty. This wretch is a traitor to his King, to Namid and to his people - and I take all dignities and offices that he may still posses from him. I accuse him of High Treason, Regicide and Conspiracy with Heretics and order the Lord Marschall, our justiciars and governors to conduct his immediate arrest. If he dates to oppose justice and flee, I declare the following: anybody who bring him alive would become a baronet, anybody who would bring his head would become a lord.

((Thanks, ox ;)))
 

KaiserBeer

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Orders:
1-Continue to build the military academy as usual
2-Gather a small band of 2,000 professionals and engage in pillaging, killing and burning in southern Ardan to in order to test the soldiers, the organisation and the weapons. Don't go too far from border, it's just annoy them.
 

TJDS

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The Lord Commander speaks to the Forgiven Knights before they march:

"My brothers, the Order of the Forgiven Knights does not wish to interfere with internal issues of Kingdoms that do not concern Namid, however, we must march witht the Meddish to imprison Alfons Windell, who is not only a traitor to the Kingdom of Meddeland and its people, but to the entire Namid World, for he agreed to help the greatest danger to all pious followers of Namid, the Ardans, conquer Meddeland, one of the most pious Kingdom of Makria, whose people have toiled and laboured to defeat the Ardan threat together with the Kingdom of Dalmira and us, the Forgiven Knights. We march at dawn, for the people of Meddeland and Namid!"

The Forgiven Knights cheer "For Namid!" as the Lord Commander and other Knight Commanders of the Forgiven Knights retreat to their tents
 

ThunderHawk3

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((The orders deadline has now passed.))
 

ThunderHawk3

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The Spring of 503

In the Spring of 503 peace would return to Makria - though not in the way that anyone had expected. As a Crusader army camped outside of Desrois, with the body of the old King of Meddeland hardly cold, a messenger arrived from Kandon. He bore entreaties from the new King of Meddeland, King Rupert, who wished to finally sue for peace in Ardans. King Magnus of Dalmira had already begun the same entreaties. The Marcher, it seemed, was eager to come to terms with the crusading Kings and a deal was struck. The dragon-blasted city of Sevala would be ceded to the Meddish - ending the Ardans dreams of a march to the sea - and no attempt would be made to centralize the Old Statist church. Ardans would no longer use "Death to Kings" as its great national saying. In return, there was peace.

There had never been a more monumental peace treaty on Makria, not for its terms, but rather because of what happened next. No sooner had the peace treaty been signed than King Magnus was (or so the soldiers said) struck dead by a bolt of lightning, perhaps a sign of Namid's wrath against him for daring to make peace. His large army, composed of mainly peasants, immediately panicked and dispersed, fearing their god's wrath. Meanwhile, the Marcher sent a letter to King Rupert of Meddeland bearing not just the signed treaty but an incredible message - he sent evidence that Alfons Windfell had been complicit in the murder of the old King, having betrayed Maximilian to the Ardans' assassins. Rupert's wrath was terrible and Windfell, caught off-guard by the Ardans' sudden treachery, attempted to flee the country.

Meanwhile, the Marcher himself faced a backlash from the rest of the Ardans that would quickly end his career as Marcher - and indeed his life. Horrified that he would cede the city of Sevala, dragon or no dragon, to the Meddish, various authorities in Ardans declared themselves against the Marcher and moved to kill him. Michel Szabolcsi's men actually seized the Marcher and quickly executed him on charges of high treason. However, Ardans was destabilized, and civil war was now looming.

For the common folk, though, the Spring was almost something to celebrate. The planting season came and went with no plagues, new levies of troops by their superiors, fires, dragon attacks, insects, droughts, over-heavy rains, or anything else that would be cause for alarm. Though starvation continued, most were optimistic that by summer or fall the famine would be ended. A church attempt to raise an extra tithe failed miserably, however, as the common people had little left to give.

Hendal

Queen Marie of Hendal was the only Makrian ruler (excepting the Dagch Morin) to survive the Winter of 502 and the succeeding spring, which claimed the lives of two Kings and an Ardans Marcher. Her spring, however, was tainted by news of another jailbreak in Burnhem - the second in roughly two years - which again released a wave of criminals into the streets.

Queen Marie concerned herself with what amounted to budgetary matters for much of the Spring. With the exception of the Iron Hands, all mercenary forces were to be discharged and actually disbanded - specifically accepting the Iron Hands, who had been instrumental in fighting the Barbarians. This represented over 90% of the Kingdom's mercenaries and more than 20% of its armed forces being disbanded, though it also certainly meant the Iron Hands were in favor with the crown. It significantly reduced the military's burden on the budget. The Queen offered final payments to these groups, which went a long way to quiet their grumblings at being discharged.

The Queen also ordered that all lands, title, and properties of those who lent money to the Ardans should be confiscated. Though clever, only a few renegade lenders were subjected to punishment - the others had covered their tracks too well to be found. Nevertheless, the treasury benefitted from it.

Prince Henry, for his part, continued to oversee the reconstruction of North Hendal. Though the Prince himself knew little of such matters (and in fact was plainly disturbed what he saw there, as was his wife), planting and farming efforts continued under his guidance. His idea to offer the land as settlers to be owned rather than rented or held in serfdom was a good one; people began to resettle in droves. Still, the damage the Tavan Morin had wrought on the place was clearly not going to be reversed quickly. The Prince also issued an order in the Queen's name to establish a network of food banks across the Kingdom. This was done, though by the time the food banks were built it seemed as though the famine was practically over anyway. Still, they could come in useful in the future.

