• We have updated our Community Code of Conduct. Please read through the new rules for the forum that are an integral part of Paradox Interactive’s User Agreement.

CrowScape

Colonel
9 Badges
May 21, 2016
1.139
473
  • Stellaris
  • Stellaris: Digital Anniversary Edition
  • Stellaris: Leviathans Story Pack
  • Stellaris - Path to Destruction bundle
  • Stellaris: Synthetic Dawn
  • Age of Wonders III
  • Stellaris: Distant Stars
  • Stellaris: Megacorp
  • Stellaris: Ancient Relics
What is this? Three food from livestock? No bonus from tiles? No bonus from farms? No slave output bonus? I do get a bonus from the capital adjacency when there's a farm there, but for some reason I think the devs would consider that a bug.

I get more food out of my livestock if I stop using them as livestock! Just enslave them and have them work the hydroponics farm. You know, exactly what I did before this when I wanted to RP eating aliens.

This isn't what I unified the whole galaxy against me for! This isn't the atrocity I was promised!

No, make aliens tasty!
 

Sheriff Godwin Law

Lt. General
38 Badges
Jun 20, 2015
1.472
271
  • Crusader Kings II
  • Victoria 2: A House Divided
  • Victoria 2: Heart of Darkness
  • Europa Universalis IV: Pre-order
  • Stellaris: Ancient Relics
  • Stellaris: Megacorp
  • Stellaris: Distant Stars
  • Stellaris: Apocalypse
  • Stellaris: Humanoids Species Pack
  • Stellaris - Path to Destruction bundle
  • Stellaris: Leviathans Story Pack
  • Stellaris: Digital Anniversary Edition
  • Europa Universalis IV: Rights of Man
  • Stellaris
  • Europa Universalis IV: Mare Nostrum
  • Europa Universalis IV: Cossacks
  • Stellaris: Federations
  • Crusader Kings III
  • Europa Universalis IV: Common Sense
  • Crusader Kings III: Royal Edition
  • Europa Universalis IV: El Dorado
  • Victoria 2
  • Crusader Kings II: Way of Life
  • Stellaris: Synthetic Dawn
  • Europa Universalis IV: Res Publica
  • Europa Universalis IV: Call to arms event
  • Crusader Kings II: Charlemagne
  • Crusader Kings II: Legacy of Rome
  • Crusader Kings II: The Old Gods
  • Crusader Kings II: Rajas of India
  • Crusader Kings II: The Republic
  • Crusader Kings II: Sons of Abraham
  • Crusader Kings II: Sunset Invasion
  • Crusader Kings II: Sword of Islam
  • Europa Universalis IV
  • Europa Universalis IV: Art of War
  • Europa Universalis IV: Conquest of Paradise
  • Europa Universalis IV: Wealth of Nations
Livestock is not designed to be more effective than farms. Livestock is designed to be used on large populations of primitive aliens on undeveloped worlds that you'd rather not spend minerals to build up because they're going to be spending the next 50 years suffering from future shock.

And later, with a bit of gene tailor, you can make them delicious.
 

CrowScape

Colonel
9 Badges
May 21, 2016
1.139
473
  • Stellaris
  • Stellaris: Digital Anniversary Edition
  • Stellaris: Leviathans Story Pack
  • Stellaris - Path to Destruction bundle
  • Stellaris: Synthetic Dawn
  • Age of Wonders III
  • Stellaris: Distant Stars
  • Stellaris: Megacorp
  • Stellaris: Ancient Relics
Livestock is not designed to be more effective than farms. Livestock is designed to be used on large populations of primitive aliens on undeveloped worlds that you'd rather not spend minerals to build up because they're going to be spending the next 50 years suffering from future shock.
That's what purging is for. You can completely replace a population in thirty years if that's your problem. Beats having a bunch of population barely contributing anything and tanking your research.

