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unmerged(101208)

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This is my first AAR, so please excuse any omissions and or errors.


In this AAR, (as the title suggests) I've annexed all countries.






The game used was EU3, patch 1.3, in normal difficulty.

The time was set to run at full speed-constantly.
Organizational activities were performed only during pauses.

It took approximately 3 days to complete the game (to reach the end date).
Coincidentally, the game ended shortly after these screenshots were
taken.



A) ABOUT PLAYABILITY


This is the 3rd time I've annexed all countries-the two past were performed by using France from the beginning.

However, this is the only time where I've been able to achieve "playability"
for about 100 years before the game ended. "Playability" explained:

What this means is that there are really 2 ways of playing this game:
A) By not having a hated reputation (anything below it)
& or
B) By having a hated reputation until well after annexing all countries.

I usually begin the hated reputation at mid 1540's, 100 years into the game, when I've usually managed to strengthen the country enough, so as to be able to literally fight the entire world.

You see, once you pass into hated reputation territory, there is no coming back. What I mean is that you simply can't wait for 50 years or so in order for your reputation to fall below the hated rep level-that is if you've "collapsed" a large country as I have.

So instead of worrying about your reputation, just annex all countries, so that no one can keep declaring war on you...(lol)
Sounds simple enough-takes some time though.

The "playability" referred to earlier, means exactly that:
In this game, I entered "hated rep terittory" around 1540.
From that time, and until about 1680, I was constantly at war.
And I mean "constantly"...

Because of 140 years of continuous wars, the country is in constant revolt.
Considering that sooner or later you'll own the entire planet-managing those revolts requires superior organization.

Just to give you an idea, I had to use about 2,000,000 troops for the better part of that timeframe, not only to conquer lands, but to keep revolts at bay.

In short, because of constant wars, the game is "unplayable". Meaning that it becomes irritating-to say the least-to have to deal with 50 things at the same time-including revolts for 140 years.

Remember: You're building, conquering, investing and fighting revolts at the same time.

To make a long story short, the game you see depicted here, was "playable" or "enjoyable" between the start and 1540 and following 1680.





B) FURTHER INFORMATION


This AAR was begun with Burgundy, however, at some point past 1740, the game offered the opportunity to change the country to France-featuring increased revenues and some new core provinces.
This is why everything (the provinces) are blue instead of "burgundy".

However, if you do intend to annex all countries, Burgundy is the best country to do it with-trust me.

Nevertheless, all countries can be annexed via other, weaker nations as well.
(I've crushed almost everyone with Naxos too...ran out of time though...)


The most interesting screenshot of those found below, is the Tech level depiction.
That is, before ever annexing all countries, I wondered as to how it'd be like to have all tech levels maxed out-well here you have it.

When these screenshots were taken, I had built most basic buildings in all provinces-and I mean all provinces-except for some marketplaces.

Believe me, the building process on this scale is the 2nd most daunting task to be dealt with in this game, 2nd only to your core strategy.

I've never managed to play online-regrettably so-because I am not allowed to open the ports on this computer. I would like to have done so.


I am no writer per se, as I've never read a single poetry book and never cared about fine arts or fiction.
This is why this AAR is simple, devoid of elaborate story telling and historic quotations or such.
Besides, I've never written an AAR before (and I don't expect to do so ever again either), therefore I wanted to keep this as simple as possible so as to avoid ruining the end product.

Lastly, I find it rather superfluous attempting to explain every single step of one's strategic moves during 350 years of gameplay.
Instead, the end product is what I'm concerned with most.
This is why I purposely omitted including a screenshot of the "National Ideas" domestic management screen. That, because there, is where one's strategy is summarized very intuitively-insofar as the trained eye is concerned...

I will offer some suggestions however, to new players:

A) You need not exceed land tech level 14, before taking on the whole world.
Instead, you should focus on increasing the rate at which your army is
replenished. That is, you need to increase your manpower instead.

B) You need not use armies larger than 12,000 men and cavalry.
This because that size will genarally not deteriotate due to attrition.
It is far better to use many such armies, than one single, concentrated
mass of rapidly deteriorating volume.

C) You'll need 3 Navies. One for the Americas, one for Europe and one for
Asia. Again, Naval tech isn't as important as numbers.

D) In this type of game, you simply can't use trade for income. This, because
constant war will create embargos against you. Instead, focus on
production, which means manufactories.

E) In a state where you're constantly at war, you cannot afford to manually
invest in anything but land tech. Therefore, you'll need manufactories to
do that for you.

F) Lastly and most importantly, make every effort to conduct "conventional"
front-line wars. That is, no matter how large or powerful an enemy, you
need to keep them at bay, behind straight line borders, both during wars
and following peace agreements. Remember: The very concept of
unorthodox warfare refers to a force conducting operations behind enemy
lines. You cannot let this happen.



Following, you'll find a list of screenshots taken just before the game ended.
They are the simplest depiction of what happened.