Prince Henry also sent the head of the Wizard Kishburne to the Meddish as a gift; it was said to be well received by the court of King Rupert.

The entire Hendal army under Baldwin Montague assists the Prince's construction project. The project proceeds at roaring speed as a result.

The Iron Hands are absorbed into the army as a regiment, with Riddleman himself made a knight. He bases himself in Sanapiro and seeks to improve his situation and position in Hendal society. Though most of the Iron Hands choose to integrate into the army, Riddleman generously books some passage to depart Hendal for Meddeland.

Dalmira

In Dalmira, the death of childless King Magnus left the throne in the hands of the bankrupt Duke of Weldheim; in practice, this meant that Chancellor Vasa was running the Kingdom until the Duke (who some had said had fled his own castle for fear of his rebellious and unpaid army) could be located. The local nobles were eager to have him crowned, however, because the next in line of succession was Duke Krasnickas of Erdheim-Rortzen, who was widely known to be afflicted by madness. Vasa himself would have some good fortune in the Spring of 503; a chance meeting with some of Halbstadht's lesser counts and barons gained him the confidence of the local nobility, who it seemed were willing to entertain his regency until a new King could be crowned. Whether the same could be said of the nobles beyond Halbstadht remained to be seen.

Vasa - in his own words - "raids" the Kingdom's treasury to purchase food and mitigate starvation in Halbstadht. This does not stop starvation in Halbstadht, though it certainly does reduce it. The principle problem is that there is simply not enough food to go around; only so much can be bought from the south, which itself lacks for food. However, there are signs that the end of the famine is in sight; very welcome for Vasa. The bread riots slowly end.

However, Vasa's policy of incentivizing workers with food to work on the castle proves to be a misstep. While work is done in the spring - slowed by inclement weather - beggars, refugees, pilferers, and others begin to harass the construction site, looking for food (honestly or dishonestly).

The mad Duke Krasnickas, however, prosecuted his spring agenda with remarkable clarity. Recognizing the problems that starvation posed to his nation, he ordered the construction of several terrace farms to alleviate future food shortages. These terrace farms (which proved not to be very complicated to build) were finished by the end of the spring and seeds sown on their fields. Of course, more farms could always be built if these proved insufficient to the task. He also ordered the construction of a small monastery/chapel in the shadow of his border fortifications. This was done, but the structure proved very modest indeed; it was scarcely more than a little house of prayer and a few huts for the monks. Redvin was also gifted 10 ducats for his services. Redvin Castillien, however, seemed to have other ideas, traveling to offer his services to the King of the Meddish.

For some, the war will never be over. Duke Wiegraf of Victorsburg and Foldgart finishes work on his military academy in Spring, then raises a band of 2,000 raiders. They burn a few buildings on the border but not much else, as Ardans partisans and a lack of supplies keep them from efficiently travelling far into Ardans territory south of Leganum.

Meddeland

With Meddeland now at peace, the Meddish army - 30,000 strong and under the command of Albert Capning - began a slow march back to the homeland. With Meddeland war-weary and spending heavily on a standing force of this size, some courtiers began to suggest to King Rupert that a demobilization should be considered. If nothing else, it would put him in a more tenable fiscal position. The King ignored these orders and tried to start a recruitment drive - a drive that failed. Between the famine, the war-weary population, and the fact that the crown had already recruited and drafted and fought to the limits of its capability, Rupert found no new volunteers for his army. Meanwhile, some of the Meddish nobility, famous for their love of diversions, organized a new tournament, perhaps to celebrate the occasion of the peace - it certainly provided them with a momentary distraction.

Alfons Windfell sought to make several appointments in the Spring but these all came to naught as he was forced to flee Meddeland for his life. Though King Rupert ordered his men and councilors to search high and low for Windfell, the councillor proved wily... he knew all of the King's tricks.

Sane Thunderfalcon, however, proves shrewder. He intercepts Windfell, finding him disguised as pilgrim, and quickly puts him to death. The King, who was said to be unable to sleep nor eat for want of the traitor's capture, was most pleased with Thunderfalcon. On the other hand, Thunderfalcon's efforts to convince people to migrate to Ardans mostly failed. The lands ceded to Meddeland were those around Sevala, and people had already heard stories of the dragon that had taken residence there...

Rupert makes the capture of Windfell one of his dominating concerns, but not his only one. The anarchy across much of Meddeland makes it difficult to administrate. He tries to muster temporary militias to put an end to banditry; this seems to fail in the face of famine rather than a rogue wizard as an enemy. Charity through the giving hand is effective at reducing starvation, and as elsewhere, people across Meddeland hope that the end of famine is at hand.

With Windfell out, Meddeland needed new administrators. Lord Janus Treager Hantre, the Kingdom's seneschal, seemed the chief candidate to replace him. Though he had been sidelined for his well-known pacifism during the war, perhaps he would find the new King's favor with the war ended.

Redvin Castillien found more work with the Meddish - Alfons Windfell summons him to Meddeland, where he travels. Most of his small band of hunters, however, refuse to follow him, prefering to stay where they are. Only about ten choose to go with him to Meddeland. When he arrives in the east, Castillien finds something shocking - Windfell, who summoned Redvin, is a traitor and has fled. He instead offers his services to the King.

General Albert Cappning camps on the Meddish side of the Bar River and prepares an ambush for pursuing Ardans forces. This proves to be a wasted effort as there are no pursuing Ardans forces. His efforts to secure his own supply lines against bandit actions don't go particularly well; the lines are long and his cavalry overextend themselves trying to protect the wagon trains. His army is left in a state of starvation.