If that is what livestock was designed for, then the goal of the design is wrong.
And later, with a bit of gene tailor, you can make them delicious.
And they will still be less efficient than a normal slave on a farm.

No, aliens taste bad.
 

Sheriff Godwin Law

Lt. General
38 Badges
Jun 20, 2015
1.472
271
  • Crusader Kings II
  • Victoria 2: A House Divided
  • Victoria 2: Heart of Darkness
  • Europa Universalis IV: Pre-order
  • Stellaris: Ancient Relics
  • Stellaris: Megacorp
  • Stellaris: Distant Stars
  • Stellaris: Apocalypse
  • Stellaris: Humanoids Species Pack
  • Stellaris - Path to Destruction bundle
  • Stellaris: Leviathans Story Pack
  • Stellaris: Digital Anniversary Edition
  • Europa Universalis IV: Rights of Man
  • Stellaris
  • Europa Universalis IV: Mare Nostrum
  • Europa Universalis IV: Cossacks
  • Stellaris: Federations
  • Crusader Kings III
  • Europa Universalis IV: Common Sense
  • Crusader Kings III: Royal Edition
  • Europa Universalis IV: El Dorado
  • Victoria 2
  • Crusader Kings II: Way of Life
  • Stellaris: Synthetic Dawn
  • Europa Universalis IV: Res Publica
  • Europa Universalis IV: Call to arms event
  • Crusader Kings II: Charlemagne
  • Crusader Kings II: Legacy of Rome
  • Crusader Kings II: The Old Gods
  • Crusader Kings II: Rajas of India
  • Crusader Kings II: The Republic
  • Crusader Kings II: Sons of Abraham
  • Crusader Kings II: Sunset Invasion
  • Crusader Kings II: Sword of Islam
  • Europa Universalis IV
  • Europa Universalis IV: Art of War
  • Europa Universalis IV: Conquest of Paradise
  • Europa Universalis IV: Wealth of Nations
That's what purging is for. You can completely replace a population in thirty years if that's your problem. Beats having a bunch of population barely contributing anything and tanking your research.

If that is what livestock was designed for, then the goal of the design is wrong.

Well, sure, in the long term purging and replacing would give you better returns. But you may be at a point in the game where you want immediate resources now. Ending up with 15 food from 5 bronze age savages for no cost beyond the time it takes to send two assault armies over can be an appealing choice when you don't want to spend minerals.
 

kviiri

Field Marshal
37 Badges
Jun 22, 2015
3.345
8.260
  • Crusader Kings II
  • Europa Universalis IV: Res Publica
  • Europa Universalis IV: Art of War
  • Europa Universalis IV: Conquest of Paradise
  • Hearts of Iron IV: Cadet
  • Crusader Kings II: Conclave
  • Hearts of Iron IV: Colonel
  • Crusader Kings II: Reapers Due
  • Stellaris: Leviathans Story Pack
  • Hearts of Iron IV: Together for Victory
  • Crusader Kings II: Monks and Mystics
  • Stellaris - Path to Destruction bundle
  • Steel Division: Normandy 44
  • Stellaris: Synthetic Dawn
  • Stellaris: Apocalypse
  • Stellaris: Distant Stars
  • Stellaris: Megacorp
  • Prison Architect
  • Stellaris: Ancient Relics
  • Stellaris: Federations
  • Crusader Kings III
  • Hearts of Iron IV Sign-up
  • Stellaris
  • Crusader Kings II: Horse Lords
  • Europa Universalis IV: Common Sense
  • Crusader Kings II: Way of Life
  • Europa Universalis IV: El Dorado
  • Europa Universalis IV: Wealth of Nations
  • Europa Universalis IV
  • Crusader Kings II: Sword of Islam
  • Crusader Kings II: Sunset Invasion
  • Crusader Kings II: Sons of Abraham
  • Crusader Kings II: The Republic
  • Crusader Kings II: Rajas of India
  • Crusader Kings II: The Old Gods
  • Crusader Kings II: Legacy of Rome
  • Crusader Kings II: Charlemagne
Livestock is a rather inefficient food source from a production point-of-view even IRL, and the real-life meat animals are a product of centuries of selective breeding. Livestock is for when you want to enslave them for food production without the initial investment of farms.
 