1) All tech levels maxed out

21alltechlevelsmaxedoutvc2.jpg

By cpldavis at 2008-11-05

2) North America-West coast

1northamericawestcoastse9.jpg
[/IMG]

3) Mexico

3mexicoyy3.jpg
[/IMG]

4) Latin America

4latinamericauq7.jpg
[/IMG]


5) Central Europe

8centraleuropetw1.jpg
[/IMG]

6) Russia

9russiahc0.jpg
[/IMG]

7) Middle East

12middleeastrw4.jpg
[/IMG]

8) West Africa

15westafricama2.jpg
[/IMG]

9) Asia minor

16asiaminorxp9.jpg
[/IMG]

10) China

17chinaaw7.jpg
[/IMG]

11) Hated reputation and national effects

20hatedreputationandnatvv4.jpg
[/IMG]

12) Military reduced to 800k from 2 million

23militaryreducedto800kld1.jpg
[/IMG]
 
Last edited:

unmerged(101208)

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Thanks for the reply.

Following is the same core strategy used in all 3 cases where I annexed all countries, by either using France or Burgundy.

A) You have to take on all major European powers before you go East.
That means that you'll have to fight France, Austria, Castille, Aragon, the Italians and Bohemia at the same time:
In other words, wage war with them immediately following the cease of truces.
Then, fight their allies...
This way you can keep taking at least 3 provinces from each-almost constantly-until about 1540.

B) Once the European powers are either weak, annexed or simply exist in
the Americas(colonies), take on Turkey (Ottoman Empire) and Lithuania.
Obviously, you'll run into a problem here, as you should've changed to Protestant ASAP way back when.
And by now, Lithuania is most certainly Protestant.
That means you can't really fight them directly; you'd lose stability.
Instead, fight their allies:
Usually Gotland, Poland and Sweden, who will most probably still follow the Catholic faith.

C) You should have demolished most of Central Europe by 1540.
Any remaining countries should be allowed no more than 1 province each-their capital-so as to not pose a threat to you when you begin your hated reputation career.
The only exceptions to this are of course England and Sweden-you won't afford to take on England yet and Lithuania is in the way for Sweden. Remember that before 1540, you shouldn't annex a single country-you can't afford to increase your rep because of this.
Instead, vassalize everyone so that you'll be the Emperor-until the end of the game-and you'll take half of their income until 1540, when you start annexing everyone.
By 1540, you should have Land Tech 14 and at least 15 manufactories: 5 for production, 5 for Land Tech and 5 for Naval Tech.
This way, you'll keep investing in this Tech, although most of your income will be put in the treasury.
Remember that in order to pay for 2,000,000 troops, at max support level, you'll need most of your income-all the time.

D) Just before the hated rep level:
You'll need 300 ships in a single navy, stationed in Italy.
230 caravels and 70 transports.
(You won't be able to have attained a higher Naval tech level than 5 by this time).
Station most of your troops on the Eastern and North Eastern borders: Turkey, Lithuania, Timurid Empire and Kazan. You'll need to fend them off as soon as you enter hated rep territory.
Station approximately 120,000 troops (10 regiments-12,000 strong each), next to most small countries (your vassals) that you'll be about to annex in Central Europe.
Never engage in conquest wars before you're finished with the interior.
As previously stated, you can't afford to fight the enemy behind your lines.
That means that you have to deal with any threats in Central Europe before going East.
If you've crushed (as you should've already) Castille, Aragon, France, Bohemia, Austria and vassalized most Italian countries, the largest (land) threat should be Turkey.
They should also possess a Land tech level of 14.
They'll also have enormous manpower-as they'll own many provinces:
All of Greece, parts of Austria, most or all of Hungary and parts of Lithuania.
Deal with Turkey first.
DO NOT SETTLE for peace, you'll have to "collapse" them (and obviously enter the hated rep area and engage in non-stop war until 1680)
They never colonize so any provinces they have will be within reach of your land troops-except for Ancora-where you'll have to crush their navy (70-100 ships strong-with higher tech than yours), before your troops can walk over to Turkey's mainland.

E) Inside hated rep territory.
Once you collapse Turkey, the game changes completely, to something you will have probably never experienced. That is, in order to leap forward and annex every country by 1680, you need to fight everyone; everyone at the same time. (And I'm refering to finishing the game in 3 days-not 3 years)
Any breaks you get, build more armies, until you reach 2,000,000 men and cavalry. NEVER disband a unit; instead position them accordingly so as to supress revolts.
You'll need to surpass any psychological barriers you may have insofar as daunting tasks are concerned:
Think of 100m sprint runners:
No one could could break the 10'' barrier until someone eventually did it.
After that, everyone followed suit.
Or think of the motto at the BUDS camp:
"These guys want to make it, so whatever we do to them, they'll go through it".
Remember that in order to stop revolts, no one must be able to wage war on you.
Therefore, there must be no one left...
Also, I build the entire empire-except for marketplaces-thoroughly.
That means that not a single province is left "naked". Constables, Tax assessors, temples, workshops, customs houses and in some cases regimental camps should be built.
(Unless you're one of those people that don't mind going through life leaving half-finished jobs behind)
DO NOT build forts> L1, because remember: you'll have to take ALL provinces back from rebels at some point before 1680.