Ardans

With the Marcher dead, there was a power void in Ardans that had to be filled and no one knew exactly who the disputants were. There as yet had been no attempt to elect a new Marcher, and many began to fear that civil war would follow the peace. Public reaction to the news of the peace was also severely mixed, with some celebrating and partisan militias disbanding while others declaring they would seize Sevala or die in the shadow of its walls. The professional army, having done its duty for Ardans, also began to grumble about its severely low pay; Ardans soldiers were paid less than half what they could earn in any neighboring state and an even smaller fraction of what they would make as mercenaries. In the midst of this growing turmoil, some voices began to suggest a domestic marriage-alliance between some of the oligarchs might stabilize the nation.

Reynald Haaken, the well-known Vandal and Oligarch of Desrois, seemed to be aligning himself with Ailxander, the radical revolutionary of growing renown. Ailxander named himself National Marshall (essentially Marcher) and tried to ally himself with local people of importance while continuing a witch-hunt against the traitors in their midst. Again, Ailxander surprised and shocked the local leaders with his charisma and ability to rapidly muster followers to his cause; there was broad public support for his declaration for himself as national marshall. Chaos continued in the streets of Desrois as his radical followers, now more convinced than ever of the presence of traitorous elements in Ardans society due to the Marcher's shocking "treachery," ramsacked the city. His attempts to lure local leaders to side, however, were stuttering as many saw him as a rival rather than a leader. Still, with Haaken on his side, Ailxander seemed well positioned to establish himself in Desrois.

The Vandal himself leaves the city partway through the season - where he has gone or what his plans are remain to be seen...

Meanwhile, the (more) legitimate acting Marcher and regent of Ardans, Michel Szabolcsi, rapidly captured and executed the Marcher. He sent missives to radicals in Desrois to oppose the Meddish, not the Oligarchy (which they were rapidly losing faith in) - while his words might have swayed some, it was seeming increasingly like Desrois was in a state of revolution. Meanwhile, he deployed the army to end the witchhunt in the countryside and focus on the harvest. This ended with great success as Szabolcsi's crackdown prevented Ailxander's witchhunts from spreading beyond Desrois' walls. Order reigned in the countryside while chaos gripped the city; Szabolsci's planting initiatives also proceeded quickly and it looked likely that the famine would soon be ended in Ardans.

With "peace" returned, Morgan Bolingbroke began a society to manage the evacuation of the Ardans refugees, trying to rehouse them at low prices. Bolingbroke himself worked for reduced wages. While most of the refugees from Sevala had already settled in the camp that the marcher had built around the walls of Desrois, chaos in Desrois meant that some were fleeing this camp too; Bolingbroke's initiative helped them somewhat.

Tavan Morin

As the Tavan Morin approached the Kitrine Sea, they experienced a phenomenon they had never dreamt of before - piracy. Some of the extremely desperate, starving Arevmarch peasants had taken to boats, sailing to raid nearby ports (including those held by the Tavan Morin) and then making off with their bounties to local islands. While what to do about this momentarily baffled the Tavan Morin - they could not, after all, ride across the sea - they had other matters to occupy them.

The Dagch Morin has an ambitious Spring, as he attempts to create a code of laws for the Tavan Morin while laying siege to Arevmarch. Despite his attempts to demoralize defenders, the city does not surrender outright. His attempts to undermine the walls also fail when he learns the city is built on hard bedrock; it seems that mining is not an option in Arevmarch. The siege continues - though the morale of the defenders is surely wavering. His dictates a code of laws, as promised - hopefully this will finally put an end to banditry. Written language, however, will have to be a longer-term goal for the Tavan Morin.

Jo'chi Hasar spends his spring fighting the militias of Arevmarch; wherever he finds them he defeats them horribly, burning their villages and killing them wholescale. However, his initiative falters as the militias essentially descend into banditry, raiding neighboring villages that have capitulated to the Tavan Morin. Ironically, in some ways they are becoming like the Tavan Morin raiders themselves. Nevertheless, may are killed by the end of Spring. His food redistribution initiatives fail as he discovers that he has only raided enough food for the Tavan Morin themselves; there is none left to give the locals.

Other

Chryfallnioch, with bold persistence, managed to gain access to the archives in Halbstadht and with it, access to the ancient scrolls that Armand Vasa had so painstakingly excavated from the ruins. What will he make of them? Who can say?

The Forgiven Knights travel to Meddeland to aid in the capture of Alfons Windfell; he has already been captured and killed by the time they arrive. They instead plan to deploy to the Sevala territory, risky as it may be.

((King cruel, I got your orders but I don't understand them. "Secure the room?"))

((Syriana - the Ardans er... - theoretically - have their own process for electing a new Marcher. However, there are probably some Oligarch positions open now if you want to take one.))

((end of update. Next update is next Saturday, as usual. The City of Leganum is still open, and the Ardans need a Marcher - if they're not about to deteriorate into civil war, that is.))

Hint: If you submit multiple sets of orders, I will execute all of them unless you make it clear that I shouldn't.
 

ThunderHawk3

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((stats - budget+notes))

((This post contains information about each of the nations/factions in the game.))