Ilanin

Second Lieutenant
44 Badges
Jun 11, 2012
161
41
  • Crusader Kings II: Legacy of Rome
  • Victoria 2: Heart of Darkness
  • Victoria 2: A House Divided
  • Sword of the Stars
  • Victoria: Revolutions
  • Europa Universalis IV: Res Publica
  • Heir to the Throne
  • Europa Universalis IV: Call to arms event
  • Europa Universalis IV: Wealth of Nations
  • Europa Universalis IV: Conquest of Paradise
  • Divine Wind
  • Europa Universalis III: Chronicles
  • Europa Universalis III
  • Crusader Kings II: Sword of Islam
  • Crusader Kings II: The Republic
  • Crusader Kings II
  • Stellaris: Lithoids
  • Stellaris: Leviathans Story Pack
  • Hearts of Iron IV: Together for Victory
  • Hearts of Iron IV: Death or Dishonor
  • Stellaris: Synthetic Dawn
  • Age of Wonders III
  • Age of Wonders
  • Hearts of Iron IV: Expansion Pass
  • Stellaris: Apocalypse
  • Europa Universalis IV: Dharma
  • Imperator: Rome Sign Up
  • Stellaris: Megacorp
  • Stellaris: Ancient Relics
  • Europa Universalis IV: Rights of Man
  • Hearts of Iron IV: Cadet
  • Stellaris
  • Europa Universalis IV: Cossacks
  • Crusader Kings II: Horse Lords
  • Europa Universalis IV: Common Sense
  • Magicka 2
  • Crusader Kings II: Way of Life
  • 500k Club
  • Victoria 2
  • Europa Universalis IV
  • Stellaris - Path to Destruction bundle
  • Stellaris: Distant Stars
  • Europa Universalis IV: Art of War
  • Crusader Kings II: The Old Gods
Sentients are of course going to be even less efficient than normal livestock, because they're wasting a ton of energy on advanced neural processing and other useless stuff compared to things you actually eat. So yeah, it makes perfect sense that trying to eat sentients is a rather suboptimal method of food production.
 

DreadLindwyrm

Augustus of the North
86 Badges
Jan 31, 2009
10.644
13.621
  • Crusader Kings II: Jade Dragon
  • Europa Universalis IV: Mare Nostrum
  • Surviving Mars
  • Hearts of Iron IV Sign-up
  • Stellaris Sign-up
  • Hearts of Iron IV: Cadet
  • Hearts of Iron IV: Colonel
  • Hearts of Iron IV: Field Marshal
  • Crusader Kings II: Reapers Due
  • Europa Universalis IV: Rights of Man
  • Stellaris: Digital Anniversary Edition
  • Stellaris: Leviathans Story Pack
  • Crusader Kings II: Monks and Mystics
  • Europa Universalis IV: Third Rome
  • Surviving Mars: First Colony Edition
  • Hearts of Iron IV: Death or Dishonor
  • Hearts of Iron IV: Expansion Pass
  • Age of Wonders III
  • Hearts of Iron IV: Expansion Pass
  • Stellaris: Humanoids Species Pack
  • Stellaris: Apocalypse
  • Europa Universalis IV: Rule Britannia
  • Surviving Mars: Digital Deluxe Edition
  • Imperator: Rome Deluxe Edition
  • Stellaris: Distant Stars
  • Stellaris: Federations
  • Europa Universalis III Complete
  • Crusader Kings III
  • Crusader Kings III: Royal Edition
  • Stellaris: Necroids
  • Stellaris: Nemesis
  • Europa Universalis IV
  • Hearts of Iron IV: La Resistance
  • Age of Wonders: Planetfall Sign Up
  • Stellaris: Ancient Relics
  • Imperator: Rome Sign Up
  • Europa Universalis III Complete
  • Stellaris
  • Stellaris: Lithoids
  • Victoria 2
  • 200k Club
  • Surviving Mars: First Colony Edition
  • Crusader Kings II: Holy Knight (pre-order)
  • Europa Universalis IV: El Dorado
  • Crusader Kings II: Way of Life
  • Europa Universalis IV: Common Sense
  • Crusader Kings II: Horse Lords
  • Europa Universalis IV: Cossacks
  • Crusader Kings II: Conclave
  • Crusader Kings II: Sword of Islam
The thing is?