When you annex the Mamluks, you're half way there, for they are the strongest enemy you'll face before China.

The rest, as they say, is "your" history.

P.S. This is why I didn't care to elaborate in the first place.
What you just read covers until about 1590...


Good luck.
 
Jul 15, 2007
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I have rather big empire without having "badboy" reputation. As poland. But conquering whole world was not mine goal. but i have big number of vassals. (Denmark, Norway, Finland, France, Bohemia and some european minors). Also i have much of released allies. Also - all siberia, russia, hungary, austria brandenburgia, turkey, jerusalem, northern Egypt, Mekka (and surrounding provinces, persia, samarkand, northern china, northern India, Southern america(from arica to patagonia), nothern Canada & Alaska, and central africa (to timbuktu, from western coast) - i have it all... Only competitors of mine are - england, burgundy, vijajangar(or however it is), ming, and aragon & portugal(castille have about 3 colonies & some lands in northern africa. So saying true - i have no real competitors, except : England(biggest colonial in americas), Aragon(mine friend, have some colonies in norhtern America) And Portugal(they are almost beaten - i gave their colonies in southern america, but they have nome in central- north- west america. if i would want to conquer whole world i would do it. Also i say - Make more forts of higher level give you more number of man at your borders, and when you have rebbels - if their number is lower than 4000 thousands - you will be able to handle them... (aspecialy if you have fort of level 4). Also it helps when you convert whole provinces of one religion - like orthodox(i think they have smallest number of provinces, and their provinces are ussualy poor, so it is ussualy easy to covert them(but remember they ussualy have some more manpower instead of cash - so it is worthy if you take them)(only wealthy province is novogrod). I would say your strategy isn't so good, i mean with those forts - i mean it is too easy for enemies and rebbels to take them...
 

Scipio Aemilius

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Very interesting strategy, but what do you mean when you say:
DO NOT SETTLE for peace, you'll have to "collapse" them
???

Still, you're right when you said:
You'll need to surpass any psychological barriers you may have insofar as daunting tasks are concerned
That's basically what stops me from going out of my BB reputation.
 

naggy

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To collapse (or turboannex) a country, the rebels should control more of the country than the government, and the government must have lost its capital. When that happens, all controlled provinces are given to the controller (at 2 BB per province), and all rebel controlled provinces check to see if they will form a new nation or defect.

This was disabled in Napoleon's Ambition, IIRC - nations no longer collapse while at war.
 

unmerged(101208)

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To: IWANOW:
That's pretty impressive, however, here, I'm reffering to annexing all countries by 1680-not before.

Remember that it's technically (near) impossible to not having a bad boy rep and yet annexing everyone.
This because annexations cost at least 5.0 reputation & you must account for the total number of provinces owned by all countries.

Your having vassals definetely makes the game more enjoyable-however my "joy" ends in 1540 and begins in 1680...



To: "SCIPIO AEMILIUS"

Exactly. "Collapsing" them means just what "NAGGY" said.

You may get a chance to also "collapse" the Mamluks and China.
(However, if you press on-you may collapse just about anyone)

In most other cases, it'll be better to slowly take their provinces, so that you have a chance to build them thoroughly and change their religion.



To: "NAGGY"

I also understand that in Napoleon's ambition, rebels are harder to deal with, almost annoyingly so.

I've seen the newest version of the game for sale ("EU3-Complete") and I must admit to being temped in buying it.
However, my experience with the game has been very fierce and I almost dread the thought of re-engaging...

By the way, the joke on your signature is fabulous-The best I've come across in a very long time.
Proves that one need not be vulgar in offering a sense of humour.
 
Jul 15, 2007
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Annexing big countries is bad idea unless you have 0 rep, so i am ussualy not annexing the bigger ones (i have about 20 rep now, near the end - it is not fun, when you cannot annex your vassals). Also i know what you mean but i had other thing - i was france and i defeated almost whole europe - but i wasn't able to do anything more cause having no NI of QFTNW ( i had only military ideas).
 

unmerged(101208)

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As I said previously, this entire post reffers to the worst rep possible.
This strategy is impossible otherwise.

In order to annex your vassals, you'll need to attain higher bad rep so that all countries-including your vassals-will eventually wage war on you.

Otherwise, releasing a vassal and then waging war on them is usually not recommended because you'll risk losing stability, long-term vassals will usually have the same religion as you.

I'm not sure of what you mean by "NI".
However, in the previous post I was reffering to changing your religion to
Protestant from Catholic and not an idea.

The most useful idea in this case would be of course "Deus Vult", meaning the ability to wage war on anyone of a different religion-by not losing stability.
You'll still increase your reputation though.