Hendal

Kingdom of Hendal
((Maxwell500))
Absolute Monarchy - Burnhem (the seat of government)

Dashboard:
Treasury: 698 ducats (-265)
Currently at peace
Notable institions: The River Watch
-Iron Hands (2,000 strong)
-Spoils System
-Information Network in Burnhem
-Sound Toll Bureaucracy
-Messenger corps/mail system
-Winery on the sea
-Project: 3 lines (36%)
-Royal Bank (very low interest)
-Jailbreak
-Anticorruption purges
-Bureaucrats given raise [paid around 45 centimes per season]
-Rebuilding North Hendal [45%]

Census: (taken Spring of 500)

Population: 2.91M (population excess 438k)

Non-excess: ((the non-excess is primarily engaged in subsistence activities, generally food production))
1.87M Serf Farmers
479,000 Fisherman
82,000 Freehold Farmers
41,000 Tenant Farmers (freemen who rent land)

Excess: ((the population excess is portion of the population not engaged in food production))
123,000 Laborers (typically miners or builders, not serfs)
116,000 Burghers (regardless of trade or function, essentially medieval bourgeoisie, includes misc)
59,000 Mariners (professional sailors who are not fishermen)
44,000 Soldiers (professionals, including unlanded knights and hedge knights)
41,000 Mercenaries (not mercenaries currently in the service of the crown, rather mercenaries originating from this country - see military section for mercenaries in current service)
26,000 Servants
17,000 Bureaucrats (includes bailiffs, tax collectors, judges, etc., not servants)
10,000 Clergy (including associated monastic orders, etc.)
2,000 Nobles (all remaining nobles in Hendal are minor nobles)

Estimation of the value of all trade through Hendal in a season (taken Fall 500):
-4,500 ducats (sea)
-2,000 ducats (land)
Total: 6,500 ducats

Since last census (Spring of 500):
-Tavan Morin pillage and loot dozens of villages in North Hendal (3.25)
-Continued Tavan Morin intrusion
-Starvation (~9%)

Military notes:
-North Hendal Army practiced (1)
-Militia/Recruits in Sanapiro

Budget:

+50 ducats (confiscations)
+0 ducats (serf tithe)
+275 ducats (city tax)
+650 ducats (sound toll)
+200 ducats (land tariffs)
+70 ducats (landing fees - essentially a tithe from fishermen)
+50 ducats (other port tariffs)
+10 ducats (internal tariffs - now pretty much cancelled)
~0 ducats (rents - there theoretically are some but they're basically negligible)
1105 income

-150 ducats (orders)
-390 ducats (army salaries, note the river watch pays for itself)
-400 ducats (mercenary salaries)
-200 ducats (naval salaries)
-100 ducats (naval upkeep - dramatically reduced by serfdom)
-75 ducats (administration)
-20 ducats (mail)
-10 ducats (special inventory upkeep)
-25 ducats (court expenses - the crown and court sure do have ostentatious tastes...)
1370 expenses

Dalmira

Kingdom of Dalmira
((Canadian_95_RTS))
Feudal Monarchy - Halbstadht (the seat of government)

Dashboard:
Treasury: 915 ducats (-28)
Currently on Crusade against the Ardans.
Notable institions: The Superiacy

-Road system (dirt - linked with Igskada)
-Found new iron vein (partially exploited)
-Dire Wolf breeding program (started Summer of 500)
-Castle construction in eastern pass (56%)
-Ruins discovered (100% excavated)
-starvation (Winter of 501)
-starvation (Winter of 502)

Recent events:
-Notorious criminals caught

Budget:
Royal revenue is primarily generated from the King's demesne, which is about a tenth of the Kingdom and centered around the capital.

+0 ducats (serf tithe)
+25 ducats (city tax)
+12 ducats (iron monopoly)
+5 ducats (tolls)
42 income

-50 ducats (orders - castles & bread)
-0 ducats (army salaries)
-5 ducats (administration)
-15 ducats (court expenses)
70 expenses

Meddeland

Kingdom of Meddeland
((Marschalk))
Limited Monarchy - Kandon (the seat of government)

Dashboard:
Treasury: 781 ducats (-146)
At peace.
Notable institions: The Great Council
No Current known threats to power

-"Orshaftsbook" finished
-Various government buildings burned by wizard (4)
-Ardans border incident
-"Farm Book" begun (expected completion Fall/Winter of 500)
-Royal Wedding
-"Land Reform" (King's demesne only)
-Noble hunting expedition
-Draft riots (national south and center - suppressed with force)
-Gold vein discovered
-crop rotation play
-soldiers money redirected
-Starvation [~3%]
Blóstmbóc [4%]

Military notes:
+5000 soldiers recruited (Spring of 500)
+1000 soldiers recruited (Summer of 500)
-Army drilled and inspired (Summer of 500)
+12,000 soldiers recruited (Winter of 500)

Orshaftsbook (survey taken Spring/Summer of 500)
Estimates of values of various production (in a year)

Agriculture:
Crops (cereals) - 1500 ducats
Crops (non-cereals) - 750 ducats
Crops (all) - 2250 ducats

Fishing - 15 ducats

Mining and Logging:
Salt - 1000 ducats
Iron - 500 ducats
Bronze - 250 ducats
Timber - 200 ducats
Copper - 65 ducats
Total - 2000 ducats

Industry:
Tool Smithing - 500 ducats
Textiles/Weaving - 400 ducats
Luxury Goods - 250 ducats
Alcohol - 250 ducats
Construction - 200 ducats
Other Woodworking - 100 ducats
Weapons Smithing - 50 ducats
Misc - 250 ducats
Total Industry - 2000 ducats

