One of our miners has had a Strange Mood and created a $129,000 dwarf-buck statue of a troll murdering an elf.
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How tall are the caves? You make it sound like they're really tall.1) My wall would need to be as high as the cavern, which would require building scaffolding. Dwarves will not build a wall (or floor, etc) unless there is a solid place to stand orthogonal (directly N S E or W, not diagonally) to the spot being constructed. My dwarves would be exposed to attack for much too long.
So the forges are on a lavel above the magma?5) Horrible creatures live in the magma. I need to be completely sealed off from the magma, but with direct access to it for the forges.
Why not make it even deeper, then?6) Even a twenty level fall only kills about a third of the hostiles. I've improved the lethality by plating the floor of the pit with Platinum plating. Hard and dense.
Seems I got my answer in the very next post I had got to.Here is our Magma Forge.
View attachment 738436
Magma-safe doors and a Magma-safe drawbridge positioned to seal off access to the stairway up to the fort. Sand Bag stockpile at the extreme right. Magma Glass Smelters on the right, Magma Metal Smelters in the center, and Magma Forges on the left. All powered by the molten rock just below the floor of the room.
Also, why aren't you mining out those gems in the walls and the bricking up the holes?Here is our Magma Forge.
View attachment 738436
Magma-safe doors and a Magma-safe drawbridge positioned to seal off access to the stairway up to the fort. Sand Bag stockpile at the extreme right. Magma Glass Smelters on the right, Magma Metal Smelters in the center, and Magma Forges on the left. All powered by the molten rock just below the floor of the room.
@WagonlitzBtw, just to be clear, until I catch up then I'm not gonna read any new posts unless I'm specifically tagged/quoted. So make sure to tag/quote me when answering questions.
(It's to not end up getting spoiled on what's happened so far.)
How tall are the caves? You make it sound like they're really tall.
So you can't build a second level on a wall without scaffolding? You can't use the existing wall as scaffold, with just a ramp in one end to get on top of it?
So the forges are on a lavel above the magma?
Or how does that work? (Though, perhaps I'll get to see that when I get read up.)
Also, how deep is the world? Anything below the magma?
Why not make it even deeper, then?
Also, am I correct on a level being 5 m, then? Since you said 100 m deep. Meaning 1 level must be 5 metres to fit 20 levels.
How can you get down to the bottom? Have a door exiting into the floor?I've had Legendary Fighter opponents survive a fifteen level drop, and then put up a nasty fight against the squad I sent into the bottom of the pit to finish them off.
Can you reuse sand bags?The first Human Caravan arrived, and we bought all their Leather (to make Sand Bags and Military equipment) as well as some Cloth, Cheese and, of course, Booze.
Is it also way level 27, or do you need to dig an experimental shaft until you hit lava and then plug the hole to the lava to avoid beasts coming up?4) The magma forges are on level 27. Below that is the magma sea. Below that is an (almost) impervious layer, made of a non-diggable substance called Slade. Below that is Hell, populated by hundreds of demons (not kidding). There are usually a few ways into Hell... but that's for the end-game.
Seems I got my answer in the very next post I had got to.
Is the drawbridge that round thingie in the floor? (I'm not sure exactly how to read much of the graphics.)
What's that bag thingie walled up to the left?
So the forge is above the magma and have the magma pumped into it and hence avoids any nasty creatures?
Yes, that's a drawbridge. The ones that are equidimensional (2x2, 3x3, etc) typically look round.Also, why aren't you mining out those gems in the walls and the bricking up the holes?
Ah. How do you get into it, given it seems all walled off?in the left corner is a designated dumping spot, just to clear the loose rock off the floor so we could build the forges easily.
Diagonally. Dwarves will move diagonally, they just won't CONSTRUCT things (walls, floors, fortifications, etc) unless an orthogonal tile exists.Ah. How do you get into it, given it seems all walled off?
How can you get down to the bottom? Have a door exiting into the floor?
Can you reuse sand bags?
Is it also way level 27, or do you need to dig an experimental shaft until you hit lava and then plug the hole to the lava to avoid beasts coming up?
Has the king or queen came to your fort?@Wagonlitz
1) The height of the caves varies, from game to game, from cave to cave, and from place to place. They are irregular, just like natural caves.
2) Doing it that way would mean that only one dwarf at a time could work on the wall. It would take years. The caverns are DANGEROUS. You want to expose your dwarves to the caverns for minutes (if at all), not for years.
3) I hollow out a room one level above the magma, so that only the thickness of the floor seperates us from the lava. I cut a hole in the floor and immediately build a forge BLOCKING the hole. That way, the forge is in direct contact with the magma, but no monsters can come up and burn us.
4) The magma forges are on level 27. Below that is the magma sea. Below that is an (almost) impervious layer, made of a non-diggable substance called Slade. Below that is Hell, populated by hundreds of demons (not kidding). There are usually a few ways into Hell... but that's for the end-game.
5) The deeper I make the dodge-em trap, the greater the chance of breaking through the ceiling of a cavern... and the longer it takes to finish. We needed to get our defenses ready before Invaders arrived.
6) My "100 meters deep" estimate was for flavor. Not sure how tall each level is.
No. I didn't claim Mountainhome status yet. Too busy to prepare the royal chambers.Has the king or queen came to your fort?
That should be up to you.No. I didn't claim Mountainhome status yet. Too busy to prepare the royal chambers.
