All achivements done! Can we have some more soon please? :D

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Marquoz

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TTM, True Heir of Timur, Kale are probably too difficult for me
"Eat Your Greens" (the Kale achievement) is easier than you think. If you prevent the Global Trade institution from spawning, you can play until the normal end date to get it, altough you're unlikely to need anywhere near that much time. TTM and True Heir are much harder.
 

bokorthedust

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Eat Your Greens is easily doable with the Tibetian horde into Siam strat, I did it in like 120 years. True Heir of Timur is harder, but I found that one loads of fun, and I only had to trucebreak once for a final war against Bengal. Haven't tried TTM yet, but that's mostly because I don't really like the tedium that goes with world conquests.
 

AngelRay

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Congratulations.
It seems that you are objectively better at this game than I, since I played more, and have only 50% achievements. :D.

It's inspiring to see people like you do your best.
 

Sukramo

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Very well done. I'm only 179/334 but still plugging away. May take you up on that offer to ask questions somewhere further along the journey... if/when I get stuck!

If you were to name 3 achievements that were the most fun, which would they be?

Austria is a great run for the first 200 years. Finishing their mission tree has some really time gated thing in it. So still fun, but you have to wait abit.

True Heir of Timur, everything just clicked and I got quite lucky. Didnt lose a single battle with actual armies.

Basilius, because winning with Byz is glorious. Their ancient mission tree still holds up reasonably well and makes many other nations sad.
 
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Sukramo

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What's your wish?
iirc the last wish we got was pirate republics

Remove the playable Aboriginal and Siberian east coast tribes. Merge some provinces.

I'm all for more provinces, when it actually makes sense and deepens the game. I just cannot understand why some people want more provinces in Iberia.
 

themrspartan

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Remove the playable Aboriginal and Siberian east coast tribes. Merge some provinces.

I'm all for more provinces, when it actually makes sense and deepens the game. I just cannot understand why some people want more provinces in Iberia.
I'd second this as well as making most of central USA into wasteland provinces and reducing North American migrating tags by 1/2 - 2/3. It really is a performance black hole for no real reason
 

Sukramo

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"Eat Your Greens" (the Kale achievement) is easier than you think. If you prevent the Global Trade institution from spawning, you can play until the normal end date to get it, altough you're unlikely to need anywhere near that much time. TTM and True Heir are much harder.

They actually fixed that so it no longer works. It spawns after a certain date regerdless. Think its 10 years.

Did try that strat a long time ago, but moving to Austrialia was super limited. Go horde path instead, much nice such horde.
 

Marquoz

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You can still prevent Global Trade. It's just harder now. You have to not own any centers of trade in the highest value node while also having the most trade power there. If you give the right provinces to a vassal, you can do it.
 
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Sukramo

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You can still prevent Global Trade. It's just harder now. You have to not own any centers of trade in the highest value node while also having the most trade power there. If you give the right provinces to a vassal, you can do it.

Check the wiki, it can spawn in tier 1 CoT:s after 1630 now.
 

Marquoz

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Check the wiki, it can spawn in tier 1 CoT:s after 1630 now.
Yes, but that doesn't change anything I wrote. If you have the most trade power in the highest valued trade node in the world AND you don't own any CoT's in that node (of any level), global trade can't spawn. If your capital has a CoT, you'll have to relocate it and then give that province away. In fact, it's possible you have to move your capital no matter what--I can't remember.

But you can still block global trade. By having the most trade power in the highest valued trade node in the world, you ensure no one else can spawn it. By not owning any CoT's in that node, you ensure that you can't spawn it.
 
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