Estimated Total Value of Goods Produced in Meddeland: 6265 ducats/year

The surveyors of the Orshaftsbook, responding to the directive to find difficulties in production, make the following notes:
1) The crown salt monopoly is overbuilt compared to the rest of the raw labor industries. Though it provides direct revenue to the crown and is useful as a preservative (for salting, etc.), salt is not particularly useful as a raw resource beyond that. Though there are currently no known unexploited metal reserves in Meddeland, surveying missions may prove useful. Copper is particularly valuable; if copper desposits could be found and exploited, they would doubtless provide more revenue per worker than salt.
2) Farmers have been increasingly focused on cash-crop production, which has proved lucrative and fuels certain industries. For example, flax and linen are necessary for the production of textiles. However, in general, cash crop production is not as lucrative as the activities of the burghers and city guilds. Increased urbanization might prove profitable to the nation as a whole, though it would not directly benefit the King's purse. The compilation of the Farm Book (currently under order by the King) may elucidate which crops are not economically useful.
3) If the total value of goods produced in Meddeland is, as this survey suggests, 6265 ducats a year, then the burden of the King's wars on the Meddish economy has been enormous. Large percentages of all moveable property have gone to the crown to fund the fighting, which has probably directed workers and money for investment away from various industries, which is likely inhibiting growth. This book has not elucidated how soldiers spend their wages, but if the money goes to drink then it is not useful to Meddeland, as this would only fuel the church's alcohol monopoly.
4) Many of the mining and farming operations we have surveyed have been constrained by lack of investment (see point 1) where full exploitation is not possible because the operators lack the funds for various needful tools, workers, land, etc., but the value of full exploitation would easily exceed the costs. We suggest that this is because the Meddish banking sector has so far only been accessible to the burghers and the crown. Perhaps if finances were made more readily available to rural farms, mines, and other holdings, productivity would benefit.

Budget:

(serf tithe not levied in this country)

+75 ducats (Royal salt monopoly - all salt mined in the Kingdom belongs to the King)
+140 rents (literally rents from the King's demesne - is smaller than a tithe, but paid all year round)
+10 ducats (lottery)
+35 ducats (gold monopoly)
+4 ducats (iron mining)
264 income

-25 ducats (orders - recruiting, etc)
-330 ducats (army salaries)
-25 ducats (military upkeep - non-salary expenses, upkeep of forts, siege weapons, etc.)
-5 ducats (special inventory upkeep)
-15 ducats (administration)
-10 ducats (court expenses)
410 expenses

Ardans

State of Ardans
Marcher Jerrik Vant ((oxfordroyale))
Oligarchy - Moraille (the seat of government)

Dashboard:
Treasury: 35 ducats (-76)
Currently at war. Target of a Crusade by the Namidist church and various participating kingdoms and duchies.
Notable institions: The Oligarchy, the Cult of the Skyseeker
No Current known threats to power

-Thousands of bureaucrats recruited for 20 ducats
-Soldiers on 2/5ths wages
-Rumors that the Vandal is robbing convoys (ended)
-Trading houses in all major cities
-Trade with Gottor-Tydreach (some)
-Conclave of Old Statism (ambivalent)
-Census taken (Summer of 500 - still being compiled)
-Meddish propaganda claiming the Oligarchy betrayed them during the last war
-Marcher gives a good speech
-Grain stockpiles in Cirtirus
-starvation (Winter of 501)

Military notes:
-Army drilled
-Border incident with Meddeland
-Nationalist outpouring (Summer of 500)

Census results: (taken Summer of 500)

The Census has revealed, to no one's surprise, that Ardans is much more urbanized than either of its neighbors, but also has a much smaller population. The tax base has been partially updated to account for the census, though large discrepancies between the census information and tax returns remain.

Population: 2.04M (population excess 555k)

Non-excess: ((the non-excess is primarily engaged in subsistence activities, generally food production))
775,000 Farmhands (freemen who work on a farm but are not renters)
710,000 Freehold Farmers (freemen who own their own land)

Excess: ((the population excess is portion of the population not engaged in food production))
250,000 Laborers (typically miners or builders, unskilled workers, not serfs)
190,000 Burghers (regardless of trade or function, essentially medieval bourgeoisie, includes misc)
30,000 Soldiers (professionals)
30,000 Militia (persons who are currently acting as local militants full-time)
27,000 Servants
10,000 Mercenaries (this is largely Ardans serving as mercenaries abroad)
10,000 Bureaucrats (includes bailiffs, tax collectors, judges, etc., not servants)
8,000 Clergy (including associated monastic orders, etc.)


Budget:

75 ducats (city tax [ie: the head tax] - don't get this from cities under siege or rebelling...)
20 ducats (mining tax)
95 income

-145 ducats (army salaries - ~26,000 troops and 20,000 conscripts)
-20 ducats (administration)
-5 ducats (court expenses - the oligarchy is not a royal court, but it still has expenses)
-1 ducats (loan interest)
171 expenses

The Tavan Morin

The Tavan Morin
Dagch Morin Octar Dengizich ((baboushreturns))
Tribal Despotism - No Government Seat

Dashboard:
Treasury: 85 ducats (+0 loot)
Currently at peace
Notable institions:
No Current known threats to power

-Roc tamed and rideable
-Way to Sanapiro discovered
-Octarz ((Mikkel Glahder)) warband especially fast
-Onion sage learned a lot of the language
-Infighting over loot (dispensed)
-Some speak out against the Dagch Morin