Should I get working on that?
How can they hand halfway up the wall?The Human Diplomat and his two bodyguards are inside our Dodge-Em trap, twenty feet up the wall, in a pool of dog pus.
Isn't there a danger or him defecting during war with goblins?That Goblin, Guiseppe LockedDonkey, has petitioned for citizenship. He is a veteran Spearman and his profession is "Monster Slayer", so we've agreed to take him in.
I thoguht you wanted to use platinum.Now we have to clear all the spoil out of it before we can pave it with something hard, like Iron plates.
Why did you roof the drop em trap?He was only eight levels up. The shaft is 20 levels deep, and each level counts for more than the previous one.
In other news, we have finished roofing in both the Trade Depot and the Dodge-Em Trap, and are about half finished the second level of our outer walls.
View attachment 738607
The wall looks crennelated because I am working from several ramps at once, to speed up the process.
Still no invaders, but we've only completed two years. We've got a LOT accomplished in two years!
How can you see on a drawbridge that it's countersunk?Here's an example of what I was talking about:
View attachment 738662
The doors (made out of Magma-safe stone, like the drawbridge) are placed so that they cannot be seen or attacked when the drawbridge is raised. Naturally, the drawbridge raises southward, so that when it is up it will be presenting its invulnerable outward (bottom) face to the north. It has been counter-sunk into the stonework of the Keep, so the left and right edges of the drawbridge cannot be attacked when it is raised.
Why are there no traps for the southern gate?View looking north-northeast, with the southern gate at middle right.
That sounds wrong. No way each of the walls is 250 tiles long, and that's th only way you'd get to 1000 blocks per level.So far our Fort has used up over 2000 blocks of masonry... and remember that the ground floor of the outer walls (and all levels of the Keep) was built with undressed stone! So those 2000 blocks only represent the upper works of the outer walls.
How big is it?I'm adding a trapped maze to the inner gate of our Dodge-Em Trap.
Are those traps before teh dodge em?Our cage-traps caught a couple of Grasshopper Men hopping up to our gate.
What is that 47 after teh FPS?No, I just let them run around. That probably contributes to my drop in frame rate, but on the other hand it means lots of breeding and a good Butcher / Tanner / Leather industry, as well as lots of bones for Strange Moods.
I've been culling the herds with a fairly heavy hand lately... and it has nearly doubled my frame-rate.
In other news:
Our Metalcrafters are getting so good at making Trap Components that one of them just made a Big Spikey Ball worth over 15,000 dwarf-bucks!
View attachment 738832
Notice that it's NOT an Artifact... it's just very, very well made.
Ah, so they can squeeze through what appears to be no space between two blocks?Diagonally. Dwarves will move diagonally, they just won't CONSTRUCT things (walls, floors, fortifications, etc) unless an orthogonal tile exists.
How can you defend against fliers? Aside from a roof.Yeah, I'm really happy with it. We're nearly ready to face an invasion... as long as it doesn't include fliers!
Found any lions or giraffes yet?I think I like dissecting animals more, who would give a dissector such a blunt instrument?
Cats are really bad to lose?edit: and a cat (ARG!)
Why aren't there traps where the path turns?The Trade Depot. All of the traps (green = cage trap, red = weapon trap) are inboard of the depot, because Merchant wagons won't cross a field of traps.
Any risk of the dogs moving?A War Dog at the inner exit, to sniff out trap-avoid invisible opponents.
Why are there trap doors on both sides of each door?The Maze was added after the Elf Diplomat left, in case he had memorized our trap defenses.
Is that magma to the bottom of that screen shot? I.e. is a red 7 the symbol for magma?Our Magma Forges. They will have to be rearranged somewhat, because the Magma Pump Stack is going to run right through this room.
I have one.It's because directly adjacent machines... and a pump is a machine, for game purposes... will pass power to each other without any need of external connections. And since each pump rests directly on the pump below (touching it, through that hole in the floor), we only need to connect the power feed to ONE of the pumps, and it will pass the power to all the rest.
Naturally, we still have to supply enough power to RUN all the pumps... but we don't have to distribute it to three hundred individual pumps. Just connect the power feed to ANY pump, and because they are all touching each other, they share out the power between themselves.
Any questions?
@WagonlitzHow can you defend against fliers? Aside from a roof.
Why aren't there traps where the path turns?
Any risk of the dogs moving?
Why are there trap doors on both sides of each door?
Is that magma to the bottom of that screen shot? I.e. is a red 7 the symbol for magma?
I have one.
Why not just have it be 3 tiles wide? As in, why can't the pumps be directly above each other, instead of diagonally?
What's those arrows with a 7 underneath?
I meant the ramps up to the walls.- Also, why are the ramps doing a 90 degree turn at the third level?
It leads up to our underground farm. Underground farms must either be made in soil (sand, in our case) or must have mud spread on the rock first.
How can you see that on the map?- How can you see on a drawbridge that it's countersunk?
Little walls sticking out on both sides, to mask the edges when the drawbridge is in raised position.
Ah. Didn't realise they were two tiles long, henc emy confusion.Pumps are 1 tile wide and 2 tiles long
I meant just in front and just behind of the doors in each end of the dodge em as well as at the end of the maze. Can't be walls or the dwarves wouldn't be able to use them either.4) Those are walls. The game uses a different graphic for the END of a wall.