You eat them whilst moving in your own people to take up the rest of the planet.

Once you've eaten them, you move "spare" people (or at least ones you can afford to do without temporarily (excess energy pops for example) to take up the space formerly occupied by species-designate : Lunch.
 

elitesix

Captain
84 Badges
Apr 26, 2011
395
57
  • Crusader Kings II
  • Europa Universalis IV: Mare Nostrum
  • Europa Universalis IV: Cossacks
  • Cities: Skylines - After Dark
  • Stellaris - Path to Destruction bundle
  • Warlock 2: The Exiled
  • Warlock: Master of the Arcane
  • Sword of the Stars II
  • Sword of the Stars
  • Semper Fi
  • Rome Gold
  • Europa Universalis IV: Res Publica
  • Majesty 2
  • Magicka
  • King Arthur II
  • Hearts of Iron III: Their Finest Hour
  • For the Motherland
  • Crusader Kings II: Legacy of Rome
  • Crusader Kings II: Charlemagne
  • Crusader Kings II: The Old Gods
  • Crusader Kings II: Rajas of India
  • Crusader Kings II: The Republic
  • Hearts of Iron III
  • Crusader Kings II: Sons of Abraham
  • Crusader Kings II: Sunset Invasion
  • Crusader Kings II: Sword of Islam
  • Cities in Motion
  • Europa Universalis IV: Art of War
  • Europa Universalis IV: Conquest of Paradise
  • Europa Universalis IV: Wealth of Nations
  • Europa Universalis IV: Mandate of Heaven
  • Crusader Kings II: Reapers Due
  • Hearts of Iron IV: Cadet
  • Europa Universalis IV: Rights of Man
  • Tyranny: Archon Edition
  • Stellaris: Digital Anniversary Edition
  • Stellaris: Leviathans Story Pack
  • Hearts of Iron IV: Together for Victory
  • Steel Division: Normandy 44
  • Cities: Skylines - Mass Transit
  • Stellaris
  • Crusader Kings II: Conclave
  • Crusader Kings II: Horse Lords
  • Europa Universalis IV: Common Sense
  • Pillars of Eternity
  • Crusader Kings II: Way of Life
  • Europa Universalis IV: El Dorado
  • Stellaris: Necroids
  • 500k Club
  • Rome: Vae Victis
Livestock is a rather inefficient food source from a production point-of-view even IRL, and the real-life meat animals are a product of centuries of selective breeding. Livestock is for when you want to enslave them for food production without the initial investment of farms.

Yep, this is true in RL. Animal meat from animals that take up farmable land - the vast majority of land-based meat production comes from these areas as pastures that cannot be farmed are rare - use way more resources and energy than just using the land to plant farms and eating those plants. The small exception being the rare unfarmable pasture (technology continues to further reduce the land that are unfarmable pastures). The big exception being sustainable fished seafood (though fish farms are also technically energy and resource-inefficient compared to edible seaweed farms, but edible seaweed farming seems a ways away).

So from a realism perspective, livestock slavery being subpar makes sense. It still has a real role, and that role is a huge food boost whenever you take over a new species, at the cost of whatever the resource of their buildings.

So the most optimal time is to use it early game when you take over primitives, and get a huge bump in food production which increases the speed of your normal population's growth. You can switch them out to another slavery/displacement type once you want to develop the planet of livestock. Still a definite bonus for the xenophobe playstyle.
 