Warband Sizes:

Octar Dengizich ((baboushreturns)) - 4,000
Jo'chi Hasar ((mrlifeless)) - 4,100
+8000 Arevmarch conscripts

Superiacy

The Namidist Superiacy
Superius Xavier VII((king cruel))
Theocracy - Victorsburg (location of the high church)

Dashboard:
Treasury: 4280 ducats (-0)
Special Inventory: Wand with feathers hanging from the tip

-New site for Superiacy found
-Work on new city (39%)

Budget:

(serf tithe not levied by church)
+350 ducats (alcohol monopoly)
+200 ducats (pass-through income from lesser churches)
+100 ducats (donations)
650 income

-0 ducats (orders)
-200 ducats (grants and pass-through expenditures to lesser church levels and parishes)
-200 ducats (education - the church takes responsibility for most education in Makria)
-100 ducats (good works and charity)
-100 ducats (administration; the Superiacy often funds ecclesiastical courts)
-50 ducats (court expenses)
650 expenses

Igskada

-Inactive-

Duchy of Igskada
Ethan of Riosh ((BlackBishop))
Duchy - Igskada (seat of government)
Population: 620,000

Dashboard:
Treasury: 529 ducats (+12)
Special Inventory: An ancient document from the Superiacy certifying the borders of Igskada

-Roads (dirt)

Budget:

+0 ducats (serf tithe)
+5 ducats (tolls)
+15 ducats (port fees)
+2 ducats (landing fees - basically a tithe paid by fishermen)
+2 ducats (rents - literally rent paid by freehold farmers)
24 income

-3 ducats (army salaries)
-4 ducats (administration)
-5 ducats (court expenses)
-12 expenses

Erdheim and Rortzen

Duchies of Erdheim and Rortzen
Vytautas Krasnickas ((iisbroke))
Duchy - Erdheim and Rortzen (seat(s) of government)

Dashboard:
Treasury: 1149 ducats (+1)
Special Inventory: Nothing.

-Outposts along the Rortzen/Ardans border (mott and baileys)
-wool products encouraged (somewhat)
-stone roads (finished)
-Manifestians [420]
-Starvation [1%]

Budget:

+0 ducats (serf tithe)
+87 ducats (city tax)
+40 ducats (gold monopoly)
+10 ducats (iron monopoly)
137 income

-12 ducats (orders - hunting a certain wizard)
-100 ducats (army salaries)
-4 ducats (administration; hint: this cost will fall when you appoint new nobles)
-20 ducats (court expenses)
-136 expenses

Victorsburg and Foldgart

Duchies of Victorsburg and Foldgart
Maximillian Wiegraf ((KaiserBeer))
Duchy - Victorsburg and Foldgart (seat(s) of government)

Dashboard:
Treasury: 85 ducats (-75)
Special Inventory: A self-proclaimed wizard is being held in your dungeons.

-New farmers attracted by land re-allocation (2)
-Farm structures built (mixed success)
-Crime crackdown
-Wizard in his court
-Portrait of himself
-Watchtowers lining the Rutherine Wall
-Military Academy [100%]

Census (taken Spring of 502):
Population: 1.03M (population excess 126k)

Non-excess: ((the non-excess is primarily engaged in subsistence activities, generally food production))
885,000 Serf Farmers (545,000 Victorsburg and 340,000 Foldgart)
19,0000 Freehold Farmers (15,000 Victorsburg, 4,000 Foldgart)

Excess: ((the population excess is portion of the population not engaged in food production))
48,000 Burghers (26,000 Victorsburg+22,000 Foldgart)
32,000 Servants (23,000 Victorsburg+9,000 Foldgart)
11,000 Nobles (7,000 Victorsburg and 4,000 Foldgart)
17,000 Clergy (14,000 Victorsburg and 3,000 Foldgart)
10,000 Soldiers (4,000 Victorsburg and 6,000 Foldgart)
8,000 Bureaucrats (5,000 Victorsburg and 3,000 Foldgart)

Budget:

+0 ducats (serf tithe)
+48 ducats (city tax)
48 income

-5 ducats (orders - military academy)
-100 ducats (army salaries)
-8 ducats (administration; hint: this cost will fall when you appoint new nobles)
-10 ducats (court expenses)
123 expenses

Tydreach and Gottor

-inactive-

Duchies of Tydreach and Gottor
Dal'Athgar an Odal'in Uthbar ((Otto of England))
Duchy - Tydreach and Gottor (seat(s) of government)

-Improved peasant farming practices
-Established noble armories
-Dispute with the Superiacy
-Namidist missionaries
-Trade with Ardans (cancelled)
-Buirdeasach (13,000)
-crop rotation play imported

Dashboard:
Treasury: 292 ducats (-19)
Special Inventory: A Void Demon, a dangerous incorporeal being that appears as purple smoke, with the power to phase through solid objects at will, is being confined by magical wards in your bestiary. It looks vaguely humanoid but has no discernable face and has made no effort to communicate with you.


Budget:

+0 ducats (serf tithe)
+30 ducats (city tax)
30 income

-40 ducats (army salaries)
-4 ducats (administration; hint: this cost will fall when you appoint new nobles)
-5 ducats (court expenses)
49 expenses

Stolgen and Arevmarch

Duchies of Stolgen and Arevmarch
((Scrapknight))
Duchy - Stolgen and Arevmarch (seat(s) of government)

-Found additional iron vein (minor exploitation)
-Metalworkers expanding trade with Hendal
-Meeting/tour by Stolgen
-Starvation [7%]

Dashboard:
Treasury: 109 ducats (-82)
Special Inventory: You have an an antique set of platemail armor, detailed with silver. It's a relic of the House of the Stolgen, worn by your forefathers.

