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Pure Evil Genius
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Incompitent War AI vs. Humans

From the Prestige difference between War Score and Peace Score thread:
Byakhiam said:
That is very comprehensive post Duuk and I find myself quite agreeing with big parts of it, though I still claim that AI does offer and accept peace, if it's getting outnumbered.

Of course with some rulers, like king of Germany or France, AI's perception is muddled with the fact that AI has large amounts of manpower that it sees existing (count vassals of it's duke vassals), but has problems mobilizing. But that's a different problem, since AI should really mobilize those counts too, if it needs them.

Ironically though, in my experience, the other problem with AI peace dealing is that it accepts peace with other AIs too easily.

Regardless, since AI peace logic is really offtopic for this thread, we should start a new thread.
Perhaps if the AI were to not consider any territory under occupation as source of its power. That is what it sounds like from Duuk's comment.

Perhaps also at a certain warscore the AI, reguardless of its power, should try to negotiate or make peace deals that seem reasonabe, inclduing giving up land and reniging claims, something it never does for humans. I only say this because while the AI may have that power in reserve, it doesn't know how to handle it as well as a human nor can it see the long-term implicantions of a drawn-out war like a human.
 

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Your Industrial Friend
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I'll rename the thread a bit to make it more clear to be primarily about the peacemaking AI, than the war AI in general, since AI now imo most often puts up a decent fight.

Then on actual topic, I don't think AI takes occupied territory into account when thinking of it's power. Also since most occupied territory is piss poor and without men due to looting, I don't think they would really amount for that much.
 

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Byakhiam said:
I'll rename the thread a bit to make it more clear to be primarily about the peacemaking AI, than the war AI in general, since AI now imo most often puts up a decent fight.
The AI is better at mobilizing troops for offensive purposes, but not defensive as well.
Byakhiam said:
Then on actual topic, I don't think AI takes occupied territory into account when thinking of it's power. Also since most occupied territory is piss poor and without men due to looting, I don't think they would really amount for that much.
However it still seems to take its vassals into account, even if it never rallies their troops. Idealy it would, but if it can't be made to, then as i said, once it hits a certain negative warscore with humans (it can be much lower if its not fighting multiple enimies) it should start making peace, including as i said, offerng gold, land, already ocuptied territory and renouncing claims. It should also accept peace by a human if that peace would be less than its total negative warscore, especially more than half.

The problem is also that when it doesn't have vassals or allies it still waits until all of its troops are depleted essentially to make peace and then its white peace only, unless your besieging its territory. So the problem is not that it doesn't offer the peace, its that it waits too long to offer it. If i don't have a claim, accepting peace then is okay, but usually by then its a bit late now that i've made the investment of spending money to maintain and move my troops down there, i can wait a couple of more months and have your province as well, if i want.

This would atleast solve intra-religious wars, but extra-religious wars automatically swap control of those provinces and actually give bonuses to humans so, unless the AI will win by attrition as your army is too small to seige the province's defenses, it is really makes coding a peace AI vs. humans quite bad. However in such a situation the ai should accept any offer that is less than its negative warscore if it has no way of fighting back as well by a human. For them, the longer it remains stubborn the more powerful the human player gets insteead of weaker since they are able to conquer immediatly the territory and put it to use.
 

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Jinnai said:
The AI is better at mobilizing troops for offensive purposes, but not defensive as well.

I think only sucks if you either distrupt it's mobilization or after you slay it's main armies and it begins to remobilize. Only humans do the former, since it really happens only with sneak attacks.

Jinnai said:
However it still seems to take its vassals into account, even if it never rallies their troops. Idealy it would, but if it can't be made to, then as i said, once it hits a certain negative warscore with humans (it can be much lower if its not fighting multiple enimies) it should start making peace, including as i said, offerng gold, land, already ocuptied territory and renouncing claims. It should also accept peace by a human if that peace would be less than its total negative warscore, especially more than half.

The problem is also that when it doesn't have vassals or allies it still waits until all of its troops are depleted essentially to make peace and then its white peace only, unless your besieging its territory. So the problem is not that it doesn't offer the peace, its that it waits too long to offer it. If i don't have a claim, accepting peace then is okay, but usually by then its a bit late now that i've made the investment of spending money to maintain and move my troops down there, i can wait a couple of more months and have your province as well, if i want.

Perhaps. Have you tested whether or not agressiviness setting affects AI's ferocity with peacing?
 

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Byakhiam said:
I think only sucks if you either distrupt it's mobilization or after you slay it's main armies and it begins to remobilize. Only humans do the former, since it really happens only with sneak attacks.
Well it also immediatly goes on the offesnive even if you have a superior force and could win simply by finishing your sieges before they finish theirs. Ideally, if it has about the same, less (or even a bit more), it should wait and let you move in and lose some force to attrition if possible.

Also it should mobilize if possible troops that in sieged areas just before a siege is about to win, especailly if its a large force. if its under siege period, reguardless of it that force could handily crush yours i've never seen them call the force in the besieged province to fight the siege.
Byakhiam said:
Perhaps. Have you tested whether or not agressiviness setting affects AI's ferocity with peacing?
It definatly has for the ai. For humans the effect seems negliable at best. The only differance is they are a bit more willing to give all their cash (and only cash) than on normal, but not much. This doesn't address the problem with them not offering anything in the peacedeal for the stuff i mentioned.

And they still are just as stubborn though on not accepting human initiated peace.