I went for the Re-Reconquista cheeve and I think I blew it.
Any tips for the next run?
Any tips for the next run?
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Any tips for the next run?
I agree but Quality make a lot of sense with eco. (+5% disc) trade and eco have a really good policie too. While this is not the best setup for blobing it make a lot of sense to get good policy and maximise usefullness of these pick.Wait, why? What's the problem?
Anyway, go Diplomatic ideas instead of Trade and Admin ideas instead Economic. Neither Eco or Trade really makes sense for a game where the main thing you're doing is conquering an entire region like Iberia from a small start.
Also, I'd think you'd want to Quantity before Quality and Religious or Humanist relatively early as well, since you're mostly conquering land that is not your religion.
The problem with that is that Quantity is much better than quality on its own, so you're trading 50% Max MP, faster MP recovery, cheaper army, stronger forts and lower attrition for slightly better units and 5% disc. Quality is... I'm not going to say it's bad, but it's a bit of a trap for players who don't understand just how much better 50% more troops are than 10% better. Put it this way; if your troops kill 10% better but the enemy has 50% more, you're still 40% short of victory. It's not quite that simple of course, but it's a workable boil-down. It's especially true in the early-game, before countries have had the opportunity to stack their military ideas with their national ideas to unlock true Space Marine potential, like Prussia and Poland.I agree but Quality make a lot of sense with eco. (+5% disc) trade and eco have a really good policie too. While this is not the best setup for blobing it make a lot of sense to get good policy and maximise usefullness of these pick.
I know, my MP pick are quantity - eco because quantity is in my opinion really strong when you have to fight against stronger/bigger foes.The problem with that is that Quantity is much better than quality on its own, so you're trading 50% Max MP, faster MP recovery, cheaper army, stronger forts and lower attrition for slightly better units and 5% disc. Quality is... I'm not going to say it's bad, but it's a bit of a trap for players who don't understand just how much better 50% more troops are than 10% better. Put it this way; if your troops kill 10% better but the enemy has 50% more, you're still 40% short of victory. It's not quite that simple of course, but it's a workable boil-down. It's especially true in the early-game, before countries have had the opportunity to stack their military ideas with their national ideas to unlock true Space Marine potential, like Prussia and Poland.
Quality isn't a bad pick, it's just not a great first pick.
EU4 is where things go wrong when nothing could lol.I also don’t get it. Seems like you’re in a great position where almost nothing could go wrong. Sure you have a crappy
monarch, but you still have 150 years left.
I was thinking either Offensive or Quality just to leverage what little I had. Quantity didn't seem like that much of a difference. Maybe a starting trio of admin, offense and diplo would have been better.The problem with that is that Quantity is much better than quality on its own, so you're trading 50% Max MP, faster MP recovery, cheaper army, stronger forts and lower attrition for slightly better units and 5% disc. Quality is... I'm not going to say it's bad, but it's a bit of a trap for players who don't understand just how much better 50% more troops are than 10% better. Put it this way; if your troops kill 10% better but the enemy has 50% more, you're still 40% short of victory. It's not quite that simple of course, but it's a workable boil-down. It's especially true in the early-game, before countries have had the opportunity to stack their military ideas with their national ideas to unlock true Space Marine potential, like Prussia and Poland.
Quality isn't a bad pick, it's just not a great first pick.
Quite likely, yes. I'd also probably swap Admin for Humanist, as nearly all your early expansion into wealthy land will be into Heathens, so quelling those revolts sooner rather than later will make your start less problematic. But then, Granada is in a good position to leverage the mercenary benefits from Admin in the early game too, and CCR will stay relevant throughout, so it's a toss-up.I was thinking either Offensive or Quality just to leverage what little I had. Quantity didn't seem like that much of a difference. Maybe a starting trio of admin, offense and diplo would have been better.
Quality + Eco is fine but not for the first two idea groups. Quality as a first group is almost never the right choice. Quantity is almost always the best first mil group, especially if you're starting small.I agree but Quality make a lot of sense with eco. (+5% disc) trade and eco have a really good policie too. While this is not the best setup for blobing it make a lot of sense to get good policy and maximise usefullness of these pick.