Budget:

+0 ducats (serf tithe)
+22 ducats (city tax)
+5 ducats (iron monopoly)
+27 income

-0 ducats (orders)
-100 ducats (army salaries)
-4 ducats (administration)
-5 ducats (court expenses)
109 expenses

Weldheim

Duchy of Weldheim
Augustyn Landau ((Jeeshadow))
Duchy - Weldheim (seat(s) of government)

Dashboard:
Treasury: 0 ducats (-13)
Special Inventory: You have a statuette of a dragon with ruby eyes. It looks strangely alive... and you think you've seen one like it somewhere before. You also have some books on magic items, purchased for the purpose of identifying the dragon statuette.

-Gold in them thar hills (full exploitation)
-Starvation [8%]

Budget:

+50 ducats (city/castle tax)
+30 ducats (gold monopoly)
80 income

-72 ducats (army salaries)
-3 ducats (administration; hint: this cost will fall when you appoint new nobles)
-5 ducats (court expenses)
80 expenses

Other

Forgiven Knights; Dwaler ((TJDS)) - 105 ducats (-65) -
13000 people (upkeep -65 ducats)
-Castle (57%)

Redvin - 10 ducats
 
Last edited:

ThunderHawk3

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((I'll take Oligarch of Leganum if that's ok. Should we roll up a character?))
((Syriana might want it too so I'm going to wait a day or so to see if he wants an oligarch position.))
 

iisbroke

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Duke Wesley Krasnickas stood panting in the room plain in front of his advisors. With wobbling legs he leaned onto his chair. Another bad episode had happened but he had or well... one of the hes had gained control again. "My father is dead. My uncle is dead, and now the nobles wish to promote a low born just because I am mad." He chuckled weakly. "I am more aware of that than any other. As understandable as that is they have neglected to give reason as to why they have ignored my other uncles as well." His eye twitched and it seemed he was about to claw at it before closing his hand and bringing it back down. "We are going to the capital and I want all my forces there but a few to guard the duchy."

1) Duke Krasnickas shall take 2000 of his 3500 troops that are still in his duchies. He expects his other 3500 that had been with the late King Magnus to join up with him. He will travel to Halbstadht to ensure there is order. The chancellor Vasa shall not be harmed nor any of his supporters. The duke will also not forcefully take the throne but hopes a council of nobles from across the realm will select their own king from amongst the last remaining relatives of the king.
 

LatinKaiser

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((I'd like to claim a spot as an Ardans oligarch.))
 

jeeshadow

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Duke Augustyn Landau began to make his way to Halbstadht. He did not want to be King, but he would do what was necessary. So, he began his journey to be crowned King.
 

Andre Massena

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The entire Hendal army under Baldwin Montague assists the Prince's construction project. The project proceeds at roaring speed as a result.

-Rebuilding North Hendal [10%]

((Shouldn't that be higher since it was at 10% last time?

And we still have -400 for mercenary salaries))
 

Sleater

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((¿Am I elegible for macher, or there's a minium income needed?.))
 

Terraferma

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Burnhem, Hendal
The sounds of bells tolling rang throughout the capital as the bustling cobblestone streets were buzzing with activity, particularly that the Kingdom was seemingly at peace. Though the North was devastated, some thinking beyond repair, the southern portions of the nation continued to flourish with Burnhem benefiting in particular.

Hushed whispers and gossip darted across the districts as most of the mercenary forces were relieved of their contracts, making several wonder what was in store for world's foremost military. A familiar face wandered the streets with his cadre of men.

Hoggarth was a grizzly burly looking man that had lost his right eye fighting barbarians, however, he was as sharp as ever with his swordsmanship and wily tongue. Wort, had grown a lot since the last time he was here, no longer was he a mere boy but a self-made man that had seen the sights and sounds of war himself. He fought like a man, drank like a man and took women like a man.

Riddick was "The Crow"'s other Lieutenant, he had grown quiet over the last couple of years but while his speech waned his wisdom did not. There were many a time that this dark haired veteran gave critical council to the Iron Hand's leader. Indeed, it may have been his words that led to the ultimate victory over the Tavin Morin. Gregory could still feel the seething flash of pain on his right arm from that day. The sweat dripping down his brow, the heavy panting as he was still wearing most of his armor. He had always preferred to wear leather vests for greater mobility in battle but facing off against mounted barbarians caused him to think twice. The Iron Hand banners flew high that day, battered and bloodied but flew they did. Seemed like ages ago now.​

knights_riding_to_death_by_samize-d3k404y.jpg

Iron Hand Forces in the Spring of 502 prior to their victory over Tavin Morin war band​

As the group traveled the crowded Market District Gregory had business here, one last thing to handle before departing for the North once more and quite possibly for good. The Iron Hand HQ was his but now that his forces were either absorbed into the Hendal military or ventured to very distant battlefields the building no longer had purpose.

Cries of terror suddenly filled the air. A fight!

He ran quickly to the scene, with his men close behind. He arrived soon after, and the cause of the commotion was obvious. A group of bandits, perhaps three dozen, it was hard to be sure, were ransacking a refugee caravan. A fight had already ensued, with some peasants fighting back with what weapons they could find, mostly shovels and pitchforks. While the street was filled with peasants, most were too terrified to fight back.