Last edited:

CrowScape

Colonel
9 Badges
May 21, 2016
1.139
473
  • Stellaris
  • Stellaris: Digital Anniversary Edition
  • Stellaris: Leviathans Story Pack
  • Stellaris - Path to Destruction bundle
  • Stellaris: Synthetic Dawn
  • Age of Wonders III
  • Stellaris: Distant Stars
  • Stellaris: Megacorp
  • Stellaris: Ancient Relics
Well, sure, in the long term purging and replacing would give you better returns. But you may be at a point in the game where you want immediate resources now.
For which enslaving and putting on food production still does better. This is just a "shoot me in the foot" button.
Livestock is a rather inefficient food source from a production point-of-view even IRL
Not interested IRL in my game about psychic space foxes. I'm interested in actual playstyle options.
 

CrowScape

Colonel
9 Badges
May 21, 2016
1.139
473
  • Stellaris
  • Stellaris: Digital Anniversary Edition
  • Stellaris: Leviathans Story Pack
  • Stellaris - Path to Destruction bundle
  • Stellaris: Synthetic Dawn
  • Age of Wonders III
  • Stellaris: Distant Stars
  • Stellaris: Megacorp
  • Stellaris: Ancient Relics
Which is why I said livestock is for when you want to enslave pops for food without investing in farms.
So it's for getting a tiny, temporary benefit over other options for when you have no unused food tiles and no pops that can be better moved off food production and you have no resources to build a farm and you are absolutely positively fending off starvation. And for that one-in-a-million edge case, you also get to tick off the rest of the galaxy and prevent that population from developing.

You know, if you look at that and say "right, makes sense, sounds good" then I think I know how you got into that situation.

That is not worth the time to code.

Make aliens tasty.

Edit: And keep in mind, food processing also exists. It's not a great option, but by the arguments put forward here, there's no time where processing a population is not more advantageous than just setting it to livestock slavery.
 

AegonVLLI

Second Lieutenant
83 Badges
Apr 13, 2014
187
97
  • Europa Universalis IV: Res Publica
  • Stellaris: Galaxy Edition
  • Hearts of Iron IV: Cadet
  • Europa Universalis IV: Mare Nostrum
  • Cities: Skylines - Snowfall
  • Cities: Skylines - After Dark
  • Pillars of Eternity
  • Stellaris - Path to Destruction bundle
  • Victoria 2: A House Divided
  • Semper Fi
  • The Kings Crusade
  • Hearts of Iron III Collection
  • Hearts of Iron III: Their Finest Hour
  • Hearts of Iron III
  • Europa Universalis IV: Wealth of Nations
  • Crusader Kings II
  • Crusader Kings II: Charlemagne
  • Crusader Kings II: Legacy of Rome
  • Crusader Kings II: The Old Gods
  • Crusader Kings II: Rajas of India
  • Crusader Kings II: The Republic
  • Crusader Kings II: Sons of Abraham
  • Crusader Kings II: Sunset Invasion
  • Crusader Kings II: Sword of Islam
  • Hearts of Iron Anthology
  • Europa Universalis IV: Art of War
  • Europa Universalis IV: Conquest of Paradise
  • For the Motherland
  • Cities: Skylines - Mass Transit
  • Crusader Kings II: Monks and Mystics
  • Hearts of Iron IV: Together for Victory
  • Cities: Skylines - Natural Disasters
  • Stellaris: Leviathans Story Pack
  • Stellaris: Digital Anniversary Edition
  • Europa Universalis IV: Mandate of Heaven
  • Tyranny: Archon Edition
  • Europa Universalis IV: Rights of Man
  • Crusader Kings II: Reapers Due
  • Surviving Mars
  • Stellaris: Galaxy Edition
  • Hearts of Iron IV: Death or Dishonor
  • Crusader Kings II: Conclave
  • Stellaris: Nemesis
  • Crusader Kings II: Horse Lords
  • Europa Universalis IV: Common Sense
  • Crusader Kings II: Way of Life
  • Mount & Blade: Warband
  • Europa Universalis IV: El Dorado
  • Cities: Skylines
  • Victoria 2
Not interested IRL in my game about psychic space foxes. I'm interested in actual playstyle options.
Why should it be? It's not like you are obligated to do it. It's a fun roleplay option, which is important to many players, but there isn't any reason why it should give you additional benefits (the existing ones are already stretching my suspension of disbelief).
It's fun, it's unique and a way to customise your empire. Why does it have to be a very efficient style, too? You can make it work, it's just not efficient.
That is not worth the time to code.
That may be your opinion...
 

