This is something that's been bothering me in the late game of my current run: at some points in the game, a province's trade good changes, most notably when it changes to the latent coal in it, or when it changes to a more sophisticated good due to a late game industrialisation event. Naturally, coal requires a furnace, and some changes in trade goods might require a different type of manufactory. However, the game won't let you construct these until you remove the existing (and now defunct) manufactory, and frankly, I sometimes just forget to remove them (for example when I'm busy waging wars and just press the button to get rid of the notification; or, alternatively, I might not have the money ready to replace it directly), only to find out later that I'm missing out on some big cash.
Would it be possible to add an alert when one of your provinces has a manufactory which does not match its current trade good? Ideally the tooltip would list the relevant provinces and clicking it would move you to them. This would be much appreciated!
Would it be possible to add an alert when one of your provinces has a manufactory which does not match its current trade good? Ideally the tooltip would list the relevant provinces and clicking it would move you to them. This would be much appreciated!
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