Gregory immediately stepped in, striking the closest bandit. While these bandits bested the peasants easily enough, they were nowhere near the skill of regular soldiers. The bandit was felled by a quick strike to the chest, and Gregory moved to the next.

Were they the bandits that had escaped the prisons?

Gregory and company sliced through their ranks forcing the remaining would be attackers to flee into the crowds, unwilling to risk ambush or collateral damage Riddleman signaled his men to halt as the city guard joined in and gave chase. Scanning the terrified commoners he found himself smirking. He was once like them, so was his family. He had always wondered what became of mother and father ever since he left at an early age to train with the River Guard. Another phase in life perhaps.

The face of a refugee caught his eye and he stepped forward raising his bloodied tomahawk. "You there. State your name and business."

"I-I-I am a simple peasant, sir." he replied. "Daniel Anderson, from the North"

That's where he knew the name. Gregory and Daniel had met, briefly, as children. The face, the voice, it was unmistakable.

He had found himself lost, during a visit north. There, he met a peasant boy, Daniel. Daniel knew the area well, or so he claimed, and would lead Gregory back, for a small fee. Daniel was quick, this became obvious soon after they had met. He loved riddles, and would ask them nigh constantly. While Gregory solved a few, and asked what ones he knew, he could not keep wits with Daniel for any length of time. That said, they quickly became friends, and Gregory never found Daniel to be malicious. Soon, they went their separate ways, to their separate worlds.

Riddleman blinked several times as the flash back came to him in a big wave. "Anderson? Powers that be...it is you." He grinned and stepped forward and offered a hand.

"It's me Gregory Riddleman, I have not seen you in a long time. Truth be told I thought you were dead."

While the other members of the old Iron Hands stood around observing the two got caught up, Riddleman mentioned how he got as far as being a Sergeant in the River Guard before departing abruptly. He added that from there he became a Mercenary Commander and how they were part of the fighting in the north, after introducing the men he chuckled to himself.

"Looks like our last hurrah wasn't fighting another wave of Barbarians or even Dalmira. It's chasing down bandits in the capital. As I said I use to be a Merc Commander but I became a knight of the realm, in fact its Lord Riddleman now." He stared down at his rather plain almost swashbuckling clothing, pulling out a piece of linen from his back pocket he proceeded to clean the mostly dried blood from his tomahawk before latching it onto his belt. He also had a short sword but he preferred his father's weapon most, its all that he had left of him. It also led to the death of many barbarians.

"The Iron Hands were absorbed into the army, a few have left the country altogether. War is all they knew, fighting is the only thing they are good at. Don't blame them. I only came to the capital to settle some business with regards to my old headquarters. You were from the north?"

"Yes. My home was ravaged by the Tavan Morin. I have nothing but the clothes on my back, now. I hope you defeat them soon."

The Crow shrugged.

"War is over old friend. We are at peace, relative peace anyways. Iron Hands are the 3rd Infantry Regiment now. Now we need to rebuild the North, it badly needs aid and its many forms. Tell me," Lord Riddleman was curious now. "What skills do you posses? You weren't an idiot back then and for you to survive this long you had to either have blind luck or something else entirely."

"I've gotten around. I'm able to read and write, which has helped. I was able to become a scribe for a local noble for several years for him, until he died in the Tavan Morin raids. People say I'm smart, but I wish to think I'm only forward thinking. I don't have much else, but I haven't needed much. I'm not particularly strong or fast, if that's what you're asking."

"Oh what I have in mind for you is far from battlefield prowess or manual labor." He chuckled.

"North Hendal needs to be rebuilt. The nobility has all but abandoned the region save for Sanapiro and the peasantry sure as death are reluctant to return, what's left of those who left in the first place. I was made a knight of the realm and a lord, was given land as well along with my trusted men for our service to the crown. However, I have a plan to help restore the northern lands to some semblance of glory. Architecture, familiar with it? A library will help bring culture and perhaps if we are lucky wealth back north, galvanizing the aristocrats into giving a damn about the region. Once they do the peasants will return. The military is already on it trying to help patrol the areas and rebuild the farmland while keeping an eye on the pass that the barbarians use to attack us. But it will take more than that."

Seeing the look on the man's face he shook his head. "Do not worry about the money I will aid you via patronage. My decent amounts of wealth, influence and title will make the venture a bit easier. As for the HQ here I will re-purpose it by renting it out to someone, be it a area of monetary exchange, counting house or some other business not of the brothel variety." He shot a look over to Hoggarth, it seemed that this was long discussed ad equally debated.

"What say you Anderson? Return with me to Sanapiro and help your home one day flourish?"

"This sounds like a good plan. I will help in what ways I am able. When do I begin?"

"Immediately. We have little time. Wait outside the gates, I'll send these 3 to accompany you while I take care of my building. If we are lucky within a year we should be successful."

With that Lord Riddleman gave his friend a firm handshake, a slight grimace etched across his face from the old war wound. Damn barbarians.

(Thanks to Canadian for the collboration)
 

Canadian_95_RTS

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May 9, 2012
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Name: Daniel Anderson
Age: 32
Born: 471
Nationality: Hendalian
Traits: Serf, Genius

A very smart serf, that would have probably gone unnoticed, if he didn't end up meeting Gregory Riddlemen during childhood. This experience left an impression, and when Daniel was later saved from a bandit attack by Gregory, the Crow offered him a job constructing a new library in Sanpiro, which he accepted.