CrowScape

Colonel
9 Badges
May 21, 2016
1.139
473
  • Stellaris
  • Stellaris: Digital Anniversary Edition
  • Stellaris: Leviathans Story Pack
  • Stellaris - Path to Destruction bundle
  • Stellaris: Synthetic Dawn
  • Age of Wonders III
  • Stellaris: Distant Stars
  • Stellaris: Megacorp
  • Stellaris: Ancient Relics
Why should it be?
Because right now it's a trap option.
It's a fun roleplay option, which is important to many players
And, as I stated, it was one that I RPed before Banks. There was even a way to make pops delicious before Banks (give them the agrarian trait, or the charasmatic).

Therefore, this adds nothing. The RP element existed before, and it offers no mechanical advantage. It is pointless.
 

Secret Master

Covert Mastermind
Moderator
95 Badges
Jul 9, 2001
36.655
20.098
www.youtube.com
  • 200k Club
  • Europa Universalis III Complete
  • Victoria: Revolutions
  • Europa Universalis: Rome
  • Semper Fi
  • Sengoku
  • Ship Simulator Extremes
  • Sword of the Stars II
  • Victoria 2
  • Victoria 2: A House Divided
  • Victoria 2: Heart of Darkness
  • Rome: Vae Victis
  • Warlock: Master of the Arcane
  • March of the Eagles
  • 500k Club
  • Cities: Skylines
  • Crusader Kings II: Holy Knight (pre-order)
  • Pride of Nations
  • Mount & Blade: Warband
  • Mount & Blade: With Fire and Sword
  • Crusader Kings II: Way of Life
  • Pillars of Eternity
  • Crusader Kings II: Horse Lords
  • Crusader Kings II: Limited Collectors Edition
  • Crusader Kings II: Conclave
  • Hearts of Iron IV: No Step Back
  • Europa Universalis III: Chronicles
  • Crusader Kings II
  • Crusader Kings II: Charlemagne
  • Crusader Kings II: Legacy of Rome
  • Crusader Kings II: The Old Gods
  • Crusader Kings II: Rajas of India
  • Crusader Kings II: The Republic
  • Crusader Kings II: Sons of Abraham
  • Crusader Kings II: Sunset Invasion
  • Crusader Kings II: Sword of Islam
  • Commander: Conquest of the Americas
  • Deus Vult
  • Europa Universalis III
  • A Game of Dwarves
  • Divine Wind
  • Europa Universalis IV
  • Europa Universalis IV: Conquest of Paradise
  • For the Motherland
  • Hearts of Iron III
  • Hearts of Iron III Collection
  • Heir to the Throne
  • Europa Universalis III Complete
  • King Arthur II
  • The Kings Crusade
This may seem like a stupid question (since I have run a hive mind and just processed POPs instead of turning them into livestock), but do the livestock cost any energy or food to upkeep?

If the answer is no, then they are more efficient (at low techs) than farms. Farms require energy to run and a POP which consumes a single unit of food (or a robot that eats energy). If livestock don't require energy and food, then turning primitives into livestock is fine until your POPs need room to expand. Then you would switch to processing to free up tiles, right?
 
Last edited: